Files
BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs
T

339 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Net.Http;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.Common;
using BepInEx.Unity.IL2CPP.Hook;
using BepInEx.Unity.IL2CPP.Logging;
using Cpp2IL.Core;
using Cpp2IL.Core.Api;
using Cpp2IL.Core.InstructionSets;
using Cpp2IL.Core.OutputFormats;
using Cpp2IL.Core.ProcessingLayers;
using HarmonyLib;
using Il2CppInterop.Common;
using Il2CppInterop.Generator;
using Il2CppInterop.Generator.Runners;
using Il2CppInterop.HarmonySupport;
using Il2CppInterop.Runtime.Startup;
using LibCpp2IL;
using Microsoft.Extensions.Logging;
using Mono.Cecil;
using MonoMod.Utils;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
using MSLoggerFactory = Microsoft.Extensions.Logging.LoggerFactory;
namespace BepInEx.Unity.IL2CPP;
internal static partial class Il2CppInteropManager
{
static Il2CppInteropManager()
{
InstructionSetRegistry.RegisterInstructionSet<X86InstructionSet>(DefaultInstructionSets.X86_32);
InstructionSetRegistry.RegisterInstructionSet<X86InstructionSet>(DefaultInstructionSets.X86_64);
LibCpp2IlBinaryRegistry.RegisterBuiltInBinarySupport();
}
private static readonly ConfigEntry<bool> UpdateInteropAssemblies =
ConfigFile.CoreConfig.Bind("IL2CPP",
"UpdateInteropAssemblies",
true,
new StringBuilder()
.AppendLine("Whether to run Il2CppInterop automatically to generate Il2Cpp support assemblies when they are outdated.")
.AppendLine("If disabled assemblies in `BepInEx/interop` won't be updated between game or BepInEx updates!")
.ToString());
private static readonly ConfigEntry<string> UnityBaseLibrariesSource = ConfigFile.CoreConfig.Bind(
"IL2CPP", "UnityBaseLibrariesSource",
"https://unity.bepinex.dev/libraries/{VERSION}.zip",
new StringBuilder()
.AppendLine("URL to the ZIP of managed Unity base libraries.")
.AppendLine("The base libraries are used by Il2CppInterop to generate interop assemblies.")
.AppendLine("The URL can include {VERSION} template which will be replaced with the game's Unity engine version.")
.ToString());
private static readonly ConfigEntry<string> ConfigUnhollowerDeobfuscationRegex = ConfigFile.CoreConfig.Bind(
"IL2CPP", "UnhollowerDeobfuscationRegex",
string.Empty,
new StringBuilder()
.AppendLine("The RegEx string to pass to Il2CppAssemblyUnhollower for renaming obfuscated names.")
.AppendLine("All types and members matching this RegEx will get a name based on their signature,")
.AppendLine("resulting in names that persist after game updates.")
.ToString());
private static readonly ConfigEntry<bool> ScanMethodRefs = ConfigFile.CoreConfig.Bind(
"IL2CPP", "ScanMethodRefs",
Environment.Is64BitProcess,
"If enabled, Il2CppInterop will use xref to find dead methods and generate CallerCount attributes.");
private static readonly ConfigEntry<bool> DumpDummyAssemblies = ConfigFile.CoreConfig.Bind(
"IL2CPP", "DumpDummyAssemblies",
false,
"If enabled, BepInEx will save dummy assemblies generated by an Cpp2IL dumper into BepInEx/dummy.");
private static readonly ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource("InteropManager");
private static bool initialized;
public static string GameAssemblyPath => Environment.GetEnvironmentVariable("BEPINEX_GAME_ASSEMBLY_PATH") ??
