Files
BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Preloader.cs
T
2022-08-29 00:55:10 +02:00

107 lines
3.7 KiB
C#

using System;
using System.Reflection;
using System.Runtime.InteropServices;
using BepInEx.IL2CPP.RuntimeFixes;
using BepInEx.Logging;
using BepInEx.Preloader.Core;
using BepInEx.Preloader.Core.Logging;
using BepInEx.Preloader.Core.Patching;
using BepInEx.Preloader.RuntimeFixes;
using BepInEx.Unity.Common;
using MonoMod.Utils;
namespace BepInEx.Unity.IL2CPP;
public static class Preloader
{
private static PreloaderConsoleListener PreloaderLog { get; set; }
internal static ManualLogSource Log => PreloaderLogger.Log;
// TODO: This is not needed, maybe remove? (Instance is saved in IL2CPPChainloader itself)
private static IL2CPPChainloader Chainloader { get; set; }
public static void Run()
{
try
{
HarmonyBackendFix.Initialize();
ConsoleSetOutFix.Apply();
UnityInfo.Initialize(Paths.ExecutablePath, Paths.GameDataPath);
ConsoleManager.Initialize(false, true);
PreloaderLog = new PreloaderConsoleListener();
Logger.Listeners.Add(PreloaderLog);
if (ConsoleManager.ConsoleEnabled)
{
ConsoleManager.CreateConsole();
Logger.Listeners.Add(new ConsoleLogListener());
}
RedirectStdErrFix.Apply();
ChainloaderLogHelper.PrintLogInfo(Log);
Logger.Log(LogLevel.Info, $"Running under Unity {UnityInfo.Version}");
Logger.Log(LogLevel.Info, $"Runtime version: {Environment.Version}");
Logger.Log(LogLevel.Info, $"Runtime information: {RuntimeInformation.FrameworkDescription}");
Logger.Log(LogLevel.Debug, $"Game executable path: {Paths.ExecutablePath}");
Logger.Log(LogLevel.Debug, $"Interop assembly directory: {Il2CppInteropManager.IL2CPPInteropAssemblyPath}");
Logger.Log(LogLevel.Debug, $"BepInEx root path: {Paths.BepInExRootPath}");
if (PlatformHelper.Is(Platform.Wine) && !Environment.Is64BitProcess)
{
if (!NativeLibrary.TryGetExport(NativeLibrary.Load("ntdll"), "RtlRestoreContext", out var _))
{
Logger.Log(LogLevel.Warning,
"Your wine version doesn't support CoreCLR properly, expect crashes! Upgrade to wine 7.16 or higher.");
}
}
NativeLibrary.SetDllImportResolver(typeof(Il2CppInterop.Runtime.IL2CPP).Assembly, DllImportResolver);
Il2CppInteropManager.Initialize();
using (var assemblyPatcher = new AssemblyPatcher((data, _) => Assembly.Load(data)))
{
assemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath);
Log.LogInfo($"{assemblyPatcher.PatcherContext.PatcherPlugins.Count} patcher plugin{(assemblyPatcher.PatcherContext.PatcherPlugins.Count == 1 ? "" : "s")} loaded");
assemblyPatcher.LoadAssemblyDirectories(Il2CppInteropManager.IL2CPPInteropAssemblyPath);
Log.LogInfo($"{assemblyPatcher.PatcherContext.PatcherPlugins.Count} assemblies discovered");
assemblyPatcher.PatchAndLoad();
}
Logger.Listeners.Remove(PreloaderLog);
Chainloader = new IL2CPPChainloader();
Chainloader.Initialize();
}
catch (Exception ex)
{
Log.Log(LogLevel.Fatal, ex);
throw;
}
}
private static IntPtr DllImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
{
if (libraryName == "GameAssembly")
{
return NativeLibrary.Load(Il2CppInteropManager.GameAssemblyPath, assembly, searchPath);
}
return IntPtr.Zero;
}
}