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linmeideli committed 2026-10-02 20:51:41 +08:00
commit 4609653438
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+4
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@@ -37,3 +37,7 @@ Data/
tmp/
temp/
*.tmp
# Prebuilt Dockerfile needs the publish output (see Dockerfile.prebuilt)
!src/Empostor.Server/bin/Release/net8.0/linux-x64/publish/
!src/Empostor.Server/bin/Release/net8.0/linux-x64/publish/**
-89
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@@ -1,89 +0,0 @@
# ============================================
# Empostor Server Docker Image
# ============================================
# Multi-stage build: compiles from source, then produces a minimal runtime image.
#
# Build (local):
# docker build -t empostor-server .
#
# Build (multi-arch):
# docker buildx build --platform linux/amd64,linux/arm64 -t empostor-server .
#
# Run:
# docker compose up -d
# ============================================
# ── Build stage ────────────────────────────
FROM --platform=$BUILDPLATFORM mcr.microsoft.com/dotnet/sdk:8.0 AS build
ARG TARGETARCH
ARG VERSIONSUFFIX=docker
WORKDIR /source
# Restore dependencies (layer caching)
COPY src/Empostor.Server/Empostor.Server.csproj ./src/Empostor.Server/
COPY src/Empostor.Api/Empostor.Api.csproj ./src/Empostor.Api/
COPY src/Empostor.Api.Innersloth.Generator/Empostor.Api.Innersloth.Generator.csproj ./src/Empostor.Api.Innersloth.Generator/
COPY src/Empostor.Plugins.PlayerLog/Empostor.Plugins.PlayerLog.csproj ./src/Empostor.Plugins.PlayerLog/
COPY src/Directory.Build.props ./src/
RUN case "$TARGETARCH" in \
amd64) RID=linux-x64 ;; \
arm64) RID=linux-arm64 ;; \
arm) RID=linux-arm ;; \
*) echo "Unsupported arch: $TARGETARCH"; exit 1 ;; \
esac && \
dotnet restore -r "$RID" ./src/Empostor.Server/Empostor.Server.csproj
# Copy sources and publish
COPY src/. ./src/
RUN case "$TARGETARCH" in \
amd64) RID=linux-x64 ;; \
arm64) RID=linux-arm64 ;; \
arm) RID=linux-arm ;; \
*) echo "Unsupported arch: $TARGETARCH"; exit 1 ;; \
esac && \
[ "$VERSIONSUFFIX" = "none" ] && VERSIONSUFFIX="" ; \
dotnet publish ./src/Empostor.Server/Empostor.Server.csproj \
-c Release \
-r "$RID" \
--no-restore \
--self-contained false \
-p:PublishSingleFile=true \
-p:PublishTrimmed=false \
-p:VersionSuffix="$VERSIONSUFFIX" \
-o /app
# Copy default config (must be overridden in production)
RUN cp ./src/Empostor.Server/config.json /app/config.json 2>/dev/null || true
# ── Runtime stage ──────────────────────────
FROM mcr.microsoft.com/dotnet/aspnet:8.0
WORKDIR /app
# Copy published output from build stage
COPY --from=build /app ./
# Create writable runtime directories
RUN mkdir -p /app/plugins /app/libraries /app/Languages /app/Log /app/Data /app/marketplace \
&& chmod 777 /app/plugins /app/libraries /app/Languages /app/Log /app/Data /app/marketplace
# Environment
ENV ASPNETCORE_URLS=http://0.0.0.0:80
ENV EMPOSTOR_Server__PublicIp=0.0.0.0
ENV DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
ENV DOTNET_RUNNING_IN_CONTAINER=1
EXPOSE 80/tcp
EXPOSE 22023/tcp
# Game / matchmaker UDP (Server.ListenPort) — always bound, even in delta mode.
EXPOSE 22023/udp
# Delta UDP port pool (Server.DeltaPortStart/End). Keep in sync with config.json.
EXPOSE 22024-42024/udp
VOLUME ["/app/config", "/app/plugins", "/app/libraries", "/app/Languages", "/app/Log", "/app/Data", "/app/marketplace"]
ENTRYPOINT ["./Empostor.Server"]
+43
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@@ -46,6 +46,49 @@ It is also recommended to [set up a Reverse Proxy](https://empostor.github.io/ge
4. Press "Open in Among Us". Among Us should open.
5. Your server should appear in the regions list!
## Configuration
All settings live in `config.json` next to the server binary (a full sample is [`src/Empostor.Server/config.json`](src/Empostor.Server/config.json)). Unknown keys are ignored, so an old config keeps working after an update.
| Section | Purpose |
| --- | --- |
| `Server` | Public IP/port, listen address and the dynamic (delta) UDP port range `DeltaPortStart`..`DeltaPortEnd` |
| `HttpServer` | Web API, admin panel and matchmaking token endpoint (`Enabled`, `ListenIp`, `ListenPort`) |
| `AntiCheat` | Server-side anticheat, including the [IP request rate limit](#ip-request-rate-limit) |
| `Timeout` | Spawn and connection timeouts |
| `Compatibility` | Game version compatibility rules |
| `Debug` | Game recorder |
| `AuthApi` | Friend code resolution (`Mode`: `GameServices`, `Ume`, `Both` or `Off`) |
| `Admin` | Admin panel password and marketplace URL |
| `HPLP` | HPLP public region listing |
### AntiCheat
| Key | Default | Description |
| --- | --- | --- |
| `Enabled` | `true` | Master switch of the anticheat |
| `BanIpFromGame` | `true` | Also block banned IPs on the game (UDP) side |
| `AllowCheatingHosts` | `Never` | What happens to hosts that cheat |
| `EnableGameFlowChecks`, `EnableMustBeHostChecks`, `EnableOwnershipChecks`, `EnableRoleChecks`, `EnableTargetChecks` | `true` | Game flow / state validation |
| `EnableColorLimitChecks`, `EnableNameLimitChecks`, `EnableItemLimitChecks` | `true` | Lobby limits (colors, names, items) |
| `ForbidProtocolExtensions` | `true` | Reject unknown/extension protocol messages |
| `EnablePacketSizeChecks`, `PacketSizeLimit` | `true`, `1203` | Maximum inbound packet size |
| `EnableIpRateLimit` | `true` | IP request rate limit (below) |
| `IpRateLimitRequests` | `30` | Max TCP (HTTP) requests per IP per window, `0` disables the limit |
| `IpRateLimitWindowMinutes` | `5` | Length of the rate limit window in minutes |
#### Ip request rate limit
Within one window (5 minutes by default) the same IP may only make `IpRateLimitRequests` (default `30`) TCP (HTTP) requests — this protects the HTTP API against connection/request flooding. When the limit is exceeded:
- Every normal endpoint answers with `429 Too Many Requests` and a localized hint, chosen from the request's `Accept-Language` header, e.g. `请求过于频繁请 5 分钟后重试`. The `Retry-After` header says how many seconds are left.
- `POST /api/user` **and** `PUT`/`GET /api/games` (the whole join flow of the game client: matchmaking token + FindHost) are **never rejected over HTTP** — failing them there would only leave the client on a black screen, which just logs `CoSendRequest failed` and hangs. Both still count against the quota, and while an IP is over quota the server also skips the outbound friend code API calls (a cached/fallback code is used instead) so the endpoint cannot be abused for amplification. To keep a flooding IP from draining the dynamic port range, such joins are **not given a pool port**: they all receive the same shared *reject port*, a single pre-bound UDP socket whose only job is to answer the handshake with the localized hint in the client's own language (`请求过于频繁请 5 分钟后重试`) and close it again — the player is told why they cannot join instead of seeing a black screen, and only one socket is used no matter how many requests arrive. `GamesController` echoes the token's port back, so the client is naturally sent to that reject port. In fixed-port mode (`DeltaPortStart=0`) the main port is used instead.
- `/admin` and `/api/admin` are neither counted nor limited, so the dashboard can never lock the operator out.
The message lives under the key `ratelimit.too_frequent` in `Languages/*.json` (and in the built-in defaults in `LanguageService.cs`), so you can reword or translate it there. Set `IpRateLimitRequests` to `0` to turn the whole feature off.
Empostor usually runs behind a CDN or reverse proxy, so the real client IP is taken from the `X-Real-IP` header, then from the first entry of `X-Forwarded-For`, and only afterwards from the socket address. Make sure your CDN/proxy forwards one of these headers — otherwise every player would share the proxy IP's quota. Note that the game client polls some endpoints (e.g. `/api/games`) while you play: if `30` per 5 minutes is too tight for your players, raise `IpRateLimitRequests` (for example to `120`).
## Contributing
Please read the [contributing guidelines](https://github.com/Empostor/Empostor/blob/main/CONTRIBUTING.md).
