mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
296 lines
11 KiB
C#
296 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using BepInEx.Logging;
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using BepInEx.Preloader.Patcher;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using UnityInjector.ConsoleUtil;
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using MethodAttributes = Mono.Cecil.MethodAttributes;
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namespace BepInEx.Preloader
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{
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/// <summary>
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/// The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
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/// </summary>
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internal static class Preloader
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{
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/// <summary>
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/// The log writer that is specific to the preloader.
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/// </summary>
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private static PreloaderLogWriter PreloaderLog { get; set; }
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public static void Run()
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{
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try
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{
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AllocateConsole();
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UnityPatches.Apply();
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PreloaderLog =
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new PreloaderLogWriter(
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Utility.SafeParseBool(Config.GetEntry("preloader-logconsole", "false", "BepInEx")));
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PreloaderLog.Enabled = true;
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string consoleTile =
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$"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
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ConsoleWindow.Title = consoleTile;
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Logger.SetLogger(PreloaderLog);
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PreloaderLog.WriteLine(consoleTile);
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#if DEBUG
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object[] attributes =
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typeof(DebugInfoAttribute).Assembly.GetCustomAttributes(typeof(DebugInfoAttribute), false);
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if (attributes.Length > 0)
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{
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var attribute = (DebugInfoAttribute) attributes[0];
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PreloaderLog.WriteLine(attribute.Info);
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}
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#endif
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Logger.Log(LogLevel.Message, "Preloader started");
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string entrypointAssembly = Config.GetEntry("entrypoint-assembly", "UnityEngine.dll", "Preloader");
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AssemblyPatcher.AddPatcher(new PatcherPlugin
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{TargetDLLs = new[] {entrypointAssembly}, Patcher = PatchEntrypoint});
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AssemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath, GetPatcherMethods);
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AssemblyPatcher.PatchAndLoad(Paths.ManagedPath);
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AssemblyPatcher.DisposePatchers();
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}
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catch (Exception ex)
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{
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Logger.Log(LogLevel.Fatal, "Could not run preloader!");
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Logger.Log(LogLevel.Fatal, ex);
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PreloaderLog.Enabled = false;
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try
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{
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if (!ConsoleWindow.IsAttatched)
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{
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//if we've already attached the console, then the log will already be written to the console
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AllocateConsole();
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Console.Write(PreloaderLog);
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}
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}
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finally
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{
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File.WriteAllText(
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Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),
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PreloaderLog.ToString());
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PreloaderLog.Dispose();
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PreloaderLog = null;
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}
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}
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}
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/// <summary>
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/// Scans the assembly for classes that use the patcher contract, and returns a list of valid patchers.
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/// </summary>
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/// <param name="assembly">The assembly to scan.</param>
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/// <returns>A list of assembly patchers that were found in the assembly.</returns>
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public static List<PatcherPlugin> GetPatcherMethods(Assembly assembly)
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{
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var patcherMethods = new List<PatcherPlugin>();
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var flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase;
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foreach (var type in assembly.GetExportedTypes())
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try
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{
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if (type.IsInterface)
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continue;
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var targetsProperty = type.GetProperty("TargetDLLs",
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flags,
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null,
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typeof(IEnumerable<string>),
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Type.EmptyTypes,
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null);
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//first try get the ref patcher method
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var patcher = type.GetMethod("Patch",
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flags,
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null,
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CallingConventions.Any,
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new[] {typeof(AssemblyDefinition).MakeByRefType()},
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null);
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if (patcher == null) //otherwise try getting the non-ref patcher method
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patcher = type.GetMethod("Patch",
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flags,
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null,
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CallingConventions.Any,
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new[] {typeof(AssemblyDefinition)},
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null);
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if (targetsProperty == null || !targetsProperty.CanRead || patcher == null)
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continue;
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var assemblyPatcher = new PatcherPlugin();
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assemblyPatcher.Name = $"{assembly.GetName().Name}{type.FullName}";
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assemblyPatcher.Patcher = (ref AssemblyDefinition ass) =>
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{
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//we do the array fuckery here to get the ref result out
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object[] args = {ass};
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patcher.Invoke(null, args);
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ass = (AssemblyDefinition) args[0];
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};
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assemblyPatcher.TargetDLLs = (IEnumerable<string>) targetsProperty.GetValue(null, null);
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var initMethod = type.GetMethod("Initialize",
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flags,
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null,
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CallingConventions.Any,
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Type.EmptyTypes,
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null);
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if (initMethod != null)
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assemblyPatcher.Initializer = () => initMethod.Invoke(null, null);
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var finalizeMethod = type.GetMethod("Finish",
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flags,
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null,
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CallingConventions.Any,
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Type.EmptyTypes,
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null);
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if (finalizeMethod != null)
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assemblyPatcher.Finalizer = () => finalizeMethod.Invoke(null, null);
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}
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catch (Exception ex)
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{
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Logger.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}");
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Logger.Log(LogLevel.Warning, $"{ex}");
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}
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Logger.Log(LogLevel.Info,
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$"Loaded {patcherMethods.Count} patcher methods from {assembly.GetName().Name}");
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return patcherMethods;
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}
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/// <summary>
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/// Inserts BepInEx's own chainloader entrypoint into UnityEngine.
