mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
385 lines
14 KiB
C#
385 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using BepInEx.Configuration;
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using BepInEx.Logging;
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using Mono.Cecil;
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namespace BepInEx.Bootstrap
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{
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public abstract class BaseChainloader<TPlugin>
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{
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#region Contract
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protected virtual string ConsoleTitle => $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Paths.ProcessName}";
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private bool _initialized = false;
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/// <summary>
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/// List of all <see cref="PluginInfo"/> instances loaded via the chainloader.
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/// </summary>
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public Dictionary<string, PluginInfo> Plugins { get; } = new Dictionary<string, PluginInfo>();
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/// <summary>
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/// Collection of error chainloader messages that occured during plugin loading.
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/// Contains information about what certain plugins were not loaded.
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/// </summary>
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public List<string> DependencyErrors { get; } = new List<string>();
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public virtual void Initialize(string gameExePath = null)
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{
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if (_initialized)
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throw new InvalidOperationException("Chainloader cannot be initialized multiple times");
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// Set vitals
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if (gameExePath != null)
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{
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// Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize
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// This is used by Preloader to use environment variables, for example
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Paths.SetExecutablePath(gameExePath);
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}
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InitializeLoggers();
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if (!Directory.Exists(Paths.PluginPath))
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Directory.CreateDirectory(Paths.PluginPath);
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if (!Directory.Exists(Paths.PatcherPluginPath))
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Directory.CreateDirectory(Paths.PatcherPluginPath);
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_initialized = true;
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Logger.LogMessage("Chainloader initialized");
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}
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protected virtual void InitializeLoggers()
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{
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if (ConsoleManager.ConfigConsoleEnabled.Value && !ConsoleManager.ConsoleActive)
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ConsoleManager.CreateConsole();
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if (ConsoleManager.ConsoleActive)
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{
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if (!Logger.Listeners.Any(x => x is ConsoleLogListener))
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Logger.Listeners.Add(new ConsoleLogListener());
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ConsoleManager.SetConsoleTitle(ConsoleTitle);
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}
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if (ConfigDiskLogging.Value)
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Logger.Listeners.Add(new DiskLogListener("LogOutput.log", ConfigDiskLoggingDisplayedLevel.Value, ConfigDiskAppend.Value, ConfigDiskLoggingInstantFlushing.Value, ConfigDiskLoggingFileLimit.Value));
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if (!TraceLogSource.IsListening)
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Logger.Sources.Add(TraceLogSource.CreateSource());
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if (!Logger.Sources.Any(x => x is HarmonyLogSource))
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Logger.Sources.Add(new HarmonyLogSource());
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}
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protected virtual IList<PluginInfo> DiscoverPlugins()
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{
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var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader");
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return pluginsToLoad.SelectMany(p => p.Value).ToList();
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}
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protected virtual IList<PluginInfo> ModifyLoadOrder(IList<PluginInfo> plugins)
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{
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// We use a sorted dictionary to ensure consistent load order
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var dependencyDict = new SortedDictionary<string, IEnumerable<string>>(StringComparer.InvariantCultureIgnoreCase);
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var pluginsByGuid = new Dictionary<string, PluginInfo>();
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foreach (var pluginInfoGroup in plugins.GroupBy(info => info.Metadata.GUID))
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{
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PluginInfo loadedVersion = null;
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foreach (var pluginInfo in pluginInfoGroup.OrderByDescending(x => x.Metadata.Version))
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{
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if (loadedVersion != null)
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{
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Logger.LogWarning($"Skipping [{pluginInfo}] because a newer version exists ({loadedVersion})");
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continue;
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}
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// Perform checks that will prevent loading plugins in this run
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var filters = pluginInfo.Processes.ToList();
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bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase));
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if (invalidProcessName)
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{
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Logger.LogWarning($"Skipping [{pluginInfo}] because of process filters ({string.Join(", ", pluginInfo.Processes.Select(p => p.ProcessName).ToArray())})");
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continue;
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}
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loadedVersion = pluginInfo;
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dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID);
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pluginsByGuid[pluginInfo.Metadata.GUID] = pluginInfo;
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}
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}
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foreach (var pluginInfo in pluginsByGuid.Values.ToList())
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{
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if (pluginInfo.Incompatibilities.Any(incompatibility => pluginsByGuid.ContainsKey(incompatibility.IncompatibilityGUID)))
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{
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pluginsByGuid.Remove(pluginInfo.Metadata.GUID);
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dependencyDict.Remove(pluginInfo.Metadata.GUID);
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var incompatiblePlugins = pluginInfo.Incompatibilities.Select(x => x.IncompatibilityGUID).Where(x => pluginsByGuid.ContainsKey(x)).ToArray();
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string message = $@"Could not load [{pluginInfo}] because it is incompatible with: {string.Join(", ", incompatiblePlugins)}";
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DependencyErrors.Add(message);
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Logger.LogError(message);
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}
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else if (PluginTargetsWrongBepin(pluginInfo))
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{
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string message = $@"Plugin [{pluginInfo}] targets a wrong version of BepInEx ({pluginInfo.TargettedBepInExVersion}) and might not work until you update";
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DependencyErrors.Add(message);
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Logger.LogWarning(message);
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}
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}
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var emptyDependencies = new string[0];
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// Sort plugins by their dependencies.
