Files
BepInEx/BepInEx.Preloader.Core/Patching/AssemblyPatcher.cs
T
2024-09-24 20:25:56 +02:00

549 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Mono.Cecil;
namespace BepInEx.Preloader.Core.Patching;
/// <summary>
/// Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
/// loading assemblies one at a time.
/// </summary>
public class AssemblyPatcher : IDisposable
{
private static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
private Func<byte[], string, Assembly> assemblyLoader;
public AssemblyPatcher(Func<byte[], string, Assembly> assemblyLoader)
{
this.assemblyLoader = assemblyLoader;
}
/// <summary>
/// The context of this assembly patcher instance that is passed to all patcher plugins.
/// </summary>
public PatcherContext PatcherContext { get; } = new()
{
DumpedAssembliesPath = Utility.CombinePaths(Paths.BepInExRootPath, "DumpedAssemblies", Paths.ProcessName)
};
/// <summary>
/// A cloned version of <see cref="PatcherPlugins" /> to ensure that any foreach loops do not break when the collection
/// gets modified.
/// </summary>
private IEnumerable<BasePatcher> PatcherPluginsSafe => PatcherContext.PatcherPlugins.ToList();
private ManualLogSource Logger { get; } = BepInEx.Logging.Logger.CreateLogSource("AssemblyPatcher");
private static Regex allowedGuidRegex { get; } = new(@"^[a-zA-Z0-9\._\-]+$");
/// <summary>
/// Performs work to dispose collection objects.
/// </summary>
public void Dispose()
{
foreach (var assembly in PatcherContext.AvailableAssemblies)
assembly.Value.Dispose();
PatcherContext.AvailableAssemblies.Clear();
PatcherContext.AvailableAssembliesPaths.Clear();
// Clear to allow GC collection.
PatcherContext.PatcherPlugins.Clear();
}
private PatcherPluginMetadata ToPatcherPlugin(TypeDefinition type, string assemblyPath)
{
if (type.IsInterface || type.IsAbstract && !type.IsSealed)
return null;
try
{
if (!type.IsSubtypeOf(typeof(BasePatcher)))
return null;
}
catch (AssemblyResolutionException)
{
// Can happen if this type inherits a type from an assembly that can't be found. Safe to assume it's not a plugin.
return null;
}
var metadata = PatcherPluginInfoAttribute.FromCecilType(type);
// Perform checks that will prevent the plugin from being loaded in ALL cases
if (metadata == null)
{
Logger.Log(LogLevel.Warning, $"Skipping over type [{type.FullName}] as no metadata attribute is specified");
return null;
}
if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID))
{
Logger.Log(LogLevel.Warning,
$"Skipping type [{type.FullName}] because its GUID [{metadata.GUID}] is of an illegal format");
return null;
}
if (metadata.Version == null)
{
Logger.Log(LogLevel.Warning, $"Skipping type [{type.FullName}] because its version is invalid");
return null;
}
if (metadata.Name == null)
{
Logger.Log(LogLevel.Warning, $"Skipping type [{type.FullName}] because its name is null");
return null;
}
return new PatcherPluginMetadata
{
TypeName = type.FullName
};
}
private bool HasPatcherPlugins(AssemblyDefinition ass)
{
if (ass.MainModule.AssemblyReferences.All(r => r.Name != CurrentAssemblyName) &&
ass.Name.Name != CurrentAssemblyName)
return false;
if (ass.MainModule.GetTypeReferences().All(r => r.FullName != typeof(BasePatcher).FullName))
return false;
return true;
}
/// <summary>
/// Adds all patchers from all managed assemblies specified in a directory.
