using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; using System.Text.RegularExpressions; using BepInEx.Configuration; using BepInEx.Logging; using Mono.Cecil; namespace BepInEx.Bootstrap; public abstract class BaseChainloader { protected static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name; protected static readonly Version CurrentAssemblyVersion = Assembly.GetExecutingAssembly().GetName().Version; private static Regex allowedGuidRegex { get; } = new(@"^[a-zA-Z0-9\._\-]+$"); /// /// Analyzes the given type definition and attempts to convert it to a valid /// /// Type definition to analyze. /// The filepath of the assembly, to keep as metadata. /// If the type represent a valid plugin, returns a instance. Otherwise, return null. public static PluginInfo ToPluginInfo(TypeDefinition type, string assemblyLocation) { if (type.IsInterface || type.IsAbstract) return null; try { if (!type.IsSubtypeOf(typeof(TPlugin))) return null; } catch (AssemblyResolutionException) { // Can happen if this type inherits a type from an assembly that can't be found. Safe to assume it's not a plugin. return null; } var metadata = BepInPlugin.FromCecilType(type); // Perform checks that will prevent the plugin from being loaded in ALL cases if (metadata == null) { Logger.Log(LogLevel.Warning, $"Skipping over type [{type.FullName}] as no metadata attribute is specified"); return null; } if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID)) { Logger.Log(LogLevel.Warning, $"Skipping type [{type.FullName}] because its GUID [{metadata.GUID}] is of an illegal format."); return null; } if (metadata.Version == null) { Logger.Log(LogLevel.Warning, $"Skipping type [{type.FullName}] because its version is invalid."); return null; } if (metadata.Name == null) { Logger.Log(LogLevel.Warning, $"Skipping type [{type.FullName}] because its name is null."); return null; } var filters = BepInProcess.FromCecilType(type); var dependencies = BepInDependency.FromCecilType(type); var incompatibilities = BepInIncompatibility.FromCecilType(type); var bepinVersion = type.Module.AssemblyReferences.FirstOrDefault(reference => reference.Name == "BepInEx.Core")?.Version ?? new Version(); return new PluginInfo { Metadata = metadata, Processes = filters, Dependencies = dependencies, Incompatibilities = incompatibilities, TypeName = type.FullName, TargettedBepInExVersion = bepinVersion, Location = assemblyLocation }; } protected static bool HasBepinPlugins(AssemblyDefinition ass) { if (ass.MainModule.AssemblyReferences.All(r => r.Name != CurrentAssemblyName)) return false; if (ass.MainModule.GetTypeReferences().All(r => r.FullName != typeof(BepInPlugin).FullName)) return false; return true; } protected static bool PluginTargetsWrongBepin(PluginInfo pluginInfo) { var pluginTarget = pluginInfo.TargettedBepInExVersion; // X.X.X.x - compare normally. x.x.x.X - nightly build number, ignore if (pluginTarget.Major != CurrentAssemblyVersion.Major) return true; if (pluginTarget.Minor > CurrentAssemblyVersion.Minor) return true; if (pluginTarget.Minor < CurrentAssemblyVersion.Minor) return false; return pluginTarget.Build > CurrentAssemblyVersion.Build; } #region Contract protected virtual string ConsoleTitle => $"BepInEx {Paths.BepInExVersion} - {Paths.ProcessName}"; private bool _initialized; /// /// List of all instances loaded via the chainloader. /// public Dictionary Plugins { get; } = new(); /// /// Collection of error chainloader messages that occured during plugin loading. /// Contains information about what certain plugins were not loaded. /// public List DependencyErrors { get; } = new(); /// /// Occurs after a plugin is loaded. /// public event Action PluginLoaded; /// /// Occurs