-50
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@@ -1,50 +0,0 @@
services:
empostor:
build:
context: .
dockerfile: Dockerfile
container_name: empostor-server
restart: unless-stopped
ports:
# HTTP API / Admin panel (TCP)
- "22023:22023/tcp"
# Game / Matchmaker UDP — REQUIRED. The matchmaker always binds this UDP
# port (Server.ListenPort) so players can connect; without it the server
# is unreachable even in delta mode.
- "22023:22023/udp"
# Delta UDP port pool. With DeltaPortStart/End enabled, each player is
# assigned a unique UDP port from this range (Server.DeltaPortStart/End).
# Must stay in sync with config.json.
- "22024-42024:22024-42024/udp"
# Uncomment to expose admin HTTP panel:
# - "80:80/tcp"
volumes:
# Server config. NOTE: if ./config.json does NOT exist on the host, Docker
# creates an EMPTY DIRECTORY at that path and mounts it over the baked-in
# /app/config.json, which breaks startup. Create the file first (or remove
# this line to use the image's default config) before running.
- ./config.json:/app/config.json:ro
# Writable runtime data
- empostor_plugins:/app/plugins
- empostor_libraries:/app/libraries
- empostor_languages:/app/Languages
- ./Log:/app/Log
- ./Data:/app/Data
- ./marketplace:/app/marketplace
# Per-component configs (writable from admin panel)
- ./discord_webhook.json:/app/discord_webhook.json
environment:
- DOTNET_RUNNING_IN_CONTAINER=1
- ASPNETCORE_URLS=http://0.0.0.0:80
# PublicIp MUST be your real public IP / domain, or remote players can't
# connect. 0.0.0.0 / 127.0.0.1 will NOT work for anyone but localhost.
- EMPOSTOR_Server__PublicIp=0.0.0.0
- EMPOSTOR_Server__ListenIp=0.0.0.0
volumes:
empostor_plugins:
empostor_libraries:
empostor_languages:
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@@ -150,7 +150,6 @@
"System.Runtime.CompilerServices.Unsafe": "4.5.3"
}
}
},
".NETStandard,Version=v2.0/win-x64": {}
}
}
}
+15
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@@ -35,6 +35,21 @@ public enum CheatCategory
/// <summary>A packet was sent with more items than possible in the game.</summary>
ItemLimits,
/// <summary>A kill that the killer's own cooldown cannot explain, like a second victim inside the window or another hit on a dead one.</summary>
Murder,
/// <summary>A sabotage the current game state cannot produce, like switching systems too fast or sabotaging during a meeting.</summary>
Sabotage,
/// <summary>A meeting or a report that this round cannot produce yet.</summary>
Meeting,
/// <summary>A vote cast outside a meeting, or by a player who is already dead.</summary>
Voting,
/// <summary>Vent and pipe use the current game state cannot produce.</summary>
Venting,
/// <summary>Legacy category for unsorted anticheat checks.</summary>
Other,
}
@@ -28,10 +28,26 @@ namespace Empostor.Api.Config
public bool EnableTargetChecks { get; set; } = true;
public bool EnableMurderChecks { get; set; } = true;
public bool EnableSabotageChecks { get; set; } = true;
public bool EnableMeetingChecks { get; set; } = true;
public bool EnableVotingChecks { get; set; } = true;
public bool EnableVentExploitCheck { get; set; } = false;
public bool ForbidProtocolExtensions { get; set; } = true;
public bool EnablePacketSizeChecks { get; set; } = true;
public int PacketSizeLimit { get; set; } = 1203;
public bool EnableIpRateLimit { get; set; } = true;
public int IpRateLimitRequests { get; set; } = 30;
public int IpRateLimitWindowMinutes { get; set; } = 1;
}
}
@@ -155,6 +155,7 @@ public sealed class LanguageService
// Any Pr fix grammer wrongs is OK!
private const string DefaultEn = """
{
"ratelimit.too_frequent": "Too many requests, please try again in {0} minute(s).",
"command.error": "An error occurred while executing #{0}.",
"command.usage": "Usage: #{0}",
"command.help.list": "=== Commands ===",
@@ -215,6 +216,7 @@ public sealed class LanguageService
private const string DefaultZhCn = """
{
"ratelimit.too_frequent": "请求过于频繁请 {0} 分钟后重试",
"command.error": "执行 #{0}时发生错误。",
"command.usage": "用法:#{0}",
"command.help.list": "=== 指令列表 ===",
@@ -275,6 +277,7 @@ public sealed class LanguageService
private const string DefaultZhTw = """
{
"ratelimit.too_frequent": "請求過於頻繁請 {0} 分鐘後重試",
"command.error": "執行 #{0}時發生錯誤。",
"command.usage": "用法:#{0}",
"command.help.list": "=== 指令列表 ===",
@@ -335,6 +338,7 @@ public sealed class LanguageService
private const string DefaultKo = """
{
"ratelimit.too_frequent": "요청이 너무 많습니다. {0}분 후에 다시 시도해 주세요.",
"command.error": "#{0}실행 중 오류가 발생했습니다.",
"command.usage": "사용법: #{0}",
"command.help.list": "=== 명령어 목록 ===",
@@ -381,6 +385,7 @@ public sealed class LanguageService
private const string DefaultRu = """
{
"ratelimit.too_frequent": "Слишком много запросов, повторите попытку через {0} мин.",
"command.error": "Ошибка при выполнении #{0}.",
"command.usage": "Использование: #{0}",
"command.help.list": "=== Команды ===",
@@ -427,6 +432,7 @@ public sealed class LanguageService
private const string DefaultDe = """
{
"ratelimit.too_frequent": "Zu viele Anfragen, bitte versuche es in {0} Minute(n) erneut.",
"command.error": "Fehler beim Ausführen von #{0}.",
"command.usage": "Verwendung: #{0}",
"command.help.list": "=== Befehle ===",
@@ -473,6 +479,7 @@ public sealed class LanguageService
private const string DefaultFr = """
{
"ratelimit.too_frequent": "Trop de requêtes, veuillez réessayer dans {0} minute(s).",
"command.error": "Erreur lors de l'exécution de #{0}.",
"command.usage": "Utilisation : #{0}",
"command.help.list": "=== Commandes ===",
@@ -519,6 +526,7 @@ public sealed class LanguageService
private const string DefaultJa = """
{
"ratelimit.too_frequent": "リクエストが多すぎます。{0}分後に再試行してください。",
"command.error": "#{0}の実行中にエラーが発生しました。",
"command.usage": "使い方:#{0}",
"command.help.list": "=== コマンド一覧 ===",
@@ -565,6 +573,7 @@ public sealed class LanguageService
private const string DefaultPt = """
{
"ratelimit.too_frequent": "Muitos pedidos, tente novamente em {0} minuto(s).",
"command.error": "Ocorreu um erro ao executar #{0}.",
"command.usage": "Uso: #{0}",
"command.help.list": "=== Comandos ===",
@@ -611,6 +620,7 @@ public sealed class LanguageService
private const string DefaultPtBr = """
{
"ratelimit.too_frequent": "Muitas solicitações, tente novamente em {0} minuto(s).",
"command.error": "Ocorreu um erro ao executar #{0}.",
"command.usage": "Uso: #{0}",
"command.help.list": "=== Comandos ===",
@@ -655,6 +665,7 @@ public sealed class LanguageService
private const string DefaultEs = """
{
"ratelimit.too_frequent": "Demasiadas solicitudes, inténtalo de nuevo en {0} minuto(s).",
"command.error": "Error al ejecutar #{0}.",
"command.usage": "Uso: #{0}",
"command.help.list": "=== Comandos ===",
@@ -699,6 +710,7 @@ public sealed class LanguageService
private const string DefaultIt = """
{
"ratelimit.too_frequent": "Troppe richieste, riprova tra {0} minuto/i.",
"command.error": "Errore durante l'esecuzione di #{0}.",
"command.usage": "Utilizzo: #{0}",
"command.help.list": "=== Comandi ===",
@@ -743,6 +755,7 @@ public sealed class LanguageService
private const string DefaultNl = """
{
"ratelimit.too_frequent": "Te veel verzoeken, probeer het over {0} minuut/minuten opnieuw.",
"command.error": "Fout bij uitvoeren van #{0}.",
"command.usage": "Gebruik: #{0}",
"command.help.list": "=== Commando's ===",
@@ -787,6 +800,7 @@ public sealed class LanguageService
private const string DefaultFil = """
{
"ratelimit.too_frequent": "Masyaraming request, subukan muli sa {0} minuto.",
"command.error": "May error sa pagpapatakbo ng #{0}.",
"command.usage": "Paggamit: #{0}",
"command.help.list": "=== Mga Command ===",
@@ -831,6 +845,7 @@ public sealed class LanguageService
private const string DefaultGa = """
{
"ratelimit.too_frequent": "Iarraidh ró-mhóra, bain triail eile as i {0} nóiméad.",
"command.error": "Earráid agus #{0}á rith.",
"command.usage": "Úsáid: #{0}",
"command.help.list": "=== Orduithe ===",
+1 -2
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@@ -144,7 +144,6 @@
"resolved": "4.5.0",
"contentHash": "Xg4G4Indi4dqP1iuAiMSwpiWS54ZghzR644OtsRCm/m/lBMG8dUBhLVN7hLm8NNrNTR+iGbshCPTwrvxZPlm4g=="
}
},
"net8.0/win-x64": {}
}
}
}
@@ -345,19 +345,40 @@ public sealed class DiscordWebhookListener : IEventListener
TrimUrl(url) + (url.Contains('?') ? "&" : "?") + "wait=true",
new StringContent(json, Encoding.UTF8, "application/json"));
// Read the body regardless of status so failures carry diagnostic content
// (proxies, captive portals and WAFs answer with arbitrary non-JSON text).
var body = await response.Content.ReadAsStringAsync();
if (!response.IsSuccessStatusCode)
{
_logger.LogWarning("DiscordWebhook live message create returned {Status}", (int)response.StatusCode);
_logger.LogWarning(
"DiscordWebhook live message create returned {Status}: {Body}",
(int)response.StatusCode, Truncate(body));
return null;
}
var body = await response.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(body);
return doc.RootElement.TryGetProperty("id", out var id) && id.ValueKind == JsonValueKind.String
? id.GetString()
: null;
try
{
using var doc = JsonDocument.Parse(body);
return doc.RootElement.TryGetProperty("id", out var id) && id.ValueKind == JsonValueKind.String
? id.GetString()
: null;
}
catch (JsonException ex)
{
// A 2xx response that is not JSON did not come from Discord. Logging the body
// makes the culprit (proxy, hijacked DNS, wrong URL) immediately visible.
