Files
BepInEx/BepInEx.Core/Console/Windows/ConsoleEncoding/ConsoleEncoding.cs
T

82 lines
2.9 KiB
C#

// --------------------------------------------------
// UnityInjector - ConsoleEncoding.cs
// Copyright (c) Usagirei 2015 - 2015
// --------------------------------------------------
using System;
using System.Text;
namespace UnityInjector.ConsoleUtil;
// --------------------------------------------------
// Code ported from
// https://gist.github.com/asm256/9bfb88336a1433e2328a
// Which in turn was seemingly ported from
// http://jonskeet.uk/csharp/ebcdic/
// using only safe (managed) code
// --------------------------------------------------
internal partial class ConsoleEncoding : Encoding
{
private readonly uint _codePage;
private ConsoleEncoding(uint codePage)
{
_codePage = codePage;
}
public override int CodePage => (int)_codePage;
public static Encoding OutputEncoding => new ConsoleEncoding(ConsoleCodePage);
public static uint ConsoleCodePage
{
get => GetConsoleOutputCP();
set => SetConsoleOutputCP(value);
}
public static uint GetActiveCodePage() => GetACP();
public static ConsoleEncoding GetEncoding(uint codePage) => new(codePage);
public override int GetByteCount(char[] chars, int index, int count)
{
WriteCharBuffer(chars, index, count);
var result = WideCharToMultiByte(_codePage, 0, _charBuffer, count, _zeroByte, 0, IntPtr.Zero, IntPtr.Zero);
return result;
}
public override int GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex)
{
var byteCount = GetByteCount(chars, charIndex, charCount);
WriteCharBuffer(chars, charIndex, charCount);
ExpandByteBuffer(byteCount);
_ = WideCharToMultiByte(_codePage, 0, _charBuffer, charCount, _byteBuffer, byteCount, IntPtr.Zero,
IntPtr.Zero);
var readCount = Math.Min(bytes.Length, byteCount);
ReadByteBuffer(bytes, byteIndex, readCount);
return readCount;
}
public override int GetCharCount(byte[] bytes, int index, int count)
{
WriteByteBuffer(bytes, index, count);
var result = MultiByteToWideChar(_codePage, 0, _byteBuffer, count, _zeroChar, 0);
return result;
}
public override int GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)
{
var charCount = GetCharCount(bytes, byteIndex, byteCount);
WriteByteBuffer(bytes, byteIndex, byteCount);
ExpandCharBuffer(charCount);
_ = MultiByteToWideChar(_codePage, 0, _byteBuffer, byteCount, _charBuffer, charCount);
var readCount = Math.Min(chars.Length, charCount);
ReadCharBuffer(chars, charIndex, readCount);
return readCount;
}
// Account for some exotic UTF-8 characters
public override int GetMaxByteCount(int charCount) => charCount * 4;
public override int GetMaxCharCount(int byteCount) => byteCount;
}