Path.Combine(Paths.GameRootPath,
"GameAssembly." + PlatformHelper.LibrarySuffix);
private static string HashPath => Path.Combine(IL2CPPInteropAssemblyPath, "assembly-hash.txt");
private static string UnityBaseLibsDirectory => Path.Combine(Paths.BepInExRootPath, "unity-libs");
internal static string IL2CPPInteropAssemblyPath => Path.Combine(Paths.BepInExRootPath, "interop");
private static ILoggerFactory LoggerFactory { get; } = MSLoggerFactory.Create(b =>
{
b.AddProvider(new BepInExLoggerProvider())
.SetMinimumLevel(LogLevel.Trace); // Each BepInEx log listener has its own filtering
});
private static string ComputeHash()
{
using var md5 = MD5.Create();
static void HashFile(ICryptoTransform hash, string file)
{
const int defaultCopyBufferSize = 81920;
using var fs = File.OpenRead(file);
var buffer = new byte[defaultCopyBufferSize];
int read;
while ((read = fs.Read(buffer)) > 0)
hash.TransformBlock(buffer, 0, read, buffer, 0);
}
static void HashString(ICryptoTransform hash, string str)
{
var buffer = Encoding.UTF8.GetBytes(str);
hash.TransformBlock(buffer, 0, buffer.Length, buffer, 0);
}
HashFile(md5, GameAssemblyPath);
if (Directory.Exists(UnityBaseLibsDirectory))
foreach (var file in Directory.EnumerateFiles(UnityBaseLibsDirectory, "*.dll",
SearchOption.TopDirectoryOnly))
{
HashString(md5, Path.GetFileName(file));
HashFile(md5, file);
}
// Hash some common dependencies as they can affect output
HashString(md5, typeof(InteropAssemblyGenerator).Assembly.GetName().Version.ToString());
HashString(md5, typeof(Cpp2IlApi).Assembly.GetName().Version.ToString());
md5.TransformFinalBlock(new byte[0], 0, 0);
return Utility.ByteArrayToString(md5.Hash);
}
private static bool CheckIfGenerationRequired()
{
static bool NeedGenerationOrSkip()
{
if (!UpdateInteropAssemblies.Value)
{
var hash = ComputeHash();
Logger.LogWarning($"Interop assemblies are possibly out of date. To disable this message, create file {HashPath} with the following contents: {hash}");
return false;
}
return true;
}
if (!Directory.Exists(IL2CPPInteropAssemblyPath))
return true;
if (!File.Exists(HashPath))
return NeedGenerationOrSkip();
if (ComputeHash() != File.ReadAllText(HashPath) && NeedGenerationOrSkip())
{
Logger.LogInfo("Detected outdated interop assemblies, will regenerate them now");
return true;
}
return false;
}
private static Assembly ResolveInteropAssemblies(object sender, ResolveEventArgs args)
{
var assemblyName = new AssemblyName(args.Name);
return Utility.TryResolveDllAssembly(assemblyName, IL2CPPInteropAssemblyPath, out var foundAssembly)
? foundAssembly
: null;
}
public static void Initialize()
{
if (initialized)
throw new InvalidOperationException("Already initialized");
initialized = true;
Environment.SetEnvironmentVariable("IL2CPP_INTEROP_DATABASES_LOCATION", IL2CPPInteropAssemblyPath);
AppDomain.CurrentDomain.AssemblyResolve += ResolveInteropAssemblies;
GenerateInteropAssemblies();
var interopLogger = LoggerFactory.CreateLogger("Il2CppInterop");
var unityVersion = UnityInfo.Version;
Il2CppInteropRuntime.Create(new RuntimeConfiguration
{
UnityVersion = new Version(unityVersion.Major, unityVersion.Minor, unityVersion.Build),
DetourProvider = new Il2CppInteropDetourProvider()
})
.AddLogger(interopLogger)
.AddHarmonySupport()
.Start();
}
private static void GenerateInteropAssemblies()
{
if (!CheckIfGenerationRequired())
return;
try
{
Directory.CreateDirectory(IL2CPPInteropAssemblyPath);
Directory.EnumerateFiles(IL2CPPInteropAssemblyPath, "*.dll").Do(File.Delete);
AppDomain.CurrentDomain.AddCecilPlatformAssemblies(UnityBaseLibsDirectory);
DownloadUnityAssemblies();
var asmResolverAssemblies = RunCpp2Il();
var cecilAssemblies = new AsmToCecilConverter(asmResolverAssemblies).ConvertAll();
