mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using BepInEx.Bootstrap;
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using BepInEx.Logging;
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using BepInEx.NetLauncher.Common;
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using BepInEx.Preloader.Core;
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using BepInEx.Preloader.Core.Logging;
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using BepInEx.Preloader.Core.Patching;
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using Mono.Cecil;
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namespace BepInEx.NetCore
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{
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internal class NetCorePreloader
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{
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private static readonly ManualLogSource Log = PreloaderLogger.Log;
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public static void Start()
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{
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var preloaderListener = new PreloaderConsoleListener();
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Logger.Listeners.Add(preloaderListener);
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var entrypointAssemblyPath = Path.ChangeExtension(Process.GetCurrentProcess().MainModule.FileName, "dll");
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Paths.SetExecutablePath(entrypointAssemblyPath);
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TypeLoader.SearchDirectories.Add(Path.GetDirectoryName(entrypointAssemblyPath));
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Logger.Sources.Add(TraceLogSource.CreateSource());
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ChainloaderLogHelper.PrintLogInfo(Log);
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Log.Log(LogLevel.Info, $"CLR runtime version: {Environment.Version}");
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AssemblyBuildInfo executableInfo;
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using (var entrypointAssembly = AssemblyDefinition.ReadAssembly(entrypointAssemblyPath))
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executableInfo = AssemblyBuildInfo.DetermineInfo(entrypointAssembly);
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Log.LogInfo($"Game executable build architecture: {executableInfo}");
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Log.Log(LogLevel.Message, "Preloader started");
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using (var assemblyPatcher = new AssemblyPatcher())
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{
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assemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath);
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Log.Log(LogLevel.Info,
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$"{assemblyPatcher.PatcherContext.PatchDefinitions.Count} patcher definition(s) loaded");
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assemblyPatcher.LoadAssemblyDirectories(new[] { Paths.GameRootPath }, new[] { "dll", "exe" });
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Log.Log(LogLevel.Info, $"{assemblyPatcher.PatcherContext.AvailableAssemblies.Count} assemblies discovered");
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assemblyPatcher.PatchAndLoad();
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}
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Log.LogMessage("Preloader finished");
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Logger.Listeners.Remove(preloaderListener);
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var chainloader = new NetChainloader();
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chainloader.Initialize();
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chainloader.Execute();
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}
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}
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}
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