Files
BepInEx/Runtimes/NET/BepInEx.NET.Shared/SharedEntrypoint.cs
T

145 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
// This code is shared between the .NET Framework launcher and the .NET Core entrypoint projects.
// However, it cannot be placed in the NetLauncher.Common project because this has to do with assembly resolution,
// and placing this logic inside of an external assembly will cause a crash.
// A shared project is the only way to deduplicate code here
namespace BepInEx.NET.Shared
{
internal static class SharedEntrypoint
{
public static ResolveEventHandler RemoteResolve(List<string> resolveDirectories)
{
return (sender, args) => RemoteResolveInternal(sender, args, resolveDirectories);
}
private static Assembly RemoteResolveInternal(object sender,
ResolveEventArgs reference,
List<string> resolveDirectories)
{
var assemblyName = new AssemblyName(reference.Name);
foreach (var directory in resolveDirectories)
{
if (!Directory.Exists(directory))
continue;
var potentialDirectories = new List<string> { directory };
potentialDirectories.AddRange(Directory.GetDirectories(directory, "*", SearchOption.AllDirectories));
var potentialFiles = potentialDirectories.Select(x => Path.Combine(x, $"{assemblyName.Name}.dll"))
.Concat(potentialDirectories.Select(x =>
Path
.Combine(x,
$"{assemblyName.Name}.exe")));
foreach (var path in potentialFiles)
{
if (!File.Exists(path))
continue;
Assembly assembly;
try
{
assembly = Assembly.LoadFrom(path);
}
catch (Exception ex)
{
continue;
}
if (assembly.GetName().Name == assemblyName.Name)
return assembly;
}
}
return null;
}
public static Assembly LocalResolve(object sender, ResolveEventArgs args)
{
var assemblyName = new AssemblyName(args.Name);
var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
if (foundAssembly != null)
return foundAssembly;
if (LocalUtility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly)
|| LocalUtility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly)
|| LocalUtility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly))
return foundAssembly;
return null;
}
}
/// <summary>
/// Generic helper properties and methods.
/// </summary>
internal static class LocalUtility
{
/// <summary>
/// Try to resolve and load the given assembly DLL.
/// </summary>
/// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
/// <param name="directory">Directory to search the assembly from.</param>
/// <param name="assembly">The loaded assembly.</param>
/// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
private static bool TryResolveDllAssembly<T>(AssemblyName assemblyName,
string directory,
Func<string, T> loader,
out T assembly) where T : class
{
assembly = null;
if (!Directory.Exists(directory))
return false;
var potentialDirectories = new List<string> { directory };
potentialDirectories.AddRange(Directory.GetDirectories(directory, "*", SearchOption.AllDirectories));
foreach (var subDirectory in potentialDirectories)
{
var path = Path.Combine(subDirectory, $"{assemblyName.Name}.dll");
if (!File.Exists(path))
continue;
try
{
assembly = loader(path);
}
catch (Exception)
{
continue;
}
return true;
}
return false;
}
/// <summary>
/// Try to resolve and load the given assembly DLL.
/// </summary>
/// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
/// <param name="directory">Directory to search the assembly from.</param>
/// <param name="assembly">The loaded assembly.</param>
/// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
public static bool TryResolveDllAssembly(AssemblyName assemblyName, string directory, out Assembly assembly) =>
TryResolveDllAssembly(assemblyName, directory, Assembly.LoadFile, out assembly);
}
}