_logger.LogError(
ex,
"DiscordWebhook live message create returned non-JSON body ({Bytes} bytes): {Body}",
body.Length, Truncate(body));
return null;
}
}
private static string Truncate(string s)
=> s.Length <= 300 ? s : s.Substring(0, 300) + "…";
/// <summary>Returns true when the message no longer exists (404).</summary>
private async ValueTask<bool> PatchLiveMessageAsync(TrackedLobby lobby, object embed)
{
+2 -21
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@@ -750,31 +750,12 @@ namespace Empostor.Server.Http
private IPAddress? GetClientIp()
{
// Check reverse-proxy headers first so we get the real client IP,
// CDN / reverse proxy headers first so we get the real client IP,
// not the CDN/nginx IP. Using Connection.RemoteIpAddress directly
// would rate-limit or ban the proxy instead of the actual user.
var xRealIp = HttpContext.Request.Headers["X-Real-IP"].FirstOrDefault();
if (!string.IsNullOrEmpty(xRealIp) && IPAddress.TryParse(xRealIp, out var realIp))
{
return Normalize(realIp);
}
var xForwardedFor = HttpContext.Request.Headers["X-Forwarded-For"].FirstOrDefault();
if (!string.IsNullOrEmpty(xForwardedFor))
{
var first = xForwardedFor.Split(',')[0].Trim();
if (IPAddress.TryParse(first, out var fwdIp))
{
return Normalize(fwdIp);
}
}
return Normalize(HttpContext.Connection.RemoteIpAddress);
return RealIpResolver.Resolve(HttpContext);
}
private static IPAddress? Normalize(IPAddress? ip)
=> ip?.IsIPv4MappedToIPv6 == true ? ip.MapToIPv4() : ip;
private static object Err(string msg) => new { error = msg };
private static string Fmt(TimeSpan t)
@@ -0,0 +1,160 @@
using System;
using System.Globalization;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Threading.Tasks;
using Empostor.Api.Languages;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
namespace Empostor.Server.Http;
// Anticheat "Ip request rate limit": rejects TCP (HTTP) requests of IPs that
// exceeded the configured quota and answers with a localized hint.
public sealed class IpRateLimitMiddleware
{
private const string MessageKey = IpRateLimitService.MessageKey;
private static readonly JsonSerializerOptions JsonOptions = new()
{
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
};
private readonly RequestDelegate _next;
private readonly IpRateLimitService _rateLimit;
private readonly LanguageService _language;
private readonly ILogger<IpRateLimitMiddleware> _logger;
public IpRateLimitMiddleware(
RequestDelegate next,
IpRateLimitService rateLimit,
LanguageService language,
ILogger<IpRateLimitMiddleware> logger)
{
_next = next;
_rateLimit = rateLimit;
_language = language;
_logger = logger;
}
public async Task InvokeAsync(HttpContext context)
{
// The admin panel polls its own endpoints, so it neither consumes the
// quota nor is ever rate-limited.
if (IsAdminPath(context.Request.Path))
{
await _next(context);
return;
}
var ip = RealIpResolver.Resolve(context);
// Always counted, so the join endpoint cannot be used to burn through
// the quota without being noticed.
var overQuota = !_rateLimit.TryRegister(ip, out var retryAfter);
// The join flow of the game client (POST /api/user, then
// PUT/GET /api/games for FindHost) must never fail over HTTP: the
// client only logs such a failure and then hangs on a black screen.
// These endpoints are therefore counted but never blocked — over-quota
// players still take no pool port and no outbound auth call, and are
// pointed at one shared reject port whose listener sends the localized
// hint in-game (see TokenController / Matchmaker).
if (!overQuota || IsGameFlowPath(context.Request.Path))
{
await _next(context);
return;
}
var minutes = IpRateLimitService.MinutesUntilRetry(retryAfter);
var message = _language
.Get(MessageKey, ResolveLangCode(context))
.Format(minutes)
.Get();
_logger.LogWarning(
"IpRateLimit blocked {Ip} on {Path} │ retry in {Minutes}m",
ip?.ToString() ?? "unknown",
context.Request.Path.Value ?? "/",
minutes);
context.Response.StatusCode = StatusCodes.Status429TooManyRequests;
context.Response.Headers["Retry-After"] =
((int)Math.Ceiling(retryAfter.TotalSeconds)).ToString(CultureInfo.InvariantCulture);
context.Response.ContentType = "application/json; charset=utf-8";
await context.Response.WriteAsync(JsonSerializer.Serialize(new { error = message }, JsonOptions));
}
// The admin panel polls its own endpoints, so it is never rate-limited.
private static bool IsAdminPath(PathString path)
=> path.StartsWithSegments("/admin", StringComparison.OrdinalIgnoreCase)
|| path.StartsWithSegments("/api/admin", StringComparison.OrdinalIgnoreCase);
// The join flow of the game client: matchmaking token + FindHost.
// GamesController echoes the token's port back, so the reject port handed
// out by /api/user is what the client connects to.
private static bool IsGameFlowPath(PathString path)
=> path.StartsWithSegments("/api/user", StringComparison.OrdinalIgnoreCase)
|| path.StartsWithSegments("/api/games", StringComparison.OrdinalIgnoreCase);
private static string ResolveLangCode(HttpContext context)
{
var acceptLanguage = context.Request.Headers["Accept-Language"].ToString();
foreach (var entry in acceptLanguage.Split(','))
{
var tag = entry.Split(';')[0].Trim();
if (tag.Length == 0 || tag == "*")
{
continue;
}
var code = MapLangTag(tag);
if (code != null)
{
return code;
}
}
return "en";
}
// Maps a browser/client language tag (zh-CN, pt-BR, ...) to one of the
// server's Languages/*.json codes.
private static string? MapLangTag(string tag)
{
var lower = tag.ToLowerInvariant();
if (lower.StartsWith("zh", StringComparison.Ordinal))
{
return lower.Contains("hant", StringComparison.Ordinal)
|| lower.Contains("tw", StringComparison.Ordinal)
|| lower.Contains("hk", StringComparison.Ordinal)
|| lower.Contains("mo", StringComparison.Ordinal)
? "zh_TW"
: "zh_CN";
}
if (lower.StartsWith("pt-br", StringComparison.Ordinal))
{
return "pt_BR";
}
if (lower.StartsWith("fil", StringComparison.Ordinal) || lower.StartsWith("tl", StringComparison.Ordinal))
{
return "fil";
}
foreach (var code in new[] { "en", "es", "pt", "ko", "ru", "nl", "fr", "de", "it", "ja", "ga" })
{
if (lower.StartsWith(code, StringComparison.Ordinal))
{
return code;
}
}
return null;
}
}
@@ -0,0 +1,157 @@
using System;
using System.Collections.Concurrent;
using System.Net;
using Empostor.Api.Config;
using Microsoft.Extensions.Options;
namespace Empostor.Server.Http;
// Per-IP request counter used by the anticheat "Ip request rate limit".
// Every real IP gets a fixed window (default 5 minutes); when the IP sends
// more TCP (HTTP) requests than configured (default 30) it is blocked until
// the window slides away.
public sealed class IpRateLimitService
{
// Language key of the localized hint, see Languages/*.json.
public const string MessageKey = "ratelimit.too_frequent";
private static readonly TimeSpan CleanupInterval = TimeSpan.FromSeconds(60);
private readonly IOptions<AntiCheatConfig> _options;
private readonly ConcurrentDictionary<string, Window> _windows = new();
private DateTime _lastCleanupUtc = DateTime.MinValue;
public IpRateLimitService(IOptions<AntiCheatConfig> options)
{
_options = options;
}
// Counts the request against the IP. Returns false when the IP exhausted
// its quota; retryAfter then tells how long the caller still has to wait.
public bool TryRegister(IPAddress? ip, out TimeSpan retryAfter)
{
retryAfter = TimeSpan.Zero;
var config = _options.Value;
var window = GetWindow(config);
if (ip == null || window == null || config.IpRateLimitRequests <= 0)
{
return true;
}
var value = window.Value;
Cleanup(value);
var now = DateTime.UtcNow;
var entry = _windows.GetOrAdd(ip.ToString(), _ => new Window(now));
lock (entry)
{
if (now - entry.StartUtc >= value)
{
entry.StartUtc = now;
entry.Count = 0;
}
entry.Count++;
if (entry.Count <= config.IpRateLimitRequests)
{
return true;
}
// Blocked requests do not restart the window, so the lockout ends
// at most one full window after the first request of the burst.
retryAfter = entry.StartUtc + value - now;
if (retryAfter < TimeSpan.Zero)
{
retryAfter = TimeSpan.Zero;
}
return false;
}
}
// Reads the quota without counting a request — used to answer the client
// in-game (and to skip expensive work) when the IP is already over quota.
public bool IsLimited(IPAddress? ip, out TimeSpan retryAfter)
{
retryAfter = TimeSpan.Zero;
var config = _options.Value;
var window = GetWindow(config);
if (ip == null || window == null || config.IpRateLimitRequests <= 0)
{
return false;
}
if (!_windows.TryGetValue(ip.ToString(), out var entry))
{
return false;
}
var now = DateTime.UtcNow;
lock (entry)
{
if (now - entry.StartUtc >= window.Value || entry.Count <= config.IpRateLimitRequests)
{
return false;
}
retryAfter = entry.StartUtc + window.Value - now;
if (retryAfter < TimeSpan.Zero)
{
retryAfter = TimeSpan.Zero;
}
return true;
}
}
private static TimeSpan? GetWindow(AntiCheatConfig config)
{
if (!config.EnableIpRateLimit)
{
return null;
}
return TimeSpan.FromMinutes(Math.Max(1, config.IpRateLimitWindowMinutes));
}
// Whole minutes to wait, always at least one so the hint never says
// "please try again in 0 minutes".
public static int MinutesUntilRetry(TimeSpan retryAfter)
{
var minutes = (int)Math.Ceiling(retryAfter.TotalMinutes);
return minutes < 1 ? 1 : minutes;
}
private void Cleanup(TimeSpan window)
{
var now = DateTime.UtcNow;
if (now - _lastCleanupUtc < CleanupInterval)
{
return;
}
_lastCleanupUtc = now;
foreach (var pair in _windows)
{
if (now - pair.Value.StartUtc > window + CleanupInterval)
{
_windows.TryRemove(pair.Key, out _);
}
}
}
private sealed class Window
{
public Window(DateTime startUtc)
{
StartUtc = startUtc;
}
public DateTime StartUtc { get; set; }
public int Count { get; set; }
}
}
@@ -0,0 +1,36 @@
using System.Linq;
using System.Net;
using Microsoft.AspNetCore.Http;
namespace Empostor.Server.Http;
// Resolves the real client IP of an HTTP (TCP) request.
