mirror of
https://github.com/BepInEx/BepInEx.git
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CLR will ignore assemblies loaded via LoadFile because they are loaded in a different context to everything else
457 lines
22 KiB
C#
457 lines
22 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using BepInEx.Bootstrap;
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using BepInEx.Configuration;
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using BepInEx.Logging;
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using Mono.Cecil;
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namespace BepInEx.Preloader.Core
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{
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/// <summary>
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/// Delegate used in patching assemblies.
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/// </summary>
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/// <param name="assembly">The assembly that is being patched.</param>
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public delegate void AssemblyPatcherDelegate(ref AssemblyDefinition assembly);
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/// <summary>
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/// Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
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/// loading assemblies one at a time.
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/// </summary>
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public class AssemblyPatcher : IDisposable
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{
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private const BindingFlags ALL = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static |
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BindingFlags.IgnoreCase;
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/// <summary>
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/// A list of plugins that will be initialized and executed, in the order of the list.
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/// </summary>
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public List<PatcherPlugin> PatcherPlugins { get; } = new();
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/// <summary>
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/// A cloned version of <see cref="PatcherPlugins" /> to ensure that any foreach loops do not break when the collection
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/// gets modified.
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/// </summary>
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private IEnumerable<PatcherPlugin> PatcherPluginsSafe => PatcherPlugins.ToList();
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/// <summary>
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/// <para>Contains a list of assemblies that will be patched and loaded into the runtime.</para>
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/// <para>
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/// The dictionary has the name of the file, without any directories. These are used by the dumping
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/// functionality, and as such, these are also required to be unique. They do not have to be exactly the same as
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/// the real filename, however they have to be mapped deterministically.
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/// </para>
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/// <para>Order is not respected, as it will be sorted by dependencies.</para>
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/// </summary>
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public Dictionary<string, AssemblyDefinition> AssembliesToPatch { get; } = new();
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/// <summary>
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/// <para>Contains a dictionary of assemblies that have been loaded as part of executing this assembly patcher..</para>
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/// <para>
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/// The key is the same key as used in <see cref="LoadedAssemblies" />, while the value is the actual assembly
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/// itself.
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/// </para>
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/// </summary>
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public Dictionary<string, Assembly> LoadedAssemblies { get; } = new();
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/// <summary>
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/// The directory location as to where patched assemblies will be saved to and loaded from disk, for debugging
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/// purposes. Defaults to BepInEx/DumpedAssemblies
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/// </summary>
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public string DumpedAssembliesPath { get; set; } = Path.Combine(Paths.BepInExRootPath, "DumpedAssemblies");
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public ManualLogSource Logger { get; } = BepInEx.Logging.Logger.CreateLogSource("AssemblyPatcher");
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/// <summary>
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/// Performs work to dispose collection objects.
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/// </summary>
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public void Dispose()
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{
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foreach (var assembly in AssembliesToPatch)
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assembly.Value.Dispose();
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AssembliesToPatch.Clear();
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// Clear to allow GC collection.
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PatcherPlugins.Clear();
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}
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private static T CreateDelegate<T>(MethodInfo method) where T : class =>
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method != null ? Delegate.CreateDelegate(typeof(T), method) as T : null;
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private static PatcherPlugin ToPatcherPlugin(TypeDefinition type, string assemblyPath)
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{
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if (type.IsInterface || type.IsAbstract && !type.IsSealed)
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return null;
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var targetDlls =
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type.Methods.FirstOrDefault(m => m.Name.Equals("get_TargetDLLs",
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StringComparison.InvariantCultureIgnoreCase) &&
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m.IsPublic &&
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m.IsStatic);
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if (targetDlls == null ||
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targetDlls.ReturnType.FullName != "System.Collections.Generic.IEnumerable`1<System.String>")
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return null;
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var patch = type.Methods.FirstOrDefault(m => m.Name.Equals("Patch") &&
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m.IsPublic &&
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m.IsStatic &&
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m.ReturnType.FullName == "System.Void" &&
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m.Parameters.Count == 1 &&
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(m.Parameters[0].ParameterType.FullName ==
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"Mono.Cecil.AssemblyDefinition&" ||
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m.Parameters[0].ParameterType.FullName ==
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"Mono.Cecil.AssemblyDefinition"));
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if (patch == null)
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return null;
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return new PatcherPlugin
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{
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TypeName = type.FullName
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};
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}
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/// <summary>
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/// Adds all patchers from all managed assemblies specified in a directory.
