mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
92 lines
2.9 KiB
C#
92 lines
2.9 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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namespace BepInEx.IL2CPP
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{
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internal static class UnityPreloaderRunner
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{
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public static void PreloaderMain(string[] args)
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{
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string bepinPath = Path.GetDirectoryName(Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH)));
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Paths.SetExecutablePath(EnvVars.DOORSTOP_PROCESS_PATH, bepinPath);
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Preloader.IL2CPPUnhollowedPath = Path.Combine(Paths.BepInExRootPath, "unhollowed");
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AppDomain.CurrentDomain.AssemblyResolve += LocalResolve;
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AppDomain.CurrentDomain.AssemblyResolve -= DoorstopEntrypoint.ResolveCurrentDirectory;
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Preloader.Run();
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}
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private static Assembly LocalResolve(object sender, ResolveEventArgs args)
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{
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var assemblyName = new AssemblyName(args.Name);
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var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
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.FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
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if (foundAssembly != null)
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return foundAssembly;
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if (Utility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly)
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|| Utility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly)
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|| Utility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly)
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|| Utility.TryResolveDllAssembly(assemblyName, Preloader.IL2CPPUnhollowedPath, out foundAssembly))
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return foundAssembly;
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return null;
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}
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}
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internal static class DoorstopEntrypoint
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{
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private static string preloaderPath;
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/// <summary>
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/// The main entrypoint of BepInEx, called from Doorstop.
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/// </summary>
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/// <param name="args">
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/// The arguments passed in from Doorstop. First argument is the path of the currently executing
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/// process.
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/// </param>
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public static void Main(string[] args)
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{
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// We set it to the current directory first as a fallback, but try to use the same location as the .exe file.
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string silentExceptionLog = $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log";
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try
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{
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EnvVars.LoadVars();
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silentExceptionLog = Path.Combine(Path.GetDirectoryName(EnvVars.DOORSTOP_PROCESS_PATH), silentExceptionLog);
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// Get the path of this DLL via Doorstop env var because Assembly.Location mangles non-ASCII characters on some versions of Mono for unknown reasons
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preloaderPath = Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH));
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AppDomain.CurrentDomain.AssemblyResolve += ResolveCurrentDirectory;
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UnityPreloaderRunner.PreloaderMain(args);
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}
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catch (Exception ex)
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{
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File.WriteAllText(silentExceptionLog, ex.ToString());
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}
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}
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public static Assembly ResolveCurrentDirectory(object sender, ResolveEventArgs args)
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{
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var name = new AssemblyName(args.Name);
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try
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{
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return Assembly.LoadFile(Path.Combine(preloaderPath, $"{name.Name}.dll"));
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}
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catch (Exception)
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{
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return null;
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}
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}
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}
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} |