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380 Commits
Author SHA1 Message Date
js6pak 0a30fe5a3e Bring back tar.gz for unix builds 2021-04-05 15:27:25 +02:00
js6pak a0627bbc87 Always hook control with playerInfo 2021-03-28 20:46:31 +02:00
js6pak 40a41f3573 Fix a bug causing InnerPlayerInfo.Controller to be always null 2021-03-28 19:27:49 +02:00
js6pak 8621f09761 Merge pull request #333 from Impostor/fix/style-warnings
Fix warnings
2021-03-25 20:37:47 +00:00
js6pak 3321e3049f Make configs actually work with dependency injection 2021-03-24 20:05:26 +01:00
js6pak a90bbebab9 Update appveyor.yml for the ultimate yellow-less experience 2021-03-24 20:04:40 +01:00
js6pak f4dc0cd403 Revert hazel changes for easier merging with its upstream 2021-03-24 19:53:01 +01:00
js6pak fbed06bf81 Add icon to nuspec 2021-03-24 19:08:23 +01:00
js6pak ef5320c820 Update cake 2021-03-24 19:04:11 +01:00
js6pak bc85ef6810 Fix xmldoc warnings 2021-03-24 17:55:15 +01:00
js6pak e90ba734ab Code cleanup 2021-03-24 16:57:11 +01:00
js6pak 0f6bfb3597 Fix warnings 2021-03-24 16:38:23 +01:00
js6pak dc759b1d57 Fix FloatRange ranges 2021-03-23 21:21:11 +01:00
Minorusama be332e21d1 Add IInnerPlayerControl#ExileAsync (#271) 2021-03-23 20:12:39 +00:00
js6pak fe7a641bad Set VERSIONSUFFIX to docker by default 2021-03-16 22:12:56 +01:00
js6pak e0041e89d8 Update docker CI 2021-03-16 21:40:54 +01:00
js6pak f04bacf0de Update Server-configuration.md 2021-03-14 22:30:01 +00:00
js6pak 7e16b5595a Include AntiCheat.Enabled in default config.json 2021-03-14 23:25:56 +01:00
js6pak a1c59363a1 Merge remote-tracking branch 'origin/2021.3.5' 2021-03-14 23:19:35 +01:00
js6pak ea1085406a Fix typo in README.md 2021-03-14 21:23:10 +00:00
js6pak e359f0a15d Update README.md 2021-03-14 22:19:48 +01:00
js6pak 72f1e81c5f Merge branch '2021.3.5' 2021-03-14 22:04:44 +01:00
js6pak 443168ef71 Add DateTime to server replays (#349) 2021-03-14 20:50:55 +00:00
Galster-dev 20d5284a7a minor README.md changes (#342) 2021-03-10 23:06:12 +01:00
js6pak 9915f8b0cf Expose IsCancelled to IPlayerChatEvent 2021-03-07 16:49:57 +01:00
js6pak 0901be56f5 Implement GameData 205 2021-03-07 16:41:19 +01:00
miniduikboot 3090cea768 Remove fake player joining (#341) 2021-03-07 16:36:37 +01:00
js6pak 1059a4da16 Add debug logs in AnnouncementsService 2021-03-06 18:13:16 +01:00
js6pak acd2a56898 Simplify Message01JoinGameC2S 2021-03-06 17:20:36 +01:00
js6pak 575ad25fb6 New GameDataTags 2021-03-06 17:15:12 +01:00
AeonLucid 781ba34e1b Fix Impostor.Tools.ServerReplay compilation 2021-03-06 17:07:35 +01:00
js6pak 9bd43b4629 2021.3.5 2021-03-06 00:45:46 +01:00
js6pak e769b874c8 Add create game api (#241) 2021-03-04 09:11:50 +00:00
miniduikboot be19b1524b Warn if plugin loader paths don't exist (#330) 2021-03-03 14:36:17 +00:00
112batman 020a1b6447 Implement IInnerNetObject in IInnerMeetingHud (#256) 2021-03-03 09:23:38 +00:00
js6pak bbbf368a6f Bump version 2021-03-03 10:15:48 +01:00
js6pak d4bffd20ad [skip ci] Update Building-from-source.md 2021-03-03 09:05:33 +00:00
87a062c1b3 Sync Impostor with 6pak fork (#327)
Co-authored-by: DatGuy1 <datguysteam@gmail.com>
Co-authored-by: miniduikboot <5243971+miniduikboot@users.noreply.github.com>
2021-03-03 08:53:53 +00:00
js6pak f2d6531063 Add CheckName/SetName/CheckColor/SetColor anticheat checks (#278)
* Add CheckName/SetName/CheckColor/SetColor anticheat checks

* Disable expected checks for the host
2021-01-08 18:42:41 +01:00
svennergrandSven Großmann 2ebd804d28 fixed wrong key to paths of libaries in markdownfile (#223)
Signed-off-by: Sven Großmann <svennergr@gmail.com>

Co-authored-by: Sven Großmann <git@grossmann.dev>
2020-12-31 02:31:03 +01:00
Hiumee 72c923f266 Feature/add player vent event (#237)
* Added VentLocation enum

* Added PlayerVentEvent
2020-12-16 19:32:52 +01:00
AeonLucid d9c9dcd533 Create stale.yml 2020-12-16 18:53:13 +01:00
Gavin 7edd7dfecc Added glitch pet (#221) 2020-12-11 09:47:49 +01:00
AeonLucid 35fab473ca Update Running-the-server.md 2020-12-10 15:59:32 +01:00
e8f51f6b68 Fix set murdered (#192)
Co-authored-by: Ziad Montaser <ZiadMontaser@users.noreply.github.com>
Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-11-30 20:41:46 +01:00
cybershardandAeonLucid a136c67671 Fix [API Bug] Task indices being cast to TaskTypes #159 (#164)
Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-11-30 20:24:39 +01:00
a653fe57fd Improving Documentation (#175)
* Update README.md

Removed outdated information
Added instructions for other devices

* Updated README to add Android 11 instructions

* Formatting

* Update Running-the-server.md

* Formatting

* Formatting

* Adding a more verbose explanation on configs

* Create TROUBLESHOOTING.md

* Option for windows users to use the website instead of the client

* Small tweaks to make docs more professional

* Fixing grammatical errors(Part 1)

* Fixing grammatical errors(Part 2)

* Fixing grammatical errors (Part 3)

* Update README.md

* Update README.md

* Fixing formatting

* Update README.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update README.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update README.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/Running-the-server.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/Server-configuration.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/Server-configuration.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/Server-configuration.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/TROUBLESHOOTING.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/TROUBLESHOOTING.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/TROUBLESHOOTING.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update docs/TROUBLESHOOTING.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update README.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>

* Update README.md

* Update Server-configuration.md

* Update TROUBLESHOOTING.md

* Update TROUBLESHOOTING.md

* Update Server-configuration.md

* Update TROUBLESHOOTING.md

* Update TROUBLESHOOTING.md

* Update Server-configuration.md

Co-authored-by: AlexejheroYTB <alexejhero@gmail.com>
Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-11-30 20:04:23 +01:00
Mr-VIT d847b5c708 Upgrade OnPlayerReportedBodyEvent to OnPlayerStartMeetingEvent (#184)
* upgrade PlayerReportedBodyEvent to PlayerStartMeetingEvent

now triggers on host player actions as well

* update OnPlayerReportedBodyEvent in plugin example
2020-11-30 19:36:24 +01:00
Hmmbob ccedd77162 [Docs] Add docker-compose instructions (#180)
* Add docker-compose instructions

* Remove unused badge

* Add volume mapping

* Add some more volume mappings

* Restore badge
2020-11-25 07:16:13 +01:00
Reece Benson 703db71858 Update README (again) for verison support text (#191) 2020-11-24 18:43:39 +01:00
danbudworthmead 8f9ed83678 Added --errors-only (#190) 2020-11-24 17:14:17 +01:00
Reece Benson c74b6e83ba Update README support version (#189) 2020-11-24 17:12:57 +01:00
danbudworthmead 4461ab2066 Added support for 2020.11.17 (#185)
* Added support for 2020.11.17

* Fix  :(
2020-11-24 02:14:17 +01:00
Jakub Staroń 4ebba13076 Fix Impostor.Patcher.Cli not working after packing (#174) 2020-11-20 16:26:00 +01:00
AlexejheroYTB d590da0d27 Add TaskTypes enum, PlayerCompletedTaskEvent, and updated ITaskInfo to use TaskTypes (#144) 2020-11-15 23:40:38 +01:00
AeonLucid ad0408d0de Fixes #151 - Program argument to enable with verbose logging 2020-11-15 04:17:16 +01:00
AeonLucid 7bb4d88e76 Fixes #154 - Used wrong version for serialization 2020-11-15 04:14:28 +01:00
AeonLucid 7ec5bc1fdc Merge pull request #146 from AlexejheroYTB/add-task-to-player
Add task info to player info
2020-11-15 02:18:54 +01:00
AeonLucid 024d49e739 Merge pull request #143 from AlexejheroYTB/ENUMS
Add MapTypes and update SystemTypes
2020-11-15 02:10:47 +01:00
AlexejheroYTB dd2d749993 Fix compilation error 2020-11-15 02:24:18 +02:00
AlexejheroYTB 312fa43bac Remove Serialize and Deserialize from ITaskInfo 2020-11-15 02:11:30 +02:00
AlexejheroYTB d6c5f1bdd4 Make MapId internal 2020-11-15 02:09:58 +02:00
AlexejheroYTB 266738705b Update InnerGameData.cs 2020-11-15 01:49:21 +02:00
Reece Benson 15de342cc5 Resolves 'Operation Not Supported' SocketException (#149) 2020-11-12 22:38:58 +01:00
AlexejheroYTB 2d78e008ac Add task info to player info 2020-11-12 13:37:40 +02:00
AlexejheroYTB cef3605c56 Add MapTypes 2020-11-12 09:49:36 +02:00
AlexejheroYTB a6ca856859 Update SystemTypes.cs 2020-11-12 09:13:02 +02:00
AeonLucid 8afb4aa3a6 Update docs 2020-11-12 04:51:59 +01:00
AeonLucid 62aa0ff832 Fix leaking MessageWriters 2020-11-12 04:34:07 +01:00
AeonLucid 2ea270d577 Fixes #115 and #118 - Proper SetInfected packet body 2020-11-12 04:32:30 +01:00
AlexejheroYTB 03b0dd4da5 Add GameOverReason (#129)
* Add GameOverReason

* Remove showAd from deserialization

* Update GameEventListener.cs
2020-11-12 04:07:20 +01:00
AeonLucid bbc48e0df2 Add obvious check to CanMurder 2020-11-12 04:04:45 +01:00
Jakub Staroń b4380bc07a Ban kill cooldown bypass (#123)
* Ban kill cooldown bypass

* Fix typo
2020-11-12 04:04:05 +01:00
AeonLucid 502da518cb Improve PlayerSetStartCounterEvent readability 2020-11-12 04:02:50 +01:00
danbudworthmead 58efba6435 PlayerSetStartCounterEvent (#113) 2020-11-12 04:01:32 +01:00
AeonLucid 32bfabddd0 Update and fix SnapTo 2020-11-12 03:58:43 +01:00
danbudworthmead b7c9a03ca2 Snap player to position (#109)
* Snap player to position

* Update IInnerCustomNetworkTransform.cs
2020-11-12 03:44:37 +01:00
AeonLucid 9da5b42c1f Fixes NullReferenceException inside MultiDisposable 2020-11-12 03:42:06 +01:00
Reece Benson 2b0459e209 Fix typo in GitHub Bug Issue template (#137) 2020-11-12 03:40:33 +01:00
AlexejheroYTB d6c620ea7c Update pull request template to use github "closes" keyword (#130)
* Update pull request template to use github "closese" keyword

* Add article link
2020-11-12 03:33:23 +01:00
AeonLucid b3fa60f798 Fixes #128 - MacOS does not support "DontFragment" 2020-11-12 03:05:37 +01:00
AeonLucid 57cce72df5 Print out version on startup 2020-11-12 02:59:50 +01:00
AeonLucid bde577db75 Update dependencies to 5.0.0 2020-11-11 19:57:12 +01:00
tuxinal c1c6311c87 fix player exile (#112) 2020-11-08 01:40:24 +01:00
AeonLucid dc2304c92c Update program.cs 2020-11-05 08:23:22 +01:00
AeonLucid b7bbcfdc2c Fix path issue 2020-11-05 04:38:06 +01:00
AeonLucid 0cd558b98c Workaround for broken config / plugins path 2020-11-05 02:50:56 +01:00
AeonLucid 6a65b77c4b Preserve parent while copying 2020-11-03 02:37:08 +01:00
Gerard Smit 9f364cc082 Fixed IsCancelled on interface events (#110) 2020-11-03 02:21:19 +01:00
AeonLucid fbe996b0c3 Send chat message to self by default 2020-11-02 19:55:05 +01:00
AeonLucid f73d7d37a2 Add CustomNetworkTransform and PlayerPhysics interfaces 2020-11-02 19:39:53 +01:00
AeonLucid 587b0bf3b7 Merge pull request #107 from danbudworthmead/InnerPlayerControl-API-Functionallity-Additions
Inner player control API functionality additions
2020-11-02 19:28:31 +01:00
AeonLucid e694b6fac9 Small changes 2020-11-02 19:27:58 +01:00
AeonLucid 6bd7186074 Dispose message readers 2020-11-02 01:26:37 +01:00
danbudworthmead 130978577e Update IInnerPlayerControl.cs 2020-11-01 23:46:10 +00:00
danbudworthmead 2f9fd239dc Update InnerPlayerControl.Api.cs 2020-11-01 23:43:46 +00:00
AeonLucid 4fb95fd85b Merge branch 'feature/message-reader-optimize' into dev 2020-11-01 23:58:02 +01:00
AeonLucid 272230e4ff Add extra protection to removing messages 2020-11-01 23:57:50 +01:00
AeonLucid ed05574954 Make RemoveMessage work 2020-11-01 23:52:56 +01:00
AeonLucid c15b638bcd Swap try/catch scope 2020-11-01 23:22:01 +01:00
AeonLucid ca9cd5d818 Use channel for recorder to fix lagg issue caused by locking 2020-11-01 23:21:18 +01:00
AeonLucid ed2de507ad Fix packet recorder and re-enable RemoveMessage test 2020-11-01 23:07:48 +01:00
AeonLucid 14fc2bc503 RemoveMessage progress 2020-11-01 23:02:50 +01:00
AeonLucid e8c18f2cab Fix recorder 2020-11-01 23:02:07 +01:00
AeonLucid f33a184d10 Use a normal byte array for MessageReader 2020-11-01 23:02:07 +01:00
AeonLucid cef7064d5f Modify docker workflow 2020-11-01 22:45:55 +01:00
AeonLucid ea14a417b9 Don't remove pdb files 2020-11-01 22:00:14 +01:00
AeonLucid b783e6bcb3 Packet recorder add disconnect reason 2020-11-01 21:08:54 +01:00
AeonLucid e5ae03eb0d This code is in the wrong branch 2020-11-01 20:59:34 +01:00
AeonLucid f1fecfd258 Fixes #105 - Use correct method to retrieve PlayerControl 2020-11-01 20:53:54 +01:00
AeonLucid 66ec384712 Fix stack overflow on CTRL+C 2020-11-01 20:26:19 +01:00
AeonLucid fccb542631 Add replay to build script 2020-11-01 19:59:11 +01:00
AeonLucid 3faf1ebe13 Pooling 2020-10-31 23:23:26 +01:00
AeonLucid c788118901 MessageReader benchmark stuff 2020-10-31 22:04:31 +01:00
AeonLucid 4d220a0cf7 Fixed #94 - Allows plugins to get a IMessageWriter 2020-10-30 19:37:13 +01:00
AeonLucid 32a829a975 Fixes #95 - Ignores GameData for the fake client 2020-10-30 19:19:51 +01:00
AeonLucid 65ea903c93 Always flush recorder 2020-10-29 23:21:48 +01:00
danbudworthmead 1fcd479bc1 Add PlayerReportedBodyEvent (#96) 2020-10-28 18:55:06 +01:00
Saghetti0 454f486f29 Add PlayerExileEvent and PlayerMurderEvent (#93) 2020-10-28 01:00:47 +01:00
AeonLucid e308b7e3e6 Add enums to set Color/Hat/Pet/Skin 2020-10-27 01:28:28 +01:00
AeonLucid dcc4da25de Remove EventManager CallAsync memory allocation 2020-10-27 00:40:10 +01:00
AeonLucid 8526ce43b2 Rethrow cheat exceptions thrown by plugins 2020-10-26 22:33:04 +01:00
AeonLucid b670800c54 Expose DisconnectAsync in the api 2020-10-26 22:20:14 +01:00
AeonLucid d399207d57 Add more API methods to InnerPlayerControl 2020-10-26 20:31:05 +01:00
AeonLucid 9e55a9738b Fixes #81 - Adds hostname support to the config file 2020-10-26 19:43:20 +01:00
AeonLucid 39bfc139f8 Fixes #87 - Adds support for IEvent / IGameEvent type of EventListeners 2020-10-26 19:20:56 +01:00
AeonLucid bc3a45d818 Disable automatic NuGet uploads 2020-10-26 19:13:12 +01:00
AeonLucid 1a53f9e710 Update README 2020-10-26 04:56:14 +01:00
Saghetti0andAeonLucid 5229bb3681 Add GameAlterEvent (#86)
* Create GameAlterEvent

