mirror of
https://github.com/BepInEx/BepInEx.git
synced 2026-10-20 01:46:13 +00:00
Refactor Unity -> UnityMono
Use runtime names for BepInEx modules instead of just the game engine
This commit is contained in:
1 parent
46d9dd4f62
commit
f400445ba1
23 files changed
+46
-40
No files matched your search
+1
-1
@@ -266,7 +266,7 @@ Task("MakeDist")
|
||||
foreach (Target target in targets) {
|
||||
(ConvertableDirectoryPath originDir, ConvertableFilePath? doorstopConfigFile) = (Directory(target.Abi), null);
|
||||
if (target.Abi is var abi and ("UnityIL2CPP" or "UnityMono")) {
|
||||
originDir = Directory(abi is "UnityIL2CPP" ? "IL2CPP" : "Unity");
|
||||
originDir = Directory(abi is "UnityIL2CPP" ? "IL2CPP" : "UnityMono");
|
||||
// TODO: Move config file resolving to Target class
|
||||
doorstopConfigFile = File(
|
||||
target.IsUnix ?
|
||||
|
||||
Reference in new issue
Block a user