Files
BepInEx/BepInEx.IL2CPP/IL2CPPChainloader.cs
T

215 lines
6.5 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using BepInEx.Preloader.Core;
using BepInEx.Preloader.Core.Logging;
using Iced.Intel;
using MonoMod.RuntimeDetour;
using UnhollowerBaseLib.Runtime;
using UnhollowerRuntimeLib;
using UnityEngine;
using Logger = BepInEx.Logging.Logger;
namespace BepInEx.IL2CPP
{
public class IL2CPPChainloader : BaseChainloader<BasePlugin>
{
private static ManualLogSource UnityLogSource = new ManualLogSource("Unity");
public static void UnityLogCallback(string logLine, string exception, LogType type)
{
UnityLogSource.LogInfo(logLine.Trim());
}
// public const CallingConvention ArchConvention =
//#if X64
// CallingConvention.Stdcall;
//#else
// CallingConvention.Cdecl;
//#endif
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate IntPtr RuntimeInvokeDetour(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc);
[DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
private static RuntimeInvokeDetour originalInvoke;
private static ManualLogSource unhollowerLogSource = Logger.CreateLogSource("Unhollower");
private class DetourHandler : UnhollowerRuntimeLib.ManagedDetour
{
public T Detour<T>(IntPtr from, T to) where T : Delegate
{
var detour = new NativeDetour(from, to, new NativeDetourConfig { ManualApply = true });
var trampoline = detour.GenerateTrampoline<T>();
detour.Apply();
return trampoline;
}
}
private static void Disassemble(ManualLogSource logSource, IntPtr memoryPtr, int size)
{
byte[] data = new byte[size];
Marshal.Copy(memoryPtr, data, 0, size);
var formatter = new NasmFormatter();
var output = new StringOutput();
var codeReader = new ByteArrayCodeReader(data);
var decoder = Decoder.Create(64, codeReader);
decoder.IP = (ulong)memoryPtr.ToInt64();
while (codeReader.CanReadByte)
{
decoder.Decode(out var instr);
formatter.Format(instr, output);
logSource.LogDebug($"{instr.IP:X16} {output.ToStringAndReset()}");
}
}
public override unsafe void Initialize(string gameExePath = null)
{
base.Initialize(gameExePath);
UnityVersionHandler.Initialize(2019, 2, 17);
// One or the other here for Unhollower to work correctly
////////ClassInjector.Detour = new DetourHandler();
ClassInjector.DoHook = (ptr, intPtr) =>
{
IntPtr originalFunc = new IntPtr(*(void**)ptr);
unhollowerLogSource.LogDebug($"DoHook 0x{originalFunc.ToString("X")} -> 0x{intPtr.ToString("X")}");
var trampolineAlloc = DetourHelper.Native.MemAlloc(80);
DetourHelper.Native.MakeExecutable(trampolineAlloc, 80);
DetourHelper.Native.MakeWritable(originalFunc, 24);
unhollowerLogSource.LogDebug($"Trampoline allocation: 0x{ptr.ToString("X")}");
unhollowerLogSource.LogDebug("Original (24) asm");
Disassemble(unhollowerLogSource, originalFunc, 24);
var trampolineLength = TrampolineGenerator.Generate(originalFunc, intPtr, trampolineAlloc,
IntPtr.Size == 8 ? 64 : 32);
unhollowerLogSource.LogDebug("Modified (24) asm");
Disassemble(unhollowerLogSource, originalFunc, 24);
unhollowerLogSource.LogDebug($"Trampoline ({trampolineLength}) asm");
Disassemble(unhollowerLogSource, trampolineAlloc, trampolineLength);
*(void**)ptr = (void*)trampolineAlloc;
};
var gameAssemblyModule = Process.GetCurrentProcess().Modules.Cast<ProcessModule>().First(x => x.ModuleName.Contains("GameAssembly"));
var functionPtr = GetProcAddress(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke"); //DynDll.GetFunction(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke");
PreloaderLogger.Log.LogDebug($"Runtime invoke pointer: 0x{functionPtr.ToInt64():X}");
var invokeDetour = new NativeDetour(functionPtr, Marshal.GetFunctionPointerForDelegate(new RuntimeInvokeDetour(OnInvokeMethod)), new NativeDetourConfig { ManualApply = true });
originalInvoke = invokeDetour.GenerateTrampoline<RuntimeInvokeDetour>();
invokeDetour.Apply();
}
private static bool HasSet = false;
private static IntPtr OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc)
{
string methodName = Marshal.PtrToStringAnsi(UnhollowerBaseLib.IL2CPP.il2cpp_method_get_name(method));
if (!HasSet && methodName == "Internal_ActiveSceneChanged")
{
try
{
UnityEngine.Application.s_LogCallbackHandler = new Action<string, string, LogType>(UnityLogCallback);
UnityLogSource.LogMessage($"callback set - {methodName}");
UnityEngine.Application.CallLogCallback("test from OnInvokeMethod", "", LogType.Log, true);
}
catch (Exception ex)
{
UnityLogSource.LogError(ex);
}
HasSet = true;
}
//UnityLogSource.LogDebug(methodName);
return originalInvoke(method, obj, parameters, exc);
}
protected override void InitializeLoggers()
{
//Logger.Listeners.Add(new UnityLogListener());
//if (ConfigUnityLogging.Value)
// Logger.Sources.Add(new UnityLogSource());
Logger.Sources.Add(UnityLogSource);
UnhollowerBaseLib.LogSupport.InfoHandler += unhollowerLogSource.LogInfo;
UnhollowerBaseLib.LogSupport.WarningHandler += unhollowerLogSource.LogWarning;
UnhollowerBaseLib.LogSupport.TraceHandler += unhollowerLogSource.LogDebug;
UnhollowerBaseLib.LogSupport.ErrorHandler += unhollowerLogSource.LogError;
base.InitializeLoggers();
//if (!ConfigDiskWriteUnityLog.Value)
//{
// DiskLogListener.BlacklistedSources.Add("Unity Log");
//}
foreach (var preloaderLogEvent in PreloaderConsoleListener.LogEvents)
{
PreloaderLogger.Log.Log(preloaderLogEvent.Level, preloaderLogEvent.Data);
}
//UnityEngine.Application.s_LogCallbackHandler = DelegateSupport.ConvertDelegate<Application.LogCallback>(new Action<string>(UnityLogCallback));
//UnityEngine.Application.s_LogCallbackHandler = (Application.LogCallback)new Action<string>(UnityLogCallback);
//var loggerPointer = Marshal.GetFunctionPointerForDelegate(new UnityLogCallbackDelegate(UnityLogCallback));
//UnhollowerBaseLib.IL2CPP.il2cpp_register_log_callback(loggerPointer);
}
public override BasePlugin LoadPlugin(PluginInfo pluginInfo, Assembly pluginAssembly)
{
var type = pluginAssembly.GetType(pluginInfo.TypeName);
var pluginInstance = (BasePlugin)Activator.CreateInstance(type);
pluginInstance.Load();
return pluginInstance;
}
}
}