/// </summary>
/// <param name="directory">Directory to search patcher DLLs from.</param>
public void AddPatchersFromDirectory(string directory)
{
if (!Directory.Exists(directory))
return;
var sortedPatchers = new List<PatchDefinition>();
var patchers = TypeLoader.FindPluginTypes(directory, ToPatcherPlugin, HasPatcherPlugins);
// TODO: Add dependency ordering and process attribute filtering
foreach (var keyValuePair in patchers)
{
var assemblyPath = keyValuePair.Key;
var patcherCollection = keyValuePair.Value;
if (patcherCollection.Count == 0)
continue;
var ass = Assembly.LoadFrom(assemblyPath);
foreach (var patcherPlugin in patcherCollection)
try
{
var type = ass.GetType(patcherPlugin.TypeName);
var instance = (BasePatcher) Activator.CreateInstance(type);
instance.Context = PatcherContext;
PatcherContext.PatcherPlugins.Add(instance);
var methods =
type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
foreach (var method in methods)
{
var targetAssemblies = MetadataHelper.GetAttributes<TargetAssemblyAttribute>(method);
var targetTypes = MetadataHelper.GetAttributes<TargetTypeAttribute>(method);
if (targetAssemblies.Length == 0 && targetTypes.Length == 0)
continue;
var parameters = method.GetParameters();
if (parameters.Length < 1 || parameters.Length > 2
// Next few lines ensure that the first parameter is AssemblyDefinition and does not have any
// target type attributes, and vice versa
|| !(
parameters[0].ParameterType == typeof(AssemblyDefinition)
|| parameters[0].ParameterType ==
typeof(AssemblyDefinition).MakeByRefType()
&& targetTypes.Length == 0
|| parameters[0].ParameterType == typeof(TypeDefinition)
&& targetAssemblies.Length == 0
)
|| parameters.Length == 2 &&
parameters[1].ParameterType != typeof(string)
|| method.ReturnType != typeof(void) &&
method.ReturnType != typeof(bool)
)
{
Logger
.Log(LogLevel.Warning,
$"Skipping method [{method.FullDescription()}] as it is not a valid patcher method");
continue;
}
void AddDefinition(PatchDefinition definition)
{
Logger.Log(LogLevel.Debug, $"Discovered patch [{definition.FullName}]");
sortedPatchers.Add(definition);
}
foreach (var targetAssembly in targetAssemblies)
AddDefinition(new PatchDefinition(targetAssembly, instance, method));
foreach (var targetType in targetTypes)
AddDefinition(new PatchDefinition(targetType, instance, method));
}
}
catch (Exception e)
{
Logger.Log(LogLevel.Error,
$"Failed to load patchers from type [{patcherPlugin.TypeName}]: {(e is ReflectionTypeLoadException re ? TypeLoader.TypeLoadExceptionToString(re) : e.ToString())}");
}
var assName = ass.GetName();
Logger.Log(patcherCollection.Any() ? LogLevel.Info : LogLevel.Debug,
$"Loaded {patcherCollection.Count} patcher type{(patcherCollection.Count == 1 ? "" : "s")} from [{assName.Name} {assName.Version}]");
}
PatcherContext.PatchDefinitions.AddRange(sortedPatchers);
}
/// <summary>
/// Adds all .dll assemblies in given directories to be patched and loaded by this patcher instance. Non-managed
/// assemblies
/// are skipped.
/// </summary>
/// <param name="directories">The directories to search.</param>
public void LoadAssemblyDirectories(params string[] directories) =>
LoadAssemblyDirectories(directories, new[] { "dll" });
/// <summary>
/// Adds all assemblies in given directories to be patched and loaded by this patcher instance. Non-managed assemblies
/// are
/// skipped.
/// </summary>
/// <param name="directories">The directory to search.</param>
/// <param name="assemblyExtensions">The file extensions to attempt to load.</param>
public void LoadAssemblyDirectories(IEnumerable<string> directories, IEnumerable<string> assemblyExtensions)
{
var filesToSearch = assemblyExtensions
.SelectMany(ext => Utility.GetUniqueFilesInDirectories(directories, $"*.{ext}"));
foreach (var assemblyPath in filesToSearch)
{
if (!TryLoadAssembly(assemblyPath, out var assembly))
continue;
// NOTE: this is special cased here because the dependency handling for System.dll is a bit wonky
// System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
// It's also generally dangerous to change system.dll since so many things rely on it,
// and it's already loaded into the appdomain since this loader references it, so we might as well skip it
if (assembly.Name.Name == "System"
|| assembly.Name.Name ==
"mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched
{
assembly.Dispose();
continue;
}
var fileName = Path.GetFileName(assemblyPath);
PatcherContext.AvailableAssemblies.Add(fileName, assembly);
PatcherContext.AvailableAssembliesPaths.Add(fileName, assemblyPath);
Logger.LogDebug($"Assembly loaded: {Path.GetFileName(assemblyPath)}");
//if (UnityPatches.AssemblyLocations.ContainsKey(assembly.FullName))
//{
// Logger.LogWarning($"Tried to load duplicate assembly {Path.GetFileName(assemblyPath)} from Managed folder! Skipping...");
// continue;
//}
//assemblies.Add(Path.GetFileName(assemblyPath), assembly);
//UnityPatches.AssemblyLocations.Add(assembly.FullName, Path.GetFullPath(assemblyPath));
}
}
/// <summary>
/// Attempts to load a managed assembly as an <see cref="AssemblyDefinition" />. Returns true if successful.
