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At the moment, for some reason the game can crash after hooking il2cpp_unity_install_unitytls_interface unless DetourGenerator runs a little slower
248 lines
10 KiB
C#
248 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using BepInEx.IL2CPP.Hook.Allocator;
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using BepInEx.Logging;
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using Iced.Intel;
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using MonoMod.RuntimeDetour;
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namespace BepInEx.IL2CPP;
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public static class DetourGenerator
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{
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private static ManualLogSource logger = Logger.CreateLogSource("DetourGen");
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public static void Disassemble(ManualLogSource logSource, IntPtr memoryPtr, int size)
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{
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var data = new byte[size];
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Marshal.Copy(memoryPtr, data, 0, size);
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var formatter = new NasmFormatter();
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var output = new StringOutput();
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var codeReader = new ByteArrayCodeReader(data);
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var decoder = Decoder.Create(64, codeReader);
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decoder.IP = (ulong)memoryPtr.ToInt64();
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while (codeReader.CanReadByte)
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{
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decoder.Decode(out var instr);
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formatter.Format(instr, output);
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logSource.LogDebug($"{instr.IP:X16} {output.ToStringAndReset()}");
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if (instr.Code == Code.Jmp_rm64 && instr.Immediate32 == 0
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) // && instr.IsIPRelativeMemoryOperand && instr.IPRelativeMemoryAddress = 6
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{
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var address = new byte[8];
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for (var i = 0; i < 8; i++)
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address[i] = (byte)codeReader.ReadByte();
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logSource.LogDebug($"{instr.IP + (ulong)instr.Length:X16} db 0x{BitConverter.ToUInt64(address, 0):X16}");
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decoder.IP += 8;
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}
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}
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}
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public static int GetDetourLength(Architecture arch) => arch == Architecture.X64 ? 14 : 5;
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/// <summary>
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/// Writes a detour on <see cref="functionPtr" /> to redirect to <see cref="detourPtr" />.
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/// </summary>
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/// <param name="functionPtr">The pointer to the function to apply the detour to.</param>
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/// <param name="detourPtr">The pointer to the function to redirect to.</param>
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/// <param name="architecture">The architecture of the current platform.</param>
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/// <param name="minimumLength">
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/// The minimum amount of length that the detour should consume. If the generated redirect is
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/// smaller than this, the remaining space is padded with NOPs.
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/// </param>
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public static void ApplyDetour(IntPtr functionPtr,
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IntPtr detourPtr,
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Architecture architecture,
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int minimumLength = 0)
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{
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var jmp = GenerateAbsoluteJump(detourPtr, functionPtr, architecture);
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Marshal.Copy(jmp, 0, functionPtr, jmp.Length);
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// Fill remaining space with NOP instructions
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for (var i = jmp.Length; i < minimumLength; i++)
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Marshal.WriteByte(functionPtr + i, 0x90);
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}
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public static IntPtr CreateTrampolineFromFunction(IntPtr originalFuncPointer,
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out int trampolineLength,
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out int jmpLength)
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{
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var instructionBuffer = new byte[32];
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Marshal.Copy(originalFuncPointer, instructionBuffer, 0, 32);
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var trampolinePtr = PageAllocator.Instance.Allocate(originalFuncPointer);
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DetourHelper.Native.MakeWritable(trampolinePtr, PageAllocator.PAGE_SIZE);
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var arch = IntPtr.Size == 8 ? Architecture.X64 : Architecture.X86;
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var minimumTrampolineLength = GetDetourLength(arch);
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CreateTrampolineFromFunction(instructionBuffer, originalFuncPointer, trampolinePtr, minimumTrampolineLength,
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arch, out trampolineLength, out jmpLength);
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DetourHelper.Native.MakeExecutable(originalFuncPointer, 32);
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DetourHelper.Native.MakeExecutable(trampolinePtr, PageAllocator.PAGE_SIZE);
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return trampolinePtr;
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}
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/// <summary>
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/// Reads assembly from <see cref="functionPtr" /> (at least <see cref="minimumTrampolineLength" /> bytes), and writes
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/// it to <see cref="trampolinePtr" /> plus a jmp to continue execution.