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/// </summary>
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/// <param name="directory">Directory to search patcher DLLs from.</param>
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public void AddPatchersFromDirectory(string directory)
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{
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if (!Directory.Exists(directory))
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return;
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var sortedPatchers = new SortedDictionary<string, PatcherPlugin>();
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var patchers = TypeLoader.FindPluginTypes(directory, ToPatcherPlugin);
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foreach (var keyValuePair in patchers)
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{
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var assemblyPath = keyValuePair.Key;
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var patcherCollection = keyValuePair.Value;
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if (patcherCollection.Count == 0)
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continue;
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var ass = Assembly.LoadFile(assemblyPath);
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foreach (var patcherPlugin in patcherCollection)
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try
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{
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var type = ass.GetType(patcherPlugin.TypeName);
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var methods = type.GetMethods(ALL);
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patcherPlugin.Initializer =
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CreateDelegate<Action>(methods.FirstOrDefault(m => m.Name.Equals("Initialize",
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StringComparison
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.InvariantCultureIgnoreCase) &&
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m.GetParameters().Length == 0 &&
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m.ReturnType == typeof(void)));
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patcherPlugin.Finalizer =
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CreateDelegate<Action>(methods.FirstOrDefault(m =>
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m.Name.Equals("Finish",
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StringComparison
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.InvariantCultureIgnoreCase) &&
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m.GetParameters().Length == 0 &&
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m.ReturnType == typeof(void)));
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patcherPlugin.TargetDLLs =
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CreateDelegate<Func<IEnumerable<string>>>(type.GetProperty("TargetDLLs", ALL)
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.GetGetMethod());
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var patcher =
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methods.FirstOrDefault(m =>
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m.Name.Equals("Patch",
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StringComparison.CurrentCultureIgnoreCase) &&
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m.ReturnType == typeof(void) &&
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m.GetParameters().Length == 1 &&
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(m.GetParameters()[0].ParameterType ==
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typeof(AssemblyDefinition) ||
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m.GetParameters()[0].ParameterType ==
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typeof(AssemblyDefinition).MakeByRefType()));
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patcherPlugin.Patcher = (ref AssemblyDefinition pAss) =>
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{
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//we do the array fuckery here to get the ref result out
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object[] args = {pAss};
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patcher.Invoke(null, args);
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pAss = (AssemblyDefinition) args[0];
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};
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sortedPatchers.Add($"{ass.GetName().Name}/{type.FullName}", patcherPlugin);
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}
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catch (Exception e)
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{
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Logger.LogError($"Failed to load patcher [{patcherPlugin.TypeName}]: {e.Message}");
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if (e is ReflectionTypeLoadException re)
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Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
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else
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Logger.LogDebug(e.ToString());
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}
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var assName = ass.GetName();
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Logger.Log(patcherCollection.Any() ? LogLevel.Info : LogLevel.Debug,
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$"Loaded {patcherCollection.Count} patcher method{(patcherCollection.Count == 1 ? "" : "s")} from [{assName.Name} {assName.Version}]");
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}
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foreach (var patcher in sortedPatchers)
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PatcherPlugins.Add(patcher.Value);
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}
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/// <summary>
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/// Adds all .dll assemblies in a directory to be patched and loaded by this patcher instance. Non-managed assemblies
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/// are skipped.
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/// </summary>
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/// <param name="directory">The directory to search.</param>
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public void LoadAssemblyDirectory(string directory)
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{
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LoadAssemblyDirectory(directory, "dll");
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}
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/// <summary>
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/// Adds all assemblies in a directory to be patched and loaded by this patcher instance. Non-managed assemblies are
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/// skipped.
