Files
Reactor/Reactor.Debugger/Window/Tabs/AutoJoinTab.cs
T
2024-03-02 13:02:53 +01:00

69 lines
1.9 KiB
C#

using BepInEx.Unity.IL2CPP.Utils;
using Reactor.Debugger.AutoJoin;
using Reactor.Debugger.Utilities;
using UnityEngine;
namespace Reactor.Debugger.Window.Tabs;
internal sealed class AutoJoinTab : BaseTab
{
public override string Name => "AutoJoin";
public override void OnGUI()
{
if (AutoJoinConnectionManager.Server is { } server)
{
GUILayout.Label($"Hosting ({server.Clients.Count} clients)");
if (GUILayout.Button("Stop"))
{
server.Dispose();
}
if (AmongUsClient.Instance)
{
if (GUILayout.Button("Create an online game"))
{
AmongUsClient.Instance.StartCoroutine(AmongUsClient.Instance.CoCreateOnlineGame());
}
if (GUILayout.Button("Create a local game"))
{
AmongUsClient.Instance.StartCoroutine(AmongUsClient.Instance.CoCreateLocalGame());
}
if (
AmongUsClient.Instance.AmConnected &&
AmongUsClient.Instance.NetworkMode != NetworkModes.FreePlay &&
GUILayout.Button("Join me")
)
{
server.SendJoinMe(AmongUsClient.Instance);
}
}
}
else if (AutoJoinConnectionManager.Client is { } client)
{
GUILayout.Label("Connected");
if (GUILayout.Button("Disconnect"))
{
AutoJoinConnectionManager.Client = null;
client.Dispose();
}
if (GUILayout.Button("Request join"))
{
client.SendRequestJoin();
}
}
else
{
if (GUILayout.Button("Connect"))
{
AutoJoinConnectionManager.StartOrConnect();
}
}
}
}