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https://github.com/Impostor/Impostor.git
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Merge branches 'feature/phantom', 'feature/sync-tasks', 'feature/despawn-playerinfos', 'feature/move-playername-to-outfit', 'feature/debug-logs', 'fix/setlevel-serverside' and 'fix/scenechange-logging' into feature/2024.6.18-octopus
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commit
ffe9291d1e
15 files changed
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@@ -4,15 +4,13 @@ namespace Impostor.Api.Net.Messages.Rpcs
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{
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public static class Rpc29SetTasks
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{
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public static void Serialize(IMessageWriter writer, byte playerId, ReadOnlyMemory<byte> taskTypeIds)
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public static void Serialize(IMessageWriter writer, ReadOnlyMemory<byte> taskTypeIds)
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{
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writer.Write(playerId);
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writer.Write(taskTypeIds);
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}
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public static void Deserialize(IMessageReader reader, out byte playerId, out ReadOnlyMemory<byte> taskTypeIds)
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public static void Deserialize(IMessageReader reader, out ReadOnlyMemory<byte> taskTypeIds)
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{
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playerId = reader.ReadByte();
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taskTypeIds = reader.ReadBytesAndSize();
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}
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}
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@@ -0,0 +1,15 @@
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namespace Impostor.Api.Net.Messages.Rpcs
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{
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public static class Rpc62CheckVanish
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{
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public static void Serialize(IMessageWriter writer, float maxDuration = 0f)
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{
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writer.Write(maxDuration);
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}
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public static void Deserialize(IMessageReader reader, out float maxDuration)
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{
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maxDuration = reader.ReadSingle();
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}
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}
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}
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@@ -0,0 +1,13 @@
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namespace Impostor.Api.Net.Messages.Rpcs
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{
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public static class Rpc63StartVanish
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{
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public static void Serialize(IMessageWriter writer)
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{
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}
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public static void Deserialize(IMessageReader reader)
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{
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}
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}
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}
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@@ -0,0 +1,15 @@
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namespace Impostor.Api.Net.Messages.Rpcs
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{
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public static class Rpc64CheckAppear
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{
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public static void Serialize(IMessageWriter writer, bool shouldAnimate)
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{
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writer.Write(shouldAnimate);
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}
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public static void Deserialize(IMessageReader reader, out bool shouldAnimate)
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{
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shouldAnimate = reader.ReadBoolean();
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}
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}
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}
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@@ -0,0 +1,15 @@
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namespace Impostor.Api.Net.Messages.Rpcs
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{
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public static class Rpc65StartAppear
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{
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public static void Serialize(IMessageWriter writer, bool shouldAnimate)
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{
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writer.Write(shouldAnimate);
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}
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public static void Deserialize(IMessageReader reader, out bool shouldAnimate)
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{
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shouldAnimate = reader.ReadBoolean();
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}
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}
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}
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@@ -1,39 +0,0 @@
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using System.Threading.Tasks;
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using Impostor.Api;
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using Impostor.Api.Net.Inner;
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using Impostor.Api.Net.Messages.Rpcs;
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using Impostor.Server.Events.Player;
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namespace Impostor.Server.Net.Inner.Objects
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{
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internal partial class InnerGameData
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{
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public partial class TaskInfo
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{
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public async ValueTask CompleteAsync()
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{
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if (_playerInfo.Controller == null)
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{
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throw new ImpostorException("Can't complete a task that doesn't have a player assigned");
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}
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var player = _playerInfo.Controller;
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if (Complete)
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{
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throw new ImpostorException("Can't complete a task that is already completed");
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}
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Complete = true;
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// Send RPC.
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using var writer = player.Game.StartRpc(player.NetId, RpcCalls.CompleteTask);
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Rpc01CompleteTask.Serialize(writer, Id);
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await player.Game.FinishRpcAsync(writer);
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// Notify plugins.