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/// </summary>
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/// <param name="instructionBuffer">The buffer to copy assembly from.</param>
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/// <param name="functionPtr">The pointer to the function to copy assembly from.</param>
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/// <param name="trampolinePtr">The pointer to write the trampoline assembly to.</param>
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/// <param name="arch">The architecture of the current platform.</param>
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/// <param name="minimumTrampolineLength">Copies at least this many bytes of assembly from <see cref="functionPtr" />.</param>
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/// <param name="trampolineLength">Returns the total length of the trampoline, in bytes.</param>
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/// <param name="jmpLength">Returns the length of the jmp at the end of the trampoline, in bytes.</param>
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public static void CreateTrampolineFromFunction(byte[] instructionBuffer,
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IntPtr functionPtr,
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IntPtr trampolinePtr,
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int minimumTrampolineLength,
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Architecture arch,
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out int trampolineLength,
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out int jmpLength)
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{
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// Decode original function up until we go past the needed bytes to write the jump to patchedFunctionPtr
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var codeReader = new ByteArrayCodeReader(instructionBuffer);
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var decoder = Decoder.Create(arch == Architecture.X64 ? 64 : 32, codeReader);
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decoder.IP = (ulong)functionPtr.ToInt64();
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uint totalBytes = 0;
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var origInstructions = new InstructionList();
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var readOverflowArea = false;
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while (codeReader.CanReadByte)
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{
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decoder.Decode(out var instr);
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// FIXME: This hack somehow fixes the issue with il2cpp_unity_install_unitytls_interface hook crash
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_ = instr.ToString();
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if (!readOverflowArea)
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origInstructions.Add(instr);
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totalBytes += (uint)instr.Length;
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if (instr.Code == Code.INVALID)
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throw new Exception("Found garbage");
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if (totalBytes >= minimumTrampolineLength)
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break;
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if (readOverflowArea)
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{
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if (instr.Mnemonic != Mnemonic.Int3 && instr.Mnemonic != Mnemonic.Nop)
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throw new Exception("Function is too short to hook");
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continue;
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}
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switch (instr.FlowControl)
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{
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case FlowControl.Next:
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break;
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// Interrupts are usually used for aligning
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case FlowControl.Interrupt: // eg. int n
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break;
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// Handled by BlockEncoder in most cases
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case FlowControl.UnconditionalBranch:
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case FlowControl.IndirectBranch: // eg. jmp reg/mem
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case FlowControl.ConditionalBranch: // eg. je, jno, etc
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break;
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case FlowControl.Return: // eg. ret
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// There is a possibility of an overflow area, attempt to allocate trampoline onto it
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readOverflowArea = true;
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break;
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case FlowControl.Call: // eg. call method
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case FlowControl.IndirectCall: // eg. call reg/mem
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case FlowControl.XbeginXabortXend:
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case FlowControl.Exception: // eg. ud0
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default:
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throw new Exception("Not supported yet - " + instr.FlowControl);
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}
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}
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if (totalBytes < minimumTrampolineLength)
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throw new Exception("Not enough bytes!");
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if (origInstructions.Count == 0)
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throw new Exception("Not enough instructions!");
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ref readonly var lastInstr = ref origInstructions[^1];
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if (lastInstr.FlowControl != FlowControl.Return)
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{
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Instruction detourInstruction;
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if (arch == Architecture.X64)
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detourInstruction = Instruction.CreateBranch(Code.Jmp_rel32_64, lastInstr.NextIP);
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else
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detourInstruction = Instruction.CreateBranch(Code.Jmp_rel32_32, lastInstr.NextIP);
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origInstructions.Add(detourInstruction);
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}
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// Generate trampoline from instruction list
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var codeWriter = new CodeWriterImpl();
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var relocatedBaseAddress = (ulong)trampolinePtr;
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var block = new InstructionBlock(codeWriter, origInstructions, relocatedBaseAddress);
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var success = BlockEncoder.TryEncode(decoder.Bitness, block, out var errorMessage, out var result);
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if (!success) throw new Exception(errorMessage);
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// Write generated trampoline
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var newCode = codeWriter.ToArray();
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Marshal.Copy(newCode, 0, trampolinePtr, newCode.Length);
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jmpLength = newCode.Length - (int)totalBytes;
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trampolineLength = newCode.Length;
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}
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public static byte[] GenerateAbsoluteJump(IntPtr targetAddress, IntPtr currentAddress, Architecture arch)
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{
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byte[] jmpBytes;
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if (arch == Architecture.X64)
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{
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jmpBytes = new byte[]
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{
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0xFF, 0x25, 0x00, 0x00, 0x00, 0x00, // FF25 00000000: JMP [RIP+6]
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 // Absolute destination address
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};
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Array.Copy(BitConverter.GetBytes(targetAddress.ToInt64()), 0, jmpBytes, 6, 8);
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}
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else
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{
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jmpBytes = new byte[]
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{
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0xE9, // E9: JMP rel destination
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0x00, 0x00, 0x00, 0x00 // Relative destination address
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};
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Array.Copy(BitConverter.GetBytes(targetAddress.ToInt32() - (currentAddress.ToInt32() + 5)), 0, jmpBytes,
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1, 4);
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}
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return jmpBytes;
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}
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private sealed class CodeWriterImpl : CodeWriter
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{
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private readonly List<byte> allBytes = new();
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public override void WriteByte(byte value) => allBytes.Add(value);
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public byte[] ToArray() => allBytes.ToArray();
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}
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}
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