diff --git a/BepInEx.IL2CPP/Il2CppInteropManager.cs b/BepInEx.IL2CPP/Il2CppInteropManager.cs index 654b790..d15b0d5 100644 --- a/BepInEx.IL2CPP/Il2CppInteropManager.cs +++ b/BepInEx.IL2CPP/Il2CppInteropManager.cs @@ -44,7 +44,7 @@ internal static class Il2CppInteropManager "https://unity.bepinex.dev/libraries/{VERSION}.zip", new StringBuilder() .AppendLine("URL to the ZIP of managed Unity base libraries.") - .AppendLine("The base libraries are used by Il2CppInterop to generate unhollowed Unity assemblies.") + .AppendLine("The base libraries are used by Il2CppInterop to generate interop assemblies.") .AppendLine("The URL can include {VERSION} template which will be replaced with the game's Unity engine version.") .ToString()); diff --git a/BepInEx.IL2CPP/Preloader.cs b/BepInEx.IL2CPP/Preloader.cs index 3e283fe..fec056a 100644 --- a/BepInEx.IL2CPP/Preloader.cs +++ b/BepInEx.IL2CPP/Preloader.cs @@ -43,9 +43,9 @@ public static class Preloader Logger.Log(LogLevel.Info, $"Runtime version: {Environment.Version}"); Logger.Log(LogLevel.Info, $"Runtime information: {RuntimeInformation.FrameworkDescription}"); - Log.Log(LogLevel.Debug, $"Game executable path: {Paths.ExecutablePath}"); - Log.Log(LogLevel.Debug, $"Unhollowed assembly directory: {Il2CppInteropManager.IL2CPPInteropAssemblyPath}"); - Log.Log(LogLevel.Debug, $"BepInEx root path: {Paths.BepInExRootPath}"); + Logger.Log(LogLevel.Debug, $"Game executable path: {Paths.ExecutablePath}"); + Logger.Log(LogLevel.Debug, $"Interop assembly directory: {Il2CppInteropManager.IL2CPPInteropAssemblyPath}"); + Logger.Log(LogLevel.Debug, $"BepInEx root path: {Paths.BepInExRootPath}"); NativeLibrary.SetDllImportResolver(typeof(Il2CppInterop.Runtime.IL2CPP).Assembly, DllImportResolver);