using System; using System.Diagnostics; using System.IO; using BepInEx.Bootstrap; using BepInEx.Logging; using BepInEx.NetLauncher.Common; using BepInEx.Preloader.Core; using BepInEx.Preloader.Core.Logging; using BepInEx.Preloader.Core.Patching; using Mono.Cecil; namespace BepInEx.NetCore { internal class NetCorePreloader { private static readonly ManualLogSource Log = PreloaderLogger.Log; public static void Start() { var preloaderListener = new PreloaderConsoleListener(); Logger.Listeners.Add(preloaderListener); var entrypointAssemblyPath = Path.ChangeExtension(Process.GetCurrentProcess().MainModule.FileName, "dll"); Paths.SetExecutablePath(entrypointAssemblyPath); TypeLoader.SearchDirectories.Add(Path.GetDirectoryName(entrypointAssemblyPath)); Logger.Sources.Add(TraceLogSource.CreateSource()); ChainloaderLogHelper.PrintLogInfo(Log); Log.Log(LogLevel.Info, $"CLR runtime version: {Environment.Version}"); AssemblyBuildInfo executableInfo; using (var entrypointAssembly = AssemblyDefinition.ReadAssembly(entrypointAssemblyPath)) executableInfo = AssemblyBuildInfo.DetermineInfo(entrypointAssembly); Log.LogInfo($"Game executable build architecture: {executableInfo}"); Log.Log(LogLevel.Message, "Preloader started"); using (var assemblyPatcher = new AssemblyPatcher()) { assemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath); Log.Log(LogLevel.Info, $"{assemblyPatcher.PatcherContext.PatchDefinitions.Count} patcher definition(s) loaded"); assemblyPatcher.LoadAssemblyDirectories(new[] { Paths.GameRootPath }, new[] { "dll", "exe" }); Log.Log(LogLevel.Info, $"{assemblyPatcher.PatcherContext.AvailableAssemblies.Count} assemblies discovered"); assemblyPatcher.PatchAndLoad(); } Log.LogMessage("Preloader finished"); Logger.Listeners.Remove(preloaderListener); var chainloader = new NetChainloader(); chainloader.Initialize(); chainloader.Execute(); } } }