Refactor Unity -> UnityMono

Use runtime names for BepInEx modules instead of just the game engine
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ghorsington committed 2022-08-14 17:19:08 +03:00
1 parent 46d9dd4f62
commit f400445ba1
23 files changed
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@@ -266,7 +266,7 @@ Task("MakeDist")
foreach (Target target in targets) {
(ConvertableDirectoryPath originDir, ConvertableFilePath? doorstopConfigFile) = (Directory(target.Abi), null);
if (target.Abi is var abi and ("UnityIL2CPP" or "UnityMono")) {
originDir = Directory(abi is "UnityIL2CPP" ? "IL2CPP" : "Unity");
originDir = Directory(abi is "UnityIL2CPP" ? "IL2CPP" : "UnityMono");
// TODO: Move config file resolving to Target class
doorstopConfigFile = File(
target.IsUnix ?