Files
BepInEx/BepInEx.Preloader.Unity/BepInEx.Preloader.Unity.csproj
T
ghorsington 59c5adc982 Bump libraries
* Updated HarmonyX
* Updated MonoMod
* Updated Cpp2IL
2022-01-11 17:27:04 +02:00

30 lines
1.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net35;netstandard2.0</TargetFrameworks>
<AssemblyTitle>BepInEx.Preloader.Unity</AssemblyTitle>
<Product>BepInEx.Preloader.Unity</Product>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'net35'">
<!-- Output only net35 version to distribution; netstadnard is only used for generating NuGet package -->
<OutputPath>..\bin\Unity\</OutputPath>
<DocumentationFile>$(OutputPath)\BepInEx.Preloader.Unity.xml</DocumentationFile>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\BepInEx.Core\BepInEx.Core.csproj"/>
<ProjectReference Include="..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="All"/>
<PackageReference Include="HarmonyX" Version="2.8.0"/>
</ItemGroup>
<Import Project="..\BepInEx.Shared\BepInEx.Shared.projitems" Label="Shared"/>
</Project>