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/// </summary>
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/// <param name="directory">The directory to search.</param>
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/// <param name="assemblyExtensions">The file extensions to attempt to load.</param>
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public void LoadAssemblyDirectory(string directory, params string[] assemblyExtensions)
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{
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var filesToSearch = assemblyExtensions
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.SelectMany(ext => Directory.GetFiles(directory, "*." + ext, SearchOption.TopDirectoryOnly));
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foreach (var assemblyPath in filesToSearch)
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{
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if (!TryLoadAssembly(assemblyPath, out var assembly))
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continue;
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// NOTE: this is special cased here because the dependency handling for System.dll is a bit wonky
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// System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
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// It's also generally dangerous to change system.dll since so many things rely on it,
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// and it's already loaded into the appdomain since this loader references it, so we might as well skip it
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if (assembly.Name.Name == "System" || assembly.Name.Name == "mscorlib"
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) //mscorlib is already loaded into the appdomain so it can't be patched
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{
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assembly.Dispose();
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continue;
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}
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AssembliesToPatch.Add(Path.GetFileName(assemblyPath), assembly);
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Logger.LogDebug($"Assembly loaded: {Path.GetFileName(assemblyPath)}");
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//if (UnityPatches.AssemblyLocations.ContainsKey(assembly.FullName))
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//{
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// Logger.LogWarning($"Tried to load duplicate assembly {Path.GetFileName(assemblyPath)} from Managed folder! Skipping...");
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// continue;
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//}
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//assemblies.Add(Path.GetFileName(assemblyPath), assembly);
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//UnityPatches.AssemblyLocations.Add(assembly.FullName, Path.GetFullPath(assemblyPath));
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}
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}
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/// <summary>
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/// Attempts to load a managed assembly as an <see cref="AssemblyDefinition" />. Returns true if successful.
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/// </summary>
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/// <param name="path">The path of the assembly.</param>
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/// <param name="assembly">The loaded assembly. Null if not successful in loading.</param>
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public static bool TryLoadAssembly(string path, out AssemblyDefinition assembly)
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{
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try
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{
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assembly = AssemblyDefinition.ReadAssembly(path, TypeLoader.ReaderParameters);
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return true;
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}
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catch (BadImageFormatException)
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{
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// Not a managed assembly
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assembly = null;
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return false;
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}
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}
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/// <summary>
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/// Applies patchers to all assemblies in the given directory and loads patched assemblies into memory.
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/// </summary>
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/// <param name="directory">Directory to load CLR assemblies from.</param>
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public void PatchAndLoad()
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{
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// First, create a copy of the assembly dictionary as the initializer can change them
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var assemblies =
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new Dictionary<string, AssemblyDefinition>(AssembliesToPatch,
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StringComparer.InvariantCultureIgnoreCase);
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// Next, initialize all the patchers
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foreach (var assemblyPatcher in PatcherPluginsSafe)
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try
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{
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assemblyPatcher.Initializer?.Invoke();
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}
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catch (Exception ex)
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{
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Logger.LogError($"Failed to run initializer of {assemblyPatcher.TypeName}: {ex}");
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}
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// Then, perform the actual patching
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var patchedAssemblies = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
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var resolvedAssemblies = new Dictionary<string, string>();
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// TODO: Maybe instead reload the assembly and repatch with other valid patchers?
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var invalidAssemblies = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
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foreach (var assemblyPatcher in PatcherPluginsSafe)
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foreach (var targetDll in assemblyPatcher.TargetDLLs())
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if (AssembliesToPatch.TryGetValue(targetDll, out var assembly) &&
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!invalidAssemblies.Contains(targetDll))
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{
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Logger.LogInfo($"Patching [{assembly.Name.Name}] with [{assemblyPatcher.TypeName}]");
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try
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{
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assemblyPatcher.Patcher?.Invoke(ref assembly);
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}
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catch (Exception e)
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{
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Logger.LogError($"Failed to run [{assemblyPatcher.TypeName}] when patching [{assembly.Name.Name}]. This assembly will not be patched. Error: {e}");
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patchedAssemblies.Remove(targetDll);
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invalidAssemblies.Add(targetDll);
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continue;
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}
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AssembliesToPatch[targetDll] = assembly;
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patchedAssemblies.Add(targetDll);
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foreach (var resolvedAss in AppDomain.CurrentDomain.GetAssemblies())
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{
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var name = Utility.TryParseAssemblyName(resolvedAss.FullName, out var assName)
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? assName.Name
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: resolvedAss.FullName;
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// Report only the first type that caused the assembly to load, because any subsequent ones can be false positives
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if (!resolvedAssemblies.ContainsKey(name))
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resolvedAssemblies[name] = assemblyPatcher.TypeName;
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}
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}
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// Check if any patched assemblies have been already resolved by the CLR
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// If there are any, they cannot be loaded by the preloader
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var patchedAssemblyNames =
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new
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HashSet<string>(assemblies.Where(kv => patchedAssemblies.Contains(kv.Key)).Select(kv => kv.Value.Name.Name),
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StringComparer.InvariantCultureIgnoreCase);
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var earlyLoadAssemblies = resolvedAssemblies.Where(kv => patchedAssemblyNames.Contains(kv.Key)).ToList();
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if (earlyLoadAssemblies.Count != 0)
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Logger.LogWarning(new StringBuilder()
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.AppendLine("The following assemblies have been loaded too early and will not be patched by preloader:")
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.AppendLine(string.Join(Environment.NewLine,
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earlyLoadAssemblies
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.Select(kv =>
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$"* [{kv.Key}] (first loaded by [{kv.Value}])")
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.ToArray()))
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.AppendLine("Expect unexpected behavior and issues with plugins and patchers not being loaded.")
