mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using BepInEx;
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using BepInEx.Preloader.Core;
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using BepInEx.Unity.IL2CPP;
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using BepInEx.Unity.IL2CPP.Utils;
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using MonoMod.Utils;
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// ReSharper disable once CheckNamespace
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namespace Doorstop;
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internal static class Entrypoint
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{
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/// <summary>
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/// The main entrypoint of BepInEx, called from Doorstop.
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/// </summary>
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public static void Start()
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{
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// We set it to the current directory first as a fallback, but try to use the same location as the .exe file.
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var silentExceptionLog = Environment.GetEnvironmentVariable("BEPINEX_PRELOADER_LOG") ??
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$"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log";
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Mutex mutex = null;
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try
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{
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EnvVars.LoadVars();
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silentExceptionLog =
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Path.Combine(Path.GetDirectoryName(EnvVars.DOORSTOP_PROCESS_PATH), silentExceptionLog);
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var mutexId = Utility.HashStrings(Process.GetCurrentProcess().ProcessName, EnvVars.DOORSTOP_PROCESS_PATH,
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typeof(Entrypoint).FullName);
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mutex = new Mutex(false, $"Global\\{mutexId}");
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mutex.WaitOne();
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UnityPreloaderRunner.PreloaderMain();
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}
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catch (Exception ex)
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{
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File.WriteAllText(silentExceptionLog, ex.ToString());
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try
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{
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if (PlatformHelper.Is(Platform.Windows))
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{
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MessageBox.Show("Failed to start BepInEx", "BepInEx");
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}
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else if (NotifySend.IsSupported)
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{
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NotifySend.Send("Failed to start BepInEx", "Check logs for details");
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}
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else if (string.IsNullOrEmpty(Environment.GetEnvironmentVariable("BEPINEX_FAIL_FAST")))
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{
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// Don't exit the game if we have no way of signaling to the user that a crash happened
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return;
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}
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}
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catch (Exception)
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{
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// ignored
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}
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Environment.Exit(1);
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}
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finally
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{
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mutex?.ReleaseMutex();
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}
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}
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}
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