/// </summary>
/// <param name="path">The path of the assembly.</param>
/// <param name="assembly">The loaded assembly. Null if not successful in loading.</param>
public static bool TryLoadAssembly(string path, out AssemblyDefinition assembly)
{
try
{
assembly = AssemblyDefinition.ReadAssembly(path, TypeLoader.ReaderParameters);
return true;
}
catch (BadImageFormatException)
{
// Not a managed assembly
assembly = null;
return false;
}
}
/// <summary>
/// Applies patchers to all assemblies loaded into this assembly patcher and then loads patched assemblies into memory.
/// </summary>
public void PatchAndLoad()
{
// First, create a copy of the assembly dictionary as the initializer can change them
var assemblies =
new Dictionary<string, AssemblyDefinition>(PatcherContext.AvailableAssemblies,
StringComparer.InvariantCultureIgnoreCase);
// Next, initialize all the patchers
foreach (var assemblyPatcher in PatcherPluginsSafe)
try
{
assemblyPatcher.Initialize();
}
catch (Exception ex)
{
Logger.Log(LogLevel.Error, $"Failed to run initializer of {assemblyPatcher.Info.GUID}: {ex}");
}
// Then, perform the actual patching
var patchedAssemblies = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
var resolvedAssemblies = new Dictionary<string, string>();
// TODO: Maybe instead reload the assembly and repatch with other valid patchers?
var invalidAssemblies = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
Logger.Log(LogLevel.Message, $"Executing {PatcherContext.PatchDefinitions.Count} patch(es)");
foreach (var patchDefinition in PatcherContext.PatchDefinitions.ToList())
{
var targetDll = patchDefinition.TargetAssembly?.TargetAssembly ??
patchDefinition.TargetType.TargetAssembly;
var isAssemblyPatch = patchDefinition.TargetAssembly != null;
if (targetDll == TargetAssemblyAttribute.AllAssemblies)
{
foreach (var kv in PatcherContext.AvailableAssemblies.ToList())
{
if (invalidAssemblies.Contains(kv.Key))
continue;
RunPatcher(kv.Value, kv.Key);
}
}
else
{
if (!PatcherContext.AvailableAssemblies.TryGetValue(targetDll, out var assembly)
|| invalidAssemblies.Contains(targetDll))
continue;
RunPatcher(assembly, targetDll);
}
bool RunPatcher(AssemblyDefinition assembly, string targetDll)
{
try
{
var arguments = new object[patchDefinition.MethodInfo.GetParameters().Length];
if (!isAssemblyPatch)
{
var targetType =
assembly.MainModule.Types.FirstOrDefault(x => x.FullName ==
patchDefinition.TargetType.TargetType);
if (targetType == null)
{
Logger
.LogWarning($"Unable to find type [{patchDefinition.TargetType.TargetType}] defined in {patchDefinition.MethodInfo.Name}. Skipping patcher"); //TODO: Proper name
return false;
}
arguments[0] = targetType;
}
else
{
arguments[0] = assembly;
}
if (arguments.Length > 1)
arguments[1] = targetDll;
var result = patchDefinition.MethodInfo.Invoke(patchDefinition.Instance, arguments);
if (patchDefinition.MethodInfo.ReturnType == typeof(void)
|| patchDefinition.MethodInfo.ReturnType == typeof(bool) && (bool) result)
{
if (isAssemblyPatch)
{
assembly = (AssemblyDefinition) arguments[0];
PatcherContext.AvailableAssemblies[targetDll] = assembly;
}
patchedAssemblies.Add(targetDll);
}
return true;
}
catch (Exception e)
{
Logger.Log(LogLevel.Error,
$"Failed to run [{patchDefinition.FullName}] when patching [{assembly.Name.Name}]. This assembly will not be patched. Error: {e}");
patchedAssemblies.Remove(targetDll);
invalidAssemblies.Add(targetDll);
return false;
}
}
foreach (var resolvedAss in AppDomain.CurrentDomain.GetAssemblies())
{
var name = Utility.TryParseAssemblyName(resolvedAss.FullName, out var assName)
? assName.Name
: resolvedAss.FullName;
// Report only the first type that caused the assembly to load, because any subsequent ones can be false positives
if (!resolvedAssemblies.ContainsKey(name))
resolvedAssemblies[name] = patchDefinition.MethodInfo.DeclaringType.ToString();
}
}
// Check if any patched assemblies have been already resolved by the CLR
// If there are any, they cannot be loaded by the preloader
var patchedAssemblyNames =
new
HashSet<string>(assemblies.Where(kv => patchedAssemblies.Contains(kv.Key)).Select(kv => kv.Value.Name.Name),
StringComparer.InvariantCultureIgnoreCase);
var earlyLoadAssemblies = resolvedAssemblies.Where(kv => patchedAssemblyNames.Contains(kv.Key)).ToList();
if (earlyLoadAssemblies.Count != 0)
Logger.Log(LogLevel.Warning, new StringBuilder()
.AppendLine("The following assemblies have been loaded too early and will not be patched by preloader:")
.AppendLine(string.Join(Environment.NewLine,
earlyLoadAssemblies
.Select(kv =>
$"* [{kv.Key}] (first loaded by [{kv.Value}])")
.ToArray()))
.AppendLine("Expect unexpected behavior and issues with plugins and patchers not being loaded.")