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.ToString());
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// Finally, load patched assemblies into memory
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if (ConfigDumpAssemblies.Value || ConfigLoadDumpedAssemblies.Value)
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{
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if (!Directory.Exists(DumpedAssembliesPath))
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Directory.CreateDirectory(DumpedAssembliesPath);
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foreach (var kv in assemblies)
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{
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var filename = kv.Key;
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var assembly = kv.Value;
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if (patchedAssemblies.Contains(filename))
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assembly.Write(Path.Combine(DumpedAssembliesPath, filename));
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}
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}
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if (ConfigBreakBeforeLoadAssemblies.Value)
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{
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Logger.LogInfo($"BepInEx is about load the following assemblies:\n{string.Join("\n", patchedAssemblies.ToArray())}");
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Logger.LogInfo($"The assemblies were dumped into {DumpedAssembliesPath}");
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Logger.LogInfo("Load any assemblies into the debugger, set breakpoints and continue execution.");
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Debugger.Break();
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}
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foreach (var kv in assemblies)
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{
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var filename = kv.Key;
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var assembly = kv.Value;
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// Note that since we only *load* assemblies, they shouldn't trigger dependency loading
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// Not loading all assemblies is very important not only because of memory reasons,
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// but because some games *rely* on that because of messed up internal dependencies.
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if (patchedAssemblies.Contains(filename))
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{
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Assembly loadedAssembly;
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if (ConfigLoadDumpedAssemblies.Value)
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{
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loadedAssembly = Assembly.LoadFrom(Path.Combine(DumpedAssembliesPath, filename));
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}
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else
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{
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using (var assemblyStream = new MemoryStream())
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{
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assembly.Write(assemblyStream);
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loadedAssembly = Assembly.Load(assemblyStream.ToArray());
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}
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}
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LoadedAssemblies.Add(filename, loadedAssembly);
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Logger.LogDebug($"Loaded '{assembly.FullName}' into memory");
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}
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// Though we have to dispose of all assemblies regardless of them being patched or not
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assembly.Dispose();
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}
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// Finally, run all finalizers
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foreach (var assemblyPatcher in PatcherPluginsSafe)
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try
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{
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assemblyPatcher.Finalizer?.Invoke();
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}
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catch (Exception ex)
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{
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Logger.LogError($"Failed to run finalizer of {assemblyPatcher.TypeName}: {ex}");
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}
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}
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#region Config
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private static readonly ConfigEntry<bool> ConfigDumpAssemblies = ConfigFile.CoreConfig.Bind(
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"Preloader", "DumpAssemblies",
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false,
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"If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.\nThis can be used by developers to inspect and debug preloader patchers.");
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private static readonly ConfigEntry<bool> ConfigLoadDumpedAssemblies = ConfigFile.CoreConfig.Bind(
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"Preloader", "LoadDumpedAssemblies",
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false,
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"If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.\nThis can be used to be able to load patched assemblies into debuggers like dnSpy.\nIf set to true, will override DumpAssemblies.");
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private static readonly ConfigEntry<bool> ConfigBreakBeforeLoadAssemblies = ConfigFile.CoreConfig.Bind(
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"Preloader", "BreakBeforeLoadAssemblies",
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false,
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"If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.\nThis can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.");
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#endregion
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}
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}
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