mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
215 lines
6.5 KiB
C#
215 lines
6.5 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using BepInEx.Bootstrap;
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using BepInEx.Logging;
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using BepInEx.Preloader.Core;
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using BepInEx.Preloader.Core.Logging;
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using Iced.Intel;
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using MonoMod.RuntimeDetour;
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using UnhollowerBaseLib.Runtime;
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using UnhollowerRuntimeLib;
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using UnityEngine;
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using Logger = BepInEx.Logging.Logger;
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namespace BepInEx.IL2CPP
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{
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public class IL2CPPChainloader : BaseChainloader<BasePlugin>
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{
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private static ManualLogSource UnityLogSource = new ManualLogSource("Unity");
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public static void UnityLogCallback(string logLine, string exception, LogType type)
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{
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UnityLogSource.LogInfo(logLine.Trim());
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}
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// public const CallingConvention ArchConvention =
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//#if X64
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// CallingConvention.Stdcall;
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//#else
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// CallingConvention.Cdecl;
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//#endif
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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private delegate IntPtr RuntimeInvokeDetour(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc);
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[DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
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private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
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private static RuntimeInvokeDetour originalInvoke;
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private static ManualLogSource unhollowerLogSource = Logger.CreateLogSource("Unhollower");
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private class DetourHandler : UnhollowerRuntimeLib.ManagedDetour
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{
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public T Detour<T>(IntPtr from, T to) where T : Delegate
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{
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var detour = new NativeDetour(from, to, new NativeDetourConfig { ManualApply = true });
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var trampoline = detour.GenerateTrampoline<T>();
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detour.Apply();
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return trampoline;
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}
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}
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private static void Disassemble(ManualLogSource logSource, IntPtr memoryPtr, int size)
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{
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byte[] data = new byte[size];
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Marshal.Copy(memoryPtr, data, 0, size);
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var formatter = new NasmFormatter();
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var output = new StringOutput();
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var codeReader = new ByteArrayCodeReader(data);
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var decoder = Decoder.Create(64, codeReader);
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decoder.IP = (ulong)memoryPtr.ToInt64();
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while (codeReader.CanReadByte)
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{
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decoder.Decode(out var instr);
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formatter.Format(instr, output);
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logSource.LogDebug($"{instr.IP:X16} {output.ToStringAndReset()}");
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}
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}
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public override unsafe void Initialize(string gameExePath = null)
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{
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base.Initialize(gameExePath);
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UnityVersionHandler.Initialize(2019, 2, 17);
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// One or the other here for Unhollower to work correctly
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////////ClassInjector.Detour = new DetourHandler();
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ClassInjector.DoHook = (ptr, intPtr) =>
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{
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IntPtr originalFunc = new IntPtr(*(void**)ptr);
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unhollowerLogSource.LogDebug($"DoHook 0x{originalFunc.ToString("X")} -> 0x{intPtr.ToString("X")}");
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var trampolineAlloc = DetourHelper.Native.MemAlloc(80);
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DetourHelper.Native.MakeExecutable(trampolineAlloc, 80);
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DetourHelper.Native.MakeWritable(originalFunc, 24);
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unhollowerLogSource.LogDebug($"Trampoline allocation: 0x{ptr.ToString("X")}");
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unhollowerLogSource.LogDebug("Original (24) asm");
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Disassemble(unhollowerLogSource, originalFunc, 24);
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var trampolineLength = TrampolineGenerator.Generate(originalFunc, intPtr, trampolineAlloc,
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IntPtr.Size == 8 ? 64 : 32);
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unhollowerLogSource.LogDebug("Modified (24) asm");
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Disassemble(unhollowerLogSource, originalFunc, 24);
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unhollowerLogSource.LogDebug($"Trampoline ({trampolineLength}) asm");
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Disassemble(unhollowerLogSource, trampolineAlloc, trampolineLength);
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*(void**)ptr = (void*)trampolineAlloc;
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};
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var gameAssemblyModule = Process.GetCurrentProcess().Modules.Cast<ProcessModule>().First(x => x.ModuleName.Contains("GameAssembly"));
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var functionPtr = GetProcAddress(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke"); //DynDll.GetFunction(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke");
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PreloaderLogger.Log.LogDebug($"Runtime invoke pointer: 0x{functionPtr.ToInt64():X}");
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var invokeDetour = new NativeDetour(functionPtr, Marshal.GetFunctionPointerForDelegate(new RuntimeInvokeDetour(OnInvokeMethod)), new NativeDetourConfig { ManualApply = true });
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originalInvoke = invokeDetour.GenerateTrampoline<RuntimeInvokeDetour>();
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invokeDetour.Apply();
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}
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private static bool HasSet = false;
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private static IntPtr OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc)
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{
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string methodName = Marshal.PtrToStringAnsi(UnhollowerBaseLib.IL2CPP.il2cpp_method_get_name(method));
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if (!HasSet && methodName == "Internal_ActiveSceneChanged")
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{
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try
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{
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UnityEngine.Application.s_LogCallbackHandler = new Action<string, string, LogType>(UnityLogCallback);
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UnityLogSource.LogMessage($"callback set - {methodName}");
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UnityEngine.Application.CallLogCallback("test from OnInvokeMethod", "", LogType.Log, true);
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}
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catch (Exception ex)
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{
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UnityLogSource.LogError(ex);
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}
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HasSet = true;
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}
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//UnityLogSource.LogDebug(methodName);
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return originalInvoke(method, obj, parameters, exc);
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}
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protected override void InitializeLoggers()
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{
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//Logger.Listeners.Add(new UnityLogListener());
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//if (ConfigUnityLogging.Value)
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// Logger.Sources.Add(new UnityLogSource());
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Logger.Sources.Add(UnityLogSource);
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UnhollowerBaseLib.LogSupport.InfoHandler += unhollowerLogSource.LogInfo;
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UnhollowerBaseLib.LogSupport.WarningHandler += unhollowerLogSource.LogWarning;
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UnhollowerBaseLib.LogSupport.TraceHandler += unhollowerLogSource.LogDebug;
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UnhollowerBaseLib.LogSupport.ErrorHandler += unhollowerLogSource.LogError;
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base.InitializeLoggers();
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//if (!ConfigDiskWriteUnityLog.Value)
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//{
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// DiskLogListener.BlacklistedSources.Add("Unity Log");
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//}
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foreach (var preloaderLogEvent in PreloaderConsoleListener.LogEvents)
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{
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PreloaderLogger.Log.Log(preloaderLogEvent.Level, preloaderLogEvent.Data);
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}
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//UnityEngine.Application.s_LogCallbackHandler = DelegateSupport.ConvertDelegate<Application.LogCallback>(new Action<string>(UnityLogCallback));
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//UnityEngine.Application.s_LogCallbackHandler = (Application.LogCallback)new Action<string>(UnityLogCallback);
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//var loggerPointer = Marshal.GetFunctionPointerForDelegate(new UnityLogCallbackDelegate(UnityLogCallback));
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//UnhollowerBaseLib.IL2CPP.il2cpp_register_log_callback(loggerPointer);
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}
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public override BasePlugin LoadPlugin(PluginInfo pluginInfo, Assembly pluginAssembly)
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{
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var type = pluginAssembly.GetType(pluginInfo.TypeName);
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var pluginInstance = (BasePlugin)Activator.CreateInstance(type);
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pluginInstance.Load();
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return pluginInstance;
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}
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}
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} |