if (DumpDummyAssemblies.Value)
{
var dummyPath = Path.Combine(Paths.BepInExRootPath, "dummy");
Directory.CreateDirectory(dummyPath);
foreach (var assemblyDefinition in cecilAssemblies)
assemblyDefinition.Write(Path.Combine(dummyPath, $"{assemblyDefinition.Name.Name}.dll"));
}
RunIl2CppInteropGenerator(cecilAssemblies);
File.WriteAllText(HashPath, ComputeHash());
}
catch (Exception e)
{
Logger.LogError($"Failed to generate Il2Cpp interop assemblies: {e}");
}
}
private static void DownloadUnityAssemblies()
{
var unityVersion = UnityInfo.Version;
var source =
UnityBaseLibrariesSource.Value.Replace("{VERSION}",
$"{unityVersion.Major}.{unityVersion.Minor}.{unityVersion.Build}");
if (!string.IsNullOrEmpty(source))
{
Logger.LogMessage("Downloading unity base libraries");
Directory.CreateDirectory(UnityBaseLibsDirectory);
Directory.EnumerateFiles(UnityBaseLibsDirectory, "*.dll").Do(File.Delete);
using var httpClient = new HttpClient();
using var zipStream = httpClient.GetStreamAsync(source).GetAwaiter().GetResult();
using var zipArchive = new ZipArchive(zipStream, ZipArchiveMode.Read);
Logger.LogMessage("Extracting downloaded unity base libraries");
zipArchive.ExtractToDirectory(UnityBaseLibsDirectory);
}
}
private static List<AsmResolver.DotNet.AssemblyDefinition> RunCpp2Il()
{
Logger.LogMessage("Running Cpp2IL to generate dummy assemblies");
var metadataPath = Path.Combine(Paths.GameRootPath,
$"{Paths.ProcessName}_Data",
"il2cpp_data",
"Metadata",
"global-metadata.dat");
var stopwatch = new Stopwatch();
stopwatch.Start();
var cpp2IlLogger = BepInEx.Logging.Logger.CreateLogSource("Cpp2IL");
Cpp2IL.Core.Logging.Logger.VerboseLog += (message, s) =>
cpp2IlLogger.LogDebug($"[{s}] {message.Trim()}");
Cpp2IL.Core.Logging.Logger.InfoLog += (message, s) =>
cpp2IlLogger.LogInfo($"[{s}] {message.Trim()}");
Cpp2IL.Core.Logging.Logger.WarningLog += (message, s) =>
cpp2IlLogger.LogWarning($"[{s}] {message.Trim()}");
Cpp2IL.Core.Logging.Logger.ErrorLog += (message, s) =>
cpp2IlLogger.LogError($"[{s}] {message.Trim()}");
var unityVersion = UnityInfo.Version;
Cpp2IlApi.InitializeLibCpp2Il(GameAssemblyPath, metadataPath, unityVersion, false);
List<Cpp2IlProcessingLayer> processingLayers = new() { new AttributeInjectorProcessingLayer(), };
foreach (var cpp2IlProcessingLayer in processingLayers)
{
cpp2IlProcessingLayer.PreProcess(Cpp2IlApi.CurrentAppContext, processingLayers);
}
foreach (var cpp2IlProcessingLayer in processingLayers)
{
cpp2IlProcessingLayer.Process(Cpp2IlApi.CurrentAppContext);
}
var assemblies = new AsmResolverDummyDllOutputFormat().BuildAssemblies(Cpp2IlApi.CurrentAppContext);
LibCpp2IlMain.Reset();
Cpp2IlApi.CurrentAppContext = null;
stopwatch.Stop();
Logger.LogInfo($"Cpp2IL finished in {stopwatch.Elapsed}");
return assemblies;
}
private static void RunIl2CppInteropGenerator(List<AssemblyDefinition> sourceAssemblies)
{
var opts = new GeneratorOptions
{
GameAssemblyPath = ScanMethodRefs.Value ? GameAssemblyPath : null,
Source = sourceAssemblies,
OutputDir = IL2CPPInteropAssemblyPath,
UnityBaseLibsDir = Directory.Exists(UnityBaseLibsDirectory) ? UnityBaseLibsDirectory : null,
ObfuscatedNamesRegex = !string.IsNullOrEmpty(ConfigUnhollowerDeobfuscationRegex.Value)
? new Regex(ConfigUnhollowerDeobfuscationRegex.Value)
: null,
};
var renameMapLocation = Path.Combine(Paths.BepInExRootPath, "DeobfuscationMap.csv.gz");
if (File.Exists(renameMapLocation))
{
Logger.LogInfo("Parsing deobfuscation rename mappings");
opts.ReadRenameMap(renameMapLocation);
}
Logger.LogInfo("Generating interop assemblies");
var logger = LoggerFactory.CreateLogger("Il2CppInteropGen");
Il2CppInteropGenerator.Create(opts)
.AddLogger(logger)
.AddInteropAssemblyGenerator()
.Run();
sourceAssemblies.Do(x => x.Dispose());
}
}