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await _eventManager.CallAsync(new PlayerCompletedTaskEvent(player.Game, player.Game.GetClientPlayer(player.OwnerId)!, player, this));
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}
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}
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}
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}
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@@ -1,41 +0,0 @@
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using Impostor.Api.Events.Managers;
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using Impostor.Api.Innersloth.Maps;
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using Impostor.Api.Net.Inner.Objects;
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namespace Impostor.Server.Net.Inner.Objects
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{
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internal partial class InnerGameData
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{
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public partial class TaskInfo : ITaskInfo
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{
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private readonly InnerPlayerInfo _playerInfo;
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private readonly IEventManager _eventManager;
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public TaskInfo(InnerPlayerInfo playerInfo, IEventManager eventManager, uint id, TaskData? task)
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{
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_playerInfo = playerInfo;
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_eventManager = eventManager;
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Id = id;
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Task = task;
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}
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public uint Id { get; internal set; }
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public TaskData? Task { get; internal set; }
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public bool Complete { get; internal set; }
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public void Serialize(IMessageWriter writer)
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{
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writer.WritePacked(Id);
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writer.Write(Complete);
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}
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public void Deserialize(IMessageReader reader)
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{
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Id = reader.ReadPackedUInt32();
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Complete = reader.ReadBoolean();
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}
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}
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}
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}
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@@ -20,7 +20,7 @@ namespace Impostor.Server.Net.Inner.Objects
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public async ValueTask SetNameAsync(string name)
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{
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PlayerInfo.PlayerName = name;
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PlayerInfo.CurrentOutfit.PlayerName = name;
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using var writer = Game.StartRpc(NetId, RpcCalls.SetName);
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writer.Write(name);
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@@ -148,5 +148,18 @@ namespace Impostor.Server.Net.Inner.Objects
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// Notify plugins.
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await _eventManager.CallAsync(new PlayerExileEvent(Game, Game.GetClientPlayer(OwnerId)!, this));
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}
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public async ValueTask StartVanishAsync()
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{
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using var writer = Game.StartRpc(NetId, RpcCalls.StartVanish);
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await Game.FinishRpcAsync(writer);
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}
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public async ValueTask StartAppearAsync(bool shouldAnimate)
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{
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using var writer = Game.StartRpc(NetId, RpcCalls.StartAppear);
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writer.Write(shouldAnimate);
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await Game.FinishRpcAsync(writer);
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}
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}