* Fire GameAlterEvent from HandleAlterGame

* Rename GameAlterEvent to GameAlterEvent.cs

* Update GameAlterEvent

Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-10-26 04:52:57 +01:00
AeonLucid dc6a8fcfc3 Version 1.2.1 2020-10-26 04:40:23 +01:00
AeonLucid 9d520bf9a3 Move options to the top 2020-10-26 04:39:18 +01:00
AeonLucid 19cfad8132 Merge branch 'fix-issues' into dev 2020-10-26 04:37:57 +01:00
AeonLucid 961bd90ef6 Change all events to use interfaces and move them to a better namespace 2020-10-26 04:37:42 +01:00
AeonLucid d1daf1623a Fixes #82 - Expose IClientPlayer in relevant events 2020-10-26 00:53:20 +01:00
AeonLucid c749a84910 Move events to better directories 2020-10-26 00:17:47 +01:00
AeonLucid e2ae918596 Clean up client manager 2020-10-26 00:10:06 +01:00
AeonLucid c6b5390844 Merge branch 'dev' into fix-issues 2020-10-25 23:43:10 +01:00
AeonLucid b527c251bd Fixes #71, improved configuration documentation 2020-10-25 23:42:51 +01:00
AeonLucid 89e2d2e172 Update Running-the-server.md 2020-10-25 23:28:21 +01:00
AeonLucid 5c0ce03c57 Update Running-the-server.md 2020-10-25 23:22:38 +01:00
AeonLucid 93394e7e77 Make ban for cheating configurable 2020-10-25 23:13:09 +01:00
AeonLucid a6b3cd10f4 Fixes issue #84, ban ips caught cheating 2020-10-25 23:05:23 +01:00
Sombrio 80c68c1a94 Xml documentation for the GameOptionsData class. (#85) 2020-10-25 22:40:34 +01:00
AeonLucid 4d87bfb11e PluginLoader warning instead of exception 2020-10-25 22:28:40 +01:00
AeonLucid 4c3d822fb7 Remove trimming and self contained to fix plugins, fixes #83 2020-10-25 22:01:28 +01:00
AeonLucid 6c18531f62 Fixes incorrect anticheat detection #77 2020-10-25 21:25:21 +01:00
AeonLucid bbf1aa851e Fix recorder bug 2020-10-25 21:25:00 +01:00
AeonLucid 57f8aa0772 Update plugin documentation 2020-10-25 20:18:51 +01:00
Jakub Staroń 61e33564d9 Ban characters not supported by Among Us text renderer (#78) 2020-10-25 16:33:34 +01:00
AeonLucid 8577692364 Update README 2020-10-25 07:14:43 +01:00
AeonLucid 45fcc03fbd Update plugin documentation 2020-10-25 07:11:35 +01:00
AeonLucid 37a3a56f9b Update documentation and Impostor version 2020-10-25 07:02:37 +01:00
AeonLucid 9702de6478 Update editorconfig 2020-10-25 06:11:24 +01:00
AeonLucid a879061921 Update documentation 2020-10-25 05:48:31 +01:00
AeonLucid 222ea1fe81 Update issue templates 2020-10-25 05:32:39 +01:00
AeonLucid e188972770 Update issue templates 2020-10-25 05:31:25 +01:00
AeonLucid 55f513c071 Added plugin documentation 2020-10-25 05:27:04 +01:00
AeonLucid 49284a587c Make PluginLoader less strict 2020-10-25 03:40:04 +02:00
AeonLucid b8d1c6bac5 Support latest Among Us beta 2020-10-25 03:23:37 +02:00
AeonLucid d504f1e87f Publish (s)nupkg on dev branch automatically 2020-10-25 03:00:00 +02:00
AeonLucid 9b32dc2629 Publish correct nupkg for Api 2020-10-25 02:47:24 +02:00
AeonLucid 27d4dad383 Merge pull request #75 from Impostor/feature/gamedata
Gamedata
2020-10-25 02:27:04 +02:00
AeonLucid 71596d4430 Merge branch 'dev' into feature/gamedata 2020-10-25 02:23:11 +02:00
AeonLucid 110af2b88f Add sync options method 2020-10-25 02:16:19 +02:00
AeonLucid 0887bad5d8 Add meeting events 2020-10-25 01:29:58 +02:00
AeonLucid 49269c33c9 Add more events and missing SnapTo check 2020-10-25 01:07:36 +02:00
AeonLucid 57c1978212 Remove scoping for event listeners 2020-10-24 23:10:07 +02:00
7ecd7f4ec8 Giving plugin more control over when it should be executed (#74)
This pr should give the plugin dev the option to receive all events to his liking without constraining it to a specific type at compile time

Co-authored-by: Weirdo <git.jonas@kamsker.at>
Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-10-24 23:06:12 +02:00
AeonLucid 055366fed8 Add disconnect reason when reason is null 2020-10-24 22:51:22 +02:00
AeonLucid ec64b0148c Update editorconfig 2020-10-24 22:28:56 +02:00
AeonLucid 6340177f30 Add editorconfig for consistent code 2020-10-24 22:24:33 +02:00
AeonLucid 94f19a38c5 Expose PlayerName again to fix example plugin 2020-10-24 22:12:04 +02:00
AeonLucid 58d00dc657 Remove login from Impostor.Api assembly 2020-10-24 21:56:51 +02:00
AeonLucid f5e454856a Update Data namespace 2020-10-24 21:08:45 +02:00
AeonLucid 9b5249cbb3 Pack Impostor.Api in build process 2020-10-24 21:02:10 +02:00
AeonLucid a36396fb48 Update more project files 2020-10-24 20:33:42 +02:00
AeonLucid 150dbdefaa Fix AppVeyor and pluginloader issue 2020-10-24 20:18:40 +02:00
AeonLucid 173f6d088d Remove pdb files from builds 2020-10-24 20:08:40 +02:00
AeonLucid 2ff01c599a Imrpove AppVeyor versioning 2020-10-24 20:05:23 +02:00
AeonLucid 880826bc20 Fix tests 2020-10-24 19:39:06 +02:00
AeonLucid c33da59c5e Fix AppVeyor 2020-10-24 07:25:45 +02:00
AeonLucid 198cd7911b HandleRpc async for sending events 2020-10-24 07:00:36 +02:00
AeonLucid e0481833d4 Add PlayerSpawned / PlayerDestroyed 2020-10-24 06:45:51 +02:00
AeonLucid 61eeb3b5c0 Improve PluginLoader and Enable/Disable plugins 2020-10-24 06:02:52 +02:00
AeonLucid b55d09de71 Add useful method 2020-10-24 05:02:24 +02:00
AeonLucid 96c2647193 Use LongRunning tasks for the server and client 2020-10-24 04:38:14 +02:00
AeonLucid 6fc0fbb074 Fix recorder order after game creation 2020-10-24 04:03:21 +02:00
AeonLucid 1cb7077772 Fix ServerReplay error 2020-10-24 03:51:18 +02:00
AeonLucid ab0858a2c9 Despawn log message on trace level 2020-10-24 02:40:07 +02:00
AeonLucid 7d803e76f4 Remove period from exception messages 2020-10-24 02:37:59 +02:00
AeonLucid 4dc12ceff5 Disconnect client when caught hacking 2020-10-24 02:36:11 +02:00
AeonLucid 553c8b9b1b Basic Hazel connection rate limiting 2020-10-24 02:13:56 +02:00
AeonLucid 8aaa4f8b3b Fix bug 2020-10-24 01:24:52 +02:00
AeonLucid 67e302798f Add spawn and leave timeout 2020-10-24 01:18:25 +02:00
AeonLucid fcd54e0c63 Set player to death when disconnected 2020-10-24 00:35:54 +02:00
AeonLucid ee707a502c Added deserialization checks 2020-10-24 00:28:02 +02:00
AeonLucid 923d9b7766 Add target to Deserialize of InnerNetObject 2020-10-24 00:07:34 +02:00
AeonLucid dcb903b272 Added missing checks in InnerShipStatus 2020-10-24 00:04:43 +02:00
AeonLucid 7c946525fc Add PlayAnimation checks 2020-10-23 23:47:08 +02:00
AeonLucid a5cf97e85a Almost all RPC calls 2020-10-23 23:42:59 +02:00
AeonLucid 1b776bfce9 Finish up PlayerControl RPCs 2020-10-23 22:27:57 +02:00
AeonLucid 35792a1641 Anonymize PacketRecorder 2020-10-23 20:13:06 +02:00
AeonLucid 9e1292ce1f API Improvement and RpcCalls enum 2020-10-23 20:02:18 +02:00
AeonLucid fd41caff0b Ensure thread safety for joining a game 2020-10-23 19:18:01 +02:00
AeonLucid fe3bd658a1 Expose all global InnerNet objects 2020-10-23 19:13:28 +02:00
AeonLucid dc7ba92fd5 Link player classes internally 2020-10-23 07:19:45 +02:00
AeonLucid be5a876113 Implement deserialization for most GameData objects 2020-10-23 05:38:32 +02:00
AeonLucid 93230823b4 Add checks on DespawnFlag and SceneChangeFlag 2020-10-23 03:27:40 +02:00
AeonLucid 579eacc521 Workaround for early spawn of host player components 2020-10-23 02:54:32 +02:00
AeonLucid e78329b9b1 Proper logging in game class 2020-10-23 00:28:29 +02:00
AeonLucid 574b7e23b4 Add stopwatch 2020-10-22 23:58:20 +02:00
AeonLucid 9e76535a37 Update build.cake 2020-10-22 22:44:19 +02:00
AeonLucid 22703588e7 Disable recorder by default 2020-10-22 22:38:42 +02:00
AeonLucid 8100eff301 Update cake in dev 2020-10-22 22:32:10 +02:00
AeonLucid 602fe821f2 Fix appveyor and don't flush to disk 2020-10-22 22:29:13 +02:00
AeonLucid b56a55ae1a Fix cake 2020-10-22 22:25:55 +02:00
AeonLucid 3827b6a627 Remove unnecessary if def 2020-10-22 22:19:18 +02:00
AeonLucid 8ff4e7708b Update recorder and add replayer 2020-10-22 22:15:34 +02:00
AeonLucid f2a31655a3 Add client packet recorder 2020-10-22 16:09:20 +02:00
AeonLucid 77e7581272 Clean up after merged PRs 2020-10-22 14:04:49 +02:00
678ea36ccd Update doc links (#66)
* Add docs to master

* correct link (#63)

* correct link

* change to https://

* Update doc links

Co-authored-by: AeonLucid <aeonlucid@gmail.com>
Co-authored-by: tuxinal <ebrahim.amiri.k@gmail.com>
2020-10-22 02:36:08 +02:00
Jonas KamskerandWeirdo 7a210393ee Solved GameOptionsData TODO (#64)
* Ignoring .Vs folder

* GameOptionsData deserialization requires x16 less time & no extra alloc

* Super-micro optimisation (variable localization)

* JoinGame probably faster

* Added Tests

* Renamed swap -> advance

* Removed submodule Hazel

* Removed launchsettings

Co-authored-by: Weirdo <git.jonas@kamsker.at>
2020-10-22 00:08:14 +02:00
Jonas KamskerandWeirdo 647672c40e Feature/gamemanager improvement (#65)
* Ignoring .Vs folder

* Improved Gamemanager
- Retry code creation
- Async Node Lookup

* Switched back to old using order

* Removed IAsyncNodeLocator

* Found one more use of find

* deleted submodule

Co-authored-by: Weirdo <git.jonas@kamsker.at>
2020-10-22 00:02:27 +02:00
Gerard Smit d6eb6bc54a Implemented EventListener priorities (#62)
* Improved EventManager

Now it actually will order the event listeners on their priority. Also I've cleaned up the registering of temporary event listeners.

* Ignore new Impostor.Api library while loading plugins

* Fixed Dockerfile
2020-10-21 14:55:03 +02:00
AeonLucid 3b873d8209 Fix tests 2020-10-19 16:59:03 +02:00
AeonLucid 7e01a20fed Fix namespaces and missing await 2020-10-19 16:34:48 +02:00
AeonLucid f145746772 Final touches for client 2020-10-19 16:26:35 +02:00
AeonLucid eb0434fd01 Impostor.Api to netstandard2.0 2020-10-19 16:25:40 +02:00
AeonLucid ef4d548bda Update Hazel namespace to Impostor.Hazel 2020-10-19 16:19:28 +02:00
AeonLucid f906b010db Re-add Hazel client 2020-10-19 16:18:49 +02:00
AeonLucid 503cd221d5 Adapt C2S / S2C for messages and move to Api namespace 2020-10-19 15:05:44 +02:00
AeonLucid e630863e72 Refactor messages 2020-10-19 14:39:36 +02:00
AeonLucid 61f50c6d41 Remove Impostor.Shared 2020-10-19 12:55:26 +02:00
AeonLucid f31d0b0772 Fix plugin loader issue 2020-10-19 12:25:16 +02:00
AeonLucid 4be31d8708 Rename Impostor.Server.Api to Impostor.Api 2020-10-19 12:22:45 +02:00
AeonLucid 988cdfb480 Move Hazel submodule into Impostor.Hazel 2020-10-19 12:22:06 +02:00
AeonLucid dc63d7fa25 Remove AmongUsException 2020-10-19 12:16:36 +02:00
AeonLucid d44224a91c Move Api classes and remove unused imports 2020-10-19 12:15:27 +02:00
AeonLucid 93b3b06e54 Update cake script 2020-10-19 11:57:10 +02:00
Gerard SmitandAeonLucid 852badb48e Plugin loader (#59)
* Parse GameData headers

