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https://github.com/ApeMV/AmongUsRevamped.git
synced 2026-10-20 01:46:28 +00:00
Custom role fixes, small setting fix, winner text change
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@@ -39,7 +39,7 @@ public partial class Main : BasePlugin
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public static HideNSeekGameOptionsV10 HideNSeekOptions => GameOptionsManager.Instance != null ? GameOptionsManager.Instance.currentHideNSeekGameOptions : null;
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public static bool HasArgumentException;
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public static string CredentialsText;
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public const string ModVersion = "v1.5.0";
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public const string ModVersion = "v1.5.1";
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public static float GameTimer;
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@@ -14,50 +14,47 @@ public static class CustomRoleManagement
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{
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// crewmateRoles = assigned with crewmate role base
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// impostorRoles = assigned with impostor role base
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List<(string roleName, int percentage)> crewmateRoles = new List<(string, int)>
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List<(string roleName, int percentage)> crewmateRoles = new()
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{
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("Jester", Options.JesterPerc.GetInt()),
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("Mayor", Options.MayorPerc.GetInt())
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};
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List<(string roleName, int percentage)> impostorRoles = new List<(string, int)>
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List<(string roleName, int percentage)> impostorRoles = new()
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{
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};
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List<PlayerControl> availablePlayers = new List<PlayerControl>();
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foreach (var player in PlayerControl.AllPlayerControls)
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{
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availablePlayers.Add(player);
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}
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List<PlayerControl> availablePlayers = new();
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foreach (var player in PlayerControl.AllPlayerControls) availablePlayers.Add(player);
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availablePlayers = availablePlayers.OrderBy(x => random.Next()).ToList();
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PlayerRoles.Clear();
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HashSet<string> assignedRoles = new HashSet<string>();
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HashSet<string> attemptedRoles = new HashSet<string>();
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foreach (var player in availablePlayers)
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{
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bool isCrewmate = !player.Data.Role.IsImpostor;
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List<(string roleName, int percentage)> rolesToAssign = isCrewmate ? crewmateRoles : impostorRoles;
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var rolesToAssign = isCrewmate ? crewmateRoles : impostorRoles;
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foreach (var (roleName, percentage) in rolesToAssign)
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{
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if (assignedRoles.Contains(roleName))
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continue;
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if (attemptedRoles.Contains(roleName)) continue;
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attemptedRoles.Add(roleName);
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int randomValue = random.Next(0, 101);
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Logger.Info($"{roleName}, Value: {randomValue}, Percentage: {percentage}", "StartGameCustomRole1");
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if (randomValue <= percentage && !PlayerRoles.ContainsKey(player.PlayerId))
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{
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PlayerRoles[player.PlayerId] = roleName;
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assignedRoles.Add(roleName);
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Logger.Info($"({player.PlayerId}) {player.Data.PlayerName} -> {roleName}", "StartGameCustomRole2");
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if (randomValue >= percentage) continue;
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if (PlayerRoles.ContainsKey(player.PlayerId)) continue;
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break;
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}
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PlayerRoles[player.PlayerId] = roleName;
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assignedRoles.Add(roleName);
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Logger.Info($"({player.PlayerId}) {player.Data.PlayerName} -> {roleName}", "StartGameCustomRole2");
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break;
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}
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}
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}
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@@ -90,6 +87,8 @@ public static class CustomRoleManagement
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return lines.Count > 0 ? string.Join("\n", lines) : string.Empty;
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}
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public static bool HandlingRoleMessages = false;
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private static int PendingRoleMessages = 0;
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public static void SendRoleMessages(Dictionary<string, string> roleMessages)
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{
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HashSet<string> sentRoles = new HashSet<string>();
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@@ -97,19 +96,68 @@ public static class CustomRoleManagement
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var players = PlayerControl.AllPlayerControls.ToArray().ToList();
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float delay = 0f;
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PendingRoleMessages = 0;
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HandlingRoleMessages = false;
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foreach (var player in players)
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{
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if (!PlayerRoles.TryGetValue(player.PlayerId, out string role)) continue;
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if (!roleMessages.ContainsKey(role)) continue;
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if (sentRoles.Contains(role)) continue;
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PendingRoleMessages++;
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new LateTask(() =>
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{
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Utils.SendPrivateMessage(player, roleMessages[role]);
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PendingRoleMessages--;
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if (PendingRoleMessages <= 0)
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{
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PendingRoleMessages = 0;
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HandlingRoleMessages = false;
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}
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}, delay, "SendRoleMessage");
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sentRoles.Add(role);
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delay += 2.2f;
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}
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}
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public static string PlayerToCustomRole()
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{
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if (CustomRoleManagement.PlayerRoles.Count == 0) return string.Empty;
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Dictionary<string, List<string>> roleToPlayers = new Dictionary<string, List<string>>();
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foreach (var kvp in CustomRoleManagement.PlayerRoles)
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{
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byte playerId = kvp.Key;
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string role = kvp.Value;
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PlayerControl pc = null;
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foreach (var p in PlayerControl.AllPlayerControls)
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{
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if (p.PlayerId == playerId)
