using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using BepInEx.Preloader.Core.Logging; using BepInEx.Unity.Logging; using MonoMod.Utils; using UnityEngine; using Logger = BepInEx.Logging.Logger; using Object = UnityEngine.Object; namespace BepInEx.Unity.Bootstrap; /// /// The manager and loader for all plugins, and the entry point for BepInEx plugin system. /// public class UnityChainloader : BaseChainloader { private static readonly ConfigEntry ConfigUnityLogging = ConfigFile.CoreConfig.Bind( "Logging", "UnityLogListening", true, "Enables showing unity log messages in the BepInEx logging system."); private static readonly ConfigEntry ConfigDiskWriteUnityLog = ConfigFile.CoreConfig.Bind( "Logging.Disk", "WriteUnityLog", false, "Include unity log messages in log file output."); private string _consoleTitle; /// /// The GameObject that all plugins are attached to as components. /// public static GameObject ManagerObject { get; private set; } protected override string ConsoleTitle => _consoleTitle; // In some rare cases calling Application.unityVersion seems to cause MissingMethodException // if a preloader patch applies Harmony patch to Chainloader.Initialize. // The issue could be related to BepInEx being compiled against Unity 5.6 version of UnityEngine.dll, // but the issue is apparently present with both official Harmony and HarmonyX // We specifically prevent inlining to prevent early resolving // TODO: Figure out better version obtaining mechanism (e.g. from globalmanagers) private static string UnityVersion { [MethodImpl(MethodImplOptions.NoInlining)] get => Application.unityVersion; } [Obsolete("This method is public due to a limitation with Unity 4.x. DO NOT CALL", true)] public static void StaticStart(string gameExePath = null) { try { Logger.Log(LogLevel.Debug, "Entering chainloader StaticStart"); var instance = new UnityChainloader(); instance.Initialize(gameExePath); instance.Execute(); Logger.Log(LogLevel.Debug, "Exiting chainloader StaticStart"); } catch (Exception ex) { Logger.Log(LogLevel.Fatal, $"Unable to complete chainloader StaticStart: {ex.Message}"); Logger.Log(LogLevel.Fatal, ex.StackTrace); } } public override void Initialize(string gameExePath = null) { try { Logger.Log(LogLevel.Debug, "Entering chainloader initialize"); UnityTomlTypeConverters.AddUnityEngineConverters(); Logger.Log(LogLevel.Debug, "Initializing ThreadingHelper"); //ThreadingHelper.Initialize(); Logger.Log(LogLevel.Debug, "Creating Manager object"); ManagerObject = new GameObject("BepInEx_Manager") { hideFlags = HideFlags.HideAndDontSave }; Object.DontDestroyOnLoad(ManagerObject); Logger.Log(LogLevel.Debug, "Getting game product name"); var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static); _consoleTitle = $"{CurrentAssemblyName} {CurrentAssemblyVersion} - {productNameProp?.GetValue(null, null) ?? Path.GetFileNameWithoutExtension(Process.GetCurrentProcess().ProcessName)}"; Logger.Log(LogLevel.Debug, "Falling back to BaseChainloader initializer"); base.Initialize(gameExePath); Logger.Log(LogLevel.Debug, "Exiting chainloader initialize"); } catch (Exception ex) { Logger.Log(LogLevel.Fatal, $"Unable to complete chainloader init: {ex.Message}"); Logger.Log(LogLevel.Fatal, ex.StackTrace); } } protected override void InitializeLoggers() { base.InitializeLoggers(); Logger.Listeners.Add(new UnityLogListener()); if (!PlatformHelper.Is(Platform.Windows)) Logger.Log(LogLevel.Info, $"Detected Unity version: v{UnityVersion}"); if (!ConfigDiskWriteUnityLog.Value) DiskLogListener.BlacklistedSources.Add("Unity Log"); ChainloaderLogHelper.RewritePreloaderLogs(); if (ConfigUnityLogging.Value) Logger.Sources.Add(new UnityLogSource()); } public override BaseUnityPlugin LoadPlugin(PluginInfo pluginInfo, Assembly pluginAssembly) => (BaseUnityPlugin) ManagerObject.AddComponent(pluginAssembly.GetType(pluginInfo.TypeName)); }