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https://github.com/BepInEx/BepInEx.git
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Write to Unity log only if console is disabled
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1 parent
c49845446f
commit
03e82e1070
1 file changed
+12
@@ -6,6 +6,7 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using Mono.Cecil;
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using MonoMod.Utils;
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@@ -86,6 +87,9 @@ namespace BepInEx.Bootstrap
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// Add Unity log source only after replaying to prevent duplication in console
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if (ConfigUnityLogging.Value)
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Logger.Sources.Add(new UnityLogSource());
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// Write to Unity logs directly only if console is not present (or user explicitly wants to)
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if (ConfigWriteToUnityLog.Value || !ConsoleManager.ConsoleActive)
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Logger.Listeners.Add(new UnityLogListener());
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if (Utility.CurrentOs == Platform.Linux)
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{
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@@ -411,6 +415,14 @@ namespace BepInEx.Bootstrap
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"Logging", "UnityLogListening",
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true,
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"Enables showing unity log messages in the BepInEx logging system.");
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private static readonly ConfigEntry<bool> ConfigWriteToUnityLog = ConfigFile.CoreConfig.Bind(
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"Logging", "WriteToUnityLog",
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false,
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new StringBuilder()
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.AppendLine("Enables writing log messages to Unity's log system")
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.AppendLine("NOTE: By default, Unity already writes BepInEx console output to Unity logs")
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.Append("Use this setting only if no BepInEx log messages are present in Unity's output_log").ToString());
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private static readonly ConfigEntry<bool> ConfigDiskWriteUnityLog = ConfigFile.CoreConfig.Bind(
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"Logging.Disk", "WriteUnityLog",
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