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{
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pc = p;
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break;
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}
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}
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if (pc == null) continue;
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if (!roleToPlayers.ContainsKey(role)) roleToPlayers[role] = new List<string>();
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roleToPlayers[role].Add(pc.Data.PlayerName);
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}
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if (roleToPlayers.Count == 0) return string.Empty;
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var lines = new List<string>();
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foreach (var entry in roleToPlayers)
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{
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string players = string.Join(", ", entry.Value);
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lines.Add($"{entry.Key}: {players}");
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}
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return string.Join("\n", lines);
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}
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}
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@@ -104,7 +104,7 @@ internal static class SendChatPatch
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return false;
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}
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if (__instance.timeSinceLastMessage < 3f || OnGameJoinedPatch.WaitingForChat) return false;
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if (__instance.timeSinceLastMessage < 3f || OnGameJoinedPatch.WaitingForChat || CustomRoleManagement.HandlingRoleMessages) return false;
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if (text == "/l" || text == "/lastgame" || text == "/win" || text == "/winner")
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{
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@@ -142,7 +142,7 @@ internal static class SendChatPatch
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switch (Options.Gamemode.GetValue())
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{
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case 0:
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Utils.ChatCommand(__instance, $"ENABLED CUSTOM ROLES:\n\n{CustomRoleManagement.GetActiveRoles()}", "", false);
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Utils.ChatCommand(__instance, $"Enabled Custom Roles:\n\n{CustomRoleManagement.GetActiveRoles()}", "", false);
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break;
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case 1:
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@@ -266,7 +266,7 @@ public static class RPCHandlerPatch
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{
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c = keywords.Any(k => text == k);
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}
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if (c && !Utils.IsPlayerModerator(__instance.Data.FriendCode))
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if (c && !Utils.IsPlayerModerator(__instance.Data.FriendCode) && Options.AutoKickStart.GetBool())
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{
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int clientId = __instance.Data.ClientId;
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@@ -372,7 +372,7 @@ public static class RPCHandlerPatch
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{
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if (!Utils.IsPlayerModerator(__instance.Data.FriendCode)) return;
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// Banning works by name and color. Commands are seperated incase someone has a color as their name
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// Banning works by name and color. Commands are separated incase someone has a color as their name
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bool isKick = text.StartsWith("/kick ");
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bool isBan = text.StartsWith("/ban ");
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@@ -39,21 +39,24 @@ class NormalGameEndChecker
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ImpCheckComplete = true;
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}
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var customRoles = CustomRoleManagement.PlayerToCustomRole();
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var impostorList = string.Join(", ", imps.Select(p => p.Data.PlayerName));
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if (Utils.AliveImpostors == 0)
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{
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LastWinReason = $"★ Crewmates win!\n\nImpostors:\n" + string.Join("\n", imps.Select(p => p.Data.PlayerName));
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LastWinReason = $"Crewmates win!\n\nImpostors: {impostorList}" + (string.IsNullOrEmpty(customRoles) ? "" : "\n\n" + customRoles);
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}
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else if (Utils.AliveImpostors >= Utils.AliveCrewmates)
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{
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LastWinReason = $"★ Impostors win!\n\nImpostors:\n★" + string.Join("\n★", imps.Select(p => p.Data.PlayerName));
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LastWinReason = $"Impostors win!\n\nImpostor: {impostorList}" + (string.IsNullOrEmpty(customRoles) ? "" : "\n\n" + customRoles);
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}
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else if (GameData.Instance != null && GameData.Instance.TotalTasks > 0 && GameData.Instance.CompletedTasks >= GameData.Instance.TotalTasks)
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{
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LastWinReason = $"★ Crewmates win! (Tasks)\n\nImpostors:\n" + string.Join("\n", imps.Select(p => p.Data.PlayerName));
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LastWinReason = $"Crewmates win! (Tasks)\n\nImpostors: {impostorList}" + (string.IsNullOrEmpty(customRoles) ? "" : "\n\n" + customRoles);
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}
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else if (Options.Gamemode.GetValue() < 2)
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{
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LastWinReason = $"★ Impostors win! (Sabotage)\n\nImpostors:\n★" + string.Join("\n★", imps.Select(p => p.Data.PlayerName));
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LastWinReason = $"Impostors win! (Sabotage)\n\nImpostors: {impostorList}" + (string.IsNullOrEmpty(customRoles) ? "" : "\n\n" + customRoles);
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}
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return true;
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}
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@@ -0,0 +1,35 @@
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namespace AmongUsRevamped;
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class ExileControllerWrapUpPatch
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{
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[HarmonyPatch(typeof(ExileController), nameof(ExileController.WrapUp))]
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class ExileControllerPatch
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{
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public static void Postfix(ExileController __instance)
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{
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if (!AmongUsClient.Instance.AmHost) return;
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var ejectedPlayer = __instance.initData?.networkedPlayer;
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if (ejectedPlayer == null) return;
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PlayerControl pc = null;
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foreach (var p in PlayerControl.AllPlayerControls)
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{
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if (p.PlayerId == ejectedPlayer.PlayerId)
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{
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pc = p;
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break;
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}
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}
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Logger.Info($" {ejectedPlayer.PlayerName} was ejected", "ExileController");
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if (!CustomRoleManagement.PlayerRoles.TryGetValue(ejectedPlayer.PlayerId, out var role)) return;
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if (role == "Jester")
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{
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Utils.CustomWinnerEndGame(pc, 1);
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}
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}
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}
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}
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