* Added GameData spawn

* GameData playerinfo parsing

* Added BufferMessageReader tests

* Fix InnerGameData

* Added CustomNetworkTransform and VoteBanSystem

* Revert changes

* Finish CustomNetworkTransform

* Implemented a simple plugin loader

* Replaced Reference with PackageReference

Note to myself: don't trust Rider auto-add reference

* Use classes and moved all API-related stuff to one folder

* Added PlayerJoinedGameEvent and PlayerLeftGameEvent

* Removed Impostor.Server.Hazel

* Moved more API-specific stuff

Co-authored-by: AeonLucid <aeonlucid@gmail.com>
2020-10-19 11:31:25 +02:00
AeonLucid 1517a4a6be Fix namespaces 2020-10-18 21:39:52 +02:00
AeonLucid 0acc2f3bc5 Rename Client to Patcher 2020-10-18 21:35:07 +02:00
AeonLucid 588af7fc3e Rebase and fix tests 2020-10-18 21:29:52 +02:00
AeonLucid 00a9e2fde7 Recorder start 2020-10-18 21:17:41 +02:00
AeonLucid cbf905c4ba Finish CustomNetworkTransform 2020-10-18 21:17:41 +02:00
AeonLucid ee220d326c Revert changes 2020-10-18 21:17:41 +02:00
AeonLucid 64f043767a Added CustomNetworkTransform and VoteBanSystem 2020-10-18 21:17:41 +02:00
AeonLucid 6c075a4827 Fix InnerGameData 2020-10-18 21:17:41 +02:00
AeonLucid daae9b9e4e Added BufferMessageReader tests 2020-10-18 21:17:41 +02:00
AeonLucid c3a2d6ecfd GameData playerinfo parsing 2020-10-18 21:17:41 +02:00
AeonLucid 5f922f5f83 Added GameData spawn 2020-10-18 21:17:41 +02:00
AeonLucid 8392fe4237 Parse GameData headers 2020-10-18 21:17:41 +02:00
AeonLucid 33519a1ead Pass on exceptions to Hazel 2020-10-18 04:53:14 +02:00
AeonLucid 078fb026ad Add username check 2020-10-18 04:21:52 +02:00
AeonLucid 7a033a1900 Send packets async too 2020-10-17 04:52:50 +02:00
AeonLucid 7946399e7b Update Hazel to async 2020-10-17 04:49:36 +02:00
AeonLucid ab6cbb8ee9 Ditch net452 for the proxy 2020-10-17 00:36:18 +02:00
hplewis 299bb3915a Fix AlterGame message flag (#56) 2020-10-16 05:34:13 +02:00
AeonLucid cb0866dbe5 AppVeyor 2020-10-15 05:29:25 +02:00
AeonLucid 8e0c43d386 Switch to BinaryPrimitives 2020-10-15 05:22:31 +02:00
AeonLucid e624f69176 Improve BufferMessageReader, reduce complexity and slicing 2020-10-15 05:15:07 +02:00
AeonLucid 057fe87739 Docs are hard ok 2020-10-14 16:40:14 +02:00
AeonLucid 4f3365ee60 Docs menu 2020-10-14 16:39:27 +02:00
AeonLucid 5f0ba88afa Fix up docs 2020-10-14 16:37:23 +02:00
AeonLucid ec6ccfaf4e Merge pull request #51 from joaosombrio/build-source-docs
Moving docs and added 'Building from source' doc
2020-10-14 16:27:59 +02:00
AeonLucid 94b1d38b9c Merge branch 'appveyor' into dev 2020-10-14 16:21:33 +02:00
AeonLucid d65e40e863 AppVeyor - force client restore 2020-10-14 16:10:50 +02:00
AeonLucid 7d083c7757 AppVeyor 2020-10-14 16:07:17 +02:00
AeonLucid 2cd63a95bc Smaller client 2020-10-14 16:05:31 +02:00
AeonLucid 4e15d1e596 AppVeyor and cake 2020-10-14 16:02:25 +02:00
AeonLucid 790e563d08 AppVeyor 2020-10-14 14:57:02 +02:00
AeonLucid 0c6d3e4f4a AppVeyor 2020-10-14 14:48:27 +02:00
AeonLucid 58eb0ebfa5 AppVeyor 2020-10-14 14:44:43 +02:00
AeonLucid 35313a1cd2 AppVeyor 2020-10-14 14:31:37 +02:00
AeonLucid a6f895cc14 AppVeyor 2020-10-14 14:30:51 +02:00
AeonLucid 2dc24a5027 pls 2020-10-14 14:27:19 +02:00
AeonLucid c5f3c63421 AppVeyor 2020-10-14 14:24:25 +02:00
AeonLucid 9d88b5b440 AppVeyor 2020-10-14 14:23:50 +02:00
AeonLucid 484e0176aa AppVeyor plz 2020-10-14 14:20:45 +02:00
AeonLucid b11abc066d Merge pull request #52 from js6pak/appveyor
Add SupportedVersions
2020-10-14 14:17:58 +02:00
AeonLucid a33798d220 AppVeyor 2020-10-14 14:14:55 +02:00
js6pak e6ad6aeb23 Add SupportedVersions 2020-10-14 14:13:36 +02:00
AeonLucid eca347cd5e AppVeyor 2020-10-14 14:12:09 +02:00
AeonLucid a8a933769d AppVeyor 2020-10-14 14:09:18 +02:00
AeonLucid f25d1308fe AppVeyor 2020-10-14 14:05:20 +02:00
AeonLucid 870384a84e Shared client props 2020-10-14 13:51:33 +02:00
AeonLucid 7027ba0e7e Update csproj 2020-10-14 13:45:52 +02:00
AeonLucid 4a91e532e8 appveyor 2020-10-14 13:14:07 +02:00
AeonLucid a4da76e910 Fix WinForms 2020-10-14 13:06:46 +02:00
AeonLucid 281341cad2 AppVeyor 2020-10-14 13:04:19 +02:00
AeonLucid 41cdc1de69 AppVeyor 2020-10-14 13:02:29 +02:00
AeonLucid 0427cf78e8 Update winforms client csproj 2020-10-14 12:54:07 +02:00
AeonLucid bf99198682 Merge pull request #50 from js6pak/cli-client
Add cli client
2020-10-14 12:33:50 +02:00
AeonLucid ef21cf0445 Support Among Us beta 2020.10.08 2020-10-14 12:16:16 +02:00
Sombrio 565c42cef8 fixed link 2020-10-13 18:43:59 -03:00
Sombrio bef7f6b587 added building the source doc 2020-10-13 18:38:41 -03:00
Sombrio cdf8ea870a moved all wiki pages to main repo 2020-10-13 18:38:26 -03:00
js6pak 9714318878 Fix CI? 2020-10-12 23:27:22 +02:00
js6pak 1f71144611 Add cli client 2020-10-12 23:19:55 +02:00
js6pak eb40fdfd66 Merge branch 'fix/proton' of github.com:js6pak/Impostor into dev 2020-10-12 21:32:32 +02:00
AeonLucid d91c9d33b6 Update Hazel 2020-10-11 02:37:13 +02:00
AeonLucid 7de9b71b92 Fix public/private when joining a game 2020-10-11 02:30:36 +02:00
AeonLucid 99b49cf741 Merge pull request #46 from GerardSmit/feature/plugins
Plugin system start
2020-10-11 02:19:40 +02:00
AeonLucid 67f74f7d1a Update Dockerfile 2020-10-11 01:17:39 +02:00
AeonLucid 4932584315 Update namespaces v2 2020-10-11 01:12:58 +02:00
AeonLucid c856da1621 Update namespaces 2020-10-11 01:11:32 +02:00
Gerard Smit 7db311fdff Disabled SA1633 2020-10-11 00:58:49 +02:00
Gerard Smit 21e7aca353 More abstractions, event manager and docs 2020-10-11 00:45:38 +02:00
Gerard Smit 47e2e3a06a Created Impostor.Server.Api 2020-10-09 02:00:08 +02:00
BrightSkyz 3d74e0e93f Add total game counts for maps (#41) 2020-10-05 03:13:50 +02:00
js6pak 1705ac3d87 Fix CI build 2020-10-04 16:27:15 +02:00
js6pak dc0fbd7e07 Fix steam proton path detection 2020-10-04 16:13:26 +02:00
AeonLucid e45ae2c42a Client csproj changes 2020-10-01 02:55:56 +02:00
AeonLucid fc79c15b0f Second attempt at building 1.1.0 2020-10-01 02:07:21 +02:00
AeonLucid dfc2deff04 Merge branch 'dev' 2020-10-01 01:58:25 +02:00
AeonLucid b1726c501a Bump server version 2020-10-01 01:58:10 +02:00
AeonLucid 9eaf0feaea Yes 2020-10-01 01:53:39 +02:00
AeonLucid f51a57995a Fix build 2020-10-01 01:49:15 +02:00
AeonLucid 1cc6b5f31f Fix build 2020-10-01 01:48:45 +02:00
AeonLucid f34216b51b Fix build 2020-10-01 01:48:18 +02:00
AeonLucid 7e11820363 Hack 2020-10-01 01:36:31 +02:00
AeonLucid f56c0d2a24 Switch to msbuild csproj for client 2020-10-01 01:30:57 +02:00
AeonLucid 51e7faf196 Fix client build 2020-10-01 01:14:14 +02:00
AeonLucid 68e3deb682 Fix client build 2020-10-01 01:12:46 +02:00
AeonLucid 5c8adb8e4f Fix docker build 2020-10-01 01:05:33 +02:00
AeonLucid 0f44001a30 Fix up csproj 2020-10-01 01:00:58 +02:00
AeonLucid 2daf0cc243 Environment changes 2020-10-01 00:53:12 +02:00
AeonLucid 89da149697 Switch to .NET 5.0 2020-10-01 00:48:59 +02:00
AeonLucid 96549af414 Add config.json to publish output 2020-10-01 00:04:30 +02:00
AeonLucid 5350191d40 Add port support to the client 2020-09-30 23:56:17 +02:00
AeonLucid 72be33ddcd Add arm builds for releases 2020-09-30 23:48:14 +02:00
AeonLucid 5caf72898d Not sure if necessary but lets do it anyways 2020-09-30 23:37:20 +02:00
AeonLucid d7da885a8f Multiarch dockerfile 2020-09-30 23:34:12 +02:00
AeonLucid c00ca2a3d6 Docker 2020-09-30 22:12:06 +02:00
AeonLucid 357039ea4c Docker 2020-09-30 22:10:55 +02:00
AeonLucid 8c69469e32 Attempt to add docker arm builds 2020-09-30 22:05:28 +02:00
AeonLucid 11f8207cf1 Change UDPMasterEndpoint to UdpMasterEndpoint 2020-09-30 21:57:02 +02:00
AeonLucid ebdbbe0e3e Merge branch 'dev-2' into dev 2020-09-30 21:54:25 +02:00
AeonLucid 3be4088844 Use a BackgroundService for receiving node updates 2020-09-30 21:53:42 +02:00
Mm2PL 5f631a5a36 Add serialization for GameOptionsData (#31) 2020-09-30 19:18:46 +02:00
AeonLucid 175757805f Merge branch 'master' into dev 2020-09-29 06:17:53 +02:00
AeonLucid f5fea3962d Improve README 2020-09-29 06:17:28 +02:00
AeonLucid cc99ad4ed9 Possible client fix for linux mono issues 2020-09-29 06:04:42 +02:00
SombrioandAeonLucid 192a390dbc ✨ added list of recent used ips in the client (#7)
* Update README

* Update README

* ✨ added list of recent used ips in the client

* rollbacked client version bump

* added combo clearing before loading new items

* Rewrite configuration

Co-authored-by: AeonLucid <aeonlucid@gmail.com>
2020-09-29 06:02:51 +02:00
AeonLucid 23e0a1ed5e Change client id generation 2020-09-29 05:37:39 +02:00
AeonLucid b884d5a669 Fixes host migration (#5) and proper player count checks 2020-09-29 05:31:17 +02:00
Michael Biggins daa1f8ee02 Undo more changes because I hate git 2020-09-28 20:38:30 +01:00
Michael Biggins 7fbdbf7362 Undo previous changes 2020-09-28 20:37:38 +01:00
Michael Biggins 95d8e0f0fb Its impostor, not imposter. 2020-09-28 20:05:53 +01:00
Michael Biggins 4c5b5f361e Implement scheme handler, passing imposter://hostname as an argument to the Client will make it silently apply the change and launch the game. 2020-09-28 20:05:15 +01:00
Michael Biggins 16241457ab Changed visibility of settings and sorted out dep resolution. 2020-09-28 16:33:48 +01:00
Michael Biggins 2f58fc0671 Add an alternative NodeLocator that doesn't rely on Redis for smaller multi-server setups with a single Master. 2020-09-28 16:29:21 +01:00
Michael Biggins 5284f0c2fe Add an alternative NodeLocator that doesn't rely on Redis for smaller multi-server setups with a single Master. 2020-09-28 16:27:57 +01:00
AeonLucid e428383ebe Move recycle to the application 2020-09-27 02:40:07 +02:00
AeonLucid cf19e7fcc5 Add try/catch 2020-09-26 23:35:44 +02:00
AeonLucid 55a40ec2e4 Revert 2020-09-26 23:34:56 +02:00
AeonLucid 1dfebfaa60 Force a build 2020-09-26 23:00:49 +02:00
Gerard Smit 427319282b Updated Hazel submodule (#22) 2020-09-26 22:59:30 +02:00
AeonLucid cd26a7284a Fix game list filter 2020-09-26 20:37:09 +02:00
AeonLucid 287c13f117 Fix game list data 2020-09-26 20:04:09 +02:00
AeonLucid fb33b5b5b3 Split up the NodeProvider into two interfaces 2020-09-26 19:28:46 +02:00
AeonLucid ec7b56e2d5 Merge branch 'master' into dev 2020-09-26 06:15:22 +02:00
Miguel Rodriguez b5d06d0f37 Add issue templates (#15)
* Create config.yml

* Create bug.md

* Create feature-request.md

* Allow blank issues to be made
2020-09-26 06:08:45 +02:00
AeonLucid 38435c9add Fix automated builds 2020-09-26 06:04:58 +02:00
AeonLucid 3c4c69cb19 Fix crash when no nodes are specified 2020-09-26 05:54:49 +02:00
AeonLucid f2a23d5bbb Added server redirection using redis 2020-09-26 05:43:37 +02:00
AeonLucid 7b6c55c78e Only public games in the game listing 2020-09-26 01:59:29 +02:00
AeonLucid 3a29778740 Allow no config and set default values 2020-09-26 01:19:32 +02:00
AeonLucid 7974e333d2 Added .NET generic host, configuration and gamelist packets 2020-09-26 01:10:30 +02:00
AeonLucid 7276e5692f More refactoring 2020-09-25 22:15:16 +02:00
AeonLucid 27062c9281 Unused code 2020-09-25 22:03:04 +02:00
AeonLucid 3f3f545760 Refactor code 2020-09-25 22:02:03 +02:00
AeonLucid 642af7eaa4 Switch to fewerThreads2 branch of Hazel-Networking 2020-09-25 19:18:57 +02:00
AeonLucid f0e838be72 Add OSX build for the server and publish single files 2020-09-25 18:52:15 +02:00
AeonLucid c1458c0943 Remove unused Agent project 2020-09-25 18:40:18 +02:00
AeonLucid ed2af5c0d2 Merge branch 'master' into dev 2020-09-25 18:39:41 +02:00
Daegyeom Ha 418ff08923 docs: fix typo of README.md (#13) 2020-09-25 18:06:25 +02:00
Gerard Smit 7926368fb9 Added PublishTrimmed to Impostor.Server (#3)
* Added PublishTrimmed to Impostor.Server
* Disabled trimming in CI
* Fixed Dockerfile for trimming
2020-09-21 23:43:02 +02:00
AeonLucid 61c47d8ddc Update README 2020-09-21 20:16:06 +02:00
AeonLucid a1b5ba2819 Update README 2020-09-21 20:08:48 +02:00
446 changed files with 20390 additions and 2258 deletions

