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BepInEx/BepInEx.Unity/BepInEx.Unity.csproj
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2022-02-03 19:06:36 +02:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Description>BepInEx support library for Mono Unity games</Description>
<TargetFrameworks>net35;netstandard2.0</TargetFrameworks>
<AssemblyTitle>BepInEx.Unity</AssemblyTitle>
<Product>BepInEx.Unity</Product>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'net35'">
<!-- Output only net35 version to distribution; netstadnard is only used for generating NuGet package -->
<OutputPath>..\bin\Unity\</OutputPath>
<DocumentationFile>$(OutputPath)\BepInEx.Unity.xml</DocumentationFile>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\BepInEx.Core\BepInEx.Core.csproj"/>
<ProjectReference Include="..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj" PrivateAssets="All"/>
<ProjectReference Include="..\BepInEx.Preloader.Unity\BepInEx.Preloader.Unity.csproj" PrivateAssets="All"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="All"/>
<PackageReference Include="HarmonyX" Version="2.9.0"/>
<PackageReference Include="UnityEngine" Version="5.6.1" IncludeAssets="compile"/>
</ItemGroup>
<Import Project="..\BepInEx.Shared\BepInEx.Shared.projitems" Label="Shared"/>
</Project>