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https://github.com/BepInEx/BepInEx.git
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33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using System;
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namespace BepInEx.Preloader
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{
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/// <summary>
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/// Doorstop environment variables, passed into the BepInEx preloader.
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/// <para>https://github.com/NeighTools/UnityDoorstop/wiki#environment-variables</para>
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/// </summary>
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public static class EnvVars
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{
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/// <summary>
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/// Path to the assembly that was invoked via Doorstop. Contains the same value as in "targetAssembly" configuration option in the config file.
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/// </summary>
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public static string DOORSTOP_INVOKE_DLL_PATH { get; private set; }
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/// <summary>
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/// Full path to the game's "Managed" folder that contains all the game's managed assemblies
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/// </summary>
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public static string DOORSTOP_MANAGED_FOLDER_DIR { get; private set; }
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/// <summary>
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/// Full path to the game executable currently running.
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/// </summary>
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public static string DOORSTOP_PROCESS_PATH { get; private set; }
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internal static void LoadVars()
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{
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DOORSTOP_INVOKE_DLL_PATH = Environment.GetEnvironmentVariable("DOORSTOP_INVOKE_DLL_PATH");
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DOORSTOP_MANAGED_FOLDER_DIR = Environment.GetEnvironmentVariable("DOORSTOP_MANAGED_FOLDER_DIR");
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DOORSTOP_PROCESS_PATH = Environment.GetEnvironmentVariable("DOORSTOP_PROCESS_PATH");
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}
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}
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} |