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{
"version": 1,
"isRoot": true,
"tools": {
"cake.tool": {
"version": "1.1.0",
"commands": [
"dotnet-cake"
]
}
}
}
@@ -0,0 +1,35 @@
---
name: 1. Bug reporting
about: Bugs within Impostor
title: ''
labels: ''
assignees: ''
---
# Bug Report
## Base Information
- Operating System
- Impostor Version
- Among Us Version
## I confirm:
- [ ] that I have searched for an existing bug report for this issue.
## Symptoms
<!--
Write symptoms here.
-->
Enter Symptoms on this line.
## Reproduction
<!--
How do you reproduce the bug you have here.
-->
Enter reproductions steps here.
@@ -0,0 +1,19 @@
---
name: 2. Feature request
about: To ask and request new features with Impostor
title: ''
labels: ''
assignees: ''
---
# Feature Request
## Feature Information:
<!--
- One issue per post! Do not try and bring up multiple requests in a single post.
- What should it do?
-->
## I confirm:
- [ ] that I have searched for an existing feature request matching the description.
@@ -0,0 +1,20 @@
---
name: 3. Api suggestion
about: To make suggestions for the plugin api
title: ''
labels: api
assignees: ''
---
# Api Suggestion
## Suggestion
<!--
Describe your suggestion as detailed as possible.
-->
## Use case
<!--
Describe what you need it for.
-->
@@ -0,0 +1,25 @@
---
name: 4. Api invalid data
about: To let us know about invalid data in the api
title: ''
labels: api
assignees: ''
---
# Api missing data
## Data
<!--
Describe about the missing data that you need.
-->
## Expectations
<!--
Describe what the api gave you and what you expected.
-->
## Reproduce
<!--
Describe how to reproduce the issue.
-->
@@ -0,0 +1,20 @@
---
name: 5. Api unavailable data
about: To let us know about unavailable data from the api that you would like to use
title: ''
labels: api
assignees: ''
---
# Api missing data
## Data
<!--
Describe about the unavailable data that you need.
-->
## Use-case
<!--
Describe what you need it for.
-->
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---
name: 6. Api other
about: For anything about the api that does not fit in the other issues
title: ''
labels: api
assignees: ''
---
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blank_issues_enabled: true
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### Description
<!--
If your pull request closes any issues, add them below with the `closes` keyword before them
Example: closes #101
See the following article for more information: https://docs.github.com/en/free-pro-team@latest/github/managing-your-work-on-github/linking-a-pull-request-to-an-issue#linking-a-pull-request-to-an-issue-using-a-keyword
-->
### Closes issues
- closes #
-93
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@@ -1,93 +0,0 @@
name: Deploy
on:
push:
tags:
- 'v*'
jobs:
build:
name: Build
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: true
- name: Setup MSBuild.exe
uses: warrenbuckley/Setup-MSBuild@v1
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.301
- name: Install dependencies
run: dotnet restore ./src
- name: Build Impostor.Client
run: msbuild ./src/Impostor.Client/Impostor.Client.csproj /p:Configuration=Release
- name: Build Impostor.Server
run: dotnet build --no-restore -c Release -f netcoreapp3.1 ./src/Impostor.Server/Impostor.Server.csproj
- name: Test
run: dotnet test --no-restore -v normal -f netcoreapp3.1 ./src
- name: Zip Impostor.Client
shell: bash
run: |
cd ./src/Impostor.Client/bin/Release/net452/win-x64
7z a -r $GITHUB_WORKSPACE/build/win-x64-client.zip *
cd $GITHUB_WORKSPACE
- name: Publish Impostor.Server (win-x64)
run: dotnet publish -c release -o ./build/win-x64 -f netcoreapp3.1 -r win-x64 --self-contained --no-restore ./src/Impostor.Server/Impostor.Server.csproj
- name: Zip Impostor.Server (win-x64)
shell: bash
run: |
cd ./build/win-x64
7z a -r ../win-x64.zip *
cd $GITHUB_WORKSPACE
- name: Publish Impostor.Server (linux-x64)
run: dotnet publish -c release -o ./build/linux-x64 -f netcoreapp3.1 -r linux-x64 --self-contained --no-restore ./src/Impostor.Server/Impostor.Server.csproj
- name: Zip Impostor.Server (linux-x64)
shell: bash
run: |
cd ./build/linux-x64
7z a -r ../linux-x64.zip *
cd $GITHUB_WORKSPACE
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Release ${{ github.ref }}
body: |
Changes in this Release
- First Change
- Second Change
draft: true
prerelease: false
- name: Upload Release Asset (win-x64) Client
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./build/win-x64-client.zip
asset_name: Impostor-Client-win-x64.zip
asset_content_type: application/zip
- name: Upload Release Asset (win-x64) Server
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./build/win-x64.zip
asset_name: Impostor-Server-win-x64.zip
asset_content_type: application/zip
- name: Upload Release Asset (linux-x64) Server
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./build/linux-x64.zip
asset_name: Impostor-Server-linux-x64.zip
asset_content_type: application/zip
+15 -9
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@@ -2,11 +2,13 @@ name: Docker
on:
push:
branches: dev
branches: master
paths:
- 'src/Impostor.Server/**'
- 'src/Impostor.Shared/**'
- '.gitmodules'
- '.github/workflows/docker.yml'
- 'Dockerfile'
tags:
- 'v*.*.*'
pull_request:
@@ -14,6 +16,8 @@ on:
- 'src/Impostor.Server/**'
- 'src/Impostor.Shared/**'
- '.gitmodules'
- '.github/workflows/docker.yml'
- 'Dockerfile'
jobs:
push_to_registry:
@@ -29,24 +33,24 @@ jobs:
run: |
DOCKER_IMAGE=aeonlucid/impostor
VERSION=noop
VERSIONSUFFIX=docker
if [[ $GITHUB_REF == refs/tags/* ]]; then
VERSION=${GITHUB_REF#refs/tags/}
VERSIONSUFFIX=none
elif [[ $GITHUB_REF == refs/heads/* ]]; then
VERSION=$(echo ${GITHUB_REF#refs/heads/} | sed -r 's#/+#-#g')
if [ "${{ github.event.repository.default_branch }}" = "dev" ]; then
VERSION=nightly
fi
VERSION=nightly
VERSIONSUFFIX=docker.${{ github.run_number }}
elif [[ $GITHUB_REF == refs/pull/* ]]; then
VERSION=pr-${{ github.event.number }}
VERSIONSUFFIX=pr.${{ github.event.number }}
fi
TAGS="${DOCKER_IMAGE}:${VERSION}"
if [[ $VERSION =~ ^v[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}$ ]]; then
MINOR=${VERSION%.*}
MAJOR=${MINOR%.*}
TAGS="$TAGS,${DOCKER_IMAGE}:${MINOR},${DOCKER_IMAGE}:${MAJOR},${DOCKER_IMAGE}:latest"
TAGS="$TAGS,${DOCKER_IMAGE}:latest"
fi
echo ::set-output name=version::${VERSION}
echo ::set-output name=tags::${TAGS}
echo ::set-output name=versionsuffix::${VERSIONSUFFIX}
echo ::set-output name=created::$(date -u +'%Y-%m-%dT%H:%M:%SZ')
- name: Set up QEMU
uses: docker/setup-qemu-action@v1
@@ -63,6 +67,8 @@ jobs:
with:
context: .
file: ./Dockerfile
platforms: linux/amd64
platforms: linux/amd64,linux/arm/v7,linux/arm64
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.prep.outputs.tags }}
build-args: |
VERSIONSUFFIX=${{ steps.prep.outputs.versionsuffix }}
-47
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@@ -1,47 +0,0 @@
name: Build
on:
push:
branches: [ master, dev ]
paths:
- 'src/**'
- '.gitmodules'
pull_request:
branches: [ master, dev ]
paths:
- 'src/**'
- '.gitmodules'
jobs:
build:
name: Build
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: true
- name: Setup MSBuild.exe
uses: warrenbuckley/Setup-MSBuild@v1
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.301
- name: Install dependencies
run: dotnet restore ./src
- name: Build Impostor.Client
run: msbuild ./src/Impostor.Client/Impostor.Client.csproj /p:Configuration=Release
- name: Build Impostor.Server
run: dotnet build --no-restore -c Release -f netcoreapp3.1 ./src/Impostor.Server/Impostor.Server.csproj
- name: Test
run: dotnet test --no-restore -v normal -f netcoreapp3.1 ./src
deploy:
name: Deploy
runs-on: windows-latest
needs: build
if: github.event_name == 'release'
steps:
- name: Publish Impostor.Server (win-x64)
run: dotnet publish -c release -o /build/linux-x64 -f netcoreapp3.1 -r win-x64 --self-contained --no-restore ./src/Impostor.Server/Impostor.Server.csproj
- name: Publish Impostor.Server (linux-x64)
run: dotnet publish -c release -o /build/linux-x64 -f netcoreapp3.1 -r linux-x64 --self-contained --no-restore ./src/Impostor.Server/Impostor.Server.csproj
+7
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@@ -0,0 +1,7 @@
/.vscode
/build
/.vs
/src/Impostor.Plugins.Debugger/Properties/launchSettings.json
/tools
.local/
-3
View File
@@ -1,3 +0,0 @@
[submodule "submodules/Hazel-Networking"]
path = submodules/Hazel-Networking
url = https://github.com/AeonLucid/Hazel-Networking.git
+22
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@@ -0,0 +1,22 @@
# Contribute guidelines
We are always looking for people to help improve Impostor.
## Code
- If you are implementing or fixing an issue, please comment on the issue so work is not duplicated.
- If you want to implementing a new feature, create an issue first describing the issue so we know about it. We are always open for discussion or questions on [Discord](https://discord.gg/Mk3w6Tb).
- Don't commit unnecessary changes to the codebase or debugging code.
- Write meaningful commits or squash them.
- Please try to follow the code style of the rest of the codebase. An `.editorconfig` file has been provided to keep consistency.
## Pull requests
- Only make pull requests to the `dev` branch.
- Only implement one feature per pull request to keep it easy to understand.
- Expect comments or questions on your pull request from the project maintainers. We try to keep the code as consistent and maintainable as possible.
- Each pull request should come from a new branch in your fork, it should have a meaningful name.
- We try to respond to pull requests as fast as possible. If you think we might have missed it, let us know on [Discord](https://discord.gg/Mk3w6Tb).
If you have any questions, let us know.
+28 -9
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@@ -1,22 +1,41 @@
FROM mcr.microsoft.com/dotnet/core/sdk:3.1 AS build
FROM --platform=$BUILDPLATFORM mcr.microsoft.com/dotnet/sdk:5.0 AS build
# See for all possible platforms
# https://github.com/containerd/containerd/blob/master/platforms/platforms.go#L17
ARG TARGETARCH
ARG VERSIONSUFFIX="docker"
WORKDIR /source
# Copy csproj and restore.
COPY src/Impostor.Server/Impostor.Server.csproj ./src/Impostor.Server/Impostor.Server.csproj
COPY src/Impostor.Shared/Impostor.Shared.csproj ./src/Impostor.Shared/Impostor.Shared.csproj
COPY submodules/Hazel-Networking/Hazel/Hazel.csproj ./submodules/Hazel-Networking/Hazel/Hazel.csproj
COPY src/Impostor.Api/Impostor.Api.csproj ./src/Impostor.Api/Impostor.Api.csproj
COPY src/Impostor.Hazel/Impostor.Hazel.csproj ./src/Impostor.Hazel/Impostor.Hazel.csproj
RUN dotnet restore -r linux-musl-x64 ./src/Impostor.Server/Impostor.Server.csproj && \
dotnet restore -r linux-musl-x64 ./src/Impostor.Shared/Impostor.Shared.csproj && \
dotnet restore -r linux-musl-x64 ./submodules/Hazel-Networking/Hazel/Hazel.csproj
RUN case "$TARGETARCH" in \
amd64) NETCORE_PLATFORM='linux-x64';; \
arm64) NETCORE_PLATFORM='linux-arm64';; \
arm) NETCORE_PLATFORM='linux-arm';; \
*) echo "unsupported architecture"; exit 1 ;; \
esac && \
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Server/Impostor.Server.csproj && \
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Api/Impostor.Api.csproj && \
dotnet restore -r "$NETCORE_PLATFORM" ./src/Impostor.Hazel/Impostor.Hazel.csproj
# Copy everything else.
COPY submodules/. ./submodules/
COPY src/. ./src/
RUN dotnet publish -c release -o /app -f netcoreapp3.1 -r linux-musl-x64 --self-contained false --no-restore ./src/Impostor.Server/Impostor.Server.csproj
RUN case "$TARGETARCH" in \
amd64) NETCORE_PLATFORM='linux-x64';; \
arm64) NETCORE_PLATFORM='linux-arm64';; \
arm) NETCORE_PLATFORM='linux-arm';; \
*) echo "unsupported architecture"; exit 1 ;; \
esac && \
[[ $VERSIONSUFFIX = "none" ]] && VERSIONSUFFIX=; \
dotnet publish -c release -o /app -r "$NETCORE_PLATFORM" -p:VersionSuffix="$VERSIONSUFFIX" --no-restore ./src/Impostor.Server/Impostor.Server.csproj
# Final image.
FROM mcr.microsoft.com/dotnet/core/aspnet:3.1-alpine
FROM --platform=$TARGETPLATFORM mcr.microsoft.com/dotnet/runtime:5.0
WORKDIR /app
COPY --from=build /app ./
EXPOSE 22023/udp
+49 -36
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@@ -1,58 +1,71 @@
# Impostor
Impostor is one of the first **Among Us** private servers, written in C#.
[![Discord](https://img.shields.io/badge/Discord-chat-blue?style=flat-square)](https://discord.gg/Mk3w6Tb)
[![AppVeyor](https://img.shields.io/appveyor/build/Impostor/Impostor/master?style=flat-square)](https://ci.appveyor.com/project/Impostor/Impostor/branch/master)
The latest version supported is `2020.9.9`, both desktop and mobile.
Impostor is one of the first **Among Us** private servers, written in C#.
There are no special features at this moment, the goal is aiming to be as close as possible to the real server, for now. In a later stage, making modifications to game logic by modifying `GameData` can be looked at.
[Discord server for Impostor](https://discord.gg/Mk3w6Tb)
| Impostor version | Among Us version | Experimental | Download |
|-|-|-|-|
| 1.1.0 | 2020.09.07 - 2020.09.22 | No | [![Download](https://img.shields.io/badge/Download-v1.1.0-blue?style=flat-square)](https://github.com/Impostor/Impostor/releases/tag/v1.1.0) |
| 1.2.2 | 2020.09.22 - 2020.11.17 | No | [![Download](https://img.shields.io/badge/Download-v1.2.2-blue?style=flat-square)](https://github.com/Impostor/Impostor/releases/tag/v1.2.2) |
| 1.3.0 | 2021.3.5 | Yes | [![Download](https://img.shields.io/badge/Download-master-blue?style=flat-square)](https://ci.appveyor.com/project/Impostor/Impostor/branch/master/artifacts) |
## Features
Almost all standard features are implemented at this moment, except for public games. It is already possible to host and play private games.
- [x] Create game
- [x] Join game
- [x] Start game
- [ ] Find game
- [x] V1 GameCodes (AAAA)
- [x] V2 GameCodes (AAAAAA)
- [x] Kick player
- [x] Ban player
- [ ] Server redirection
- [ ] Server reselect
- All Among Us features are implemented. It is a full replacement for the official server.
- Plugin support.
- Server-sided anticheat.
## Installation
When hosting a server, make sure port **22023** is open and forwarded for **UDP**. It is not possible to use a different port because Among Us seems to have hardcoded 22023, even though the functionality for setting a port exists.
### Client
If you just want to play on a server hosted by someone else, you need to follow these instructions.
> W.I.P
#### Windows
### Server (Docker)
![Docker Image](https://img.shields.io/docker/v/aeonlucid/impostor?sort=semver)
![Docker Image](https://img.shields.io/docker/v/aeonlucid/impostor/edge)
```
docker run -p 22023:22023/udp aeonlucid/impostor
```
### Server (Windows / Linux)
1. Find the [latest release](https://github.com/AeonLucid/Impostor/releases/latest)
2. Download either the Windows or the Linux version.
1. Find the [latest release](https://github.com/AeonLucid/Impostor/releases/latest).
2. Download `Impostor-Patcher-win-x64.zip`.
3. Extract the zip.
4. Run `Impostor.Server.exe` (Windows) / `Impostor.Server` (Linux)
4. Run `Impostor.Patcher.exe`.
5. Follow the instructions inside the application.
![Client](docs/images/client.jpg)
If you do not wish to execute any programs. Follow the instructions in [this website](https://impostor.github.io/Impostor)
#### Android
##### Android 10 and below.
1. Go to [this website](https://impostor.github.io/Impostor) **(ON YOUR MOBILE DEVICE)**
2. Follow the instructions listed there.
##### Android 11.
1. Connect your phone to a computer. Go to [this website](https://impostor.github.io/Impostor) on the computer and follow the steps 1 and 2 to generate a `regionInfo.dat` file.
2. Instead of following the next steps, open the phone's internal storage on your computer and navigate to `/sdcard/Android/data/com.innersloth.spacemafia/files`.
3. Copy the generated `regionInfo.dat` file into the `files` folder you just navigated to.
#### iOS
iOS devices need to be jailbroken in order to connect to Impostor servers.
### Server
See the [docs](docs/Running-the-server.md) for instructions on how to set it up.
## Troubleshooting
See [TROUBLESHOOTING](docs/TROUBLESHOOTING.md) to solve issues the Impostor client or the server.
## Contributing
See [CONTRIBUTING](CONTRIBUTING.md).
## License
This software is distributed under the **GNU GLPv3** License.
This software is distributed under the **GNU GPLv3** License.
## Credits
- [willardf/Hazel-Networking](https://github.com/willardf/Hazel-Networking)
- [willardf/Hazel-Networking](https://github.com/willardf/Hazel-Networking)
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@@ -0,0 +1,50 @@
version: '{build}'
environment:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
branches:
except:
- gh-pages
pull_requests:
do_not_increment_build_number: true
assembly_info:
patch: false
dotnet_csproj:
patch: false
image: Ubuntu2004
install:
- git submodule update --init --recursive
- ps: dotnet tool restore
build_script:
- ps: dotnet cake build.cake --bootstrap
- ps: dotnet cake build.cake --pack
test: off
artifacts:
- path: ./build/*.zip
- path: ./build/*.tar.gz
- path: ./build/*.nupkg
- path: ./build/*.snupkg
# deploy:
# - provider: NuGet
# artifact: /.*(\.|\.s)nupkg/
# on:
# branch: dev
# api_key:
# secure: 4OHXl+m1KVi60hB1j54MpdP8tVv0UNfkdF4rVP+2AhAjN4a2MVT+Bl90gJZ96xHF
only_commits:
files:
- appveyor.yml
- build.cake
- src/**/*
- .gitmodules
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@@ -0,0 +1,161 @@
#addin "nuget:?package=SharpZipLib&Version=1.3.1"
#addin "nuget:?package=Cake.Compression&Version=0.2.6"
#addin "nuget:?package=Cake.FileHelpers&Version=4.0.1"
var buildId = EnvironmentVariable("GITHUB_RUN_NUMBER") ?? EnvironmentVariable("APPVEYOR_BUILD_VERSION");
var buildRelease = EnvironmentVariable("APPVEYOR_REPO_TAG") == "true";
var buildVersion = FindRegexMatchGroupInFile("./src/Directory.Build.props", @"\<VersionPrefix\>(.*?)\<\/VersionPrefix\>", 1, System.Text.RegularExpressions.RegexOptions.None).Value;
var buildDir = MakeAbsolute(Directory("./build"));
var target = Argument("target", "Deploy");
var configuration = Argument("configuration", "Release");
var msbuildSettings = new DotNetCoreMSBuildSettings();
if (buildRelease)
{
msbuildSettings.Properties["Version"] = new[] { buildVersion };
}
else if (buildId != null)
{
msbuildSettings.Properties["VersionSuffix"] = new[] { "ci." + buildId };
buildVersion += "-ci." + buildId;
}
//////////////////////////////////////////////////////////////////////
// UTILS
//////////////////////////////////////////////////////////////////////
// Remove unnecessary files for packaging.
private void ImpostorPublish(string name, string project, string runtime, bool isServer = false) {
var projBuildDir = buildDir.Combine(name + "_" + runtime);
var projBuildName = name + "_" + buildVersion + "_" + runtime;
DotNetCorePublish(project, new DotNetCorePublishSettings {
Configuration = configuration,
NoRestore = true,
Framework = "net5.0",
Runtime = runtime,
