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BepInEx/BepInEx.NetLauncher/BepInEx.NetLauncher.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Description>BepInEx support library for .NET games</Description>
<OutputType>Exe</OutputType>
<TargetFramework>net452</TargetFramework>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<AssemblyTitle>BepInEx.NetLauncher</AssemblyTitle>
<Product>BepInEx.NetLauncher</Product>
<LangVersion>10</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
<OutputPath>bin\Debug</OutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<OutputPath>..\bin\NetLauncher\</OutputPath>
<DocumentationFile />
<PlatformTarget>x86</PlatformTarget>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\BepInEx.Core\BepInEx.Core.csproj" />
<ProjectReference Include="..\BepInEx.NetLauncher.Common\BepInEx.NetLauncher.Common.csproj" />
<ProjectReference Include="..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj" PrivateAssets="All" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="HarmonyX" Version="2.8.0" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="All" />
</ItemGroup>
<Import Project="..\BepInEx.Shared\BepInEx.Shared.projitems" Label="Shared" />
<Import Project="..\BepInEx.NetLauncher.Shared\BepInEx.NetLauncher.Shared.projitems" Label="Shared" />
</Project>