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}
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@@ -251,7 +251,7 @@ namespace Impostor.Server.Net.Inner.Objects
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}
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Rpc38SetLevel.Deserialize(reader, out var level);
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return true;
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return await HandleSetLevel(sender, level);
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}
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case RpcCalls.ReportDeadBody:
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@@ -511,7 +511,7 @@ namespace Impostor.Server.Net.Inner.Objects
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return false;
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}
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Rpc55CheckShapeshift.Deserialize(reader, Game, out var playerControl, out var shouldAnimate);
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Rpc55CheckShapeshift.Deserialize(reader, Game, out var playerControl, out _);
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break;
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}
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@@ -526,6 +526,56 @@ namespace Impostor.Server.Net.Inner.Objects
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break;
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}
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case RpcCalls.CheckVanish:
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{
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if (!await ValidateOwnership(call, sender) ||
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!await ValidateRole(call, sender, PlayerInfo, RoleTypes.Phantom) ||
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!await ValidateCmd(call, sender, target))
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{
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return false;
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}
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Rpc62CheckVanish.Deserialize(reader, out var maxDuration);
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return await HandleCheckVanish(sender, maxDuration);
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}
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case RpcCalls.StartVanish:
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{
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if (!await ValidateHost(call, sender) ||
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!await ValidateBroadcast(call, sender, target))
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{
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return false;
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}
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Rpc63StartVanish.Deserialize(reader);
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return await HandleStartVanish(sender);
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}
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case RpcCalls.CheckAppear:
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{
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if (!await ValidateOwnership(call, sender) ||
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!await ValidateRole(call, sender, PlayerInfo, RoleTypes.Phantom) ||
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!await ValidateCmd(call, sender, target))
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{
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return false;
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}
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Rpc64CheckAppear.Deserialize(reader, out var shouldAnimate);
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return await HandleCheckAppear(sender, shouldAnimate);
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}
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case RpcCalls.StartAppear:
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{
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if (!await ValidateHost(call, sender) ||
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!await ValidateBroadcast(call, sender, target))
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{
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return false;
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}
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Rpc65StartAppear.Deserialize(reader, out var shouldAnimate);
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return await HandleStartAppear(sender, shouldAnimate);
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}
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default:
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return await base.HandleRpcAsync(sender, target, call, reader);
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}
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@@ -686,7 +736,7 @@ namespace Impostor.Server.Net.Inner.Objects