// Behind a CDN / reverse proxy Connection.RemoteIpAddress is the proxy's
// address, so the forwarding headers are checked first — otherwise rate
// limiting or banning would hit the CDN node instead of the actual user.
public static class RealIpResolver
{
public static IPAddress? Resolve(HttpContext context)
{
var xRealIp = context.Request.Headers["X-Real-IP"].FirstOrDefault();
if (!string.IsNullOrEmpty(xRealIp) && IPAddress.TryParse(xRealIp, out var realIp))
{
return Normalize(realIp);
}
var xForwardedFor = context.Request.Headers["X-Forwarded-For"].FirstOrDefault();
if (!string.IsNullOrEmpty(xForwardedFor))
{
var first = xForwardedFor.Split(',')[0].Trim();
if (IPAddress.TryParse(first, out var forwardedIp))
{
return Normalize(forwardedIp);
}
}
return Normalize(context.Connection.RemoteIpAddress);
}
private static IPAddress? Normalize(IPAddress? ip)
=> ip?.IsIPv4MappedToIPv6 == true ? ip.MapToIPv4() : ip;
}
+55 -24
View File
@@ -36,6 +36,7 @@ public sealed class TokenController : ControllerBase
private readonly AuthApiConfig _authApiConfig;
private readonly PortPoolService _portPool;
private readonly IDeltaListenerManager _deltaListenerManager;
private readonly IpRateLimitService _rateLimit;
public TokenController(
ILogger<TokenController> logger,
@@ -43,7 +44,8 @@ public sealed class TokenController : ControllerBase
AuthCacheService authCache,
IOptions<AuthApiConfig> authApiConfig,
PortPoolService portPool,
IDeltaListenerManager deltaListenerManager)
IDeltaListenerManager deltaListenerManager,
IpRateLimitService rateLimit)
{
_logger = logger;
_httpClientFactory = httpClientFactory;
@@ -51,6 +53,7 @@ public sealed class TokenController : ControllerBase
_authApiConfig = authApiConfig.Value;
_portPool = portPool;
_deltaListenerManager = deltaListenerManager;
_rateLimit = rateLimit;
}
[HttpPost]
@@ -74,9 +77,44 @@ public sealed class TokenController : ControllerBase
return Unauthorized(new { error = "Invalid token content" });
}
var friendCode = await GetFriendCodeAsync(eosToken, productUserId);
var matchmakerToken = GenerateMatchmakerToken(productUserId);
var clientIp = GetClientIp();
var friendCode = await GetFriendCodeAsync(eosToken, productUserId, clientIp);
var matchmakerToken = GenerateMatchmakerToken(productUserId);
// Over quota: never take a pool port for a join that cannot succeed
// — one port per blocked request would let a single IP drain the
// whole delta range. The client is pointed at the shared reject
// port instead, whose listener answers with the localized hint: no
// game, no black screen, one socket. Port 0 (fixed-port mode) means
// the main port, which rejects it the same way.
if (_rateLimit.IsLimited(clientIp, out var joinRetryAfter))
{
var rejectPort = await _deltaListenerManager.GetRateLimitRejectPortAsync();
if (rejectPort > 0 || !_portPool.IsEnabled)
{
_logger.LogWarning(
"TokenUser {Puid} {Ip} over the request rate limit, sent to reject port {Port} (retry in {Seconds}s).",
productUserId, clientIp, rejectPort,
(int)Math.Ceiling(joinRetryAfter.TotalSeconds));
return Ok(Convert.ToBase64String(JsonSerializer.SerializeToUtf8Bytes(new TokenResponse
{
Content = new TokenContent
{
ProductUserId = productUserId,
FriendCode = friendCode,
},
Hash = matchmakerToken,
Port = rejectPort,
})));
}
// No reject port available (pool exhausted): fall through to
// the normal path, which has its own full/exhausted handling.
_logger.LogWarning(
"TokenUser {Puid} {Ip} over the request rate limit but no reject port available, falling back to a normal port.",
productUserId, clientIp);
}
_authCache.Store(productUserId, matchmakerToken, friendCode, clientIp);
@@ -175,32 +213,14 @@ public sealed class TokenController : ControllerBase
private IPAddress? GetClientIp()
{
var xRealIp = HttpContext.Request.Headers["X-Real-IP"].FirstOrDefault();
if (!string.IsNullOrEmpty(xRealIp) && IPAddress.TryParse(xRealIp, out var realIp))
{
return Normalize(realIp);
}
var xForwardedFor = HttpContext.Request.Headers["X-Forwarded-For"].FirstOrDefault();
if (!string.IsNullOrEmpty(xForwardedFor))
{
var first = xForwardedFor.Split(',')[0].Trim();
if (IPAddress.TryParse(first, out var fwdIp))
{
return Normalize(fwdIp);
}
}
return Normalize(HttpContext.Connection.RemoteIpAddress);
// CDN / reverse proxy aware: X-Real-IP / X-Forwarded-For first.
return RealIpResolver.Resolve(HttpContext);
}
private static IPAddress? Normalize(IPAddress? ip)
=> ip?.IsIPv4MappedToIPv6 == true ? ip.MapToIPv4() : ip;
private static string NormalizeIpString(IPAddress? ip)
=> ip?.IsIPv4MappedToIPv6 == true ? ip.MapToIPv4().ToString() : ip?.ToString() ?? "unknown";
private async Task<string> GetFriendCodeAsync(string eosToken, string productUserId)
private async Task<string> GetFriendCodeAsync(string eosToken, string productUserId, IPAddress? clientIp)
{
var cached = TryGetFriendCodeFromCache(productUserId);
if (cached != null)
@@ -211,6 +231,17 @@ public sealed class TokenController : ControllerBase
return cached;
}
// The join request is never rejected because of the Ip rate limit (the
// player is told in-game instead), so skip the outbound auth calls
// here — otherwise an IP could keep amplifying traffic to us.
if (_rateLimit.IsLimited(clientIp, out _))
{
_logger.LogWarning(
"TokenControllerFriendCode skipped for PUID={Puid}: {Ip} is over the request rate limit, using fallback",
productUserId, clientIp);
return GenerateFallbackFriendCode(productUserId);
}
var mode = _authApiConfig.Mode;
_logger.LogDebug("TokenControllerAuthApi mode: {Mode}", mode);
+2 -1
View File
@@ -39,5 +39,6 @@
"ban.notice.reason": "Grund: {0}",
"ban.notice.unban": "Entbannungszeit: {0}",
"ban.notice.unban_permanent": "Entbannungszeit: Dauerhaft",
"ban.notice.contact": "Bei Fragen wende dich an den Administrator."
"ban.notice.contact": "Bei Fragen wende dich an den Administrator.",
"ratelimit.too_frequent": "Zu viele Anfragen, bitte versuche es in {0} Minute(n) erneut."
}
+2 -1
View File
@@ -70,5 +70,6 @@
"ban.notice.reason": "Reason: {0}",
"ban.notice.unban": "Unban time: {0}",
"ban.notice.unban_permanent": "Unban time: Permanent",
"ban.notice.contact": "If you have any questions, please contact the administrator."
"ban.notice.contact": "If you have any questions, please contact the administrator.",
"ratelimit.too_frequent": "Too many requests, please try again in {0} minute(s)."
}
+2 -1
View File
@@ -37,5 +37,6 @@
"ban.notice.reason": "Motivo: {0}",
"ban.notice.unban": "Fin del baneo: {0}",
"ban.notice.unban_permanent": "Fin del baneo: Permanente",
"ban.notice.contact": "Si tienes dudas, contacta con un administrador."
"ban.notice.contact": "Si tienes dudas, contacta con un administrador.",
"ratelimit.too_frequent": "Demasiadas solicitudes, inténtalo de nuevo en {0} minuto(s)."
}
+2 -1
View File
@@ -37,5 +37,6 @@
"ban.notice.reason": "Dahilan: {0}",
"ban.notice.unban": "Oras ng pag-unban: {0}",
"ban.notice.unban_permanent": "Oras ng pag-unban: Permanente",
"ban.notice.contact": "Kung may tanong, makipag-ugnayan sa administrator."
"ban.notice.contact": "Kung may tanong, makipag-ugnayan sa administrator.",
"ratelimit.too_frequent": "Masyaraming request, subukan muli sa {0} minuto."
}
+2 -1
View File
@@ -39,5 +39,6 @@
"ban.notice.reason": "Raison : {0}",
"ban.notice.unban": "Débannissement : {0}",
"ban.notice.unban_permanent": "Débannissement : Permanent",
"ban.notice.contact": "En cas de question, contactez un administrateur."
"ban.notice.contact": "En cas de question, contactez un administrateur.",
"ratelimit.too_frequent": "Trop de requêtes, veuillez réessayer dans {0} minute(s)."
}
+2 -1
View File
@@ -37,5 +37,6 @@
"ban.notice.reason": "Cúis: {0}",
"ban.notice.unban": "Am dí-chosc: {0}",
"ban.notice.unban_permanent": "Am dí-chosc: Buan",
"ban.notice.contact": "Má tá ceist agat, déan teagmháil le riarthóir."
