mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
130 lines
5.0 KiB
C#
130 lines
5.0 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using BepInEx.ConsoleUtil;
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using HarmonyLib;
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using Microsoft.Win32.SafeHandles;
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using UnityInjector.ConsoleUtil;
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namespace BepInEx
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{
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internal class WindowsConsoleDriver : IConsoleDriver
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{
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// Apparently on some versions of Unity (e.g. 2018.4) using old mono causes crashes on game close if
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// IntPtr overload is used for file streams (check #139).
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// On the other hand, not all Unity games come with SafeFileHandle overload for FileStream
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// As such, we're trying to use SafeFileHandle when it's available and go back to IntPtr overload if not available
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private static readonly ConstructorInfo FileStreamCtor = new[]
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{
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AccessTools.Constructor(typeof(FileStream), new[] { typeof(SafeFileHandle), typeof(FileAccess) }),
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AccessTools.Constructor(typeof(FileStream), new[] { typeof(IntPtr), typeof(FileAccess) })
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}.FirstOrDefault(m => m != null);
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public TextWriter StandardOut { get; private set; }
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public TextWriter ConsoleOut { get; private set; }
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public bool ConsoleActive { get; private set; }
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public bool ConsoleIsExternal => true;
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public void Initialize(bool alreadyActive)
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{
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ConsoleActive = alreadyActive || Console.WindowWidth != 0 && Console.WindowHeight != 0;
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if (ConsoleActive)
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{
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// We're in a .NET framework / XNA environment; console *is* stdout
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ConsoleOut = Console.Out;
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StandardOut = new StreamWriter(Console.OpenStandardOutput());
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}
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else
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{
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StandardOut = Console.Out;
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}
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}
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public void CreateConsole(uint codepage)
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{
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ConsoleWindow.Attach();
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// Make sure of ConsoleEncoding helper class because on some Monos
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// Encoding.GetEncoding throws NotImplementedException on most codepages
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// NOTE: We don't set Console.OutputEncoding because it resets any existing Console.Out writers
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ConsoleEncoding.ConsoleCodePage = codepage;
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// If stdout exists, write to it, otherwise make it the same as console out
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// Not sure if this is needed? Does the original Console.Out still work?
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var stdout = GetOutHandle();
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if (stdout == IntPtr.Zero)
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{
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StandardOut = TextWriter.Null;
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ConsoleOut = TextWriter.Null;
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return;
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}
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var originalOutStream = OpenFileStream(stdout);
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StandardOut = new StreamWriter(originalOutStream, Utility.UTF8NoBom)
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{
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AutoFlush = true
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};
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var consoleOutStream = OpenFileStream(ConsoleWindow.ConsoleOutHandle);
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// Can't use Console.OutputEncoding because it can be null (i.e. not preference by user)
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ConsoleOut = new StreamWriter(consoleOutStream, ConsoleEncoding.OutputEncoding)
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{
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AutoFlush = true
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};
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ConsoleActive = true;
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}
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public void PreventClose() => ConsoleWindow.PreventClose();
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public void DetachConsole()
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{
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ConsoleWindow.Detach();
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ConsoleOut.Close();
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ConsoleOut = null;
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ConsoleActive = false;
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}
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public void SetConsoleColor(ConsoleColor color)
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{
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SafeConsole.ForegroundColor = color;
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Kon.ForegroundColor = color;
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}
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public void SetConsoleTitle(string title) => ConsoleWindow.Title = title;
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private static FileStream OpenFileStream(IntPtr handle)
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{
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var fileHandle = new SafeFileHandle(handle, false);
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var ctorParams = AccessTools.ActualParameters(FileStreamCtor,
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new object[]
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{
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fileHandle, fileHandle.DangerousGetHandle(),
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FileAccess.Write
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});
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return (FileStream) Activator.CreateInstance(typeof(FileStream), ctorParams);
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}
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private IntPtr GetOutHandle()
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{
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switch (ConsoleManager.ConfigConsoleOutRedirectType.Value)
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{
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case ConsoleManager.ConsoleOutRedirectType.ConsoleOut:
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return ConsoleWindow.ConsoleOutHandle;
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case ConsoleManager.ConsoleOutRedirectType.StandardOut:
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return ConsoleWindow.OriginalStdoutHandle;
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case ConsoleManager.ConsoleOutRedirectType.Auto:
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default:
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return ConsoleWindow.OriginalStdoutHandle != IntPtr.Zero
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? ConsoleWindow.OriginalStdoutHandle
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: ConsoleWindow.ConsoleOutHandle;
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}
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}
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}
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}
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