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}
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}
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PlayerInfo.PlayerName = name;
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PlayerInfo.CurrentOutfit.PlayerName = name;
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return true;
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}
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@@ -834,6 +884,19 @@ namespace Impostor.Server.Net.Inner.Objects
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return true;
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}
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private async ValueTask<bool> HandleSetLevel(ClientPlayer sender, uint level)
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{
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if (Game.GameState == GameStates.Started &&
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await sender.Client.ReportCheatAsync(RpcCalls.SetLevel, CheatCategory.GameFlow, "Client tried to set level while not in game"))
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{
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return false;
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}
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PlayerInfo.PlayerLevel = level;
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return true;
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}
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private async ValueTask<bool> HandleCheckMurder(ClientPlayer sender, InnerPlayerControl? target)
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{
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if (!PlayerInfo.CanMurder(Game, _dateTimeProvider))
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@@ -1008,5 +1071,61 @@ namespace Impostor.Server.Net.Inner.Objects
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return true;
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}
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private async ValueTask<bool> HandleCheckVanish(ClientPlayer sender, float maxDuration)
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{
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// TODO: Check if operation is taking place during lobby/meetings
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// TODO: Check max duration
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// If the game is host authoritive, the RPC is handled by the host, otherwise by the server
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if (_game.IsHostAuthoritive)
|
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{
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return true;
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}
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else
|
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{
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await StartVanishAsync();
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return false;
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}
|
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}
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private async ValueTask<bool> HandleStartVanish(ClientPlayer sender)
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{
|
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if (!_game.IsHostAuthoritive)
|
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{
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if (await sender.Client.ReportCheatAsync(RpcCalls.StartVanish, CheatCategory.GameFlow, "Client tried to send StartVanish directly"))
|
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{
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return false;
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}
|
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}
|
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|
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return true;
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}
|
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|
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private async ValueTask<bool> HandleCheckAppear(ClientPlayer sender, bool shouldAnimate)
|
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{
|
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// If the game is host authoritive, the RPC is handled by the host, otherwise by the server
|
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if (_game.IsHostAuthoritive)
|
||||
{
|
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return true;
|
||||
}
|
||||
else
|
||||
{
|
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await StartAppearAsync(shouldAnimate);
|
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return false;
|
||||
}
|
||||
}
|
||||
|
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private async ValueTask<bool> HandleStartAppear(ClientPlayer sender, bool shouldAnimate)
|
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{
|