"ban.notice.contact": "Má tá ceist agat, déan teagmháil le riarthóir.",
"ratelimit.too_frequent": "Iarraidh ró-mhóra, bain triail eile as i {0} nóiméad."
}
+2 -1
View File
@@ -37,5 +37,6 @@
"ban.notice.reason": "Motivo: {0}",
"ban.notice.unban": "Sbanno: {0}",
"ban.notice.unban_permanent": "Sbanno: Permanente",
"ban.notice.contact": "Per qualsiasi domanda, contatta l'amministratore."
"ban.notice.contact": "Per qualsiasi domanda, contatta l'amministratore.",
"ratelimit.too_frequent": "Troppe richieste, riprova tra {0} minuto/i."
}
+2 -1
View File
@@ -39,5 +39,6 @@
"ban.notice.reason": "理由:{0}",
"ban.notice.unban": "BAN解除日時:{0}",
"ban.notice.unban_permanent": "BAN解除日時:永久",
"ban.notice.contact": "ご不明な点があれば管理者にお問い合わせください。"
"ban.notice.contact": "ご不明な点があれば管理者にお問い合わせください。",
"ratelimit.too_frequent": "リクエストが多すぎます。{0}分後に再試行してください。"
}
+2 -1
View File
@@ -39,5 +39,6 @@
"ban.notice.reason": "사유: {0}",
"ban.notice.unban": "차단 해제 시간: {0}",
"ban.notice.unban_permanent": "차단 해제 시간: 영구",
"ban.notice.contact": "문의 사항이 있으면 관리자에게 연락해 주세요."
"ban.notice.contact": "문의 사항이 있으면 관리자에게 연락해 주세요.",
"ratelimit.too_frequent": "요청이 너무 많습니다. {0}분 후에 다시 시도해 주세요."
}
+2 -1
View File
@@ -37,5 +37,6 @@
"ban.notice.reason": "Reden: {0}",
"ban.notice.unban": "Ontbantijd: {0}",
"ban.notice.unban_permanent": "Ontbantijd: Permanent",
"ban.notice.contact": "Neem bij vragen contact op met de beheerder."
"ban.notice.contact": "Neem bij vragen contact op met de beheerder.",
"ratelimit.too_frequent": "Te veel verzoeken, probeer het over {0} minuut/minuten opnieuw."
}
+2 -1
View File
@@ -39,5 +39,6 @@
"ban.notice.reason": "Motivo: {0}",
"ban.notice.unban": "Desbanimento: {0}",
"ban.notice.unban_permanent": "Desbanimento: Permanente",
"ban.notice.contact": "Em caso de dúvidas, contacte o administrador."
"ban.notice.contact": "Em caso de dúvidas, contacte o administrador.",
"ratelimit.too_frequent": "Muitos pedidos, tente novamente em {0} minuto(s)."
}
+2 -1
View File
@@ -37,5 +37,6 @@
"ban.notice.reason": "Motivo: {0}",
"ban.notice.unban": "Desbanimento: {0}",
"ban.notice.unban_permanent": "Desbanimento: Permanente",
"ban.notice.contact": "Em caso de dúvidas, contate o administrador."
"ban.notice.contact": "Em caso de dúvidas, contate o administrador.",
"ratelimit.too_frequent": "Muitas solicitações, tente novamente em {0} minuto(s)."
}
+2 -1
View File
@@ -39,5 +39,6 @@
"ban.notice.reason": "Причина: {0}",
"ban.notice.unban": "Время разбана: {0}",
"ban.notice.unban_permanent": "Время разбана: навсегда",
"ban.notice.contact": "Если у вас есть вопросы, обратитесь к администратору."
"ban.notice.contact": "Если у вас есть вопросы, обратитесь к администратору.",
"ratelimit.too_frequent": "Слишком много запросов, повторите попытку через {0} мин."
}
+2 -1
View File
@@ -70,5 +70,6 @@
"ban.notice.reason": "理由:{0}",
"ban.notice.unban": "解封时间:{0}",
"ban.notice.unban_permanent": "解封时间:永久",
"ban.notice.contact": "如有问题请联系管理员"
"ban.notice.contact": "如有问题请联系管理员",
"ratelimit.too_frequent": "请求过于频繁请 {0} 分钟后重试"
}
+2 -1
View File
@@ -53,5 +53,6 @@
"ban.notice.reason": "理由:{0}",
"ban.notice.unban": "解封時間:{0}",
"ban.notice.unban_permanent": "解封時間:永久",
"ban.notice.contact": "如有問題請聯絡管理員"
"ban.notice.contact": "如有問題請聯絡管理員",
"ratelimit.too_frequent": "請求過於頻繁請 {0} 分鐘後重試"
}
@@ -0,0 +1,92 @@
using System.Diagnostics;
using Empostor.Api.Config;
using Empostor.Api.Innersloth.GameOptions;
namespace Empostor.Server.Net.Anticheat
{
internal sealed class AntiCheatState
{
private const int TimelineCount = 256;
private const int UnknownTimelineIndex = TimelineCount - 1;
private readonly PlayerTimeline[] _timelines = new PlayerTimeline[TimelineCount];
private readonly IGameOptions _options;
private double _roundStartedAt = -1;
private double _meetingOpenedAt = -1;
private bool _meetingActive;
public AntiCheatState(IGameOptions options, AntiCheatConfig config)
{
_options = options;
Config = config;
for (var i = 0; i < _timelines.Length; i++)
{
_timelines[i] = new PlayerTimeline();
}
}
public AntiCheatConfig Config { get; }
public static double Now => (double)Stopwatch.GetTimestamp() / Stopwatch.Frequency;
public bool ShipLoaded => _roundStartedAt >= 0;
public bool ShipGraceOver
{
get
{
if (_roundStartedAt < 0)
{
return true;
}
var cooldown = _options is NormalGameOptions normal ? normal.EmergencyCooldown : 0;
return cooldown <= 0 || Now - _roundStartedAt >= cooldown / 2;
}
}
public bool InMeeting => _meetingActive;
public double SecondsSinceRoundStarted => _roundStartedAt < 0 ? -1 : Now - _roundStartedAt;
public bool MeetingGuardArmed =>
_meetingActive && _meetingOpenedAt >= 0 && Now - _meetingOpenedAt >= 1;
public PlayerTimeline For(byte playerId)
{
return playerId < TimelineCount ? _timelines[playerId] : _timelines[UnknownTimelineIndex];
}
public void NoteRoundStarted()
{
_roundStartedAt = Now;
_meetingActive = false;
_meetingOpenedAt = -1;
foreach (var timeline in _timelines)
{
timeline.ResetRound();
}
}
public void NoteRoundEnded()
{
_roundStartedAt = -1;
_meetingActive = false;
_meetingOpenedAt = -1;
}
public void NoteMeetingOpened()
{
_meetingActive = true;
_meetingOpenedAt = Now;
}
public void NoteMeetingClosed()
{
_meetingActive = false;
_meetingOpenedAt = -1;
}
}
}
@@ -0,0 +1,43 @@
namespace Empostor.Server.Net.Anticheat
{
internal sealed class PlayerTimeline
{
/// <summary>Gets or sets the moment the player's control was spawned.</summary>
public double SpawnedAt { get; set; } = -1;
/// <summary>Gets or sets the moment of the last completed kill.</summary>
public double LastKillAt { get; set; } = -1;
/// <summary>Gets or sets the victim of the last completed kill.</summary>
public byte LastKillTarget { get; set; } = byte.MaxValue;
/// <summary>Gets or sets how many times in a row this player killed an already dead victim.</summary>
public int DeadTargetKills { get; set; }
/// <summary>Gets or sets the moment of the last sabotage this player triggered.</summary>
public double LastSabotageAt { get; set; } = -1;
/// <summary>Gets or sets the system of the last sabotage this player triggered.</summary>
public int LastSabotageSystem { get; set; } = -1;
/// <summary>Gets or sets the moment of the vent in of a possible vent kick exploit.</summary>
public double VentExploitPendingAt { get; set; } = -1;
public void NoteKill(byte victimId, double now)
{
LastKillAt = now;
LastKillTarget = victimId;
}
public void ResetRound()
{
SpawnedAt = -1;
LastKillAt = -1;
LastKillTarget = byte.MaxValue;
DeadTargetKills = 0;
LastSabotageAt = -1;
LastSabotageSystem = -1;
VentExploitPendingAt = -1;
}
}
}
+5
View File
@@ -89,6 +89,11 @@ namespace Empostor.Server.Net
CheatCategory.Target => _antiCheatConfig.EnableTargetChecks,
CheatCategory.PacketSize => _antiCheatConfig.EnablePacketSizeChecks,
CheatCategory.ItemLimits => _antiCheatConfig.EnableItemLimitChecks,
CheatCategory.Murder => _antiCheatConfig.EnableMurderChecks,
CheatCategory.Sabotage => _antiCheatConfig.EnableSabotageChecks,
CheatCategory.Meeting => _antiCheatConfig.EnableMeetingChecks,
CheatCategory.Voting => _antiCheatConfig.EnableVotingChecks,
CheatCategory.Venting => _antiCheatConfig.EnableVentExploitCheck,
CheatCategory.Other => true,
_ => LogUnknownCategory(category),
};
@@ -18,4 +18,13 @@ public interface IDeltaListenerManager
/// Stops and disposes the UDP listener on a specific port.
/// </summary>
ValueTask StopDeltaListenerAsync(int port);
/// <summary>
/// Returns the single shared UDP port that rate-limited (over-quota) join
/// requests are pointed at, binding it on first use. Its listener never
/// creates a player, it only sends the localized "too frequent" hint, so
/// an over-quota IP cannot consume a pool port per request.