SelfContained = false,
PublishSingleFile = true,
PublishTrimmed = false,
OutputDirectory = projBuildDir,
MSBuildSettings = msbuildSettings
});
if (isServer) {
CreateDirectory(projBuildDir.Combine("plugins"));
CreateDirectory(projBuildDir.Combine("libraries"));
if (runtime == "win-x64") {
FileWriteText(projBuildDir.CombineWithFilePath("run.bat"), "@echo off\r\nImpostor.Server.exe\r\npause");
}
}
if (runtime == "win-x64") {
Zip(projBuildDir, buildDir.CombineWithFilePath(projBuildName + ".zip"));
} else {
GZipCompress(projBuildDir, buildDir.CombineWithFilePath(projBuildName + ".tar.gz"));
}
}
private void ImpostorPublishNF(string name, string project) {
var runtime = "win-x64";
var projBuildDir = buildDir.Combine(name + "_" + runtime);
var projBuildZip = buildDir.CombineWithFilePath(name + "_" + buildVersion + "_" + runtime + ".zip");
DotNetCorePublish(project, new DotNetCorePublishSettings {
Configuration = configuration,
NoRestore = true,
Framework = "net472",
OutputDirectory = projBuildDir,
MSBuildSettings = msbuildSettings
});
Zip(projBuildDir, projBuildZip);
}
//////////////////////////////////////////////////////////////////////
// TASKS
//////////////////////////////////////////////////////////////////////
Task("Clean")
.Does(() => {
if (DirectoryExists(buildDir)) {
DeleteDirectory(buildDir, new DeleteDirectorySettings {
Recursive = true
});
}
});
Task("Restore")
.Does(() => {
DotNetCoreRestore("./src/Impostor.sln");
});
Task("Replay")
.Does(() => {
// D:\Projects\GitHub\Impostor\Impostor\src\Impostor.Tools.ServerReplay\sessions
DotNetCoreRun(
"./src/Impostor.Tools.ServerReplay/Impostor.Tools.ServerReplay.csproj",
"./src/Impostor.Tools.ServerReplay/sessions", new DotNetCoreRunSettings {
Configuration = configuration,
NoRestore = true,
Framework = "net5.0"
});
});
Task("Build")
.IsDependentOn("Clean")
.IsDependentOn("Restore")
.IsDependentOn("Replay")
.Does(() => {
// Tests.
DotNetCoreBuild("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetCoreBuildSettings {
Configuration = configuration,
});
// Client.
ImpostorPublishNF("Impostor-Patcher", "./src/Impostor.Patcher/Impostor.Patcher.WinForms/Impostor.Patcher.WinForms.csproj");
ImpostorPublish("Impostor-Patcher-Cli", "./src/Impostor.Patcher/Impostor.Patcher.Cli/Impostor.Patcher.Cli.csproj", "win-x64");
ImpostorPublish("Impostor-Patcher-Cli", "./src/Impostor.Patcher/Impostor.Patcher.Cli/Impostor.Patcher.Cli.csproj", "osx-x64");
ImpostorPublish("Impostor-Patcher-Cli", "./src/Impostor.Patcher/Impostor.Patcher.Cli/Impostor.Patcher.Cli.csproj", "linux-x64");
// Server.
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "win-x64", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "osx-x64", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-x64", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm", true);
ImpostorPublish("Impostor-Server", "./src/Impostor.Server/Impostor.Server.csproj", "linux-arm64", true);
// API.
DotNetCorePack("./src/Impostor.Api/Impostor.Api.csproj", new DotNetCorePackSettings {
Configuration = configuration,
OutputDirectory = buildDir,
IncludeSource = true,
IncludeSymbols = true,
MSBuildSettings = msbuildSettings
});
});
Task("Test")
.IsDependentOn("Build")
.Does(() => {
DotNetCoreTest("./src/Impostor.Tests/Impostor.Tests.csproj", new DotNetCoreTestSettings {
Configuration = configuration,
NoBuild = true
});
});
Task("Deploy")
.IsDependentOn("Test")
.Does(() => {
Information("Finished.");
});
//////////////////////////////////////////////////////////////////////
// EXECUTION
//////////////////////////////////////////////////////////////////////
RunTarget(target);
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# Building from source
The solution contains two main projects, the Impostor server and patcher. The server is built using [.NET 5](https://dotnet.microsoft.com/download/dotnet/5.0) and the winforms patcher is with [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472).
## Cloning Impostor
You need to clone Impostor using git.
```bash
git clone https://github.com/AeonLucid/Impostor.git
```
## Building the server
### Dependencies
- [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0)
- [Rider](https://www.jetbrains.com/rider/) or [Visual Studio](https://visualstudio.microsoft.com/vs/) (Optional, only if you want the full IDE experience)
### Build using the CLI
```bash
cd src/Impostor.Server/
dotnet build
```
To setup the server, please look at [Running the server](Running-the-server.md).
## Building the winforms patcher
### Dependencies
* [.NET Framework 4.7.2 Developer Pack](https://dotnet.microsoft.com/download/dotnet-framework/thank-you/net472-developer-pack-offline-installer) or [Mono](https://www.mono-project.com/download/)
### Build using the CLI
```bash
cd src/Impostor.Patcher/Impostor.Patcher.WinForms
dotnet build
```
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# Frequently Answered Questions
## What is this?
The Impostor project is a reverse engineered and open sourced server for the game Among Us. The game itself is developed by [InnerSloth](http://www.innersloth.com/) while this project is maintained by the community. This project was built out of frustration for the lack of server availability in certain regions and the inability for the core developer, [AeonLucid](https://github.com/AeonLucid), to join a public game. As of this time, it has not been officially endorsed by the studio.
## Can this be used with the mobile version of the game?
Yes, Impostor can be used with both the Android and iOS\* versions of the game.
###### \* In order to play on an Impostor server with iOS, you _must_ have a jailbroken device.
## How can I get started?
See [Setting up your Server](Running-the-server.md) for more information on running the server and [Client Setup](https://impostor.github.io/Impostor/) for helping your friends join in!
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# Impostor Documentation
1. [Running the server](Running-the-server.md)
2. [Server configuration](Server-configuration.md)
3. [Building from source](Building-from-source.md)
4. [Writing a plugin](Writing-a-plugin.md)
5. [Frequently answered questions](FAQ.md)
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# Running the server
There are currently two modes to run the Impostor server in. The first way is the simplest one and is the one you should probably use. The other way will distribute players across other servers and is a more advanced configuration.
## Single server
### Without docker
1. Install the **.NET 5.0 runtime**.
- [Windows x64](https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-5.0.0-windows-x64-installer)
- [Linux x64](https://docs.microsoft.com/en-us/dotnet/core/install/linux)
- [macOS x64](https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-5.0.0-macos-x64-installer)
2. Find the [latest dev release](https://ci.appveyor.com/project/Impostor/Impostor/branch/dev/artifacts).
3. Download either the Windows or the Linux version.
4. Extract the zip.
5. Modify `config.json` to your liking. Documentation can be found [here](Server-configuration.md) *(this step is mandatory if you want to expose this server to other devices)*
6. Run `Impostor.Server.exe` (Windows) / `Impostor.Server` (Linux)
### Using docker
[![Docker Image](https://img.shields.io/docker/v/aeonlucid/impostor?sort=semver)](https://hub.docker.com/repository/docker/aeonlucid/impostor)
[![Docker Image](https://img.shields.io/docker/v/aeonlucid/impostor/nightly)](https://hub.docker.com/repository/docker/aeonlucid/impostor)
```
docker run -p 22023:22023/udp aeonlucid/impostor:nightly
```
### Using docker-compose
```
version: '3.4'
services:
impostor:
image: aeonlucid/impostor:nightly
container_name: impostor
ports:
- 22023:22023/udp
volumes:
- /path/to/local/config.json:/app/config.json # For easy editing of the config
- /path/to/local/plugins:/app/plugins # Only needed if using plugins
- /path/to/local/libraries:/app/libraries # Only needed if using external libraries
```
## Multiple servers
Follow the steps from the single server on two or more servers.
### Master server
The master server will accept client connections and redirect them to the other servers listed in the configuration. It will not host any games itself.
Example configuration:
```json
{
"Server": {
"PublicIp": "127.0.0.1",
"PublicPort": 22023,
"ListenIp": "0.0.0.0",
"ListenPort": 22023
},
"ServerRedirector": {
"Enabled": true,
"Master": true,
"Locator": {
"Redis": "",
"UdpMasterEndpoint": "127.0.0.1:22024"
},
"Nodes": [
{
"Ip": "127.0.0.1",
"Port": 22025
}
]
}
}
```
### Node servers
The node server should have `ServerRedirector` enabled too, but `Master` **must be disabled**. Nodes do not need to be aware of each other.
Example configuration:
```json
{
"Server": {
"PublicIp": "127.0.0.1",
"PublicPort": 22025,
"ListenIp": "0.0.0.0",
"ListenPort": 22025
},
"ServerRedirector": {
"Enabled": true,
"Master": false,
"Locator": {
"Redis": "",
"UdpMasterEndpoint": "127.0.0.1:22024"
}
}
}
```
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# Server configuration
Some information about all the possible configurations. Click [here](https://github.com/AeonLucid/Impostor/blob/master/src/Impostor.Server/config.full.json) to see all the possible config options.
## Options
### Required Server Configuration
| Key | Default | Description |
|-|-|-|
| **PublicIp** | `127.0.0.1` | This needs to the public IPv4 address of the server which you give to others to connect. You can find your IPv4 address [on this website](http://whatismyip.host/). Unless you are only planning to use Impostor privately, on your local network, you should change this to your public ip. It is also possible to use hostnames instead of IPv4 addresses, which will be resolved to IPv4 addresses. |
| **PublicPort** | `22023` | The public port of the server which you give to others to connect. (**This is the external port you configure on your router when port forwarding.**) Usually `22023`. |
| **ListenIp** | `0.0.0.0` | The network interface to listen on. If you do not know what to put here, use `0.0.0.0`. Since 1.2.2 it is also possible to use hostnames instead of IPv4 addresses, these must resolve to a valid IPv4 address. |
| **ListenPort** | `22023` | The listen port of the server, usually `22023`. |
### AntiCheat
| Key | Default | Value |
|-|-|-|
| **Enabled** | `true` | Whether the anticheat should be enabled. |
| **BanIpFromGame** | `true` | When a player is caught hacking, they will be kicked from the server. If this value is set to `true`, the player will be banned instead and will not be able to rejoin that specific game. **(Setting this to false does not disable the anti-cheat!)** |
### ServerRedirector
In a multi-node setup these need to be specified.
| Key | Default | Value |
|-|-|-|
| **Enabled** | `false` | Whether the server runs in multi-node setup. If this is `false`, all other options in this section do not have any effect. |
| **Master** | `false` | Whether the current server is a master. A master is responsible for redirecting clients to nodes |
| **Locator** | | Fill in either `Redis` or `UdpMasterEndpoint` to choose which method to use for locating other nodes. This must be the same across all servers. |
| **>Redis** | | Format `127.0.0.1.6379`, you can also use a password like so: `127.0.0.1.6379,password=value`. |
| **>UdpMasterEndpoint** | | On the master, this value acts as a listen ip and port. On a node, this should be the public ip and port of the master. Format `127.0.0.1:32320`. |
| **Nodes** | | An array containing public ips and ports of nodes. Only needs to be set on the master. See above for an example. |
## Config providers
### File
The simplest option to configure is by using the `config.json` file next to the server executable. For all possible options see the [config-full.json](https://github.com/Impostor/Impostor/blob/dev/src/Impostor.Server/config-full.json) file.
### Command line arguments
TODO
```
Server:PublicIp=127.0.0.1
Server:PublicPort=22023
Server:ListenIp=0.0.0.0
Server:ListenPort=22023
AntiCheat:Enabled=true
AntiCheat:BanIpFromGame=true
ServerRedirector:Enabled=false
ServerRedirector:Master=true
ServerRedirector:Locator:Redis=127.0.0.1.6379
ServerRedirector:Locator:UdpMasterEndpoint=127.0.0.1:32320
ServerRedirector:Nodes:0:Ip=127.0.0.1
ServerRedirector:Nodes:0:Port=22024
ServerRedirector:Nodes:1:Ip=127.0.0.1
ServerRedirector:Nodes:1:Port=22025
```
### Environment variables
TODO
```
IMPOSTOR_Server__PublicIp=127.0.0.1
IMPOSTOR_Server__PublicPort=22023
IMPOSTOR_Server__ListenIp=0.0.0.0
IMPOSTOR_Server__ListenPort=22023
IMPOSTOR_AntiCheat__Enabled=true
IMPOSTOR_AntiCheat__BanIpFromGame=true
IMPOSTOR_ServerRedirector__Enabled=false
IMPOSTOR_ServerRedirector__Master=true
IMPOSTOR_ServerRedirector__Locator__Redis=127.0.0.1.6379
IMPOSTOR_ServerRedirector__Locator__UdpMasterEndpoint=127.0.0.1:32320
IMPOSTOR_ServerRedirector__Nodes__0__Ip=127.0.0.1
IMPOSTOR_ServerRedirector__Nodes__0__Port=22024
IMPOSTOR_ServerRedirector__Nodes__1__Ip=127.0.0.1
IMPOSTOR_ServerRedirector__Nodes__1__Port=22025
```
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# Troubleshooting
If you're reading this, something went wrong.
Don't worry though, as this is the most thorough guide to help you!
## `./Impostor.Server: line 1: ELF: not found` (plus other errors)
No idea where you got that system. But we clearly do **NOT** support it.
## `cannot execute binary file: Exec format error`
Please check that you have downloaded the right version of Impostor, as we mantain two CPU architectures (x64 and ARM).
Unless you are running Impostor on a SBC (Single-Board Computer), like the Raspberry Pi, you most likely want to use the x64 version.
## `./Impostor.Server: Permission denied`
This is an error related to Linux file permissions.
Some files do not hold their executable bit (the permission that allows them to run) during a download.
You can solve this by doing: `chmod +x Impostor.Server`
## `You are using an older version of the game`
You are using an older version of Impostor. The game does not really check who is outdated and blames it on the user.
Make sure you got the latest working version of Impostor (probably in AppVeyor, not Github).
## `You disconnected from the server. Reliable Packet 1 ...`
Please double-check that you have followed the [Server Configuration](Server-configuration.md) correctly.
**NOTE: Your public ip does not start with `127` nor `192`**
Also check if the port Impostor (ListenPort) is listening on is correctly port-forwarded for UDP (or TCP/UDP).
## `Could not load file or assembly...`
Please check that you only have **working** plugins in the `plugins` folder.
This error can be caused by non-plugin files or plugins that are not working correctly.
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# Writing a plugin
Impostor has support for plugins. This document will help you to setup a development environment for writing a plugin.
- [1. Install .NET Core SDK](#1-install-net-core-sdk)
- [2. Create a C# project](#2-create-a-c-project)
- [3. Add the Impostor.Api library](#3-add-the-impostorapi-library)
- [Quick](#quick)
- [Visual Studio](#visual-studio)
- [4. The plugin class](#4-the-plugin-class)
- [5. Adding an event listener](#5-adding-an-event-listener)
- [6. Registering the event listener](#6-registering-the-event-listener)
- [7. Build and run your plugin](#7-build-and-run-your-plugin)
- [8. Extra](#8-extra)
- [Event listeners](#event-listeners)
- [Dependency injection](#dependency-injection)
- [Server configuration](#server-configuration)
- [Using other libraries](#using-other-libraries)
- [Impostor versions](#impostor-versions)
- [9. Missing/invalid data or want more functions?](#9-missinginvalid-data-or-want-more-functions)
## 1. Install .NET Core SDK
Download and install the latest .NET Core SDK.
https://dotnet.microsoft.com/download
## 2. Create a C# project
The first step is creating a new C# project, it must be a **Class Library (.NET Standard)**. The target framework can be any of those compatible with .NET 5, which includes:
- .NET Standard 2.0
- .NET Standard 2.1
- .NET Core 3.1
- .NET 5
For more information about compatibility, see https://docs.microsoft.com/en-us/dotnet/standard/net-standard.
> At the moment of writing this document, I recommend you to use **.NET Standard 2.1** until .NET 5 is released officially. This should give you enough functionality. If not, upgrade to .NET Core 3.1.
When the project has been created, you should have `Class.cs` and `Project.csproj` files. Your `Project.csproj` should look something like this.
```xml
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
</Project>
```
## 3. Add the Impostor.Api library
You only have to follow the instructions of one below.
### Quick
Install the `Impostor.Api` NuGet package.
Make sure to get a prerelease if you are writing a plugin for a dev release of the server.
### Visual Studio
1. Right click your project.
2. Click `Manage NuGet Packages`.
3. Click `Browse`.
4. Next to the search bar, enable `Include prerelease`.
5. Search for `Impostor.Api`.
6. Click the `Impostor.Api` result and press install on the right side.
### Dotnet CLI
> Make sure to grab the latest (pre-)release version from NuGet [here](https://www.nuget.org/packages/Impostor.Api).
1. Open your project folder in command prompt / bash.
2. Run `dotnet add package Impostor.Api -v "1.2.0-ci.58"`.
## 4. The plugin class
Now the `Impostor.Api` is installed, you need to create a class for your plugin. A plugin **must** contain exactly one. See the code below for an example.
```csharp
using System.Threading.Tasks;
using Impostor.Api.Events.Managers;
using Impostor.Api.Plugins;
using Microsoft.Extensions.Logging;
namespace Impostor.Plugins.Example
{
/// <summary>
/// The metadata information of your plugin, this is required.
/// </summary>
[ImpostorPlugin(
package: "gg.impostor.example",
name: "Example",
author: "AeonLucid",
version: "1.0.0")]
public class ExamplePlugin : PluginBase // This is also required ": PluginBase".
{
/// <summary>
/// A logger that works seamlessly with the server.
/// </summary>
private readonly ILogger<ExamplePlugin> _logger;
/// <summary>
/// The constructor of the plugin. There are a few parameters you can add here and they
/// will be injected automatically by the server, two examples are used here.
///
/// They are not necessary but very recommended.
/// </summary>
/// <param name="logger">
/// A logger to write messages in the console.
/// </param>
/// <param name="eventManager">
/// An event manager to register event listeners.
/// Useful if you want your plugin to interact with the game.
/// </param>
public ExamplePlugin(ILogger<ExamplePlugin> logger, IEventManager eventManager)
{
_logger = logger;
}
/// <summary>
/// This is called when your plugin is enabled by the server.
/// </summary>
/// <returns></returns>
public override ValueTask EnableAsync()
{
_logger.LogInformation("Example is being enabled.");
return default;
