Files
Reactor/Reactor.Example/ExamplePlugin.cs
T
2021-10-24 01:32:43 +02:00

42 lines
1.2 KiB
C#

using System;
using BepInEx;
using BepInEx.IL2CPP;
using Reactor.Networking;
using UnityEngine;
namespace Reactor.Example
{
[BepInAutoPlugin("gg.reactor.Example")]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
public partial class ExamplePlugin : BasePlugin
{
public override void Load()
{
this.AddComponent<ExampleComponent>();
}
[RegisterInIl2Cpp]
public class ExampleComponent : MonoBehaviour
{
public ExampleComponent(IntPtr ptr) : base(ptr)
{
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.F3) && AmongUsClient.Instance && PlayerControl.LocalPlayer)
{
var name = PlayerControl.LocalPlayer.Data.PlayerName;
Rpc<ExampleRpc>.Instance.Send(new ExampleRpc.Data($"Send: from {name}"));
if (!AmongUsClient.Instance.AmHost)
{
Rpc<ExampleRpc>.Instance.SendTo(AmongUsClient.Instance.HostId, new ExampleRpc.Data($"SendTo: from {name} to host"));
}
}
}
}
}
}