Files
BepInEx/BepInEx.Preloader.Core/Patching/PatcherContext.cs
T
ghorsington 828ef20996 UnityMono: Resolve assemblies into memory using mono API
This fixes several issues with loading assemblies. In turn, this commit also removes old Location/CodeBase fixes since now assemblies are resolved automatically correctly.

Additionally, integrate the mono loader into preloading which fixes assembly location resolving
2022-08-14 17:19:08 +03:00

104 lines
4.0 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using Mono.Cecil;
namespace BepInEx.Preloader.Core.Patching;
/// <summary>
/// A definition of an individual patch for use by <see cref="AssemblyPatcher" />.
/// </summary>
public class PatchDefinition
{
public PatchDefinition(TargetAssemblyAttribute targetAssembly, BasePatcher instance, MethodInfo methodInfo)
{
TargetAssembly = targetAssembly;
Instance = instance;
MethodInfo = methodInfo;
FullName = $"{MethodInfo.DeclaringType.FullName}/{MethodInfo.Name} -> {TargetAssembly.TargetAssembly}";
}
public PatchDefinition(TargetTypeAttribute targetType, BasePatcher instance, MethodInfo methodInfo)
{
TargetType = targetType;
Instance = instance;
MethodInfo = methodInfo;
FullName =
$"{MethodInfo.DeclaringType.FullName}/{MethodInfo.Name} -> {TargetType.TargetAssembly}/{TargetType.TargetType}";
}
/// <summary>
/// The assembly / assemblies this patch will target, if there any.
/// </summary>
public TargetAssemblyAttribute TargetAssembly { get; }
/// <summary>
/// The type / types this patch will target, if there are any.
/// </summary>
public TargetTypeAttribute TargetType { get; }
/// <summary>
/// The instance of the <see cref="BasePatcher" /> this <see cref="PatchDefinition" /> originates from.
/// </summary>
public BasePatcher Instance { get; }
/// <summary>
/// The method that will perform the patching logic defined by this <see cref="PatchDefinition" /> instance.
/// </summary>
public MethodInfo MethodInfo { get; }
/// <summary>
/// A friendly name for this patch definition, for use in logging and error tracking.
/// </summary>
public string FullName { get; }
}
/// <summary>
/// Context provided to patcher plugins from the associated patcher engine.
/// </summary>
public class PatcherContext
{
/// <summary>
/// <para>Contains a list of assemblies that will be patched and loaded into the runtime.</para>
/// <para>
/// The dictionary has the name of the file, without any directories. These are used by the dumping
/// functionality, and as such, these are also required to be unique. They do not have to be exactly the same as
/// the real filename, however they have to be mapped deterministically.
/// </para>
/// <para>Order is not respected, as it will be sorted by dependencies.</para>
/// </summary>
public Dictionary<string, AssemblyDefinition> AvailableAssemblies { get; } = new();
/// <summary>
/// <para>Contains a mapping of available assembly name to their original filenames.</para>
/// </summary>
public Dictionary<string, string> AvailableAssembliesPaths { get; } = new();
/// <summary>
/// <para>Contains a dictionary of assemblies that have been loaded as part of executing this assembly patcher.</para>
/// <para>
/// The key is the same key as used in <see cref="LoadedAssemblies" />, while the value is the actual assembly
/// itself.
/// </para>
/// </summary>
public Dictionary<string, Assembly> LoadedAssemblies { get; } = new();
/// <summary>
/// A list of plugins that will be initialized and executed, in the order of the list.
/// </summary>
public List<BasePatcher> PatcherPlugins { get; } = new();
/// <summary>
/// A list of individual patches that <see cref="AssemblyPatcher" /> will execute, generated by parsing
/// <see cref="PatcherPlugins" />.
/// </summary>
public List<PatchDefinition> PatchDefinitions { get; } = new();
/// <summary>
/// The directory location as to where patched assemblies will be saved to and loaded from disk, for debugging
/// purposes. Defaults to BepInEx/DumpedAssemblies/<ProcessName>
/// </summary>
public string DumpedAssembliesPath { get; internal set; }
}