diff --git a/BepInEx/Bootstrap/AssemblyPatcher.cs b/BepInEx/Bootstrap/AssemblyPatcher.cs
index c6253f8..5975397 100644
--- a/BepInEx/Bootstrap/AssemblyPatcher.cs
+++ b/BepInEx/Bootstrap/AssemblyPatcher.cs
@@ -22,7 +22,8 @@ namespace BepInEx.Bootstrap
///
/// Configuration value of whether assembly dumping is enabled or not.
///
- private static bool DumpingEnabled => Utility.SafeParseBool(Config.GetEntry("dump-assemblies", "false", "Preloader"));
+ private static bool DumpingEnabled =>
+ Utility.SafeParseBool(Config.GetEntry("dump-assemblies", "false", "Preloader"));
///
/// Patches and loads an entire directory of assemblies.
@@ -31,7 +32,9 @@ namespace BepInEx.Bootstrap
/// The dictionary of patchers and their targeted assembly filenames which they are patching.
/// List of initializers to run before any patching starts
/// List of finalizers to run before returning
- public static void PatchAll(string directory, IDictionary> patcherMethodDictionary, IEnumerable initializers = null, IEnumerable finalizers = null)
+ public static void PatchAll(string directory,
+ IDictionary> patcherMethodDictionary,
+ IEnumerable initializers = null, IEnumerable finalizers = null)
{
//run all initializers
if (initializers != null)
@@ -50,7 +53,8 @@ namespace BepInEx.Bootstrap
//It's also generally dangerous to change system.dll since so many things rely on it,
// and it's already loaded into the appdomain since this loader references it, so we might as well skip it
if (assembly.Name.Name == "System"
- || assembly.Name.Name == "mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched
+ || assembly.Name.Name == "mscorlib"
+ ) //mscorlib is already loaded into the appdomain so it can't be patched
{
assembly.Dispose();
continue;
@@ -58,7 +62,8 @@ namespace BepInEx.Bootstrap
if (PatchedAssemblyResolver.AssemblyLocations.ContainsKey(assembly.FullName))
{
- Logger.Log(LogLevel.Warning, $"Found a duplicate assembly {Path.GetFileName(assemblyPath)} in the Managed folder! Skipping loading it (the game might be unstable)...");
+ Logger.Log(LogLevel.Warning,
+ $"Found a duplicate assembly {Path.GetFileName(assemblyPath)} in the Managed folder! Skipping loading it (the game might be unstable)...");
assembly.Dispose();
continue;
}
@@ -90,21 +95,23 @@ namespace BepInEx.Bootstrap
string filename = kv.Key;
var assembly = kv.Value;
- if (DumpingEnabled && patchedAssemblies.Contains(filename))
+ if (patchedAssemblies.Contains(filename))
{
- using (MemoryStream mem = new MemoryStream())
- {
- string dirPath = Path.Combine(Paths.PluginPath, "DumpedAssemblies");
+ if (DumpingEnabled)
+ using (MemoryStream mem = new MemoryStream())
+ {
+ string dirPath = Path.Combine(Paths.PluginPath, "DumpedAssemblies");
- if (!Directory.Exists(dirPath))
- Directory.CreateDirectory(dirPath);
+ if (!Directory.Exists(dirPath))
+ Directory.CreateDirectory(dirPath);
- assembly.Write(mem);
- File.WriteAllBytes(Path.Combine(dirPath, filename), mem.ToArray());
- }
+ assembly.Write(mem);
+ File.WriteAllBytes(Path.Combine(dirPath, filename), mem.ToArray());
+ }
+
+ Load(assembly);
}
- Load(assembly);
assembly.Dispose();
}
@@ -143,7 +150,8 @@ namespace BepInEx.Bootstrap
internal static class PatchedAssemblyResolver
{
- public static Dictionary AssemblyLocations { get; } = new Dictionary(StringComparer.InvariantCultureIgnoreCase);
+ public static Dictionary AssemblyLocations { get; } =
+ new Dictionary(StringComparer.InvariantCultureIgnoreCase);
public static void ApplyPatch()
{