Files
BepInEx/BepInEx.IL2CPP/ProxyAssemblyGenerator.cs
T

145 lines
4.3 KiB
C#

using System;
using System.IO;
using System.Security.Cryptography;
using AssemblyUnhollower;
using BepInEx.Logging;
using Il2CppDumper;
namespace BepInEx.IL2CPP
{
internal static class ProxyAssemblyGenerator
{
public static string GameAssemblyPath => Path.Combine(Paths.GameRootPath, "GameAssembly.dll");
private static string HashPath => Path.Combine(Preloader.IL2CPPUnhollowedPath, "assembly-hash.txt");
private static string tempDumperDirectory => Path.Combine(Preloader.IL2CPPUnhollowedPath, "temp");
private static ManualLogSource Il2cppDumperLogger = Logger.CreateLogSource("Il2CppDumper");
private static string ComputeGameAssemblyHash()
{
using var md5 = MD5.Create();
using var assemblyStream = File.OpenRead(GameAssemblyPath);
var hash = md5.ComputeHash(assemblyStream);
return Utility.ByteArrayToString(hash);
}
public static bool CheckIfGenerationRequired()
{
if (!Directory.Exists(Preloader.IL2CPPUnhollowedPath))
return true;
if (!File.Exists(HashPath))
return true;
if (ComputeGameAssemblyHash() != File.ReadAllText(HashPath))
{
Preloader.Log.LogInfo("Detected a game update, will regenerate proxy assemblies");
return true;
}
return false;
}
public static void GenerateAssemblies()
{
var domain = AppDomain.CreateDomain("GeneratorDomain", null, new AppDomainSetup
{
ApplicationBase = Paths.BepInExAssemblyDirectory
});
var runner = (AppDomainRunner)domain.CreateInstanceAndUnwrap(typeof(AppDomainRunner).Assembly.FullName, typeof(AppDomainRunner).FullName);
runner.Setup(Paths.ExecutablePath, Preloader.IL2CPPUnhollowedPath);
runner.GenerateAssembliesInternal(new AppDomainListener());
AppDomain.Unload(domain);
Directory.Delete(tempDumperDirectory, true);
File.WriteAllText(HashPath, ComputeGameAssemblyHash());
}
[Serializable]
private class AppDomainListener : MarshalByRefObject
{
public void DoPreloaderLog(object data, LogLevel level)
{
Preloader.Log.Log(level, data);
}
public void DoDumperLog(object data, LogLevel level)
{
Il2cppDumperLogger.Log(level, data);
}
public void DoUnhollowerLog(object data, LogLevel level)
{
Preloader.UnhollowerLog.Log(level, data);
}
}
[Serializable]
private class AppDomainRunner : MarshalByRefObject
{
public void Setup(string executablePath, string unhollowedPath)
{
Paths.SetExecutablePath(executablePath);
Preloader.IL2CPPUnhollowedPath = unhollowedPath;
}
public void GenerateAssembliesInternal(AppDomainListener listener)
{
listener.DoPreloaderLog("Generating Il2CppUnhollower assemblies", LogLevel.Message);
if (Directory.Exists(Preloader.IL2CPPUnhollowedPath))
Directory.Delete(Preloader.IL2CPPUnhollowedPath, true);
Directory.CreateDirectory(Preloader.IL2CPPUnhollowedPath);
string tempDumperDirectory = Path.Combine(Preloader.IL2CPPUnhollowedPath, "temp");
Directory.CreateDirectory(tempDumperDirectory);
var dumperConfig = new Config
{
GenerateScript = false,
GenerateDummyDll = true
};
listener.DoPreloaderLog("Generating Il2CppDumper intermediate assemblies", LogLevel.Info);
Il2CppDumper.Il2CppDumper.PerformDump(GameAssemblyPath,
Path.Combine(Paths.GameRootPath, $"{Paths.ProcessName}_Data", "il2cpp_data", "Metadata", "global-metadata.dat"),
tempDumperDirectory,
dumperConfig,
s => listener.DoDumperLog(s, LogLevel.Debug));
listener.DoPreloaderLog("Executing Il2CppUnhollower generator", LogLevel.Info);
UnhollowerBaseLib.LogSupport.InfoHandler += s => listener.DoUnhollowerLog(s, LogLevel.Info);
UnhollowerBaseLib.LogSupport.WarningHandler += s => listener.DoUnhollowerLog(s, LogLevel.Warning);
UnhollowerBaseLib.LogSupport.TraceHandler += s => listener.DoUnhollowerLog(s, LogLevel.Debug);
UnhollowerBaseLib.LogSupport.ErrorHandler += s => listener.DoUnhollowerLog(s, LogLevel.Error);
var unhollowerOptions = new UnhollowerOptions
{
GameAssemblyPath = GameAssemblyPath,
MscorlibPath = Path.Combine(Paths.GameRootPath, "mono", "Managed", "mscorlib.dll"),
SourceDir = Path.Combine(tempDumperDirectory, "DummyDll"),
OutputDir = Preloader.IL2CPPUnhollowedPath
};
AssemblyUnhollower.Program.Main(unhollowerOptions);
}
}
}
}