}
/// <summary>
/// This is called when your plugin is disabled by the server.
/// Most likely because it is shutting down, this is the place to clean up any managed resources.
/// </summary>
/// <returns></returns>
public override ValueTask DisableAsync()
{
_logger.LogInformation("Example is being disabled.");
return default;
}
}
}
```
## 5. Adding an event listener
Currently you should have a plugin that loads and does nothing. In order to get some actual functionality, you need to add an event listener.
Create a new class called `GameEventListener`. Example code:
```csharp
using Impostor.Api.Events;
using Impostor.Api.Events.Player;
using Microsoft.Extensions.Logging;
namespace Impostor.Plugins.Example.Handlers
{
/// <summary>
/// A class that listens for two events.
/// It may be more but this is just an example.
///
/// Make sure your class implements <see cref="IEventListener"/>.
/// </summary>
public class GameEventListener : IEventListener
{
private readonly ILogger<ExamplePlugin> _logger;
public GameEventListener(ILogger<ExamplePlugin> logger)
{
_logger = logger;
}
/// <summary>
/// An example event listener.
/// </summary>
/// <param name="e">
/// The event you want to listen for.
/// </param>
[EventListener]
public void OnGameStarted(IGameStartedEvent e)
{
_logger.LogInformation($"Game is starting.");
// This prints out for all players if they are impostor or crewmate.
foreach (var player in e.Game.Players)
{
var info = player.Character.PlayerInfo;
var isImpostor = info.IsImpostor;
if (isImpostor)
{
_logger.LogInformation($"- {info.PlayerName} is an impostor.");
}
else
{
_logger.LogInformation($"- {info.PlayerName} is a crewmate.");
}
}
}
[EventListener]
public void OnGameEnded(IGameEndedEvent e)
{
_logger.LogInformation($"Game has ended.");
}
[EventListener]
public void OnPlayerChat(IPlayerChatEvent e)
{
_logger.LogInformation($"{e.PlayerControl.PlayerInfo.PlayerName} said {e.Message}");
}
}
}
```
## 6. Registering the event listener
The last step to get your plugin working is to register the event listener, so the server knows about it. Go back to your plugin class and modify it as below.
```csharp
using System;
using System.Threading.Tasks;
using Impostor.Api.Events.Managers;
using Impostor.Api.Plugins;
using Impostor.Plugins.Example.Handlers;
using Microsoft.Extensions.Logging;
namespace Impostor.Plugins.Example
{
[ImpostorPlugin(
package: "gg.impostor.example",
name: "Example",
author: "AeonLucid",
version: "1.0.0")]
public class ExamplePlugin : PluginBase
{
private readonly ILogger<ExamplePlugin> _logger;
// Add the line below!
private readonly IEventManager _eventManager;
// Add the line below!
private IDisposable _unregister;
public ExamplePlugin(ILogger<ExamplePlugin> logger, IEventManager eventManager)
{
_logger = logger;
// Add the line below!
_eventManager = eventManager;
}
public override ValueTask EnableAsync()
{
_logger.LogInformation("Example is being enabled.");
// Add the line below!
_unregister = _eventManager.RegisterListener(new GameEventListener(_logger));
return default;
}
public override ValueTask DisableAsync()
{
_logger.LogInformation("Example is being disabled.");
// Add the line below!
_unregister.Dispose();
return default;
}
}
}
```
## 7. Build and run your plugin
Now your plugin is ready to be tested.
1. Right click your project and press `Build`.
2. Right click your project and press `Open Folder in File Explorer`.
3. Go to `bin/Debug/netstandard2.1/`.
4. In this directory, you should find your plugin named `Project.dll`.
5. Copy the `Project.dll` to the `plugins` directory in your Impostor server directory.
6. (Re)start your Impostor server.
7. Open Among Us, create a game and send a chat message. In the console you should see your plugin being loaded and the messages from the example.
## 8. Extra
Some extra information that might be useful for those developing plugins.
### Event listeners
- You can have multiple event listener on the same event.
- An event listener can be given a priority `[EventListener(EventPriority.Normal)]` and is called in order.
- It is not recommended to block for a long time inside `EventListener` because the events are called from inside the packet handlers. Blocking too long causes the client to time out. You should create a new `Task` for operations that will take a lot of time.
### Dependency injection
- The main plugin class is constructed by the `IServiceProvider` of the server and can inject everything the server uses. A few examples are:
- `ILogger<T>`
- `IEventManager`
- `IClientManager`
- `IOptions<ServerConfig>`
- `IOptions<ServerRedirectorConfig>`
- You can add your own classes and `EventListener` implementation to the `IServiceProvider` by creating a new class and implementing `IPluginStartup`. Make sure to register them as a singleton `services.AddSingleton<IEventListener, GameEventListener>();`.
### Server configuration
Constantly copying the plugin dll to your server directory can be pretty annoying. Luckily we have a solution for that. In your Impostor server open the `config.json` and add the `PluginLoader` from the example below, replace the path with the build destination of your plugin.
```json
{
"Server": {
"PublicIp": "127.0.0.1",
"PublicPort": 22023,
"ListenIp": "0.0.0.0",
"ListenPort": 22023
},
"PluginLoader": {
"Paths": [
"D:\\Projects\\Impostor\\src\\Impostor.Plugins.Example\\bin\\Debug\\netstandard2.1"
],
"LibraryPaths": []
}
}
```
### Using other libraries
Sometimes you need to use libraries that the original Impostor server does not provide. The dll files of these libraries must be placed in the `libraries` folder next to the server executable. You could also provide them by modifying the `PluginLoader.LibraryPaths` option in the `config.json`, similarly to the `PluginLoader.Paths` option.
### Impostor versions
It is important to use the correct versions when working with `Impostor.Api` prereleases and the `Impostor` dev builds to reduce the chances of mismatching assemblies.
**Example**
The prerelease `Impostor.Api` package `1.2.0-ci.54` belongs to build `54` on AppVeyor, which can be found here https://ci.appveyor.com/project/Impostor/Impostor/build/54. Notice the `54` on the end of the url.
## 9. Missing/invalid data or want more functions?
The `Impostor.Api` is currently in beta. There are a lot of things still missing and we would like to hear from you what you need to develop a plugin.
Create an issue:
- [Suggest a function](https://github.com/Impostor/Impostor/issues/new?template=3--api-suggestion.md)
- [Data is invalid](https://github.com/Impostor/Impostor/issues/new?template=4--api-invalid.md)
- [Data is unavailable](https://github.com/Impostor/Impostor/issues/new?template=5--api-missing.md)
- [Other](https://github.com/Impostor/Impostor/issues/new?template=6--api-other.md)
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# top-most EditorConfig file
root = true
# Don't use tabs for indentation.
[*]
charset = utf-8
end_of_line = lf
insert_final_newline = true
indent_style = space
# Code files
[*.{cs,csx,vb,vbx}]
indent_size = 4
insert_final_newline = true
# XML project files
[*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,projitems,shproj}]
indent_size = 2
# XML config files
[*.{props,targets,ruleset,config,nuspec,resx,vsixmanifest,vsct}]
indent_size = 2
# JSON files
[*.json]
indent_size = 2
# Dotnet code style settings:
[*.{cs,vb}]
# Sort using and Import directives with System.* appearing first
dotnet_sort_system_directives_first = true
dotnet_separate_import_directive_groups = false
# Avoid "this." and "Me." if not necessary
dotnet_style_qualification_for_field = false:refactoring
dotnet_style_qualification_for_property = false:refactoring
dotnet_style_qualification_for_method = false:refactoring
dotnet_style_qualification_for_event = false:refactoring
# Use language keywords instead of framework type names for type references
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
# Suggest more modern language features when available
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
# Non-private static fields are PascalCase
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.symbols = non_private_static_fields
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.style = non_private_static_field_style
dotnet_naming_symbols.non_private_static_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_static_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_static_fields.required_modifiers = static
dotnet_naming_style.non_private_static_field_style.capitalization = pascal_case
# Non-private readonly fields are PascalCase
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.symbols = non_private_readonly_fields
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.style = non_private_readonly_field_style
dotnet_naming_symbols.non_private_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_readonly_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_readonly_fields.required_modifiers = readonly
dotnet_naming_style.non_private_readonly_field_style.capitalization = pascal_case
# Constants are PascalCase
dotnet_naming_rule.constants_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.constants_should_be_pascal_case.symbols = constants
dotnet_naming_rule.constants_should_be_pascal_case.style = constant_style
dotnet_naming_symbols.constants.applicable_kinds = field, local
dotnet_naming_symbols.constants.required_modifiers = const
dotnet_naming_style.constant_style.capitalization = pascal_case
# Static readonly fields are PascalCase
dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
dotnet_naming_rule.static_fields_should_be_camel_case.style = static_field_style
dotnet_naming_symbols.static_fields.applicable_kinds = field
dotnet_naming_symbols.static_fields.required_modifiers = static, readonly
dotnet_naming_style.static_field_style.capitalization = pascal_case
# Instance fields are camelCase and start with _
dotnet_naming_rule.instance_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.instance_fields_should_be_camel_case.symbols = instance_fields
dotnet_naming_rule.instance_fields_should_be_camel_case.style = instance_field_style
dotnet_naming_symbols.instance_fields.applicable_kinds = field
dotnet_naming_style.instance_field_style.capitalization = camel_case
dotnet_naming_style.instance_field_style.required_prefix = _
# Locals and parameters are camelCase
dotnet_naming_rule.locals_should_be_camel_case.severity = suggestion
dotnet_naming_rule.locals_should_be_camel_case.symbols = locals_and_parameters
dotnet_naming_rule.locals_should_be_camel_case.style = camel_case_style
dotnet_naming_symbols.locals_and_parameters.applicable_kinds = parameter, local
dotnet_naming_style.camel_case_style.capitalization = camel_case
# Local functions are PascalCase
dotnet_naming_rule.local_functions_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.local_functions_should_be_pascal_case.symbols = local_functions
dotnet_naming_rule.local_functions_should_be_pascal_case.style = local_function_style
dotnet_naming_symbols.local_functions.applicable_kinds = local_function
dotnet_naming_style.local_function_style.capitalization = pascal_case
# By default, name items with PascalCase
dotnet_naming_rule.members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.members_should_be_pascal_case.symbols = all_members
dotnet_naming_rule.members_should_be_pascal_case.style = pascal_case_style
dotnet_naming_symbols.all_members.applicable_kinds = *
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# Async methods should have "Async" suffix
dotnet_naming_rule.async_methods_end_in_async.symbols = any_async_methods
dotnet_naming_rule.async_methods_end_in_async.style = end_in_async
dotnet_naming_rule.async_methods_end_in_async.severity = warning
dotnet_naming_symbols.any_async_methods.applicable_kinds = method
dotnet_naming_symbols.any_async_methods.applicable_accessibilities = *
dotnet_naming_symbols.any_async_methods.required_modifiers = async
dotnet_naming_style.end_in_async.required_prefix =
dotnet_naming_style.end_in_async.required_suffix = Async
dotnet_naming_style.end_in_async.capitalization = pascal_case
dotnet_naming_style.end_in_async.word_separator =
# error RS2008: Enable analyzer release tracking for the analyzer project containing rule '{0}'
dotnet_diagnostic.RS2008.severity = none
# IDE0035: Remove unreachable code
dotnet_diagnostic.IDE0035.severity = warning
# IDE0036: Order modifiers
dotnet_diagnostic.IDE0036.severity = warning
# IDE0043: Format string contains invalid placeholder
dotnet_diagnostic.IDE0043.severity = warning
# IDE0044: Make field readonly
dotnet_diagnostic.IDE0044.severity = warning
# CSharp code style settings:
[*.cs]
# Newline settings
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
# csharp_new_line_before_members_in_object_initializers = true TODO seems like Rider/ReSharper has the value inverted, uncomment when its fixed
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_switch_labels = true
csharp_indent_labels = flush_left
# Prefer "var" everywhere
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_style_var_elsewhere = true:suggestion
# Prefer method-like constructs to have a block body
csharp_style_expression_bodied_methods = false:none
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_operators = false:none
# Prefer property-like constructs to have an expression-body
csharp_style_expression_bodied_properties = true:none
csharp_style_expression_bodied_indexers = true:none
csharp_style_expression_bodied_accessors = true:none
# Suggest more modern language features when available
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = do_not_ignore
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Blocks are allowed
csharp_prefer_braces = true:silent
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
# warning RS0037: PublicAPI.txt is missing '#nullable enable'
dotnet_diagnostic.RS0037.severity = none
# ReSharper properties
resharper_trailing_comma_in_multiline_lists = true
+2 -149
View File
@@ -1,3 +1,5 @@
config.*.json
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
@@ -24,21 +26,6 @@ bld/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
@@ -70,32 +57,12 @@ artifacts/
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
@@ -110,72 +77,11 @@ _TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
#*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
# Visual Studio cache files
# files ending in .cache can be ignored
@@ -195,13 +101,6 @@ ClientBin/
node_modules/
orleans.codegen.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
@@ -210,52 +109,6 @@ Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
+11
View File
@@ -0,0 +1,11 @@
<Project>
<PropertyGroup>
<VersionPrefix>1.3.0</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
</PropertyGroup>
<ItemGroup>
<AdditionalFiles Include="$(MSBuildThisFileDirectory)stylecop.json" />
</ItemGroup>
</Project>
-94
View File
@@ -1,94 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{097be795-88e9-4e7b-92f3-f6dddbe3f012}</ProjectGuid>
<RootNamespace>AmongUsAgent</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)build\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)build\$(Platform)\$(Configuration)\Intermediate\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)build\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)build\$(Platform)\$(Configuration)\Intermediate\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="logger.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="logger.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="logger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="logger.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
-84
View File
@@ -1,84 +0,0 @@
#include "logger.h"
#include <cstdio>
#include <Windows.h>
HANDLE h_out = nullptr, h_old_out = nullptr;
HANDLE h_err = nullptr, h_old_err = nullptr;
HANDLE h_in = nullptr, h_old_in = nullptr;
namespace Logger
{
void Attach()
{
h_old_out = GetStdHandle(STD_OUTPUT_HANDLE);
h_old_err = GetStdHandle(STD_ERROR_HANDLE);
h_old_in = GetStdHandle(STD_INPUT_HANDLE);
AllocConsole() && AttachConsole(GetCurrentProcessId());
h_out = GetStdHandle(STD_OUTPUT_HANDLE);
h_err = GetStdHandle(STD_ERROR_HANDLE);
h_in = GetStdHandle(STD_INPUT_HANDLE);
SetConsoleMode(h_out,
ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
SetConsoleMode(h_in,
ENABLE_INSERT_MODE | ENABLE_EXTENDED_FLAGS |
ENABLE_PROCESSED_INPUT | ENABLE_QUICK_EDIT_MODE);
}
void Detach()
{
if (h_out && h_err && h_in) {
FreeConsole();
if (h_old_out)
{
SetStdHandle(STD_OUTPUT_HANDLE, h_old_out);
}
if (h_old_err)
{
SetStdHandle(STD_ERROR_HANDLE, h_old_err);
}
if (h_old_in)
{
SetStdHandle(STD_INPUT_HANDLE, h_old_in);
}
}
}
bool Print(const char* fmt, ...)
{
if (!h_out)
{
return false;
}
char buf[1024];
va_list va;
va_start(va, fmt);
_vsnprintf_s(buf, 1024, fmt, va);
va_end(va);
return !!WriteConsoleA(h_out, buf, static_cast<DWORD>(strlen(buf)), nullptr, nullptr);
}
char ReadKey()
{
if (!h_in)
{
return -1;
}
auto key = char{ 0 };
auto keysread = DWORD{ 0 };
ReadConsoleA(h_in, &key, 1, &keysread, nullptr);
return key;
}
};
-9
View File
@@ -1,9 +0,0 @@
#pragma once
namespace Logger
{
void Attach();
void Detach();
bool Print(const char* fmt, ...);
char ReadKey();
};
-40
View File
@@ -1,40 +0,0 @@
#include <Windows.h>
#include "logger.h"
DWORD WINAPI OnDllAttach(LPVOID base)
{
Logger::Attach();
Logger::Print("[AmongUs.Agent] DLL Attached\n");
FreeLibraryAndExitThread(static_cast<HMODULE>(base), 1);
}
BOOL WINAPI OnDllDetach()
{
Logger::Print("[AmongUs.Agent] DLL Detached\n");
Logger::Detach();
return true;
}
BOOL WINAPI DllMain(
const _In_ HINSTANCE hinstDll,
const _In_ DWORD fdwReason,
const _In_opt_ LPVOID lpvReserved
)
{
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hinstDll);
CreateThread(nullptr, 0, OnDllAttach, hinstDll, 0, nullptr);
return true;
case DLL_PROCESS_DETACH:
if (lpvReserved == nullptr)
return OnDllDetach();
return true;
default:
return true;
}
}
+20
View File
@@ -0,0 +1,20 @@
using Impostor.Server.Net.Inner;
namespace Impostor.Api
{
public class CheatContext
{
public CheatContext(string name)
{
Name = name;
}
public static CheatContext Deserialize { get; } = new CheatContext(nameof(Deserialize));
public static CheatContext Serialize { get; } = new CheatContext(nameof(Serialize));
public string Name { get; }
public static implicit operator CheatContext(RpcCalls rpcCalls) => new CheatContext(rpcCalls.ToString());
}
}
@@ -0,0 +1,43 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api.Events.Announcements
{
/// <summary>
/// Event fired after client requests a announcement.
/// </summary>
public interface IAnnouncementRequestEvent : IEvent
{
public interface IResponse
{
/// <summary>
/// Gets or sets FreeWeekendState, currently unused by the client.
/// </summary>
public FreeWeekendState FreeWeekendState { get; set; }
/// <summary>
/// Gets or sets a value indicating whether announcement should be loaded from client's cache, can save some bytes.