after all plugins are loaded. /// public event Action Finished; public virtual void Initialize(string gameExePath = null) { if (_initialized) throw new InvalidOperationException("Chainloader cannot be initialized multiple times"); // Set vitals if (gameExePath != null) // Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize // This is used by Preloader to use environment variables, for example Paths.SetExecutablePath(gameExePath); InitializeLoggers(); if (!Directory.Exists(Paths.PluginPath)) Directory.CreateDirectory(Paths.PluginPath); if (!Directory.Exists(Paths.PatcherPluginPath)) Directory.CreateDirectory(Paths.PatcherPluginPath); _initialized = true; Logger.Log(LogLevel.Message, "Chainloader initialized"); } protected virtual void InitializeLoggers() { if (ConsoleManager.ConsoleEnabled && !ConsoleManager.ConsoleActive) ConsoleManager.CreateConsole(); if (ConsoleManager.ConsoleActive) { if (!Logger.Listeners.Any(x => x is ConsoleLogListener)) Logger.Listeners.Add(new ConsoleLogListener()); ConsoleManager.SetConsoleTitle(ConsoleTitle); } if (ConfigDiskLogging.Value) Logger.Listeners.Add(new DiskLogListener("LogOutput.log", ConfigDiskLoggingDisplayedLevel.Value, ConfigDiskAppend.Value, ConfigDiskLoggingInstantFlushing.Value, ConfigDiskLoggingFileLimit.Value)); if (!TraceLogSource.IsListening) Logger.Sources.Add(TraceLogSource.CreateSource()); if (!Logger.Sources.Any(x => x is HarmonyLogSource)) Logger.Sources.Add(new HarmonyLogSource()); } /// /// Discovers all plugins in the plugin directory without loading them. /// /// /// This is useful for discovering BepInEx plugin metadata. /// /// Path from which to search the plugins. /// Cache name to use. If null, results are not cached. /// List of discovered plugins and their metadata. protected IList DiscoverPluginsFrom(string path, string cacheName = "chainloader") { var pluginsToLoad = TypeLoader.FindPluginTypes(path, ToPluginInfo, HasBepinPlugins, cacheName); return pluginsToLoad.SelectMany(p => p.Value).ToList(); } /// /// Discovers plugins to load. /// /// List of plugins to be loaded. protected virtual IList DiscoverPlugins() { return DiscoverPluginsFrom(Paths.PluginPath); } /// /// Preprocess the plugins and modify the load order. /// /// Some plugins may be skipped if they cannot be loaded (wrong metadata, etc). /// Plugins to process. /// List of plugins to load in the correct load order. protected virtual IList ModifyLoadOrder(IList plugins) { // We use a sorted dictionary to ensure consistent load order var dependencyDict = new SortedDictionary>(StringComparer.InvariantCultureIgnoreCase); var pluginsByGuid = new Dictionary(); foreach (var pluginInfoGroup in plugins.GroupBy(info => info.Metadata.GUID)) { if (Plugins.TryGetValue(pluginInfoGroup.Key, out var loadedPlugin)) { Logger.Log(LogLevel.Warning, $"Skipping [{pluginInfoGroup.Key}] because a plugin with a similar GUID ([{loadedPlugin}]) has been already loaded."); continue; } PluginInfo loadedVersion = null; foreach (var pluginInfo in pluginInfoGroup.OrderByDescending(x => x.Metadata.Version)) { if (loadedVersion != null) { Logger.Log(LogLevel.Warning, $"Skipping [{pluginInfo}] because a newer version exists ({loadedVersion})"); continue; } // Perform checks that will prevent loading plugins in this run var filters = pluginInfo.Processes.ToList(); var invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison .InvariantCultureIgnoreCase)); if (invalidProcessName) { Logger.Log(LogLevel.Warning, $"Skipping [{pluginInfo}] because of process filters ({string.Join(", ", pluginInfo.Processes.Select(p => p.ProcessName).ToArray())})"); continue; } loadedVersion = pluginInfo; dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID); pluginsByGuid[pluginInfo.Metadata.GUID] = pluginInfo; } } foreach (var pluginInfo in pluginsByGuid.Values.ToList()) if (pluginInfo.Incompatibilities.Any(incompatibility => pluginsByGuid.ContainsKey(incompatibility.IncompatibilityGUID) || Plugins.ContainsKey(incompatibility.IncompatibilityGUID)) ) { pluginsByGuid.Remove(pluginInfo.Metadata.GUID); dependencyDict.Remove(pluginInfo.Metadata.GUID); var incompatiblePluginsNew = pluginInfo.Incompatibilities.Select(x => x.IncompatibilityGUID) .Where(x => pluginsByGuid.ContainsKey(x)); var incompatiblePluginsExisting = pluginInfo.Incompatibilities.Select(x => x.IncompatibilityGUID) .Where(x => Plugins.ContainsKey(x)); var incompatiblePlugins = incompatiblePluginsNew.Concat(incompatiblePluginsExisting).ToArray(); var message = $@"Could not load [{pluginInfo}] because it is incompatible with: {string.Join(", ", incompatiblePlugins)}"; DependencyErrors.Add(message); Logger.Log(LogLevel.Error, message); } else if (PluginTargetsWrongBepin(pluginInfo)) { var message = $@"Plugin [{pluginInfo}] targets a wrong version of BepInEx ({pluginInfo.TargettedBepInExVersion}) and might not work until you update"; DependencyErrors.Add(message); Logger.Log(LogLevel.Warning, message); } // We don't add already loaded plugins to the dependency graph as they are already loaded var emptyDependencies = new string[0]; // Sort plugins by their dependencies. // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list. var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList(); return sortedPlugins.Where(pluginsByGuid.ContainsKey).Select(x => pluginsByGuid[x]).ToList(); } /// /// Run the chainloader and load all plugins from the plugins folder. /// public virtual void Execute() { try { var plugins = DiscoverPlugins(); Logger.Log(LogLevel.Info, $"{plugins.Count} plugin{(plugins.Count == 1 ? "" : "s")} to load"); LoadPlugins(plugins); Finished?.Invoke(); } catch (Exception ex) { try { ConsoleManager.CreateConsole(); } catch { } Logger.Log(LogLevel.Error, $"Error occurred loading plugins: {ex}"); } Logger.Log(LogLevel.Message, "Chainloader startup complete"); } private IList LoadPlugins(IList plugins) { var sortedPlugins = ModifyLoadOrder(plugins); var invalidPlugins = new HashSet(); var processedPlugins = new Dictionary(); var loadedAssemblies = new Dictionary(); var loadedPlugins = new List(); foreach (var plugin in sortedPlugins) { var dependsOnInvalidPlugin = false; var missingDependencies = new List(); foreach (var dependency in plugin.Dependencies) { static bool IsHardDependency(BepInDependency dep) => (dep.Flags & BepInDependency.DependencyFlags.HardDependency) != 0; // If the dependency wasn't already processed, it's missing altogether var dependencyExists = processedPlugins.TryGetValue(dependency.DependencyGUID, out var pluginVersion); // Alternatively, if the dependency hasn't been loaded before, it's missing too if (!dependencyExists) { dependencyExists = Plugins.TryGetValue(dependency.DependencyGUID, out var pluginInfo); pluginVersion = pluginInfo?.Metadata.Version; } if (!dependencyExists || dependency.VersionRange != null && !dependency.VersionRange.IsSatisfied(pluginVersion)) { // If the dependency is hard, collect it into a list to show if (IsHardDependency(dependency)) missingDependencies.Add(dependency); continue; } // If the dependency is a hard and is invalid (e.g. has missing dependencies), report that to the user if (invalidPlugins.Contains(dependency.DependencyGUID) && IsHardDependency(dependency)) { dependsOnInvalidPlugin = true; break; } } processedPlugins.Add(plugin.Metadata.GUID, plugin.Metadata.Version); if (dependsOnInvalidPlugin) { var message = $"Skipping [{plugin}] because it has a dependency that was not loaded. See