Files
BepInEx/BepInEx.Core/Logging/Logger.cs
T
2024-09-17 18:50:35 +02:00

262 lines
7.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using BepInEx.Core.Logging.Interpolation;
namespace BepInEx.Logging;
/// <summary>
/// Handles pub-sub event marshalling across all log listeners and sources.
/// </summary>
public static class Logger
{
private static readonly ManualLogSource InternalLogSource;
private static readonly LogListenerCollection listeners;
static Logger()
{
Sources = new LogSourceCollection();
listeners = new LogListenerCollection();
InternalLogSource = CreateLogSource("BepInEx");
}
/// <summary>
/// Log levels that are currently listened to by at least one listener.
/// </summary>
public static LogLevel ListenedLogLevels => listeners.ActiveLogLevels;
/// <summary>
/// Collection of all log listeners that receive log events.
/// </summary>
public static ICollection<ILogListener> Listeners => listeners;
/// <summary>
/// Collection of all log source that output log events.
/// </summary>
public static ICollection<ILogSource> Sources { get; }
internal static void InternalLogEvent(object sender, LogEventArgs eventArgs)
{
listeners.SendLogEvent(sender, eventArgs);
}
/// <summary>
/// Logs an entry to the internal logger instance.
/// </summary>
/// <param name="level">The level of the entry.</param>
/// <param name="data">The data of the entry.</param>
internal static void Log(LogLevel level, object data) => InternalLogSource.Log(level, data);
/// <summary>
/// Logs an entry to the internal logger instance if any log listener wants the message.
/// </summary>
/// <param name="level">The level of the entry.</param>
/// <param name="logHandler">Log handler to resolve log from.</param>
internal static void Log(LogLevel level,
[InterpolatedStringHandlerArgument("level")]
BepInExLogInterpolatedStringHandler logHandler) =>
InternalLogSource.Log(level, logHandler);
/// <summary>
/// Creates a new log source with a name and attaches it to <see cref="Sources" />.
/// </summary>
/// <param name="sourceName">Name of the log source to create.</param>
/// <returns>An instance of <see cref="ManualLogSource" /> that allows to write logs.</returns>
public static ManualLogSource CreateLogSource(string sourceName)
{
var source = new ManualLogSource(sourceName);
Sources.Add(source);
return source;
}
private class LogListenerCollection : ThreadSafeCollection<ILogListener>
{
internal LogLevel ActiveLogLevels = LogLevel.None;
internal void SendLogEvent(object sender, LogEventArgs eventArgs)
{
// Do this instead of foreach to avoid boxing, also very slightly faster
var aListInTime = BaseList;
// ReSharper disable once ForCanBeConvertedToForeach
for (int i = 0; i < aListInTime.Count; i++)
{
if ((eventArgs.Level & aListInTime[i].LogLevelFilter) != LogLevel.None)
aListInTime[i].LogEvent(sender, eventArgs);
}
}
public override void Add(ILogListener item)
{
if (item == null)
throw new ArgumentNullException(nameof(item));
lock (SpinLock)
{
ActiveLogLevels |= item.LogLevelFilter;
base.Add(item);
}
}
public override void Clear()
{
lock (SpinLock)
{
ActiveLogLevels = LogLevel.None;
base.Clear();
}
}
public override bool Remove(ILogListener item)
{
if (item == null || !base.Remove(item))
return false;
lock (SpinLock)
{
ActiveLogLevels = LogLevel.None;
foreach (var i in this)
ActiveLogLevels |= i.LogLevelFilter;
return true;
}
}
}
private class LogSourceCollection : ThreadSafeCollection<ILogSource>
{
public override void Add(ILogSource item)
{
if (item == null)
throw new ArgumentNullException(nameof(item),
"Log sources cannot be null when added to the source list.");
lock (SpinLock)
{
item.LogEvent += InternalLogEvent;
base.Add(item);
var copy = new List<ILogSource>(BaseList.Count + 1);
copy.AddRange(BaseList);
copy.Add(item);
BaseList = copy;
}
}
public override void Clear()
{
if (Count == 0)
return;
lock (SpinLock)
{
for (var i = 0; i < BaseList.Count; i++)
BaseList[i].LogEvent -= InternalLogEvent;
BaseList = [];
}
}
public override bool Remove(ILogSource item)
{
if (item == null)
return false;
lock (SpinLock)
{
var wasPresent = base.Remove(item);
if (wasPresent)
item.LogEvent -= InternalLogEvent;
return wasPresent;
}
}
}
/// <summary>
/// Simple thread safe list that prioritizes read speed over write speed.
/// Read is the same as a normal list, while write locks and allocates a copy of the list.
/// Logger lists are rarely updated so this tradeoff should be fine.
/// </summary>
/// <inheritdoc />
private class ThreadSafeCollection<T> : ICollection<T> where T : class
{
protected readonly object SpinLock = new();
protected List<T> BaseList = [];
public int Count => BaseList.Count;
public bool IsReadOnly => false;
public IEnumerator<T> GetEnumerator()
{
// Can't avoid boxing
return BaseList.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
// Can't avoid boxing
return BaseList.GetEnumerator();
}
public virtual void Add(T item)
{
if (item == null)
throw new ArgumentNullException(nameof(item), "item can't be null");
lock (SpinLock)
{
var copy = new List<T>(BaseList.Count + 1);
copy.AddRange(BaseList);
copy.Add(item);
BaseList = copy;
}
}
public virtual void Clear()
{
if (Count == 0)
return;
lock (SpinLock)
BaseList = [];
}
public bool Contains(T item)
{
return BaseList.Contains(item);
}
public void CopyTo(T[] array, int arrayIndex)
{
BaseList.CopyTo(array, arrayIndex);
}
public virtual bool Remove(T item)
{
if (item == null)
return false;
lock (SpinLock)
{
var copy = new List<T>(BaseList.Count);
var any = false;
for (int i = 0; i < BaseList.Count; i++)
{
var existingItem = BaseList[i];
if (existingItem.Equals(item))
any = true;
else
copy.Add(existingItem);
}
BaseList = copy;
return any;
}
}
}
}