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if (!_game.IsHostAuthoritive)
|
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{
|
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if (await sender.Client.ReportCheatAsync(RpcCalls.StartAppear, CheatCategory.GameFlow, "Client tried to send StartAppear directly"))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
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@@ -1,12 +1,15 @@
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using System;
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using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api.Events.Managers;
|
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using Impostor.Api.Games;
|
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using Impostor.Api.Innersloth;
|
||||
using Impostor.Api.Innersloth.Customization;
|
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using Impostor.Api.Innersloth.GameOptions;
|
||||
using Impostor.Api.Net;
|
||||
using Impostor.Api.Net.Custom;
|
||||
using Impostor.Api.Net.Inner;
|
||||
using Impostor.Api.Net.Messages.Rpcs;
|
||||
using Impostor.Api.Utils;
|
||||
using Impostor.Server.Net.State;
|
||||
using Microsoft.Extensions.Logging;
|
||||
@@ -15,11 +18,13 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
{
|
||||
internal partial class InnerPlayerInfo
|
||||
{
|
||||
private readonly IEventManager _eventManager;
|
||||
private readonly ILogger<InnerPlayerInfo> _logger;
|
||||
|
||||
public InnerPlayerInfo(ICustomMessageManager<ICustomRpc> customMessageManager, Game game, ILogger<InnerPlayerInfo> logger) : base(customMessageManager, game)
|
||||
public InnerPlayerInfo(ICustomMessageManager<ICustomRpc> customMessageManager, IEventManager eventManager, Game game, ILogger<InnerPlayerInfo> logger) : base(customMessageManager, game)
|
||||
{
|
||||
Components.Add(this);
|
||||
_eventManager = eventManager;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
@@ -29,7 +34,7 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
|
||||
public int ClientId { get; internal set; }
|
||||
|
||||
public string PlayerName { get; internal set; } = string.Empty;
|
||||
public string PlayerName => CurrentOutfit.PlayerName;
|
||||
|
||||
public Dictionary<PlayerOutfitType, PlayerOutfit> Outfits { get; } = new()
|
||||
{
|
||||
@@ -46,7 +51,7 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
|
||||
public bool Disconnected { get; internal set; }
|
||||
|
||||
public bool IsImpostor => RoleType is RoleTypes.Impostor or RoleTypes.Shapeshifter or RoleTypes.ImpostorGhost;
|
||||
public bool IsImpostor => RoleType is RoleTypes.Impostor or RoleTypes.Shapeshifter or RoleTypes.ImpostorGhost or RoleTypes.Phantom;
|
||||
|
||||
public bool CanVent => RoleType is RoleTypes.Impostor or RoleTypes.Shapeshifter or RoleTypes.Engineer;
|
||||
|
||||
@@ -54,7 +59,7 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
|
||||
public DeathReason LastDeathReason { get; internal set; }
|
||||
|
||||
public List<InnerGameData.TaskInfo> Tasks { get; internal set; } = new List<InnerGameData.TaskInfo>(0);
|
||||
public List<TaskInfo> Tasks { get; internal set; } = new List<TaskInfo>(0);
|
||||
|
||||
public DateTimeOffset LastMurder { get; set; }
|
||||
|
||||
@@ -176,5 +181,39 @@ namespace Impostor.Server.Net.Inner.Objects
|
||||
|
||||
return ValueTask.CompletedTask;
|
||||
}
|
||||
|
||||
public override async ValueTask<bool> HandleRpcAsync(ClientPlayer sender, ClientPlayer? target, RpcCalls call, IMessageReader reader)
|
||||
{
|
||||
switch (call)
|
||||
{
|
||||
case RpcCalls.SetTasks:
|
||||
Rpc29SetTasks.Deserialize(reader, out var taskTypeIds);
|
||||
SetTasks(taskTypeIds);
|
||||
break;
|
||||
|
||||
default:
|
||||
return await base.HandleRpcAsync(sender, target, call, reader);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SetTasks(ReadOnlyMemory<byte> taskTypeIds)
|
||||
{
|
||||
if (Disconnected)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Tasks = new List<TaskInfo>(taskTypeIds.Length);
|
||||
|
||||
var taskId = 0u;
|
||||
foreach (var taskTypeId in taskTypeIds.Span)
|
||||
{
|
||||
var mapTasks = Game.GameNet!.ShipStatus?.Data.Tasks;
|
||||
var taskType = (mapTasks != null && mapTasks.ContainsKey(taskTypeId)) ? mapTasks[taskTypeId] : null;
|
||||
Tasks.Add(new TaskInfo(this, _eventManager, taskId++, taskType));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api;
|
||||
using Impostor.Api.Events.Managers;
|
||||
using Impostor.Api.Innersloth.Maps;
|
||||
using Impostor.Api.Net.Inner;
|
||||
using Impostor.Api.Net.Inner.Objects;
|
||||
using Impostor.Api.Net.Messages.Rpcs;
|
||||
using Impostor.Server.Events.Player;
|
||||
|
||||
namespace Impostor.Server.Net.Inner.Objects
|
||||
{
|
||||
internal class TaskInfo : ITaskInfo
|
||||
{
|
||||
private readonly InnerPlayerInfo _playerInfo;
|
||||
private readonly IEventManager _eventManager;
|
||||
|
||||
public TaskInfo(InnerPlayerInfo playerInfo, IEventManager eventManager, uint id, TaskData? task)
|
||||
{
|
||||
_playerInfo = playerInfo;
|
||||
_eventManager = eventManager;
|
||||
Id = id;
|
||||
Task = task;
|
||||
}
|
||||
|
||||
public uint Id { get; internal set; }