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// Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
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var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
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return sortedPlugins.Where(pluginsByGuid.ContainsKey).Select(x => pluginsByGuid[x]).ToList();
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}
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public virtual void Execute()
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{
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try
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{
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var plugins = DiscoverPlugins();
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Logger.LogInfo($"{plugins.Count} plugin{(plugins.Count == 1 ? "" : "s")} to load");
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var sortedPlugins = ModifyLoadOrder(plugins);
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var invalidPlugins = new HashSet<string>();
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var processedPlugins = new Dictionary<string, Version>();
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var loadedAssemblies = new Dictionary<string, Assembly>();
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foreach (var plugin in sortedPlugins)
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{
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var dependsOnInvalidPlugin = false;
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var missingDependencies = new List<BepInDependency>();
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foreach (var dependency in plugin.Dependencies)
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{
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bool IsHardDependency(BepInDependency dep)
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=> (dep.Flags & BepInDependency.DependencyFlags.HardDependency) != 0;
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// If the dependency wasn't already processed, it's missing altogether
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bool dependencyExists = processedPlugins.TryGetValue(dependency.DependencyGUID, out var pluginVersion);
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if (!dependencyExists || pluginVersion < dependency.MinimumVersion)
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{
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// If the dependency is hard, collect it into a list to show
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if (IsHardDependency(dependency))
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missingDependencies.Add(dependency);
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continue;
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}
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// If the dependency is a hard and is invalid (e.g. has missing dependencies), report that to the user
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if (invalidPlugins.Contains(dependency.DependencyGUID) && IsHardDependency(dependency))
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{
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dependsOnInvalidPlugin = true;
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break;
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}
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}
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processedPlugins.Add(plugin.Metadata.GUID, plugin.Metadata.Version);
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if (dependsOnInvalidPlugin)
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{
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string message = $"Skipping [{plugin}] because it has a dependency that was not loaded. See previous errors for details.";
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DependencyErrors.Add(message);
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Logger.LogWarning(message);
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continue;
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}
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if (missingDependencies.Count != 0)
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{
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bool IsEmptyVersion(Version v) => v.Major == 0 && v.Minor == 0 && v.Build <= 0 && v.Revision <= 0;
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string message = $@"Could not load [{plugin}] because it has missing dependencies: {
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string.Join(", ", missingDependencies.Select(s => IsEmptyVersion(s.MinimumVersion) ? s.DependencyGUID : $"{s.DependencyGUID} (v{s.MinimumVersion} or newer)").ToArray())
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}";
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DependencyErrors.Add(message);
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Logger.LogError(message);
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invalidPlugins.Add(plugin.Metadata.GUID);
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continue;
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}
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try
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{
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Logger.LogInfo($"Loading [{plugin}]");
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if (!loadedAssemblies.TryGetValue(plugin.Location, out var ass))
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loadedAssemblies[plugin.Location] = ass = Assembly.LoadFile(plugin.Location);
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Plugins[plugin.Metadata.GUID] = plugin;
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plugin.Instance = LoadPlugin(plugin, ass);
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//_plugins.Add((TPlugin)plugin.Instance);
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}
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catch (Exception ex)
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{
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invalidPlugins.Add(plugin.Metadata.GUID);
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Plugins.Remove(plugin.Metadata.GUID);
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Logger.LogError($"Error loading [{plugin}] : {ex.Message}");
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if (ex is ReflectionTypeLoadException re)
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Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
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else
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Logger.LogDebug(ex);
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}
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}
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}
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catch (Exception ex)
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{
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try
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{
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ConsoleManager.CreateConsole();
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}
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catch { }
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Logger.LogError("Error occurred starting the game");
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Logger.LogDebug(ex);
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}
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Logger.LogMessage("Chainloader startup complete");
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}
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public abstract TPlugin LoadPlugin(PluginInfo pluginInfo, Assembly pluginAssembly);
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#endregion
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private static Regex allowedGuidRegex { get; } = new Regex(@"^[a-zA-Z0-9\._\-]+$");
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/// <summary>
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/// Analyzes the given type definition and attempts to convert it to a valid <see cref="PluginInfo"/>
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/// </summary>
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/// <param name="type">Type definition to analyze.</param>
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/// <param name="assemblyLocation">The filepath of the assembly, to keep as metadata.</param>
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/// <returns>If the type represent a valid plugin, returns a <see cref="PluginInfo"/> instance. Otherwise, return null.</returns>
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public static PluginInfo ToPluginInfo(TypeDefinition type, string assemblyLocation)
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{
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if (type.IsInterface || type.IsAbstract)
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return null;
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try
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{
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if (!type.IsSubtypeOf(typeof(TPlugin)))
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return null;
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}
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catch (AssemblyResolutionException)
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{
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// Can happen if this type inherits a type from an assembly that can't be found. Safe to assume it's not a plugin.
