Files
BepInEx/BepInEx.Core/Paths.cs
2021-09-25 19:22:12 +03:00

116 lines
4.7 KiB
C#

using System.IO;
using System.Linq;
using System.Reflection;
using MonoMod.Utils;
using SemanticVersioning;
namespace BepInEx
{
/// <summary>
/// Paths used by BepInEx
/// </summary>
public static class Paths
{
public static Version BepInExVersion { get; } =
Version.Parse(MetadataHelper.GetAttributes<AssemblyInformationalVersionAttribute>(typeof(Paths).Assembly)[0]
.InformationalVersion);
/// <summary>
/// The path to the Managed folder of the currently running Unity game.
/// </summary>
public static string ManagedPath { get; private set; }
/// <summary>
/// The directory that the core BepInEx DLLs reside in.
/// </summary>
public static string BepInExAssemblyDirectory { get; private set; }
/// <summary>
/// The path to the core BepInEx DLL.
/// </summary>
public static string BepInExAssemblyPath { get; private set; }
/// <summary>
/// The path to the main BepInEx folder.
/// </summary>
public static string BepInExRootPath { get; private set; }
/// <summary>
/// The path of the currently executing program BepInEx is encapsulated in.
/// </summary>
public static string ExecutablePath { get; private set; }
/// <summary>
/// The directory that the currently executing process resides in.
/// <para>On OSX however, this is the parent directory of the game.app folder.</para>
/// </summary>
public static string GameRootPath { get; private set; }
/// <summary>
/// The path to the config directory.
/// </summary>
public static string ConfigPath { get; private set; }
/// <summary>
/// The path to the global BepInEx configuration file.
/// </summary>
public static string BepInExConfigPath { get; private set; }
/// <summary>
/// The path to temporary cache files.
/// </summary>
public static string CachePath { get; private set; }
/// <summary>
/// The path to the patcher plugin folder which resides in the BepInEx folder.
/// </summary>
public static string PatcherPluginPath { get; private set; }
/// <summary>
/// The path to the plugin folder which resides in the BepInEx folder.
/// <para>
/// This is ONLY guaranteed to be set correctly when Chainloader has been initialized.
/// </para>
/// </summary>
public static string PluginPath { get; private set; }
/// <summary>
/// The name of the currently executing process.
/// </summary>
public static string ProcessName { get; private set; }
/// <summary>
/// List of directories from where Mono will search assemblies before assembly resolving is invoked.
/// </summary>
public static string[] DllSearchPaths { get; private set; }
public static void SetExecutablePath(string executablePath,
string bepinRootPath = null,
string managedPath = null,
string[] dllSearchPath = null)
{
ExecutablePath = executablePath;
ProcessName = Path.GetFileNameWithoutExtension(executablePath);
GameRootPath = PlatformHelper.Is(Platform.MacOS)
? Utility.ParentDirectory(executablePath, 4)
: Path.GetDirectoryName(executablePath);
ManagedPath = managedPath ?? Utility.CombinePaths(GameRootPath, $"{ProcessName}_Data", "Managed");
BepInExRootPath = bepinRootPath ?? Path.Combine(GameRootPath, "BepInEx");
ConfigPath = Path.Combine(BepInExRootPath, "config");
BepInExConfigPath = Path.Combine(ConfigPath, "BepInEx.cfg");
PluginPath = Path.Combine(BepInExRootPath, "plugins");
PatcherPluginPath = Path.Combine(BepInExRootPath, "patchers");
BepInExAssemblyDirectory = Path.Combine(BepInExRootPath, "core");
BepInExAssemblyPath = Path.Combine(BepInExAssemblyDirectory,
$"{Assembly.GetExecutingAssembly().GetName().Name}.dll");
CachePath = Path.Combine(BepInExRootPath, "cache");
DllSearchPaths = (dllSearchPath ?? new string[0]).Concat(new[] { ManagedPath }).Distinct().ToArray();
}
internal static void SetPluginPath(string pluginPath) =>
PluginPath = Utility.CombinePaths(BepInExRootPath, pluginPath);
}
}