FangkuaiYa dcb307db8e Fix lingering players in lobby under host-authority mode
Align with upstream Impostor: use ConcurrentDictionary for _allObjects,
remove the ServerOwned guard in DespawnPlayerInfoAsync so client-spawned
PlayerInfo is cleaned up, and simplify PlayerRemove / AddClientSafeAsync
lifecycle handling. Fixes players remaining visible after disconnect and
NetId conflicts on rejoin.
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