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/// </summary>
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/// <param name="assembly">The assembly that will be attempted to be patched.</param>
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public static void PatchEntrypoint(ref AssemblyDefinition assembly)
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{
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if (assembly.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx")))
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throw new Exception(
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"BepInEx has been detected to be patched! Please unpatch before using a patchless variant!");
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string entrypointType = Config.GetEntry("entrypoint-type", "Application", "Preloader");
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string entrypointMethod = Config.GetEntry("entrypoint-method", ".cctor", "Preloader");
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bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";
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var entryType = assembly.MainModule.Types.FirstOrDefault(x => x.Name == entrypointType);
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if (entryType == null) throw new Exception("The entrypoint type is invalid! Please check your config.ini");
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using (var injected = AssemblyDefinition.ReadAssembly(Paths.BepInExAssemblyPath))
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{
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var originalInitMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
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.First(x => x.Name == "Initialize");
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var originalStartMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
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.First(x => x.Name == "Start");
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var initMethod = assembly.MainModule.ImportReference(originalInitMethod);
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var startMethod = assembly.MainModule.ImportReference(originalStartMethod);
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var methods = new List<MethodDefinition>();
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if (isCctor)
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{
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var cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
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if (cctor == null)
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{
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cctor = new MethodDefinition(".cctor",
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MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig
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| MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,
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assembly.MainModule.ImportReference(typeof(void)));
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entryType.Methods.Add(cctor);
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var il = cctor.Body.GetILProcessor();
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il.Append(il.Create(OpCodes.Ret));
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}
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methods.Add(cctor);
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}
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else
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{
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methods.AddRange(entryType.Methods.Where(x => x.Name == entrypointMethod));
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}
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if (!methods.Any())
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throw new Exception("The entrypoint method is invalid! Please check your config.ini");
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foreach (var method in methods)
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{
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var il = method.Body.GetILProcessor();
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var ins = il.Body.Instructions.First();
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il.InsertBefore(ins, il.Create(OpCodes.Ldstr, Paths.ExecutablePath)); //containerExePath
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il.InsertBefore(ins,
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il.Create(OpCodes
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.Ldc_I4_0)); //startConsole (always false, we already load the console in Preloader)
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il.InsertBefore(ins,
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il.Create(OpCodes.Call,
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initMethod)); //Chainloader.Initialize(string containerExePath, bool startConsole = true)
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il.InsertBefore(ins, il.Create(OpCodes.Call, startMethod));
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}
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}
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}
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/// <summary>
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/// Allocates a console window for use by BepInEx safely.
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/// </summary>
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public static void AllocateConsole()
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{
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bool console = Utility.SafeParseBool(Config.GetEntry("console", "false", "BepInEx"));
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bool shiftjis = Utility.SafeParseBool(Config.GetEntry("console-shiftjis", "false", "BepInEx"));
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if (!console)
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return;
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try
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{
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ConsoleWindow.Attach();
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var encoding = (uint) Encoding.UTF8.CodePage;
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if (shiftjis)
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encoding = 932;
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ConsoleEncoding.ConsoleCodePage = encoding;
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Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
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}
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catch (Exception ex)
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{
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Logger.Log(LogLevel.Error, "Failed to allocate console!");
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Logger.Log(LogLevel.Error, ex);
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}
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}
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}
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} |