mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-19 15:51:45 +00:00
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using BepInEx.Preloader.Core;
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namespace BepInEx.Unity.IL2CPP;
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internal static class UnityPreloaderRunner
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{
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public static void PreloaderMain()
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{
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var bepinPath =
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Path.GetDirectoryName(Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH)));
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PlatformUtils.SetPlatform();
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Paths.SetExecutablePath(EnvVars.DOORSTOP_PROCESS_PATH, bepinPath, EnvVars.DOORSTOP_MANAGED_FOLDER_DIR, false,
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EnvVars.DOORSTOP_DLL_SEARCH_DIRS);
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// Cecil 0.11 requires one to manually set up list of trusted assemblies for assembly resolving
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// The main BCL path
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AppDomain.CurrentDomain.AddCecilPlatformAssemblies(Paths.ManagedPath);
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// The parent path -> .NET has some extra managed DLLs in there
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AppDomain.CurrentDomain.AddCecilPlatformAssemblies(Path.GetDirectoryName(Paths.ManagedPath));
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AppDomain.CurrentDomain.AssemblyResolve += LocalResolve;
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Preloader.Run();
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}
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internal static Assembly LocalResolve(object sender, ResolveEventArgs args)
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{
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var assemblyName = new AssemblyName(args.Name);
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var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
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.FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
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if (foundAssembly != null)
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return foundAssembly;
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if (Utility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly)
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|| Utility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly)
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|| Utility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly))
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return foundAssembly;
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return null;
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}
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}
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