/// </summary>
/// <returns>The reject port, or 0 when the delta pool is unavailable.</returns>
ValueTask<int> GetRateLimitRejectPortAsync();
}
@@ -1,6 +1,11 @@
using System;
using System.Threading.Tasks;
using Empostor.Api;
using Empostor.Api.Innersloth.GameOptions;
using Empostor.Api.Net;
using Empostor.Api.Net.Inner;
using Empostor.Api.Net.Inner.Objects;
using Empostor.Server.Net.Anticheat;
using Empostor.Server.Net.Inner.Objects;
namespace Empostor.Server.Net.Inner
@@ -132,6 +137,387 @@ namespace Empostor.Server.Net.Inner
return true;
}
protected async ValueTask<bool> ValidateMurderTiming(CheatContext context, IClientPlayer sender, byte killerPlayerId, IInnerPlayerControl? target)
{
if (!Game.AntiCheat.Config.EnableMurderChecks || target == null)
{
return true;
}
var timeline = Game.AntiCheat.For(killerPlayerId);
if (target.PlayerInfo is { IsDead: true })
{
timeline.DeadTargetKills++;
if (timeline.DeadTargetKills >= 6 &&
await sender.Client.ReportCheatAsync(
context,
CheatCategory.Murder,
$"Client murdered the already dead player {target.PlayerId} {timeline.DeadTargetKills} times"))
{
return false;
}
}
else
{
timeline.DeadTargetKills = 0;
}
if (Game.Options is not NormalGameOptions options ||
Game.Options.GameMode is not (GameModes.Normal or GameModes.NormalFools))
{
return true;
}
var window = options.KillCooldown / 2;
if (IsFastKill(timeline, target.PlayerId, window, AntiCheatState.Now, out var reason))
{
return await sender.Client.ReportCheatAsync(context, CheatCategory.Murder, reason!);
}
return true;
}
private static bool IsFastKill(PlayerTimeline timeline, byte victimId, double windowSeconds, double now, out string? reason)
{
reason = null;
if (windowSeconds <= 0 || timeline.LastKillAt < 0 || timeline.LastKillTarget == victimId)
{
return false;
}
if (now - timeline.LastKillAt >= windowSeconds)
{
return false;
}
reason = $"Killed {victimId} only {now - timeline.LastKillAt:0.###}s after killing {timeline.LastKillTarget}";
return true;
}
protected async ValueTask<bool> ValidateMeetingTiming(CheatContext context, IClientPlayer sender)
{
if (!Game.AntiCheat.ShipLoaded)
{
return await sender.Client.ReportCheatAsync(
context,
CheatCategory.Meeting,
"Client sent a meeting before the map of this round was spawned");
}
if (Game.AntiCheat.SecondsSinceRoundStarted >= 0 &&
Game.AntiCheat.SecondsSinceRoundStarted < 10)
{
return await sender.Client.ReportCheatAsync(
context,
CheatCategory.Meeting,
$"Client sent a meeting {Game.AntiCheat.SecondsSinceRoundStarted:0.###}s into the round (grace 10s)");
}
return true;
}
protected async ValueTask<bool> ValidateUpdateSystem(CheatContext context, IClientPlayer sender, IMessageReader reader)
{
if (!Game.AntiCheat.Config.EnableSabotageChecks)
{
return true;
}
var position = reader.Position;
try
{
if (!TryReadUpdateSystem(reader, out var systemType, out var playerControl, out var isVent, out var sequenceId, out var state, out var ventId))
{
return await sender.Client.ReportCheatAsync(context, CheatCategory.ProtocolExtension, "Client sent a malformed UpdateSystem RPC");
}
if (!sender.IsHost && !playerControl.IsOwnedBy(sender))
{
if (await sender.Client.ReportCheatAsync(context, CheatCategory.Ownership, $"Client sent {nameof(RpcCalls.UpdateSystem)} for a {nameof(InnerPlayerControl)} it does not own"))
{
return false;
}
}
var actorId = ResolveActorId(playerControl, sender);
if (isVent)
{
return await ValidateVentExploit(context, sender, actorId, sequenceId, state, ventId);
}
if (!Game.AntiCheat.ShipGraceOver)
{
return true;
}
if (!await ValidateSabotageInMeeting(context, sender, systemType))
{
return false;
}
if (!await ValidateRapidSabotage(context, sender, actorId, systemType))
{
return false;
}
var actorIsImpostor = ResolveActorPlayerInfo(playerControl, sender)?.IsImpostor ?? false;
return await ValidateSabotageRole(context, sender, actorIsImpostor, systemType, state);
}
finally
{
reader.Seek(position);
}
}
protected async ValueTask<bool> ValidateVentExploit(CheatContext context, IClientPlayer sender, byte playerId, ushort sequenceId, byte state, byte ventId)
{
if (!Game.AntiCheat.Config.EnableVentExploitCheck)
{
return true;
}
const byte EnterVentState = 2;
const byte BootFromVentState = 5;
const ushort ExploitSequenceId = 1;
var timeline = Game.AntiCheat.For(playerId);
var now = AntiCheatState.Now;
if (state == EnterVentState && sequenceId == 0 && ventId == 0)
{
timeline.VentExploitPendingAt = now;
return true;
}
if (state != BootFromVentState || sequenceId != ExploitSequenceId || ventId != 0 ||
timeline.VentExploitPendingAt < 0 ||
now - timeline.VentExploitPendingAt > 1)
{
return true;
}
timeline.VentExploitPendingAt = -1;
return await sender.Client.ReportCheatAsync(
context,
CheatCategory.Venting,
"Client sent the vent kick exploit pair (vent 0, sequence id 0 then 1)");
}
protected async ValueTask<bool> ValidateSabotageInMeeting(CheatContext context, IClientPlayer sender, SystemTypes system)
{
if (!Game.AntiCheat.MeetingGuardArmed)
{
return true;
}
return await sender.Client.ReportCheatAsync(
context,
CheatCategory.Sabotage,
$"Client sabotaged {system} while a meeting is in progress");
}
protected async ValueTask<bool> ValidateRapidSabotage(CheatContext context, IClientPlayer sender, byte playerId, SystemTypes system)
{
if ((int)system == 16)
{
return true;
}
var timeline = Game.AntiCheat.For(playerId);
var now = AntiCheatState.Now;
if (timeline.LastSabotageAt >= 0 &&
now - timeline.LastSabotageAt < 0.1 &&
timeline.LastSabotageSystem != (int)system)
{
var reason = $"Sabotaged {system} {(now - timeline.LastSabotageAt) * 1000:0.###}ms after {timeline.LastSabotageSystem}";
timeline.LastSabotageAt = now;
timeline.LastSabotageSystem = (int)system;
return await sender.Client.ReportCheatAsync(context, CheatCategory.Sabotage, reason);
}
timeline.LastSabotageAt = now;
timeline.LastSabotageSystem = (int)system;
return true;
}
protected async ValueTask<bool> ValidateSabotageRole(CheatContext context, IClientPlayer sender, bool actorIsImpostor, SystemTypes system, byte state)
{
if (actorIsImpostor)
{
return true;
}
var startingSabotage = (state & 0x80) != 0;
if (!startingSabotage && system != SystemTypes.MushroomMixupSabotage)
{
return true;
}
var reason = startingSabotage
? $"Non-impostor started a sabotage of {system} (state 0x{state:X2})"
: $"Non-impostor triggered {system}";
return await sender.Client.ReportCheatAsync(context, CheatCategory.Sabotage, reason);
}
protected async ValueTask<bool> ValidateVoteCast(CheatContext context, IClientPlayer sender)
{
if (!Game.AntiCheat.Config.EnableVotingChecks)
{
return true;
}
if (!Game.AntiCheat.InMeeting &&
await sender.Client.ReportCheatAsync(context, CheatCategory.Voting, "Client cast a vote while no meeting is in progress"))
{
return false;
}
if (sender.Character?.PlayerInfo is { IsDead: true } &&
await sender.Client.ReportCheatAsync(context, CheatCategory.Voting, "Client cast a vote while being dead"))
{
return false;
}
return true;
}
protected async ValueTask<bool> ValidateVoterCount(CheatContext context, IClientPlayer sender, IMessageReader reader)
{
var position = reader.Position;
int voters;
try
{
voters = reader.ReadPackedInt32();
}
catch (Exception)
{
return true;
}
finally
{
reader.Seek(position);
}
var limit = Math.Max(Game.Options.MaxPlayers, Game.PlayerCount);
if (voters >= 0 && voters <= limit && voters <= reader.Length - position)
{
return true;
}
return await sender.Client.ReportCheatAsync(
context,
CheatCategory.ProtocolExtension,
$"Client sent a VotingComplete with {voters} voters (max {limit})");
}
internal static async ValueTask<bool> ValidateGameDataTag(CheatContext context, IClientPlayer sender, byte tag)
{
if (await sender.Client.ReportCheatAsync(context, CheatCategory.ProtocolExtension, $"Client sent an unknown game data tag {tag}"))
{
return false;
}
return true;
}
private bool TryReadUpdateSystem(
IMessageReader reader,
out SystemTypes systemType,
out InnerPlayerControl playerControl,
out bool isVent,
out ushort sequenceId,
out byte state,
out byte ventId)
{
systemType = SystemTypes.Hallway;
playerControl = null!;
isVent = false;
sequenceId = 0;
state = 0;
ventId = byte.MaxValue;
if (reader.Position >= reader.Length)
{
return false;
}
systemType = (SystemTypes)reader.ReadByte();
var control = reader.ReadNetObject<InnerPlayerControl>(Game);
if (control == null)
{
return false;
}
playerControl = control;
if (systemType == SystemTypes.Ventilation)
{
if (reader.Length - reader.Position < 4)