.ToString());
var dumpedAssemblyPaths = new Dictionary<string, string>();
// Finally, load patched assemblies into memory
if (ConfigDumpAssemblies.Value || ConfigLoadDumpedAssemblies.Value)
{
if (!Directory.Exists(PatcherContext.DumpedAssembliesPath))
Directory.CreateDirectory(PatcherContext.DumpedAssembliesPath);
foreach (var kv in assemblies)
{
var filename = kv.Key;
var name = Path.GetFileNameWithoutExtension(filename);
var ext = Path.GetExtension(filename);
var assembly = kv.Value;
if (!patchedAssemblies.Contains(filename))
continue;
for (var i = 0;; i++)
{
var postfix = i > 0 ? $"_{i}" : "";
var path = Path.Combine(PatcherContext.DumpedAssembliesPath, $"{name}{postfix}{ext}");
if (!Utility.TryOpenFileStream(path, FileMode.Create, out var fs))
continue;
assembly.Write(fs);
fs.Dispose();
dumpedAssemblyPaths[filename] = path;
break;
}
}
}
if (ConfigBreakBeforeLoadAssemblies.Value)
{
Logger.Log(LogLevel.Info,
$"BepInEx is about load the following assemblies:\n{string.Join("\n", patchedAssemblies.ToArray())}");
Logger.Log(LogLevel.Info, $"The assemblies were dumped into {PatcherContext.DumpedAssembliesPath}");
Logger.Log(LogLevel.Info, "Load any assemblies into the debugger, set breakpoints and continue execution.");
Debugger.Break();
}
foreach (var kv in assemblies)
{
var filename = kv.Key;
var assembly = kv.Value;
// Note that since we only *load* assemblies, they shouldn't trigger dependency loading
// Not loading all assemblies is very important not only because of memory reasons,
// but because some games *rely* on that because of messed up internal dependencies.
if (patchedAssemblies.Contains(filename))
{
Assembly loadedAssembly;
if (ConfigLoadDumpedAssemblies.Value &&
dumpedAssemblyPaths.TryGetValue(filename, out var dumpedAssemblyPath))
{
loadedAssembly = Assembly.LoadFrom(dumpedAssemblyPath);
}
else
{
using var assemblyStream = new MemoryStream();
assembly.Write(assemblyStream);
loadedAssembly = assemblyLoader(assemblyStream.ToArray(),
PatcherContext.AvailableAssembliesPaths[filename]);
}
PatcherContext.LoadedAssemblies.Add(filename, loadedAssembly);
Logger.Log(LogLevel.Debug, $"Loaded '{assembly.FullName}' into memory");
}
// Though we have to dispose of all assemblies regardless of them being patched or not
assembly.Dispose();
}
// Finally, run all finalizers
foreach (var assemblyPatcher in PatcherPluginsSafe)
try
{
assemblyPatcher.Finalizer();
}
catch (Exception ex)
{
Logger.Log(LogLevel.Error, $"Failed to run finalizer of {assemblyPatcher.Info.GUID}: {ex}");
}
}
#region Config
private static readonly ConfigEntry<bool> ConfigDumpAssemblies = ConfigFile.CoreConfig.Bind(
"Preloader", "DumpAssemblies",
false,
"If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.\nThis can be used by developers to inspect and debug preloader patchers.");
private static readonly ConfigEntry<bool> ConfigLoadDumpedAssemblies = ConfigFile.CoreConfig.Bind(
"Preloader", "LoadDumpedAssemblies",
false,
"If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.\nThis can be used to be able to load patched assemblies into debuggers like dnSpy.\nIf set to true, will override DumpAssemblies.");
private static readonly ConfigEntry<bool> ConfigBreakBeforeLoadAssemblies = ConfigFile.CoreConfig.Bind(
"Preloader", "BreakBeforeLoadAssemblies",
false,
"If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.\nThis can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.");
#endregion
}