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BepInEx/BepInEx.Preloader.Unity/BepInEx.Preloader.Unity.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyTitle>BepInEx.Preloader.Unity</AssemblyTitle>
<Product>BepInEx.Preloader.Unity</Product>
<OutputPath>..\bin\Unity\</OutputPath>
<DocumentationFile>$(OutputPath)\BepInEx.Preloader.Unity.xml</DocumentationFile>
<LangVersion>9</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\BepInEx.Core\BepInEx.Core.csproj" />
<ProjectReference Include="..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="jnm2.ReferenceAssemblies.net35" Version="1.0.1" PrivateAssets="All" />
<PackageReference Include="HarmonyX" Version="2.3.1" />
</ItemGroup>
<Import Project="..\BepInEx.Shared\BepInEx.Shared.projitems" Label="Shared" />
</Project>