{
return false;
}
isVent = true;
sequenceId = reader.ReadUInt16();
state = reader.ReadByte();
ventId = reader.ReadByte();
return true;
}
if (reader.Position >= reader.Length)
{
return false;
}
if (systemType == SystemTypes.Sabotage)
{
if (reader.Length - reader.Position < 2)
{
return false;
}
systemType = (SystemTypes)reader.ReadByte();
}
state = reader.ReadByte();
return true;
}
private byte ResolveActorId(InnerPlayerControl control, IClientPlayer sender)
{
if (control.OwnerId >= 0)
{
var owner = Game.GetClientPlayer(control.OwnerId);
if (owner?.Character != null)
{
return owner.Character.PlayerId;
}
}
return sender.Character?.PlayerId ?? byte.MaxValue;
}
private InnerPlayerInfo? ResolveActorPlayerInfo(InnerPlayerControl control, IClientPlayer sender)
{
if (control.PlayerInfo != null)
{
return control.PlayerInfo;
}
var owner = control.OwnerId >= 0 ? Game.GetClientPlayer(control.OwnerId) : null;
return (InnerPlayerInfo?)(owner?.Character?.PlayerInfo ?? sender.Character?.PlayerInfo);
}
protected async ValueTask<bool> UnregisteredCall(CheatContext context, IClientPlayer sender)
{
if (await sender.Client.ReportCheatAsync(context, CheatCategory.ProtocolExtension, "Client sent unregistered call"))
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
@@ -140,6 +140,7 @@ namespace Empostor.Server.Net.Inner.Objects
Rpc22Close.Deserialize(reader);
_judgeOverrules.Clear();
Game.AntiCheat.NoteMeetingClosed();
break;
}
@@ -150,6 +151,11 @@ namespace Empostor.Server.Net.Inner.Objects
return false;
}
if (!await ValidateVoterCount(call, sender, reader))
{
return false;
}
if (sender.Client.GameVersion >= JudgeMinVersion)
{
Rpc23VotingComplete.Deserialize(reader, out var states, out var playerId, out var tie, out var wasOverruled, out var overrideId);
@@ -247,6 +253,11 @@ namespace Empostor.Server.Net.Inner.Objects
}
}
if (!await ValidateVoteCast(RpcCalls.CastVote, sender))
{
return false;
}
if (!sender.IsHost)
{
var playerVoteArea = _playerStates.Single(x => x.TargetPlayer.PlayerId == playerId);
@@ -1,4 +1,4 @@
using System;
using System;
using System.Linq;
using System.Threading.Tasks;
using Empostor.Api;
@@ -13,6 +13,7 @@ using Empostor.Api.Net.Inner.Objects;
using Empostor.Api.Net.Messages.Rpcs;
using Empostor.Api.Utils;
using Empostor.Server.Events.Player;
using Empostor.Server.Net.Anticheat;
using Empostor.Server.Net.Inner.Objects.Components;
using Empostor.Server.Net.State;
using Microsoft.Extensions.DependencyInjection;
@@ -255,10 +256,14 @@ namespace Empostor.Server.Net.Inner.Objects
return false;
}
if (!await ValidateMeetingTiming(call, sender))
{
return false;
}
Rpc11ReportDeadBody.Deserialize(reader, out var targetId);
break;
}
case RpcCalls.MurderPlayer:
{
if (!await ValidateHost(call, sender) ||
@@ -291,6 +296,11 @@ namespace Empostor.Server.Net.Inner.Objects
return false;
}
if (!await ValidateMeetingTiming(call, sender))
{
return false;
}
Rpc14StartMeeting.Deserialize(reader, out var targetId);
await HandleStartMeeting(targetId);
break;
@@ -1045,6 +1055,11 @@ namespace Empostor.Server.Net.Inner.Objects
IsMurdering = target;
}
if (!await ValidateMurderTiming(RpcCalls.CheckMurder, sender, PlayerId, target))
{
return false;
}
if (_game.IsHostAuthoritive)
{
return true;
@@ -1074,6 +1089,11 @@ namespace Empostor.Server.Net.Inner.Objects
{
target.ProtectedOn = null;
await ForceMurderPlayerAsync(target, evt.Result);
if (!evt.Result.IsFailed())
{
Game.AntiCheat.For(PlayerId).NoteKill(target.PlayerId, AntiCheatState.Now);
}
}
}
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
@@ -89,13 +89,12 @@ namespace Empostor.Server.Net.Inner.Objects.ShipStatus
case RpcCalls.UpdateSystem:
{
if (!await ValidateCmd(call, sender, target))
if (!await ValidateCmd(call, sender, target) ||
!await ValidateUpdateSystem(call, sender, reader))
{
return false;
}
// TODO: properly deserialize this RPC
// Rpc35UpdateSystem.Deserialize(reader, Game, out var systemType, out var playerControl, out var sequenceId, out var state, out var ventId);
break;
}
@@ -6,10 +6,12 @@ using System.Threading;
using System.Threading.Tasks;
using Empostor.Api.Config;
using Empostor.Api.Events.Managers;
using Empostor.Api.Languages;
using Empostor.Api.Net;
using Empostor.Api.Net.Manager;
using Empostor.Api.Service;
using Empostor.Server.Events.Client;
using Empostor.Server.Http;
using Empostor.Server.Net.Factories;
using Empostor.Server.Service;
using Empostor.Server.Service.Shared;
@@ -35,6 +37,8 @@ namespace Empostor.Server.Net.Manager
private readonly PortPoolService _portPool;
private readonly IpGeolocationService _ipGeo;
private readonly ClientIdStore _clientIdStore;
private readonly IpRateLimitService _rateLimit;
private readonly LanguageService _language;
private int _idLast;
public ClientManager(
@@ -47,7 +51,9 @@ namespace Empostor.Server.Net.Manager
PlayerConnectStore playerConnectStore,
PortPoolService portPool,
IpGeolocationService ipGeo,
ClientIdStore clientIdStore)
ClientIdStore clientIdStore,
IpRateLimitService rateLimit,
LanguageService language)
{
_logger = logger;
_eventManager = eventManager;
@@ -60,6 +66,8 @@ namespace Empostor.Server.Net.Manager
_portPool = portPool;
_ipGeo = ipGeo;
_clientIdStore = clientIdStore;
_rateLimit = rateLimit;
_language = language;
_idLast = checked((int)_clientIdStore.GetLastId());
if (_compatibilityConfig.AllowFutureGameVersions)
@@ -163,7 +171,15 @@ namespace Empostor.Server.Net.Manager
{
// Dynamic delta mode: an active port that has no auth info
// bound to it is an unauthenticated UDP connection — reject
// it instead of admitting an anonymous client.
// it instead of admitting an anonymous client. An IP that is
// over the request quota gets the localized hint, everyone
// else the plain authentication notice.
if (IsRateLimited(null, clientIp, out var retryNoAuth))
{
await RejectRateLimitedAsync(connection, 0, language, retryNoAuth, NormalizeIp(clientIp));
return;
}
_logger.LogWarning(
"#{Id} {Name} │ port {Port} has no auth info │ {Ip} │ rejecting unauthenticated UDP connection",
id, name, deltaPort, NormalizeIp(clientIp));
@@ -172,6 +188,13 @@ namespace Empostor.Server.Net.Manager
}
// Port matched — cancel the allocation timeout
var limited = IsRateLimited(authInfo.ClientIp, clientIp, out var retryAfter);
if (limited)
{
await RejectRateLimitedAsync(connection, deltaPort, language, retryAfter, NormalizeIp(clientIp));
return;
}
_portPool.ConfirmPort(deltaPort);
// Mark the auth-cache entry as active so the inactivity
// timer never clears the port while the player is connected.
@@ -186,6 +209,12 @@ namespace Empostor.Server.Net.Manager
else
{
// Fixed-port mode: no auth binding, no PUID/FriendCode.
if (IsRateLimited(null, clientIp, out var retryAfter))
{
await RejectRateLimitedAsync(connection, 0, language, retryAfter, NormalizeIp(clientIp));
return;
}
_logger.LogInformation(
"#{Id} {Name} │ fixed port │ {Location} │ {Lang} │ {Platform}{Reactor}",
id, name, locationStr, lang, platformStr, reactorStr);
@@ -223,6 +252,58 @@ namespace Empostor.Server.Net.Manager
&& _clients.TryGetValue(client.Id, out var c)
&& ReferenceEquals(client, c);
// True when the IP already used up its TCP (HTTP) request quota. The
// IP of the HTTP handshake is preferred: behind a CDN that is the real
// player IP, while the UDP source address may be a proxy node.
private bool IsRateLimited(string? httpIp, IPAddress? udpIp, out TimeSpan retryAfter)
{
retryAfter = TimeSpan.Zero;
IPAddress? ip = null;
if (!string.IsNullOrEmpty(httpIp) && IPAddress.TryParse(httpIp, out var parsed))
{
ip = parsed;
}
ip ??= udpIp;
if (ip == null)
{
return false;
}
return _rateLimit.IsLimited(ip, out retryAfter);
}
// Over-quota players get a localized dialog instead of a black screen:
// the HTTP layer deliberately lets the join request through so the
// client reaches this point and can display the message.
private async ValueTask RejectRateLimitedAsync(
IHazelConnection connection,
int deltaPort,
Language language,
TimeSpan retryAfter,
string ip)
{
var minutes = IpRateLimitService.MinutesUntilRetry(retryAfter);
var message = _language
.Get(IpRateLimitService.MessageKey, language)
.Format(minutes)
.Get();
_logger.LogWarning(
"IpRateLimit rejecting game connection from {Ip} │ retry in {Minutes}m",
ip, minutes);
await connection.CustomDisconnectAsync(DisconnectReason.Custom, message);
if (deltaPort > 0)
{
// The port was never confirmed, release it right away instead
// of waiting for the 5-minute allocation timeout.
