Files
BepInEx/Runtimes/Unity/BepInEx.Unity.Mono/BepInEx.Unity.Mono.csproj
T
2024-09-24 20:25:56 +02:00

24 lines
1.4 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Description>BepInEx support library for Mono Unity games</Description>
<TargetFrameworks>net35;netstandard2.0</TargetFrameworks>
<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'net35'">
<!-- Output only net35 version to distribution; netstadnard is only used for generating NuGet package -->
<OutputPath>$(BuildDir)/Unity.Mono</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\BepInEx.Core\BepInEx.Core.csproj"/>
<ProjectReference Include="..\..\..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj" PrivateAssets="All"/>
<ProjectReference Include="..\BepInEx.Unity.Mono.Preloader\BepInEx.Unity.Mono.Preloader.csproj" PrivateAssets="All"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="All"/>
<PackageReference Include="HarmonyX" Version="2.10.2" />
<PackageReference Include="UnityEngine" Version="5.6.1" IncludeAssets="compile"/>
<PackageReference Include="Unity.InputSystem" version="1.5.0" IncludeAssets="compile"/>
</ItemGroup>
</Project>