mirror of
https://github.com/BepInEx/BepInEx.git
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35 lines
2.1 KiB
XML
35 lines
2.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Description>BepInEx support library for Mono Unity games</Description>
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<TargetFrameworks>net35;netstandard2.0</TargetFrameworks>
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<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(TargetFramework)' == 'net35'">
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<!-- Output only net35 version to distribution; netstadnard is only used for generating NuGet package -->
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<OutputPath>$(BuildDir)/Unity.Mono</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\BepInEx.Core\BepInEx.Core.csproj"/>
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<ProjectReference Include="..\..\..\BepInEx.PluginProvider\BepInEx.PluginProvider.csproj">
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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<OutputItemType>None</OutputItemType>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Targets>Build;DocumentationProjectOutputGroup</Targets>
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</ProjectReference>
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<ProjectReference Include="..\..\..\BepInEx.PatcherProvider\BepInEx.PatcherProvider.csproj">
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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<OutputItemType>None</OutputItemType>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Targets>Build;DocumentationProjectOutputGroup</Targets>
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</ProjectReference>
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<ProjectReference Include="..\..\..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj" PrivateAssets="All"/>
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<ProjectReference Include="..\BepInEx.Unity.Mono.Preloader\BepInEx.Unity.Mono.Preloader.csproj" PrivateAssets="All"/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="All"/>
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<PackageReference Include="HarmonyX" Version="2.10.2" />
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<PackageReference Include="UnityEngine" Version="5.6.1" IncludeAssets="compile"/>
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</ItemGroup>
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</Project>
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