Files
BepInEx/BepInEx.Unity/BepInEx.Unity.csproj
T

41 lines
1.8 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyTitle>BepInEx.Unity</AssemblyTitle>
<Product>BepInEx.Unity</Product>
<OutputPath>..\bin\Unity\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyCopyrightAttribute>false</GenerateAssemblyCopyrightAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<DocumentationFile>..\bin\BepInEx.Unity.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BepInEx.Core\BepInEx.Core.csproj" />
<ProjectReference Include="..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj" />
<ProjectReference Include="..\BepInEx.Preloader.Unity\BepInEx.Preloader.Unity.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="HarmonyX" Version="2.1.1" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties" />
</ItemGroup>
<ItemGroup>
<Compile Remove="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="..\BepInEx.Shared\BepInEx.Shared.projitems" Label="Shared" />
</Project>