mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
using System;
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using System.Diagnostics;
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using BepInEx.Logging;
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using BepInEx.Preloader.Core;
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using BepInEx.Preloader.Core.Logging;
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namespace BepInEx.IL2CPP
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{
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public static class Preloader
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{
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public static string IL2CPPUnhollowedPath { get; internal set; }
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private static PreloaderConsoleListener PreloaderLog { get; set; }
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private static ManualLogSource Log => PreloaderLogger.Log;
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public static IL2CPPChainloader Chainloader { get; private set; }
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public static void Run()
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{
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try
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{
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PreloaderLog = new PreloaderConsoleListener(false);
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Logger.Listeners.Add(PreloaderLog);
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BasicLogInfo.PrintLogInfo(Log);
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Log.LogInfo($"Running under Unity v{FileVersionInfo.GetVersionInfo(Paths.ExecutablePath).FileVersion}");
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Log.LogDebug($"Game executable path: {Paths.ExecutablePath}");
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Log.LogDebug($"Unhollowed assembly directory: {IL2CPPUnhollowedPath}");
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Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}");
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Logger.Listeners.Remove(PreloaderLog);
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Chainloader = new IL2CPPChainloader();
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Chainloader.Initialize();
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}
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catch (Exception ex)
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{
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Log.LogFatal(ex);
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throw;
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}
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}
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}
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} |