Fix missing docs in preloader

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ghorsington committed 2020-08-06 22:44:24 +03:00
1 parent 78484b7070
commit 9ff80ca1a2
5 files changed
+16 -7

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@@ -57,10 +57,6 @@ namespace BepInEx.Preloader
/// <summary>
/// The main entrypoint of BepInEx, called from Doorstop.
/// </summary>
/// <param name="args">
/// The arguments passed in from Doorstop. First argument is the path of the currently executing
/// process.
/// </param>
public static void Main()
{
// We set it to the current directory first as a fallback, but try to use the same location as the .exe file.
@@ -4,10 +4,17 @@ using BepInEx.Logging;
namespace BepInEx.Preloader
{
/// <summary>
/// Log listener that listens to logs during preloading time and buffers messages for output in Unity logs later.
/// </summary>
public class PreloaderConsoleListener : ILogListener
{
/// <summary>
///
/// </summary>
public static List<LogEventArgs> LogEvents { get; } = new List<LogEventArgs>();
/// <inheritdoc />
public void LogEvent(object sender, LogEventArgs eventArgs)
{
if ((eventArgs.Level & ConfigConsoleDisplayedLevel.Value) == 0)
@@ -21,6 +28,7 @@ namespace BepInEx.Preloader
LogLevel.Fatal | LogLevel.Error | LogLevel.Message | LogLevel.Info | LogLevel.Warning,
"Which log levels to show in the console output.");
/// <inheritdoc />
public void Dispose() { }
}
}
@@ -27,6 +27,9 @@ namespace BepInEx.Preloader.Patching
{
private const BindingFlags ALL = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.IgnoreCase;
/// <summary>
/// List of all patcher plugins to be applied
/// </summary>
public static List<PatcherPlugin> PatcherPlugins { get; } = new List<PatcherPlugin>();
private static readonly string DumpedAssembliesPath = Path.Combine(Paths.BepInExRootPath, "DumpedAssemblies");
@@ -76,7 +79,6 @@ namespace BepInEx.Preloader.Patching
/// Adds all patchers from all managed assemblies specified in a directory.
/// </summary>
/// <param name="directory">Directory to search patcher DLLs from.</param>
/// <param name="patcherLocator">A function that locates assembly patchers in a given managed assembly.</param>
public static void AddPatchersFromDirectory(string directory)
{
if (!Directory.Exists(directory))
@@ -195,7 +197,7 @@ namespace BepInEx.Preloader.Patching
{
return new AssemblyName(fullName).Name;
}
catch (Exception e)
catch (Exception)
{
return fullName;
}
@@ -344,6 +346,7 @@ namespace BepInEx.Preloader.Patching
/// Loads an individual assembly definition into the CLR.
/// </summary>
/// <param name="assembly">The assembly to load.</param>
/// <param name="filename">File name of the assembly being loaded.</param>
public static void Load(AssemblyDefinition assembly, string filename)
{
if (ConfigLoadDumpedAssemblies.Value)
@@ -35,11 +35,13 @@ namespace BepInEx.Preloader.Patching
/// </summary>
public string TypeName { get; set; } = string.Empty;
/// <inheritdoc />
public void Save(BinaryWriter bw)
{
bw.Write(TypeName);
}
/// <inheritdoc />
public void Load(BinaryReader br)
{
TypeName = br.ReadString();
@@ -14,7 +14,7 @@ namespace BepInEx.Preloader.RuntimeFixes
public static void Apply()
{
HarmonyInstance = HarmonyWrapper.PatchAll(typeof(UnityPatches), HarmonyInstance);
HarmonyInstance = HarmonyLib.Harmony.CreateAndPatchAll(typeof(UnityPatches));
try
{