Files
BepInEx/Runtimes/Unity/BepInEx.Unity.Mono
Drew MochakandManlyMarco 7cb1246fcc Survive stripped UnityEngine.Application members during chainloader init (#1391)
Two related failures on aggressively stripped Unity Mono builds:

1. InitializeLoggers reads Application.unityVersion, which the managed
   code stripper can remove. The version is only used for an
   informational log line, but a MissingMethodException there aborts the
   rest of chainloader initialisation. Read it defensively instead.

2. UnityChainloader.Initialize caught every exception, logged it as
   Fatal, and returned normally. StaticStart then called Execute() on a
   chainloader that was never initialised, so BepInEx logged
   "Chainloader startup complete" while every plugin silently never ran.
   Rethrow so a failed init cannot be mistaken for a successful one.

Verified on Beacon Pines (Unity 2021.3.45f1, Mono, x64), which strips
both Application.unityVersion and the log-callback members.

Co-authored-by: ManlyMarco <39247311+ManlyMarco@users.noreply.github.com>
2026-09-01 06:58:43 +02:00
..