/// </summary>
public bool UseCached { get; set; }
/// <summary>
/// Gets or sets announcement, should be null when <see cref="UseCached" /> is set to true.
/// </summary>
public Announcement? Announcement { get; set; }
}
/// <summary>
/// Gets client's last announcement id.
/// </summary>
public int Id { get; }
/// <summary>
/// Gets client's language.
/// </summary>
public Language Language { get; }
/// <summary>
/// Gets or sets plugin made response.
/// </summary>
public IResponse Response { get; set; }
}
}
@@ -0,0 +1,34 @@
using System;
namespace Impostor.Api.Events
{
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
public class EventListenerAttribute : Attribute
{
public EventListenerAttribute(EventPriority priority = EventPriority.Normal)
{
Priority = priority;
}
public EventListenerAttribute(Type @event, EventPriority priority = EventPriority.Normal)
{
Priority = priority;
Event = @event;
}
/// <summary>
/// Gets or sets the priority of the event listener.
/// </summary>
public EventPriority Priority { get; set; }
/// <summary>
/// Gets or sets the event that the listener is listening to.
/// </summary>
public Type? Event { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the listener will be called regardless of the <see cref="IEventCancelable.IsCancelled" />.
/// </summary>
public bool IgnoreCancelled { get; set; }
}
}
+12
View File
@@ -0,0 +1,12 @@
namespace Impostor.Api.Events
{
public enum EventPriority
{
Lowest = 0,
Low = 1,
Normal = 2,
High = 3,
Highest = 4,
Monitor = 5,
}
}
@@ -0,0 +1,7 @@
namespace Impostor.Api.Events
{
public interface IGameAlterEvent : IGameEvent
{
bool IsPublic { get; }
}
}
@@ -0,0 +1,11 @@
using Impostor.Api.Games;
namespace Impostor.Api.Events
{
/// <summary>
/// Called whenever a new <see cref="IGame" /> is created.
/// </summary>
public interface IGameCreatedEvent : IGameEvent
{
}
}
@@ -0,0 +1,11 @@
using Impostor.Api.Games;
namespace Impostor.Api.Events
{
/// <summary>
/// Called whenever a new <see cref="IGame" /> is destroyed.
/// </summary>
public interface IGameDestroyedEvent : IGameEvent
{
}
}
@@ -0,0 +1,9 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api.Events
{
public interface IGameEndedEvent : IGameEvent
{
public GameOverReason GameOverReason { get; }
}
}
@@ -0,0 +1,12 @@
using Impostor.Api.Games;
namespace Impostor.Api.Events
{
public interface IGameEvent : IEvent
{
/// <summary>
/// Gets the <see cref="IGame" /> this event belongs to.
/// </summary>
IGame Game { get; }
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events
{
public interface IGamePlayerJoinedEvent : IGameEvent
{
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events
{
public interface IGamePlayerLeftEvent : IGameEvent
{
}
}
@@ -0,0 +1,9 @@
namespace Impostor.Api.Events
{
/// <summary>
/// The game is started here and players have been initialized.
/// </summary>
public interface IGameStartedEvent : IGameEvent
{
}
}
@@ -0,0 +1,11 @@
namespace Impostor.Api.Events
{
/// <summary>
/// Called when the game is going to start.
/// When this is called, not all players are initialized properly yet.
/// If you want to get correct player states, use <see cref="IGameStartedEvent" />.
/// </summary>
public interface IGameStartingEvent : IGameEvent
{
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events.Meeting
{
public interface IMeetingEndedEvent : IMeetingEvent
{
}
}
@@ -0,0 +1,9 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Meeting
{
public interface IMeetingEvent : IGameEvent
{
IInnerMeetingHud MeetingHud { get; }
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events.Meeting
{
public interface IMeetingStartedEvent : IMeetingEvent
{
}
}
@@ -0,0 +1,10 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerChatEvent : IPlayerEvent, IEventCancelable
{
/// <summary>
/// Gets the message sent by the player.
/// </summary>
string Message { get; }
}
}
@@ -0,0 +1,9 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerCompletedTaskEvent : IPlayerEvent
{
ITaskInfo Task { get; }
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerDestroyedEvent : IPlayerEvent
{
}
}
@@ -0,0 +1,19 @@
using Impostor.Api.Net;
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerEvent : IGameEvent
{
/// <summary>
/// Gets the <see cref="IClientPlayer" /> that triggered this <see cref="IPlayerEvent" />.
/// </summary>
IClientPlayer ClientPlayer { get; }
/// <summary>
/// Gets the networked <see cref="IInnerPlayerControl" /> that triggered this <see cref="IPlayerEvent" />.
/// This <see cref="IInnerPlayerControl" /> belongs to the <see cref="IClientPlayer" />.
/// </summary>
IInnerPlayerControl PlayerControl { get; }
}
}
@@ -0,0 +1,9 @@
namespace Impostor.Api.Events.Player
{
/// <summary>
/// Called whenever a player gets exiled (voted out).
/// </summary>
public interface IPlayerExileEvent : IPlayerEvent
{
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerMovementEvent : IPlayerEvent
{
}
}
@@ -0,0 +1,12 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerMurderEvent : IPlayerEvent
{
/// <summary>
/// Gets the player who got murdered.
/// </summary>
IInnerPlayerControl Victim { get; }
}
}
@@ -0,0 +1,10 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerSetStartCounterEvent : IPlayerEvent
{
/// <summary>
/// Gets the current time of the start counter.
/// </summary>
byte SecondsLeft { get; }
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events.Player
{
public interface IPlayerSpawnedEvent : IPlayerEvent
{
}
}
@@ -0,0 +1,12 @@
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerStartMeetingEvent : IPlayerEvent
{
/// <summary>
/// Gets the player who's body got reported. Is null when the meeting started by Emergency call button.
/// </summary>
IInnerPlayerControl? Body { get; }
}
}
@@ -0,0 +1,17 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api.Events.Player
{
public interface IPlayerVentEvent : IPlayerEvent
{
/// <summary>
/// Gets get the id of the used vent.
/// </summary>
public VentLocation VentId { get; }
/// <summary>
/// Gets a value indicating whether the vent was entered or exited.
/// </summary>
public bool VentEnter { get; }
}
}
+6
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@@ -0,0 +1,6 @@
namespace Impostor.Api.Events
{
public interface IEvent
{
}
}
@@ -0,0 +1,10 @@
namespace Impostor.Api.Events
{
public interface IEventCancelable : IEvent
{
/// <summary>
/// Gets or sets a value indicating whether the event was cancelled.
/// </summary>
bool IsCancelled { get; set; }
}
}
@@ -0,0 +1,6 @@
namespace Impostor.Api.Events
{
public interface IEventListener
{
}
}
@@ -0,0 +1,13 @@
using System.Threading.Tasks;
namespace Impostor.Api.Events
{
public interface IManualEventListener : IEventListener
{
EventPriority Priority { get; set; }
public bool CanExecute<T>();
public ValueTask Execute(IEvent @event);
}
}
@@ -0,0 +1,35 @@
using System;
using System.Threading.Tasks;
namespace Impostor.Api.Events.Managers
{
public interface IEventManager
{
/// <summary>
/// Register a temporary event listener.
/// </summary>
/// <param name="listener">Event listener.</param>
/// <param name="invoker">Middleware between the events, which can be used to swap to the correct thread dispatcher.</param>
/// <returns>Disposable that unregisters the callback from the event manager.</returns>
/// <typeparam name="TListener">Type of the event listener.</typeparam>
IDisposable RegisterListener<TListener>(TListener listener, Func<Func<Task>, Task>? invoker = null)
where TListener : IEventListener;
/// <summary>
/// Returns true if an event with the type <typeparamref name="TEvent" /> is registered.
/// </summary>
/// <returns>True if the <typeparamref name="TEvent" /> is registered.</returns>
/// <typeparam name="TEvent">Type of the event.</typeparam>
bool IsRegistered<TEvent>()
where TEvent : IEvent;
/// <summary>
/// Call all the event listeners for the type <typeparamref name="TEvent" />.
/// </summary>
/// <param name="event">The event argument.</param>
/// <typeparam name="TEvent">Type of the event.</typeparam>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask CallAsync<TEvent>(TEvent @event)
where TEvent : IEvent;
}
}
@@ -0,0 +1,24 @@
using System;
using System.Runtime.Serialization;
namespace Impostor.Api
{
public class ImpostorConfigException : ImpostorException
{
public ImpostorConfigException()
{
}
public ImpostorConfigException(string? message) : base(message)
{
}
public ImpostorConfigException(string? message, Exception? innerException) : base(message, innerException)
{
}
protected ImpostorConfigException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}
@@ -0,0 +1,24 @@
using System;
using System.Runtime.Serialization;
namespace Impostor.Api
{
public class ImpostorException : Exception
{
public ImpostorException()
{
}
public ImpostorException(string? message) : base(message)
{
}
public ImpostorException(string? message, Exception? innerException) : base(message, innerException)
{
}
protected ImpostorException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}
@@ -0,0 +1,24 @@
using System;
using System.Runtime.Serialization;
namespace Impostor.Api
{
public class ImpostorProtocolException : ImpostorException
{
public ImpostorProtocolException()
{
}
public ImpostorProtocolException(string? message) : base(message)
{
}
public ImpostorProtocolException(string? message, Exception? innerException) : base(message, innerException)
{
}
protected ImpostorProtocolException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}
@@ -0,0 +1,70 @@
using System;
using System.Buffers.Binary;
using System.Runtime.CompilerServices;
namespace Impostor.Api
{
/// <summary>
/// Priovides a StreamReader-like api throught extensions.
/// </summary>
public static class SpanReaderExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte ReadByte(this ref ReadOnlySpan<byte> input)
{
var original = Advance<byte>(ref input);
return original[0];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ReadInt32(this ref ReadOnlySpan<byte> input)
{
var original = Advance<int>(ref input);
return BinaryPrimitives.ReadInt32LittleEndian(original);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint ReadUInt32(this ref ReadOnlySpan<byte> input)
{
var original = Advance<uint>(ref input);
return BinaryPrimitives.ReadUInt32LittleEndian(original);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ReadSingle(this ref ReadOnlySpan<byte> input)
{
var original = Advance<float>(ref input);
// BitConverter.Int32BitsToSingle
// Doesn't exist in net 2.0 for some reason
return Int32BitsToSingle(BinaryPrimitives.ReadInt32LittleEndian(original));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool ReadBoolean(this ref ReadOnlySpan<byte> input)
{
return input.ReadByte() != 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe float Int32BitsToSingle(int value)
{
return *((float*)&value);
}
/// <summary>
/// Advances the position of <paramref name="input" /> by the size of <typeparamref name="T" />.
/// </summary>
/// <typeparam name="T">Type that will be read.</typeparam>
/// <param name="input">input "stream"/span.</param>
/// <returns>The original input.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe ReadOnlySpan<byte> Advance<T>(ref ReadOnlySpan<byte> input)
where T : unmanaged
{
var original = input;
input = input.Slice(sizeof(T));
return original;
}
}
}
@@ -0,0 +1,12 @@
using Impostor.Api.Innersloth;
namespace Impostor.Api
{
public static class SystemTypesExtensions
{
public static string GetFriendlyName(this SystemTypes type)
{
return SystemTypeHelpers.Names[(int)type];
}
}
}
@@ -0,0 +1,42 @@
using System;
using System.Threading.Tasks;
using Impostor.Api.Net;
using Impostor.Api.Net.Messages;
namespace Impostor.Api.Games
{
public static class GameExtensions
{
public static ValueTask SendToAllExceptAsync(this IGame game, IMessageWriter writer, LimboStates states, int? id)
{
return id.HasValue
? game.SendToAllExceptAsync(writer, id.Value, states)
: game.SendToAllAsync(writer, states);
}
public static ValueTask SendToAllExceptAsync(this IGame game, IMessageWriter writer, LimboStates states, IClient client)
{
if (client == null)
{
throw new ArgumentNullException(nameof(client));
}
return game.SendToAllExceptAsync(writer, client.Id, states);
}
public static ValueTask SendToAsync(this IGame game, IMessageWriter writer, IClient client)
{
if (client == null)
{
throw new ArgumentNullException(nameof(client));
}
return game.SendToAsync(writer, client.Id);
}
public static ValueTask SendToAsync(this IGame game, IMessageWriter writer, IClientPlayer player)
{
return game.SendToAsync(writer, player.Client);
}
}
}
@@ -0,0 +1,14 @@
using System.Linq;
using Impostor.Api.Games.Managers;
using Impostor.Api.Innersloth;
namespace Impostor.Api.Games
{
public static class GameManagerExtensions
{
public static int GetGameCount(this IGameManager manager, MapFlags map)
{
return manager.Games.Count(game => map.HasFlag((MapFlags)(1 << (byte)game.Options.Map)));
}
}
}
+74
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@@ -0,0 +1,74 @@
using System;
using Impostor.Api.Innersloth;
namespace Impostor.Api.Games
{
public readonly struct GameCode : IEquatable<GameCode>
{
public GameCode(int value)
{
Value = value;
Code = GameCodeParser.IntToGameName(value);
}
public GameCode(string code)
{
Value = GameCodeParser.GameNameToInt(code);
Code = code;
}
public string Code { get; }
public int Value { get; }
public static implicit operator string(GameCode code) => code.Code;
public static implicit operator int(GameCode code) => code.Value;
public static implicit operator GameCode(string code) => From(code);
public static implicit operator GameCode(int value) => From(value);
public static bool operator ==(GameCode left, GameCode right)
{
return left.Equals(right);
}
public static bool operator !=(GameCode left, GameCode right)
{
return !left.Equals(right);
}
public static GameCode Create()
{
return new GameCode(GameCodeParser.GenerateCode(6));
}
public static GameCode From(int value) => new GameCode(value);
public static GameCode From(string value) => new GameCode(value);
/// <inheritdoc />
public bool Equals(GameCode other)
{
return Code == other.Code && Value == other.Value;
}
/// <inheritdoc />
public override bool Equals(object? obj)
{
return obj is GameCode other && Equals(other);
}
/// <inheritdoc />
public override int GetHashCode()
{
return HashCode.Combine(Code, Value);
}
public override string ToString()
{
return Code;
}
}
}
+48
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@@ -0,0 +1,48 @@
namespace Impostor.Api.Games
{
public enum GameJoinError
{
/// <summary>
/// No error occured while joining the game.
/// </summary>
None,
/// <summary>
/// The client is not registered in the client manager.
/// </summary>
InvalidClient,
/// <summary>
/// The client has been banned from the game.
/// </summary>
Banned,
/// <summary>
/// The game is full.
/// </summary>
GameFull,
/// <summary>
/// The limbo state of the player is incorrect.
/// </summary>
InvalidLimbo,
/// <summary>
/// The game is already started.
/// </summary>
GameStarted,
/// <summary>
/// The game has been destroyed.
/// </summary>
GameDestroyed,
/// <summary>
/// Custom error by a plugin.
/// </summary>
/// <remarks>
/// A custom message can be set in <see cref="GameJoinResult.Message" />.
/// </remarks>
Custom,
}
}
+48
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@@ -0,0 +1,48 @@
using System;
using System.Diagnostics.CodeAnalysis;
using Impostor.Api.Net;
namespace Impostor.Api.Games
{
public readonly struct GameJoinResult
{
private GameJoinResult(GameJoinError error, string? message = null, IClientPlayer? player = null)
{
Error = error;
Message = message;
Player = player;
}
public GameJoinError Error { get; }
public bool IsSuccess => Error == GameJoinError.None;
public bool IsCustomError => Error == GameJoinError.Custom;
[MemberNotNullWhen(true, nameof(IsCustomError))]
public string? Message { get; }
[MemberNotNullWhen(true, nameof(IsSuccess))]
public IClientPlayer? Player { get; }
public static GameJoinResult CreateCustomError(string message)
{
return new GameJoinResult(GameJoinError.Custom, message);
}
public static GameJoinResult CreateSuccess(IClientPlayer player)
{
return new GameJoinResult(GameJoinError.None, player: player);
}
public static GameJoinResult FromError(GameJoinError error)
{
if (error == GameJoinError.Custom)
{
throw new InvalidOperationException($"Custom errors should provide a message, use {nameof(CreateCustomError)} instead.");
}
return new GameJoinResult(error);
}
}
}
+94
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@@ -0,0 +1,94 @@
using System.Collections.Generic;
using System.Net;
using System.Threading.Tasks;
using Impostor.Api.Innersloth;
using Impostor.Api.Net;
using Impostor.Api.Net.Inner;
using Impostor.Api.Net.Messages;
namespace Impostor.Api.Games
{
public interface IGame
{
GameOptionsData Options { get; }
GameCode Code { get; }
GameStates GameState { get; }
IGameNet GameNet { get; }
IEnumerable<IClientPlayer> Players { get; }
IPEndPoint PublicIp { get; }
int PlayerCount { get; }
IClientPlayer? Host { get; }
bool IsPublic { get; }
/// <summary>
/// Gets or sets display name on game list.
/// </summary>
string? DisplayName { get; set; }
IDictionary<object, object> Items { get; }
int HostId { get; }
IClientPlayer? GetClientPlayer(int clientId);
T? FindObjectByNetId<T>(uint netId)
where T : IInnerNetObject;
/// <summary>
/// Adds an <see cref="IPAddress" /> to the ban list of this game.
/// Prevents all future joins from this <see cref="IPAddress" />.
/// This does not kick the player with that <see cref="IPAddress" /> from the lobby.
/// </summary>
/// <param name="ipAddress">
/// The <see cref="IPAddress" /> to ban.
/// </param>
void BanIp(IPAddress ipAddress);
/// <summary>
/// Syncs the internal <see cref="GameOptionsData" /> to all players.
/// Necessary to do if you modified it, otherwise it won't be used.
/// </summary>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask SyncSettingsAsync();
/// <summary>
/// Sets game's privacy.
/// </summary>
/// <param name="isPublic">Privacy to set.</param>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask SetPrivacyAsync(bool isPublic);
/// <summary>
/// Send the message to all players.
/// </summary>
/// <param name="writer">Message to send.</param>
/// <param name="states">Required limbo state of the player.</param>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask SendToAllAsync(IMessageWriter writer, LimboStates states = LimboStates.NotLimbo);
/// <summary>
/// Send the message to all players except one.
/// </summary>
/// <param name="writer">Message to send.</param>
/// <param name="senderId">The player to exclude from sending the message.</param>
/// <param name="states">Required limbo state of the player.</param>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask SendToAllExceptAsync(IMessageWriter writer, int senderId, LimboStates states = LimboStates.NotLimbo);
/// <summary>
/// Send a message to a specific player.
/// </summary>