previous errors for details."; DependencyErrors.Add(message); Logger.Log(LogLevel.Warning, message); continue; } if (missingDependencies.Count != 0) { var message = $@"Could not load [{plugin}] because it has missing dependencies: { string.Join(", ", missingDependencies.Select(s => s.VersionRange == null ? s.DependencyGUID : $"{s.DependencyGUID} ({s.VersionRange})").ToArray()) }"; DependencyErrors.Add(message); Logger.Log(LogLevel.Error, message); invalidPlugins.Add(plugin.Metadata.GUID); continue; } try { Logger.Log(LogLevel.Info, $"Loading [{plugin}]"); if (!loadedAssemblies.TryGetValue(plugin.Location, out var ass)) loadedAssemblies[plugin.Location] = ass = Assembly.LoadFrom(plugin.Location); Plugins[plugin.Metadata.GUID] = plugin; TryRunModuleCtor(plugin, ass); plugin.Instance = LoadPlugin(plugin, ass); loadedPlugins.Add(plugin); PluginLoaded?.Invoke(plugin); } catch (Exception ex) { invalidPlugins.Add(plugin.Metadata.GUID); Plugins.Remove(plugin.Metadata.GUID); Logger.Log(LogLevel.Error, $"Error loading [{plugin}]: {(ex is ReflectionTypeLoadException re ? TypeLoader.TypeLoadExceptionToString(re) : ex.ToString())}"); } } return loadedPlugins; } /// /// Detects and loads all plugins in the specified directories. /// /// /// It is better to collect all paths at once and use a single call to LoadPlugins than multiple calls. /// This allows to run proper dependency resolving and to load all plugins in one go. /// /// Directories to search the plugins from. /// List of loaded plugin infos. public IList LoadPlugins(params string[] pluginsPaths) { // TODO: This is a temporary solution for 3rd party loaders. Instead, this should be done via metaplugins. var plugins = new List(); foreach (var pluginsPath in pluginsPaths) plugins.AddRange(DiscoverPluginsFrom(pluginsPath)); return LoadPlugins(plugins); } private static void TryRunModuleCtor(PluginInfo plugin, Assembly assembly) { try { RuntimeHelpers.RunModuleConstructor(assembly.GetType(plugin.TypeName).Module.ModuleHandle); } catch (Exception e) { Logger.Log(LogLevel.Warning, $"Couldn't run Module constructor for {assembly.FullName}::{plugin.TypeName}: {e}"); } } public abstract TPlugin LoadPlugin(PluginInfo pluginInfo, Assembly pluginAssembly); #endregion #region Config private static readonly ConfigEntry ConfigDiskAppend = ConfigFile.CoreConfig.Bind( "Logging.Disk", "AppendLog", false, "Appends to the log file instead of overwriting, on game startup."); private static readonly ConfigEntry ConfigDiskLogging = ConfigFile.CoreConfig.Bind( "Logging.Disk", "Enabled", true, "Enables writing log messages to disk."); private static readonly ConfigEntry ConfigDiskLoggingDisplayedLevel = ConfigFile.CoreConfig.Bind( "Logging.Disk", "LogLevels", LogLevel.Fatal | LogLevel.Error | LogLevel.Warning | LogLevel.Message | LogLevel.Info, "Only displays the specified log levels in the disk log output."); private static readonly ConfigEntry ConfigDiskLoggingInstantFlushing = ConfigFile.CoreConfig.Bind( "Logging.Disk", "InstantFlushing", false, new StringBuilder() .AppendLine("If true, instantly writes any received log entries to disk.") .AppendLine("This incurs a major performance hit if a lot of log messages are being written, however it is really useful for debugging crashes.") .ToString()); private static readonly ConfigEntry ConfigDiskLoggingFileLimit = ConfigFile.CoreConfig.Bind( "Logging.Disk", "ConcurrentFileLimit", 5, new StringBuilder() .AppendLine("The maximum amount of concurrent log files that will be written to disk.") .AppendLine("As one log file is used per open game instance, you may find it necessary to increase this limit when debugging multiple instances at the same time.") .ToString()); #endregion }