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return null;
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}
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var metadata = BepInPlugin.FromCecilType(type);
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// Perform checks that will prevent the plugin from being loaded in ALL cases
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if (metadata == null)
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{
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Logger.LogWarning($"Skipping over type [{type.FullName}] as no metadata attribute is specified");
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return null;
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}
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if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID))
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{
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Logger.LogWarning($"Skipping type [{type.FullName}] because its GUID [{metadata.GUID}] is of an illegal format.");
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return null;
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}
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if (metadata.Version == null)
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{
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Logger.LogWarning($"Skipping type [{type.FullName}] because its version is invalid.");
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return null;
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}
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if (metadata.Name == null)
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{
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Logger.LogWarning($"Skipping type [{type.FullName}] because its name is null.");
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return null;
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}
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var filters = BepInProcess.FromCecilType(type);
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var dependencies = BepInDependency.FromCecilType(type);
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var incompatibilities = BepInIncompatibility.FromCecilType(type);
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var bepinVersion = type.Module.AssemblyReferences.FirstOrDefault(reference => reference.Name == "BepInEx.Core")?.Version ?? new Version();
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return new PluginInfo
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{
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Metadata = metadata,
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Processes = filters,
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Dependencies = dependencies,
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Incompatibilities = incompatibilities,
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TypeName = type.FullName,
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TargettedBepInExVersion = bepinVersion,
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Location = assemblyLocation
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};
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}
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protected static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
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protected static readonly Version CurrentAssemblyVersion = Assembly.GetExecutingAssembly().GetName().Version;
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protected static bool HasBepinPlugins(AssemblyDefinition ass)
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{
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if (ass.MainModule.AssemblyReferences.All(r => r.Name != CurrentAssemblyName))
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return false;
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if (ass.MainModule.GetTypeReferences().All(r => r.FullName != typeof(TPlugin).FullName))
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return false;
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return true;
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}
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protected static bool PluginTargetsWrongBepin(PluginInfo pluginInfo)
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{
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var pluginTarget = pluginInfo.TargettedBepInExVersion;
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// X.X.X.x - compare normally. x.x.x.X - nightly build number, ignore
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if (pluginTarget.Major != CurrentAssemblyVersion.Major) return true;
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if (pluginTarget.Minor > CurrentAssemblyVersion.Minor) return true;
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if (pluginTarget.Minor < CurrentAssemblyVersion.Minor) return false;
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return pluginTarget.Build > CurrentAssemblyVersion.Build;
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}
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#region Config
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private static readonly ConfigEntry<bool> ConfigDiskAppend = ConfigFile.CoreConfig.Bind(
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"Logging.Disk", "AppendLog",
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false,
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"Appends to the log file instead of overwriting, on game startup.");
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private static readonly ConfigEntry<bool> ConfigDiskLogging = ConfigFile.CoreConfig.Bind(
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"Logging.Disk", "Enabled",
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true,
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"Enables writing log messages to disk.");
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private static readonly ConfigEntry<LogLevel> ConfigDiskLoggingDisplayedLevel = ConfigFile.CoreConfig.Bind(
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"Logging.Disk", "LogLevels",
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LogLevel.Fatal | LogLevel.Error | LogLevel.Warning | LogLevel.Message | LogLevel.Info,
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"Only displays the specified log levels in the disk log output.");
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private static readonly ConfigEntry<bool> ConfigDiskLoggingInstantFlushing = ConfigFile.CoreConfig.Bind(
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"Logging.Disk", "InstantFlushing",
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false,
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new StringBuilder()
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.AppendLine("If true, instantly writes any received log entries to disk.")
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.AppendLine("This incurs a major performance hit if a lot of log messages are being written, however it is really useful for debugging crashes.")
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.ToString());
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private static readonly ConfigEntry<int> ConfigDiskLoggingFileLimit = ConfigFile.CoreConfig.Bind(
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"Logging.Disk", "FileLimit",
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5,
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"Maximum amount of concurrently opened log files. Can help with infinite game boot loops.");
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#endregion
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}
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}
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