|
||||
|
||||
public TaskData? Task { get; internal set; }
|
||||
|
||||
public bool Complete { get; internal set; }
|
||||
|
||||
public void Serialize(IMessageWriter writer)
|
||||
{
|
||||
writer.WritePacked(Id);
|
||||
writer.Write(Complete);
|
||||
}
|
||||
|
||||
public void Deserialize(IMessageReader reader)
|
||||
{
|
||||
Id = reader.ReadPackedUInt32();
|
||||
Complete = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
public async ValueTask CompleteAsync()
|
||||
{
|
||||
if (_playerInfo.Controller == null)
|
||||
{
|
||||
throw new ImpostorException("Can't complete a task that doesn't have a player assigned");
|
||||
}
|
||||
|
||||
var player = _playerInfo.Controller;
|
||||
|
||||
if (Complete)
|
||||
{
|
||||
throw new ImpostorException("Can't complete a task that is already completed");
|
||||
}
|
||||
|
||||
Complete = true;
|
||||
|
||||
// Send RPC.
|
||||
using var writer = player.Game.StartRpc(player.NetId, RpcCalls.CompleteTask);
|
||||
Rpc01CompleteTask.Serialize(writer, Id);
|
||||
await player.Game.FinishRpcAsync(writer);
|
||||
|
||||
// Notify plugins.
|
||||
await _eventManager.CallAsync(new PlayerCompletedTaskEvent(player.Game, player.Game.GetClientPlayer(player.OwnerId)!, player, this));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -99,6 +99,8 @@ namespace Impostor.Server.Net.State
|
||||
{
|
||||
using var reader = parent.ReadMessage();
|
||||
|
||||
_logger.LogTrace("Client {SenderId} sent GameData {Tag}", sender.Client.Id, reader.Tag);
|
||||
|
||||
switch (reader.Tag)
|
||||
{
|
||||
case GameDataTag.DataFlag:
|
||||
@@ -106,6 +108,7 @@ namespace Impostor.Server.Net.State
|
||||
var netId = reader.ReadPackedUInt32();
|
||||
if (_allObjectsFast.TryGetValue(netId, out var obj))
|
||||
{
|
||||
_logger.LogTrace("Received Data for {NetId}, which is of type {Type}", netId, obj.GetType().Name);
|
||||
await obj.DeserializeAsync(sender, target, reader, false);
|
||||
}
|
||||
else
|
||||
@@ -121,7 +124,15 @@ namespace Impostor.Server.Net.State
|
||||
var netId = reader.ReadPackedUInt32();
|
||||
if (_allObjectsFast.TryGetValue(netId, out var obj))
|
||||
{
|
||||
if (!await obj.HandleRpcAsync(sender, target, (RpcCalls)reader.ReadByte(), reader))
|
||||
var call = (RpcCalls)reader.ReadByte();
|
||||
_logger.LogTrace(
|
||||
"Client {SenderId} called Rpc {Call} on NetId {CallerId} and sent it to {Target}",
|
||||
sender.Client.Id,
|
||||
call,
|
||||
obj.NetId,
|
||||
target?.Client.Id.ToString() ?? "everyone");
|
||||
|
||||
if (!await obj.HandleRpcAsync(sender, target, call, reader))
|
||||
{
|
||||
parent.RemoveMessage(reader);
|
||||
continue;
|
||||
@@ -261,9 +272,10 @@ namespace Impostor.Server.Net.State
|
||||
if (scene != "OnlineGame")
|
||||
{
|
||||
_logger.LogWarning(
|
||||
"Player {0} ({1}) tried to send SceneChangeFlag with disallowed scene.",
|
||||
"Player {PlayerName} ({ClientId}) tried to send SceneChangeFlag with disallowed scene \"{Scene}\".",
|
||||
sender.Client.Name,
|
||||
sender.Client.Id);
|
||||
sender.Client.Id,
|
||||
scene);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -510,6 +522,18 @@ namespace Impostor.Server.Net.State
|
||||
await SendObjectSpawnAsync(playerInfo);
|
||||
}
|
||||
|
||||
private async ValueTask DespawnPlayerInfoAsync(InnerPlayerInfo playerInfo)
|
||||
{
|
||||
if (playerInfo.OwnerId == ServerOwned)
|
||||
{
|
||||
_logger.LogDebug("Despawning PlayerInfo {nid}", playerInfo.NetId);
|
||||
GameNet.GameData.RemovePlayer(playerInfo.PlayerId);
|
||||
RemoveNetObject(playerInfo);
|
||||
|
||||
await SendObjectDespawnAsync(playerInfo);
|
||||
}
|
||||
}
|
||||
|
||||
private bool AddNetObject(InnerNetObject obj)
|
||||
{
|
||||
if (_allObjectsFast.ContainsKey(obj.NetId))
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Impostor.Api.Games;
|
||||
@@ -43,6 +44,12 @@ namespace Impostor.Server.Net.State
|
||||
player.Value.Limbo = LimboStates.PreSpawn;
|
||||
}
|
||||
|
||||
// Delete all PlayerInfo objects
|
||||
foreach (var playerInfo in GameNet.GameData.Players.Values.ToList())
|
||||
{
|
||||
await DespawnPlayerInfoAsync(playerInfo);
|
||||
}
|
||||
|
||||
await _eventManager.CallAsync(new GameEndedEvent(this, gameOverReason));
|
||||
}
|
||||
|
||||
|
||||
@@ -134,5 +134,14 @@ namespace Impostor.Server.Net.State
|
||||
writer.EndMessage();
|
||||
await FinishGameDataAsync(writer, targetClientId);
|
||||
}
|
||||
|
||||
private ValueTask SendObjectDespawnAsync(InnerNetObject obj, int? targetClientId = null)
|
||||
{
|
||||
using var writer = StartGameData(targetClientId);
|
||||
writer.StartMessage(GameDataTag.DespawnFlag);
|
||||
writer.WritePacked(obj.NetId);
|
||||
writer.EndMessage();
|
||||
return FinishGameDataAsync(writer, targetClientId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,6 +85,13 @@ namespace Impostor.Server.Net.State
|
||||
}
|
||||
});
|
||||
|
||||
// Clean up the PlayerInfo if we own it and we're still in the lobby
|
||||
if (GameState == GameStates.NotStarted)
|
||||
{
|
||||
var playerInfo = GameNet.GameData.PlayersByClientId[playerId];
|
||||
await DespawnPlayerInfoAsync(playerInfo);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user