/// <param name="writer">Message to send.</param>
/// <param name="id">ID of the client.</param>
/// <returns>A <see cref="ValueTask" /> representing the asynchronous operation.</returns>
ValueTask SendToAsync(IMessageWriter writer, int id);
}
}
@@ -0,0 +1,7 @@
namespace Impostor.Api.Games
{
public interface IGameCodeFactory
{
GameCode Create();
}
}
@@ -0,0 +1,15 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Impostor.Api.Innersloth;
namespace Impostor.Api.Games.Managers
{
public interface IGameManager
{
IEnumerable<IGame> Games { get; }
IGame? Find(GameCode code);
ValueTask<IGame> CreateAsync(GameOptionsData options);
}
}
+9
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@@ -0,0 +1,9 @@
using System;
namespace Impostor.Api
{
public interface IDateTimeProvider
{
DateTimeOffset UtcNow { get; }
}
}
+42
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@@ -0,0 +1,42 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<CodeAnalysisRuleSet>../ProjectRules.ruleset</CodeAnalysisRuleSet>
<LangVersion>9</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable>
<IncludeSymbols>true</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
<AssemblyName>Impostor.Api</AssemblyName>
<AssemblyTitle>Impostor.Api</AssemblyTitle>
<Authors>AeonLucid</Authors>
<Description>An api library for Impostor, an Among Us private server. You need this package to write plugins for Impostor.</Description>
<PackageId>Impostor.Api</PackageId>
<PackageTags>Among Us;Impostor;Impostor Plugin</PackageTags>
<PackageIconUrl>https://raw.githubusercontent.com/Impostor/Impostor/dev/docs/images/logo_64.png</PackageIconUrl>
<PackageIcon>logo_64.png</PackageIcon>
<PackageProjectUrl>https://github.com/Impostor/Impostor</PackageProjectUrl>
<RepositoryType>git</RepositoryType>
<RepositoryUrl>https://github.com/Impostor/Impostor</RepositoryUrl>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<ItemGroup>
<None Include="../../docs/images/logo_64.png" Pack="true" PackagePath="\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.Extensions.Hosting.Abstractions" Version="5.0.0" />
<PackageReference Include="Nullable" Version="1.3.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>
@@ -0,0 +1,8 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=attributes/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=events_005Cattributes/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=events_005Cgame/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=exceptions/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=extensions/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=games_005Cextensions/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=net_005Cextensions/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
@@ -0,0 +1,7 @@
namespace Impostor.Api.Innersloth
{
public enum AlterGameTags : byte
{
ChangePrivacy = 1,
}
}
@@ -0,0 +1,14 @@
namespace Impostor.Api.Innersloth
{
public readonly struct Announcement
{
public readonly int Id;
public readonly string Message;
public Announcement(int id, string message)
{
Id = id;
Message = message;
}
}
}
@@ -0,0 +1,7 @@
namespace Impostor.Api.Innersloth
{
public enum ChatNoteType : byte
{
DidVote = 0,
}
}
+8
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@@ -0,0 +1,8 @@
namespace Impostor.Api.Innersloth
{
public enum ChatType
{
FreeChatOrQuickChat = 1,
QuickChatOnly = 2,
}
}
@@ -0,0 +1,18 @@
namespace Impostor.Api.Innersloth.Customization
{
public enum ColorType : byte
{
Red = 0,
Blue = 1,
Green = 2,
Pink = 3,
Orange = 4,
Yellow = 5,
Black = 6,
White = 7,
Purple = 8,
Brown = 9,
Cyan = 10,
Lime = 11,
}
}
@@ -0,0 +1,101 @@
namespace Impostor.Api.Innersloth.Customization
{
public enum HatType : uint
{
NoHat = 0,
Astronaut = 1,
BaseballCap = 2,
BrainSlug = 3,
BushHat = 4,
CaptainsHat = 5,
DoubleTopHat = 6,
Flowerpot = 7,
Goggles = 8,
HardHat = 9,
Military = 10,
PaperHat = 11,
PartyHat = 12,
Police = 13,
Stethescope = 14,
TopHat = 15,
TowelWizard = 16,
Ushanka = 17,
Viking = 18,
WallCap = 19,
Snowman = 20,
Reindeer = 21,
Lights = 22,
Santa = 23,
Tree = 24,
Present = 25,
Candycanes = 26,
ElfHat = 27,
NewYears2018 = 28,
WhiteHat = 29,
Crown = 30,
Eyebrows = 31,
HaloHat = 32,
HeroCap = 33,
PipCap = 34,
PlungerHat = 35,
ScubaHat = 36,
StickminHat = 37,
StrawHat = 38,
TenGallonHat = 39,
ThirdEyeHat = 40,
ToiletPaperHat = 41,
Toppat = 42,
BlackFedora = 43,
SkiGoggles = 44,
Headphones = 45,
MaskHat = 46,
PaperMask = 47,
Security = 48,
StrapHat = 49,
Banana = 50,
Beanie = 51,
Bear = 52,
Cheese = 53,
Cherry = 54,
Egg = 55,
GreenFedora = 56,
Flamingo = 57,
FlowerPin = 58,
Helmet = 59,
Plant = 60,
BatEyes = 61,
BatWings = 62,
Horns = 63,
Mohawk = 64,
Pumpkin = 65,
ScaryBag = 66,
Witch = 67,
Wolf = 68,
Pirate = 69,
Plague = 70,
Machete = 71,
Fred = 72,
MinerCap = 73,
WinterHat = 74,
Archae = 75,
Antenna = 76,
Balloon = 77,
BirdNest = 78,
BlackBelt = 79,
Caution = 80,
Chef = 81,
CopHat = 82,
DoRag = 83,
DumSticker = 84,
Fez = 85,
GeneralHat = 86,
GreyThing = 87,
HunterCap = 88,
JungleHat = 89,
MiniCrewmate = 90,
NinjaMask = 91,
RamHorns = 92,
SnowCrewmate = 93,
GeoffHat = 94,
}
}
@@ -0,0 +1,18 @@
namespace Impostor.Api.Innersloth.Customization
{
public enum PetType : uint
{
NoPet = 0,
Alien = 1,
Crewmate = 2,
Doggy = 3,
Stickmin = 4,
Hamster = 5,
Robot = 6,
Ufo = 7,
Ellie = 8,
Squig = 9,
Bedcrab = 10,
Glitch = 11,
}
}
@@ -0,0 +1,22 @@
namespace Impostor.Api.Innersloth.Customization
{
public enum SkinType : uint
{
None = 0,
Astro = 1,
Capt = 2,
Mech = 3,
Military = 4,
Police = 5,
Science = 6,
SuitB = 7,
SuitW = 8,
Wall = 9,
Hazmat = 10,
Security = 11,
Tarmac = 12,
Miner = 13,
Winter = 14,
Archae = 15,
}
}
@@ -0,0 +1,9 @@
namespace Impostor.Api.Innersloth
{
public enum DeathReason
{
Exile = 0,
Kill = 1,
Disconnect = 2,
}
}
@@ -1,56 +1,68 @@
namespace Impostor.Shared.Innersloth.Data
namespace Impostor.Api.Innersloth
{
public enum DisconnectReason
{
ExitGame = 0,
Destroy = 16,
// The game you tried to join is full.
// Check with the host to see if you can join next round.
GameFull = 1,
// The game you tried to join already started.
// Check with the host to see if you can join next round.
GameStarted = 2,
// Could not find the game you're looking for.
// Could not find the game you're looking for..
GameMissing = 3,
IncorrectGame = 18,
// For these a message can be given, specifying an empty message shows
// For this a message can be given, specifying an empty message shows
// "An unknown error disconnected you from the server."
CustomMessage1 = 4,
// 4, 12, 13, 14, 15 also count as Custom
Custom = 8,
// CustomMessage3 = 11,
// CustomMessage4 = 12,
// CustomMessage5 = 13,
// CustomMessage6 = 14,
// CustomMessage7 = 15,
// You are running an older version of the game.
// Please update to play with others.
IncorrectVersion = 5,
// You were banned from { GameCode ?? "the room" }
// You cannot rejoin that room.
// You were banned
Banned = 6,
// You can rejoin if the room hasn't started
// You were kicked
// You were kicked from { GameCode ?? "the room" }
// You can rejoin if the room hasn't started.
Kicked = 7,
// Server refused username: %USERNAME%
InvalidName = 9,
// You were banned for hacking.
// Please stop.
Hacking = 10,
// GameModes.LocalGame:
// You disconnected from the host.
// If this happens often, check your WiFi strength.
//
// GameModes.OnlineGame:
// You disconnected from the server.
// If this happens often, check your network strength.
// This may also be a server issue.
Error = 17,
// The server stopped this game. Possibly due to inactivity.
ServerRequest = 19,
// The Among Us servers are overloaded.
// Sorry! Please try again later!
ServerFull = 20,
FocusLostBackground = 207,
// You may not join another game for another { BanMinutesLeft } minutes after intentionally disconnecting.
IntentionalLeaving = 208,
// You were disconnected because Among Us was suspended by another app.
FocusLost = 209,
NewConnection = 210
NewConnection = 210,
}
}
}
@@ -0,0 +1,12 @@
using System;
namespace Impostor.Api.Innersloth
{
[Flags]
public enum FreeWeekendState : byte
{
NotFree,
FreeMIRA,
FreePolus,
}
}
@@ -4,41 +4,16 @@ using System.Linq;
using System.Security.Cryptography;
using System.Text;
namespace Impostor.Shared.Innersloth
namespace Impostor.Api.Innersloth
{
public static class GameCode
public static class GameCodeParser
{
private const string V2 = "QWXRTYLPESDFGHUJKZOCVBINMA";
private static readonly int[] V2Map = {
25,
21,
19,
10,
8,
11,
12,
13,
22,
15,
16,
6,
24,
23,
18,
7,
0,
3,
9,
4,
14,
20,
1,
2,
5,
17
};
private static readonly int[] V2Map = Enumerable.Range(65, 26).Select(v => V2.IndexOf((char)v)).ToArray();
private static readonly RNGCryptoServiceProvider Random = new RNGCryptoServiceProvider();
public static string IntToGameName(int input)
{
// V2.
@@ -50,29 +25,13 @@ namespace Impostor.Shared.Innersloth
// V1.
Span<byte> code = stackalloc byte[4];
BinaryPrimitives.WriteInt32LittleEndian(code, input);
#if NET452
#if NETSTANDARD2_0
return Encoding.UTF8.GetString(code.Slice(0, 4).ToArray());
#else
return Encoding.UTF8.GetString(code.Slice(0, 4));
#endif
}
private static string IntToGameNameV2(int input)
{
var a = input & 0x3FF;
var b = (input >> 10) & 0xFFFFF;
return new string(new []
{
V2[a % 26],
V2[a / 26],
V2[b % 26],
V2[b / 26 % 26],
V2[b / (26 * 26) % 26],
V2[b / (26 * 26 * 26) % 26]
});
}
public static int GameNameToInt(string code)
{
var upper = code.ToUpperInvariant();
@@ -80,7 +39,7 @@ namespace Impostor.Shared.Innersloth
{
return -1;
}
var len = code.Length;
if (len == 6)
{
@@ -91,10 +50,55 @@ namespace Impostor.Shared.Innersloth
{
return code[0] | ((code[1] | ((code[2] | (code[3] << 8)) << 8)) << 8);
}
return -1;
}
public static int GenerateCode(int len)
{
if (len != 4 && len != 6)
{
throw new ArgumentException("should be 4 or 6", nameof(len));
}
// Generate random bytes.
#if NETSTANDARD2_0
var data = new byte[len];
#else
Span<byte> data = stackalloc byte[len];
#endif
Random.GetBytes(data);
// Convert to their char representation.
Span<char> dataChar = stackalloc char[len];
for (var i = 0; i < len; i++)
{
dataChar[i] = V2[V2Map[data[i] % 26]];
}
#if NETSTANDARD2_0
return GameNameToInt(new string(dataChar.ToArray()));
#else
return GameNameToInt(new string(dataChar));
#endif
}
private static string IntToGameNameV2(int input)
{
var a = input & 0x3FF;
var b = (input >> 10) & 0xFFFFF;
return new string(new[]
{
V2[a % 26],
V2[a / 26],
V2[b % 26],
V2[(b / 26) % 26],
V2[(b / (26 * 26)) % 26],
V2[(b / (26 * 26 * 26)) % 26],
});
}
private static int GameNameToIntV2(string code)
{
var a = V2Map[code[0] - 65];
@@ -104,39 +108,10 @@ namespace Impostor.Shared.Innersloth
var e = V2Map[code[4] - 65];
var f = V2Map[code[5] - 65];
var one = (a + 26 * b) & 0x3FF;
var two = (c + 26 * (d + 26 * (e + 26 * f)));
var one = (a + (26 * b)) & 0x3FF;
var two = c + (26 * (d + (26 * (e + (26 * f)))));
return (int) (one | ((two << 10) & 0x3FFFFC00) | 0x80000000);
}
public static int GenerateCode(int len)
{
if (len != 4 && len != 6)
{
throw new ArgumentException("should be 4 or 6", nameof(len));
}
// Generate random bytes.
#if NET452
var data = new byte[len];
#else
Span<byte> data = stackalloc byte[len];
#endif
Random.GetBytes(data);
// Convert to their char representation.
Span<char> dataChar = stackalloc char[len];
for (var i = 0; i < len; i++)
{
dataChar[i] = V2[V2Map[data[i] % 26]];
}
#if NET452
return GameNameToInt(new string(dataChar.ToArray()));
#else
return GameNameToInt(new string(dataChar));
#endif
return (int)(one | ((two << 10) & 0x3FFFFC00) | 0x80000000);
}
}
}
}
@@ -1,6 +1,6 @@
using System;
namespace Impostor.Shared.Innersloth.Data
namespace Impostor.Api.Innersloth
{
[Flags]
public enum GameKeywords : uint
@@ -14,6 +14,6 @@ namespace Impostor.Shared.Innersloth.Data
Arabic = 32,
Filipone = 64,
Polish = 128,
English = 256
English = 256,
}
}
}
@@ -0,0 +1,254 @@
using System;
using System.IO;
using Impostor.Api.Net.Messages;
namespace Impostor.Api.Innersloth
{
public class GameOptionsData
{
/// <summary>
/// The latest major version of the game client.
/// </summary>
public const int LatestVersion = 4;
/// <summary>
/// Gets or sets host's version of the game.
/// </summary>
public byte Version { get; set; } = LatestVersion;
/// <summary>
/// Gets or sets the maximum amount of players for this lobby.
/// </summary>
public byte MaxPlayers { get; set; } = 10;
/// <summary>
/// Gets or sets the language of the lobby as per <see cref="GameKeywords" /> enum.
/// </summary>
public GameKeywords Keywords { get; set; } = GameKeywords.English;
/// <summary>
/// Gets or sets the Map selected for this lobby.
/// </summary>
public MapTypes Map { get; set; } = MapTypes.Skeld;
/// <summary>
/// Gets or sets the Player speed modifier.
/// </summary>
public float PlayerSpeedMod { get; set; } = 1f;
/// <summary>
/// Gets or sets the Light modifier for the players that are members of the crew as a multiplier value.
/// </summary>
public float CrewLightMod { get; set; } = 1f;
/// <summary>
/// Gets or sets the Light modifier for the players that are Impostors as a multiplier value.
/// </summary>
public float ImpostorLightMod { get; set; } = 1f;
/// <summary>
/// Gets or sets the Impostor cooldown to kill in seconds.
/// </summary>
public float KillCooldown { get; set; } = 15f;
/// <summary>
/// Gets or sets the number of common tasks.
/// </summary>
public int NumCommonTasks { get; set; } = 1;
/// <summary>
/// Gets or sets the number of long tasks.
/// </summary>
public int NumLongTasks { get; set; } = 1;
/// <summary>
/// Gets or sets the number of short tasks.
/// </summary>
public int NumShortTasks { get; set; } = 2;
/// <summary>
/// Gets or sets the maximum amount of emergency meetings each player can call during the game in seconds.
/// </summary>
public int NumEmergencyMeetings { get; set; } = 1;
/// <summary>
/// Gets or sets the cooldown between each time any player can call an emergency meeting in seconds.
/// </summary>
public int EmergencyCooldown { get; set; } = 15;
/// <summary>
/// Gets or sets the number of impostors for this lobby.
/// </summary>
public int NumImpostors { get; set; } = 1;
/// <summary>
/// Gets or sets a value indicating whether ghosts (dead crew members) can do tasks.
/// </summary>
public bool GhostsDoTasks { get; set; } = true;
/// <summary>
/// Gets or sets the Kill as per values in <see cref="KillDistances" />.
/// </summary>
public KillDistances KillDistance { get; set; } = KillDistances.Normal;
/// <summary>
/// Gets or sets the time for discussion before voting time in seconds.
/// </summary>
public int DiscussionTime { get; set; } = 15;
/// <summary>
/// Gets or sets the time for voting in seconds.
/// </summary>
public int VotingTime { get; set; } = 120;
/// <summary>
/// Gets or sets a value indicating whether an ejected player is an impostor or not.
/// </summary>
public bool ConfirmImpostor { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether players are able to see tasks being performed by other players.
/// </summary>
/// <remarks>
/// By being set to true, tasks such as Empty Garbage, Submit Scan, Clear asteroids, Prime shields execution will be visible to other players.
/// </remarks>
public bool VisualTasks { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether the vote is anonymous.
/// </summary>
public bool AnonymousVotes { get; set; }
/// <summary>
/// Gets or sets the task bar update mode as per values in <see cref="Innersloth.TaskBarUpdate" />.
/// </summary>
public TaskBarUpdate TaskBarUpdate { get; set; } = TaskBarUpdate.Always;
/// <summary>
/// Gets or sets a value indicating whether the GameOptions are the default ones.
/// </summary>
public bool IsDefaults { get; set; } = true;
/// <summary>
/// Deserialize a packet/message to a new GameOptionsData object.
/// </summary>
/// <param name="reader">Message reader object containing the raw message.</param>
/// <returns>GameOptionsData object.</returns>
public static GameOptionsData DeserializeCreate(IMessageReader reader)
{
var options = new GameOptionsData();
options.Deserialize(reader.ReadBytesAndSize());
return options;
}
/// <summary>
/// Serializes this instance of GameOptionsData object to a specified BinaryWriter.
/// </summary>
/// <param name="writer">The stream to write the message to.</param>
/// <param name="version">The version of the game.</param>
public void Serialize(BinaryWriter writer, byte version = LatestVersion)
{
writer.Write((byte)version);
writer.Write((byte)MaxPlayers);
writer.Write((uint)Keywords);
writer.Write((byte)Map);
writer.Write((float)PlayerSpeedMod);
writer.Write((float)CrewLightMod);
writer.Write((float)ImpostorLightMod);
writer.Write((float)KillCooldown);
writer.Write((byte)NumCommonTasks);
writer.Write((byte)NumLongTasks);
writer.Write((byte)NumShortTasks);
writer.Write((int)NumEmergencyMeetings);
writer.Write((byte)NumImpostors);
writer.Write((byte)KillDistance);
writer.Write((uint)DiscussionTime);
writer.Write((uint)VotingTime);
writer.Write((bool)IsDefaults);
if (version > 1)
{
writer.Write((byte)EmergencyCooldown);
}
if (version > 2)
{
writer.Write((bool)ConfirmImpostor);
writer.Write((bool)VisualTasks);
}
if (version > 3)
{
writer.Write((bool)AnonymousVotes);
writer.Write((byte)TaskBarUpdate);
}
if (version > 4)
{
throw new ImpostorException($"Unknown GameOptionsData version {Version}.");
}
}
public void Serialize(IMessageWriter writer)
{
using var memory = new MemoryStream();
using var writerBin = new BinaryWriter(memory);
Serialize(writerBin);
writer.WriteBytesAndSize(memory.ToArray());
}
/// <summary>
/// Deserialize a ReadOnlyMemory object to this instance of the GameOptionsData object.
/// </summary>
/// <param name="memory">Memory containing the message/packet.</param>
public void Deserialize(ReadOnlyMemory<byte> memory)
{
var bytes = memory.Span;
Version = bytes.ReadByte();
MaxPlayers = bytes.ReadByte();
Keywords = (GameKeywords)bytes.ReadUInt32();
Map = (MapTypes)bytes.ReadByte();
PlayerSpeedMod = bytes.ReadSingle();
CrewLightMod = bytes.ReadSingle();
ImpostorLightMod = bytes.ReadSingle();
KillCooldown = bytes.ReadSingle();
NumCommonTasks = bytes.ReadByte();
NumLongTasks = bytes.ReadByte();
NumShortTasks = bytes.ReadByte();
NumEmergencyMeetings = bytes.ReadInt32();
NumImpostors = bytes.ReadByte();
KillDistance = (KillDistances)bytes.ReadByte();
DiscussionTime = bytes.ReadInt32();
VotingTime = bytes.ReadInt32();
IsDefaults = bytes.ReadBoolean();
if (Version > 1)
{
EmergencyCooldown = bytes.ReadByte();
}
if (Version > 2)
{
ConfirmImpostor = bytes.ReadBoolean();
VisualTasks = bytes.ReadBoolean();
}
if (Version > 3)
{
AnonymousVotes = bytes.ReadBoolean();
TaskBarUpdate = (TaskBarUpdate)bytes.ReadByte();
}
if (Version > 4)
{
throw new ImpostorException($"Unknown GameOptionsData version {Version}.");
}
}
}
}
@@ -0,0 +1,13 @@
namespace Impostor.Api.Innersloth
{
public enum GameOverReason : byte
{
HumansByVote = 0,
HumansByTask = 1,
ImpostorByVote = 2,
ImpostorByKill = 3,
ImpostorBySabotage = 4,
ImpostorDisconnect = 5,
HumansDisconnect = 6,
}
}
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