Files
BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/UnityPreloadRunner.cs
T

50 lines
1.8 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Reflection;
using BepInEx.Preloader.Core;
namespace BepInEx.Unity.IL2CPP;
internal static class UnityPreloaderRunner
{
public static void PreloaderMain()
{
var bepinPath =
Path.GetDirectoryName(Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH)));
PlatformUtils.SetPlatform();
Paths.SetExecutablePath(EnvVars.DOORSTOP_PROCESS_PATH, bepinPath, EnvVars.DOORSTOP_MANAGED_FOLDER_DIR, false,
EnvVars.DOORSTOP_DLL_SEARCH_DIRS);
// Cecil 0.11 requires one to manually set up list of trusted assemblies for assembly resolving
// The main BCL path
AppDomain.CurrentDomain.AddCecilPlatformAssemblies(Paths.ManagedPath);
// The parent path -> .NET has some extra managed DLLs in there
AppDomain.CurrentDomain.AddCecilPlatformAssemblies(Path.GetDirectoryName(Paths.ManagedPath));
AppDomain.CurrentDomain.AssemblyResolve += LocalResolve;
Preloader.Run();
}
internal static Assembly LocalResolve(object sender, ResolveEventArgs args)
{
var assemblyName = new AssemblyName(args.Name);
var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
if (foundAssembly != null)
return foundAssembly;
if (Utility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly)
|| Utility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly)
|| Utility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly))
return foundAssembly;
return null;
}
}