mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
163 lines
4.8 KiB
C#
163 lines
4.8 KiB
C#
using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using BepInEx.Bootstrap;
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using BepInEx.IL2CPP.Hook;
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using BepInEx.Logging;
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using BepInEx.Preloader.Core;
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using BepInEx.Preloader.Core.Logging;
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using HarmonyLib.Public.Patching;
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using UnhollowerBaseLib.Runtime;
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using UnhollowerRuntimeLib;
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using UnityEngine;
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using Logger = BepInEx.Logging.Logger;
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using BaseUnityEngine = UnityEngine;
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namespace BepInEx.IL2CPP
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{
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public class IL2CPPChainloader : BaseChainloader<BasePlugin>
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{
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private static ManualLogSource UnityLogSource = new ManualLogSource("Unity");
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public static void UnityLogCallback(string logLine, string exception, LogType type)
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{
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UnityLogSource.LogInfo(logLine.Trim());
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate IntPtr RuntimeInvokeDetourDelegate(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc);
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[DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
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private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
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private static RuntimeInvokeDetourDelegate originalInvoke;
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private static FastNativeDetour RuntimeInvokeDetour { get; set; }
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private static IL2CPPChainloader Instance { get; set; }
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public override unsafe void Initialize(string gameExePath = null)
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{
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PatchManager.ResolvePatcher += IL2CPPDetourMethodPatcher.TryResolve;
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base.Initialize(gameExePath);
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Instance = this;
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var version = //Version.Parse(Application.unityVersion);
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Version.Parse(Process.GetCurrentProcess().MainModule.FileVersionInfo.FileVersion);
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UnityVersionHandler.Initialize(version.Major, version.Minor, version.Revision);
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// One or the other here for Unhollower to work correctly
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//ClassInjector.Detour = new DetourHandler();
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ClassInjector.DoHook = (ptr, patchedFunctionPtr) =>
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{
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IntPtr originalFunc = new IntPtr(*(void**)ptr);
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var detour = new FastNativeDetour(originalFunc, patchedFunctionPtr);
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detour.Apply();
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*(void**)ptr = (void*)detour.TrampolinePtr;
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};
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var gameAssemblyModule = Process.GetCurrentProcess().Modules.Cast<ProcessModule>().First(x => x.ModuleName.Contains("GameAssembly"));
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var functionPtr = GetProcAddress(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke"); //DynDll.GetFunction(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke");
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PreloaderLogger.Log.LogDebug($"Runtime invoke pointer: 0x{functionPtr.ToInt64():X}");
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RuntimeInvokeDetour = new FastNativeDetour(functionPtr,
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MonoExtensions.GetFunctionPointerForDelegate(new RuntimeInvokeDetourDelegate(OnInvokeMethod), CallingConvention.Cdecl));
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RuntimeInvokeDetour.Apply();
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originalInvoke = RuntimeInvokeDetour.GenerateTrampoline<RuntimeInvokeDetourDelegate>();
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PreloaderLogger.Log.LogDebug("Runtime invoke patched");
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}
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private static IntPtr OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc)
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{
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string methodName = Marshal.PtrToStringAnsi(UnhollowerBaseLib.IL2CPP.il2cpp_method_get_name(method));
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bool unhook = false;
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if (methodName == "Internal_ActiveSceneChanged")
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{
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try
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{
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//Application.s_LogCallbackHandler = new Action<string, string, LogType>(UnityLogCallback);
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//Application.CallLogCallback("test from OnInvokeMethod", "", LogType.Log, true);
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unhook = true;
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Instance.Execute();
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}
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catch (Exception ex)
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{
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UnityLogSource.LogError(ex);
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}
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}
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var result = originalInvoke(method, obj, parameters, exc);
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if (unhook)
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{
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RuntimeInvokeDetour.Dispose();
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PreloaderLogger.Log.LogDebug("Runtime invoke unpatched");
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}
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return result;
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}
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protected override void InitializeLoggers()
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{
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//Logger.Listeners.Add(new UnityLogListener());
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//if (ConfigUnityLogging.Value)
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// Logger.Sources.Add(new UnityLogSource());
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Logger.Sources.Add(UnityLogSource);
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base.InitializeLoggers();
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//if (!ConfigDiskWriteUnityLog.Value)
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//{
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// DiskLogListener.BlacklistedSources.Add("Unity Log");
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//}
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ChainloaderLogHelper.RewritePreloaderLogs();
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//UnityEngine.Application.s_LogCallbackHandler = DelegateSupport.ConvertDelegate<Application.LogCallback>(new Action<string>(UnityLogCallback));
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//UnityEngine.Application.s_LogCallbackHandler = (Application.LogCallback)new Action<string>(UnityLogCallback);
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//var loggerPointer = Marshal.GetFunctionPointerForDelegate(new UnityLogCallbackDelegate(UnityLogCallback));
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//UnhollowerBaseLib.IL2CPP.il2cpp_register_log_callback(loggerPointer);
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}
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public override BasePlugin LoadPlugin(PluginInfo pluginInfo, Assembly pluginAssembly)
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{
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var type = pluginAssembly.GetType(pluginInfo.TypeName);
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var pluginInstance = (BasePlugin)Activator.CreateInstance(type);
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pluginInstance.Load();
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return pluginInstance;
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}
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}
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} |