Files
BepInEx/BepInEx.IL2CPP/BasePlugin.cs
T

33 lines
936 B
C#

using BepInEx.Configuration;
using BepInEx.Logging;
using UnhollowerBaseLib;
namespace BepInEx.IL2CPP;
public abstract class BasePlugin
{
protected BasePlugin()
{
var metadata = MetadataHelper.GetMetadata(this);
Log = Logger.CreateLogSource(metadata.Name);
Config = new ConfigFile(Utility.CombinePaths(Paths.ConfigPath, metadata.GUID + ".cfg"), false, metadata);
}
public ManualLogSource Log { get; }
public ConfigFile Config { get; }
public abstract void Load();
public virtual bool Unload() => false;
/// <summary>
/// Add a Component (e.g. MonoBehaviour) into Unity scene.
/// Automatically registers the type with Il2Cpp Type system if it isn't already.
/// </summary>
/// <typeparam name="T">Type of the component to add.</typeparam>
public T AddComponent<T>() where T : Il2CppObjectBase => IL2CPPChainloader.AddUnityComponent<T>();
}