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dcb307db8e6d78f9d374582498c3cdf46167d532
Align with upstream Impostor: use ConcurrentDictionary for _allObjects, remove the ServerOwned guard in DespawnPlayerInfoAsync so client-spawned PlayerInfo is cleaned up, and simplify PlayerRemove / AddClientSafeAsync lifecycle handling. Fixes players remaining visible after disconnect and NetId conflicts on rejoin.
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