Files
BepInEx/BepInEx.Core/Console/Windows/WindowsConsoleDriver.cs
T
2021-10-24 12:35:05 +02:00

130 lines
5.0 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using BepInEx.ConsoleUtil;
using HarmonyLib;
using Microsoft.Win32.SafeHandles;
using UnityInjector.ConsoleUtil;
namespace BepInEx
{
internal class WindowsConsoleDriver : IConsoleDriver
{
// Apparently on some versions of Unity (e.g. 2018.4) using old mono causes crashes on game close if
// IntPtr overload is used for file streams (check #139).
// On the other hand, not all Unity games come with SafeFileHandle overload for FileStream
// As such, we're trying to use SafeFileHandle when it's available and go back to IntPtr overload if not available
private static readonly ConstructorInfo FileStreamCtor = new[]
{
AccessTools.Constructor(typeof(FileStream), new[] { typeof(SafeFileHandle), typeof(FileAccess) }),
AccessTools.Constructor(typeof(FileStream), new[] { typeof(IntPtr), typeof(FileAccess) })
}.FirstOrDefault(m => m != null);
public TextWriter StandardOut { get; private set; }
public TextWriter ConsoleOut { get; private set; }
public bool ConsoleActive { get; private set; }
public bool ConsoleIsExternal => true;
public void Initialize(bool alreadyActive)
{
ConsoleActive = alreadyActive || Console.WindowWidth != 0 && Console.WindowHeight != 0;
if (ConsoleActive)
{
// We're in a .NET framework / XNA environment; console *is* stdout
ConsoleOut = Console.Out;
StandardOut = new StreamWriter(Console.OpenStandardOutput());
}
else
{
StandardOut = Console.Out;
}
}
public void CreateConsole(uint codepage)
{
ConsoleWindow.Attach();
// Make sure of ConsoleEncoding helper class because on some Monos
// Encoding.GetEncoding throws NotImplementedException on most codepages
// NOTE: We don't set Console.OutputEncoding because it resets any existing Console.Out writers
ConsoleEncoding.ConsoleCodePage = codepage;
// If stdout exists, write to it, otherwise make it the same as console out
// Not sure if this is needed? Does the original Console.Out still work?
var stdout = GetOutHandle();
if (stdout == IntPtr.Zero)
{
StandardOut = TextWriter.Null;
ConsoleOut = TextWriter.Null;
return;
}
var originalOutStream = OpenFileStream(stdout);
StandardOut = new StreamWriter(originalOutStream, Utility.UTF8NoBom)
{
AutoFlush = true
};
var consoleOutStream = OpenFileStream(ConsoleWindow.ConsoleOutHandle);
// Can't use Console.OutputEncoding because it can be null (i.e. not preference by user)
ConsoleOut = new StreamWriter(consoleOutStream, ConsoleEncoding.OutputEncoding)
{
AutoFlush = true
};
ConsoleActive = true;
}
public void PreventClose() => ConsoleWindow.PreventClose();
public void DetachConsole()
{
ConsoleWindow.Detach();
ConsoleOut.Close();
ConsoleOut = null;
ConsoleActive = false;
}
public void SetConsoleColor(ConsoleColor color)
{
SafeConsole.ForegroundColor = color;
Kon.ForegroundColor = color;
}
public void SetConsoleTitle(string title) => ConsoleWindow.Title = title;
private static FileStream OpenFileStream(IntPtr handle)
{
var fileHandle = new SafeFileHandle(handle, false);
var ctorParams = AccessTools.ActualParameters(FileStreamCtor,
new object[]
{
fileHandle, fileHandle.DangerousGetHandle(),
FileAccess.Write
});
return (FileStream) Activator.CreateInstance(typeof(FileStream), ctorParams);
}
private IntPtr GetOutHandle()
{
switch (ConsoleManager.ConfigConsoleOutRedirectType.Value)
{
case ConsoleManager.ConsoleOutRedirectType.ConsoleOut:
return ConsoleWindow.ConsoleOutHandle;
case ConsoleManager.ConsoleOutRedirectType.StandardOut:
return ConsoleWindow.OriginalStdoutHandle;
case ConsoleManager.ConsoleOutRedirectType.Auto:
default:
return ConsoleWindow.OriginalStdoutHandle != IntPtr.Zero
? ConsoleWindow.OriginalStdoutHandle
: ConsoleWindow.ConsoleOutHandle;
}
}
}
}