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Add some more debug logging
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@@ -84,6 +84,10 @@ namespace BepInEx.Preloader.Unity
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Log.LogInfo($"CLR runtime version: {Environment.Version}");
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Log.LogInfo($"Supports SRE: {Utility.CLRSupportsDynamicAssemblies}");
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Log.LogDebug($"Game executable path: {Paths.ExecutablePath}");
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Log.LogDebug($"Unity Managed directory: {ManagedPath}");
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Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}");
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if (harmonyBridgeException != null)
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Log.LogWarning($"Failed to enable fix for Harmony for .NET Standard API. Error message: {harmonyBridgeException.Message}");
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