_portPool.ReturnPort(deltaPort);
}
}
private static string NormalizeIp(IPAddress? addr)
{
if (addr == null)
+105 -1
View File
@@ -2,10 +2,13 @@ using System;
using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using Empostor.Api.Config;
using Empostor.Api.Events.Managers;
using Empostor.Api.Languages;
using Empostor.Server.Events.Client;
using Empostor.Server.Http;
using Empostor.Server.Net.Hazel;
using Empostor.Server.Net.Manager;
using Empostor.Server.Service.Auth;
@@ -30,10 +33,16 @@ namespace Empostor.Server.Net
private readonly ServerConfig _serverConfig;
private readonly AuthCacheService _authCache;
private readonly IOptions<AntiCheatConfig> _antiCheatOptions;
private readonly IpRateLimitService _rateLimit;
private readonly LanguageService _language;
private UdpConnectionListener? _mainListener;
private readonly ConcurrentDictionary<int, UdpConnectionListener> _deltaListeners = new();
// Shared port for over-quota (rate limited) joins; 0 until first use.
private int _rejectPort;
private readonly SemaphoreSlim _rejectPortLock = new(1, 1);
private IPEndPoint? _mainEndPoint;
public Matchmaker(
@@ -46,7 +55,9 @@ namespace Empostor.Server.Net
IFirewallService firewall,
IOptions<ServerConfig> serverConfig,
AuthCacheService authCache,
IOptions<AntiCheatConfig> antiCheatOptions)
IOptions<AntiCheatConfig> antiCheatOptions,
IpRateLimitService rateLimit,
LanguageService language)
{
_eventManager = eventManager;
_clientManager = clientManager;
@@ -58,6 +69,8 @@ namespace Empostor.Server.Net
_serverConfig = serverConfig.Value;
_authCache = authCache;
_antiCheatOptions = antiCheatOptions;
_rateLimit = rateLimit;
_language = language;
// Subscribe to port return events from the pool
_portPool.OnPortReturned += OnPortReturned;
@@ -189,6 +202,66 @@ namespace Empostor.Server.Net
}
}
/// <summary>
/// One shared UDP port for all over-quota joins: reserving it here
/// (once) means rate-limited TCP requests never take a pool port and
/// never start their own listener. The listener above answers every
/// handshake on this port with the localized hint and closes it, so
/// the player is told why they cannot join instead of seeing a black
/// screen — without letting them into a game.
/// </summary>
public async ValueTask<int> GetRateLimitRejectPortAsync()
{
if (!_portPool.IsEnabled)
{
// Fixed-port mode: the main listener is the reject target.
return 0;
}
var existing = Volatile.Read(ref _rejectPort);
if (existing > 0)
{
return existing;
}
await _rejectPortLock.WaitAsync();
try
{
existing = Volatile.Read(ref _rejectPort);
if (existing > 0)
{
return existing;
}
var port = _portPool.AllocatePort("(rate limit reject)");
if (port <= 0)
{
_logger.LogWarning("Matchmaker could not reserve the rate-limit reject port: pool unavailable");
return 0;
}
if (!await StartDeltaListenerAsync(port))
{
// StartDeltaListenerAsync already returned the port.
return 0;
}
// Confirmed so it is never reclaimed by the allocation timeout:
// this port lives for the whole lifetime of the server.
_portPool.ConfirmPort(port);
Volatile.Write(ref _rejectPort, port);
_logger.LogInformation(
"Matchmaker rate-limit reject port reserved on {Port} (one shared port for all over-quota joins)",
port);
return port;
}
finally
{
_rejectPortLock.Release();
}
}
public async ValueTask StopAsync()
{
if (_mainListener != null)
@@ -228,6 +301,21 @@ namespace Empostor.Server.Net
out var platformSpecificData);
connection = new HazelConnection(e.Connection, _connectionLogger, _antiCheatOptions);
// Shared rate-limit reject port: there is no auth entry and no
// player behind it, so the only thing to do is tell the client
// — in its own language — why it is not let in.
if (port != 0 && port == Volatile.Read(ref _rejectPort))
{
var message = BuildRateLimitMessage(connection.EndPoint?.Address, language);
_logger.LogWarning(
"Matchmaker rate limit rejected {Ip} on reject port {Port} │ {Message}",
connection.EndPoint?.Address?.ToString() ?? "unknown", port, message);
await connection.CustomDisconnectAsync(DisconnectReason.Custom, message);
return;
}
await _eventManager.CallAsync(new ClientConnectionEvent(connection, e.HandshakeData));
await _clientManager.RegisterConnectionAsync(
connection, name, clientVersion, language, chatMode, platformSpecificData,
@@ -244,6 +332,22 @@ namespace Empostor.Server.Net
}
}
// Localized "please try again in N minutes" hint. N is what is actually
// left for that IP when it can be read off the quota, the full window
// otherwise (behind a CDN the UDP source address may not be the key the
// requests were counted with).
private string BuildRateLimitMessage(IPAddress? ip, Language language)
{
var minutes = Math.Max(1, _antiCheatOptions.Value.IpRateLimitWindowMinutes);
if (ip != null && _rateLimit.IsLimited(ip, out var retryAfter))
{
minutes = IpRateLimitService.MinutesUntilRetry(retryAfter);
}
return _language.Get(IpRateLimitService.MessageKey, language).Format(minutes).Get();
}
private void OnPortReturned(int port)
{
_authCache.RemoveByPort(port);
+20 -1
View File
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
@@ -9,6 +9,7 @@ using Empostor.Api.Unity;
using Empostor.Server.Events.Game.Player;
using Empostor.Server.Events.Meeting;
using Empostor.Server.Events.Player;
using Empostor.Server.Net.Anticheat;
using Empostor.Server.Net.Inner;
using Empostor.Server.Net.Inner.Objects;
using Empostor.Server.Net.Inner.Objects.Components;
@@ -367,6 +368,12 @@ namespace Empostor.Server.Net.State
default:
{
_logger.LogWarning("{Code} - Bad GameData tag {Tag}", Code, reader.Tag);
if (!await InnerNetObject.ValidateGameDataTag(new CheatContext(nameof(GameDataTag)), sender, reader.Tag))
{
return GameDataResult.Abort;
}
return GameDataResult.Continue;
}
}
@@ -411,6 +418,7 @@ namespace Empostor.Server.Net.State
case InnerShipStatus shipStatus:
{
GameNet.ShipStatus = shipStatus;
AntiCheat.NoteRoundStarted();
break;
}
@@ -427,6 +435,8 @@ namespace Empostor.Server.Net.State
await sender.Client.ReportCheatAsync(new CheatContext(nameof(GameDataTag.SpawnFlag)), CheatCategory.GameFlow, "Failed to find player that spawned the InnerPlayerControl");
}
AntiCheat.For(control.PlayerId).SpawnedAt = AntiCheatState.Now;
// Hook up InnerPlayerControl <-> InnerPlayerControl.PlayerInfo.
var playerInfo = GameNet.GameData.GetPlayerById(control.PlayerId);
@@ -466,6 +476,8 @@ namespace Empostor.Server.Net.State
case InnerMeetingHud meetingHud:
{
AntiCheat.NoteMeetingOpened();
foreach (var player in _players.Values)
{
if (GameNet.ShipStatus != null)
@@ -501,6 +513,13 @@ namespace Empostor.Server.Net.State
case InnerShipStatus:
{
GameNet.ShipStatus = null;
AntiCheat.NoteRoundEnded();
break;
}
case InnerMeetingHud:
{
AntiCheat.NoteMeetingClosed();
break;
}
+5
View File
@@ -15,7 +15,9 @@ using Empostor.Api.Net.Inner.Objects;
using Empostor.Api.Net.Manager;
using Empostor.Api.Net.Messages.S2C;
using Empostor.Server.Events;
using Empostor.Server.Net.Anticheat;
using Empostor.Server.Net.Manager;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
@@ -68,8 +70,11 @@ namespace Empostor.Server.Net.State
_compatibilityConfig = compatibilityConfig.Value;
_timeoutConfig = timeoutConfig.Value;
Items = new ConcurrentDictionary<object, object>();
AntiCheat = new AntiCheatState(options, serviceProvider.GetRequiredService<IOptions<AntiCheatConfig>>().Value);
}
internal AntiCheatState AntiCheat { get; }
public IPEndPoint PublicIp { get; }
public GameCode Code { get; }
+5
View File
@@ -173,6 +173,7 @@ namespace Empostor.Server
services.AddSingleton<GameManager>();
services.AddSingleton<IGameManager>(p => p.GetRequiredService<GameManager>());
services.AddSingleton<ListingManager>();
services.AddSingleton<IpRateLimitService>();
services.AddEventPools();
@@ -263,6 +264,10 @@ namespace Empostor.Server
});
builder.Configure(app =>
{
// Anticheat IP request rate limit — runs before every
// HTTP (TCP) endpoint, including the plugin ones.
app.UseMiddleware<IpRateLimitMiddleware>();
foreach (var p in app.ApplicationServices.GetRequiredService<PluginLoaderService>().Plugins)
if (p.Startup is IPluginHttpStartup s)
{
+9 -1
View File
@@ -27,9 +27,17 @@
"EnableOwnershipChecks": true,
"EnableRoleChecks": true,
"EnableTargetChecks": true,
"EnableMurderChecks": true,
"EnableSabotageChecks": true,
"EnableMeetingChecks": true,
"EnableVotingChecks": true,
"EnableVentExploitCheck": false,
"ForbidProtocolExtensions": true,
"EnablePacketSizeChecks": true,
"PacketSizeLimit": 1203
"PacketSizeLimit": 1203,
"EnableIpRateLimit": true,
"IpRateLimitRequests": 30,
"IpRateLimitWindowMinutes": 1
},
"Timeout": {
"SpawnTimeout": 5000,