using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("BepInEx.Unity.Mono.Preloader")] [assembly: InternalsVisibleTo("BepInEx.NET.Framework.Launcher")] [assembly: InternalsVisibleTo("BepInEx.NET.CoreCLR")] [assembly: InternalsVisibleTo("BepInEx.Unity.IL2CPP")]