Files
BepInEx/BepInEx.NetLauncher/Utility.cs

67 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
namespace BepInEx.NetLauncher
{
/// <summary>
/// Generic helper properties and methods.
/// </summary>
public static class LocalUtility
{
/// <summary>
/// Try to resolve and load the given assembly DLL.
/// </summary>
/// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
/// <param name="directory">Directory to search the assembly from.</param>
/// <param name="assembly">The loaded assembly.</param>
/// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
private static bool TryResolveDllAssembly<T>(AssemblyName assemblyName,
string directory,
Func<string, T> loader,
out T assembly) where T : class
{
assembly = null;
if (!Directory.Exists(directory))
return false;
var potentialDirectories = new List<string> { directory };
potentialDirectories.AddRange(Directory.GetDirectories(directory, "*", SearchOption.AllDirectories));
foreach (var subDirectory in potentialDirectories)
{
var path = Path.Combine(subDirectory, $"{assemblyName.Name}.dll");
if (!File.Exists(path))
continue;
try
{
assembly = loader(path);
}
catch (Exception)
{
continue;
}
return true;
}
return false;
}
/// <summary>
/// Try to resolve and load the given assembly DLL.
/// </summary>
/// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
/// <param name="directory">Directory to search the assembly from.</param>
/// <param name="assembly">The loaded assembly.</param>
/// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
public static bool TryResolveDllAssembly(AssemblyName assemblyName, string directory, out Assembly assembly) =>
TryResolveDllAssembly(assemblyName, directory, Assembly.LoadFile, out assembly);
}
}