Files
BepInEx/Runtimes
Drew Mochak 6d82b2e5fc Don't kill the chainloader when Unity log callbacks are stripped (#1389)
UnityLogSource's static constructor falls back to
Application.RegisterLogCallback when Application.logMessageReceived is
absent. Unity's managed code stripper can remove both, in which case
GetMethod returns null and the unguarded Invoke throws a
NullReferenceException out of the static constructor.

That exception propagates through chainloader initialisation, so the
chainloader never starts and no plugins load. The failure is close to
undiagnosable: LogOutput.log ends at "Preloader finished" with no error,
and the exception only appears on stdout.

Unity log forwarding is optional, so warn and continue instead of taking
the whole loader down.

Seen on Beacon Pines (Unity 2021.3.45f1, Mono), whose
UnityEngine.Application has neither member.
2026-09-01 06:56:05 +02:00
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